well.. now ive discovered the UDK... downloaded it, and have done some (and still doing, hence my posting here) research into the matter, and now i have TWO viable engines to choose from.
so now im going to break down my fundimental opinions of BOTH editors, CryTek's Sandbox and Unreal's UDK, and get some opinions from outside viewers, and HOPEFULLY, someone whos familiar with this software...
also note ive NEVER seen these peices of software before, and have only spent the last 3 days POURING over BOTH websites and all resources associated..
ahem.
Sandbox:
Download:
http://mycryengine.com/Resource Files:
http://freesdk.crydev.net/dashboard.action(nice map ive been toying with)
immediatly the UI looks good, not too intimidating, nice, quaint.
most tools seem to be organized VERY similar to Max, also the UI behaves the same as well (pan, zoom, move etc.)
i like the fact that i can spawn in and play based off the perspective view with just a simple keystroke
also the demo map that comes with it loads easily and plays fine
Unreal Developers Kit:
Download:
http://www.unrealengine.com/udk/Resource Files:
http://udn.epicgames.com/Three/WebHome.htmlUDK... is a bit different.
the UI is SUPER intimidating.. and im not even sure i can even SEE all of it
ive yet to accomplish anything in this program, i tried loading in a base game (with in intentions of dissecting it and learning from it), and things went HORRIBLY wrong.
if i tinker with it more, im sure i can pick it up though.
can ANYONE give me some insight on the subjects?
(or would this question be best dragged to Excalibur forums?)
also, if anyone wishes to help out let me know.