Author Topic: Nemesis Look (cg retexture including battle damage!)  (Read 5913 times)

Offline Erk

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Nemesis Look (cg retexture including battle damage!)
« on: March 13, 2007, 12:26:25 AM »
this is my first upload to the bc community. it is a retexture of the CG sovereign, from the CG sov pack. it includes regular and nemesis battle damage. since this is my first retexture, id appreciate friendly criticism. let me kno if any improvements should be made. i believe i have credited everyone accordingly.


http://www.fileplanet.com/175253/170000/fileinfo/nemesis-retextures

Offline Eagleeye

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #1 on: March 13, 2007, 12:41:01 PM »
I think it looks pretty good
Good work  :)
I got an idea too
maybe you can do the battle damage and the collision damage after Picard rammed the Scimitar
Just a idea
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bsilver2988

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #2 on: March 13, 2007, 01:17:11 PM »
wouldnt that require remodeling the entire ship??

Offline cpthooker

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #3 on: March 13, 2007, 01:35:03 PM »
more than likely

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline MickJo

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #4 on: March 13, 2007, 02:16:33 PM »
looks cracking, nice work Erk.

Offline Erk

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #5 on: March 13, 2007, 07:26:43 PM »
thank you very much! i wasnt sure what feedback id get on this. like bsilver said, it would require remodeling the model, which i cant do. but wut i can do is maybe make a texture for the dry dock, which would be before what you see at the end of nemesis. it would be wrecked but with some minor framework done to it. it might not look as cool tho

AndrewJ

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #6 on: March 13, 2007, 07:39:09 PM »
This is indeed a excellent idea, I assume the damaged sov will have a altered HP.

Offline Erk

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #7 on: March 13, 2007, 07:44:23 PM »
hmm, i could wreck all forward banks, deplete the torpedoes and slow the impulse down. if anyone has any other hp ideas let me know, or write them and send them to me, ill credit all. (even the ideas)

Offline Erk

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #8 on: March 16, 2007, 07:58:01 PM »
hi, um, im having a hard time getting this on BCFiles, so if its possible for someone to do that, that be cool, pre-thanx

bsilver2988

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #9 on: March 16, 2007, 08:37:38 PM »
bcfiles' email upload server sometimes takes a few days to respond.  dont resend it though..i made that mistake.  also one of the BCFiles moderators may see it on here and upload it themselves...thats what happened with my NX-01 Bridge retexture anyway.

Offline Erk

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #10 on: March 16, 2007, 09:33:46 PM »
my email itself is screwing up, saying the file is too large to send, so i keep getting a rebound email saying it wasnt sent. my email has always given me problems tho... i uploaded the ship to filefront, i dont know why i put it on fileplanet. so heres the FILEFRONT link, i hope its better.


http://fileuploadedout.filefront.com/1174085955-3ebc98424d2a4afbe7e17f6ceb0cd41d//

AndrewJ

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #11 on: March 18, 2007, 06:54:53 PM »
Only just noticed this, downloading now :D

Gdluque

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #12 on: March 19, 2007, 08:30:03 AM »
You have to uplod this via FTP to bcfils queque, it's the best way... contact SF

Offline crazyhid

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #13 on: March 25, 2007, 09:18:55 PM »
hey great mod !!!! ure missing some damage on the right nacelle though, where the warbirds wing collided with the warp nacelle, also yea an hp would be great to go with this, phasers burned out, no photons and only a limitied number of quantums, oh and no warp as well weak sheilds too, but keep a high hull status, so we can get more real time damage and of course RAM! !!!!

Offline Bones

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #14 on: March 26, 2007, 05:36:59 AM »
Actually we (me and Erk) are working on pack which will contain such HPs and some retexstures

AndrewJ

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #15 on: March 26, 2007, 07:30:56 AM »
I still cannot download from that link, it just sit's there loading loading loading non stop, even went and made a coffee and still nothing :(


Offline Erk

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #16 on: March 26, 2007, 11:51:29 PM »
sorry it took so long andrew, but i finally got msn. contact me at Capt_n_Erk@hotmail.com, ill try sending it to you then.

Offline Erk

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #17 on: March 27, 2007, 01:49:30 PM »
hey great mod !!!! ure missing some damage on the right nacelle though, where the warbirds wing collided with the warp nacelle, also yea an hp would be great to go with this, phasers burned out, no photons and only a limitied number of quantums, oh and no warp as well weak sheilds too, but keep a high hull status, so we can get more real time damage and of course RAM! !!!!

i hate to say it, but the nacelles cant have individual damage like that. they are mirrored so what is done to one is done to the other. i did try to put that damage on the saucer though, those are those large gashes. as Dr McCoy said, we are currently working on new hps for the ships so keep an eye out for that.

Offline Eagleeye

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #18 on: March 27, 2007, 03:23:07 PM »
one small suggestion to your retexture:
I think those holes a burning a bit right ?
Maybe it's possible to add glows to those holes only small weak glows so they look burning.
I think it's possible via the alpha Channel if I'm not wrong.
I experimient a bit to see if I can figure out how to add glows to them but I have no clue where to add those glows.
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Offline Bones

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Re: Nemesis Look (cg retexture including battle damage!)
« Reply #19 on: March 28, 2007, 02:18:26 AM »
one small suggestion to your retexture:
I think those holes a burning a bit right ?
Maybe it's possible to add glows to those holes only small weak glows so they look burning.
I think it's possible via the alpha Channel if I'm not wrong.
I experimient a bit to see if I can figure out how to add glows to them but I have no clue where to add those glows.
Yes you're right, you can add glows by altering Tga alpha channel, it's rather easy with TGA Tool. The newest version o damaged enterprise-e doesn't contain burning glows, but if you think that will look more realistic we can add them