Author Topic: High Poly Vor'Cha  (Read 2240 times)

Offline Phoenix Bondi

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High Poly Vor'Cha
« on: May 03, 2013, 10:07:28 PM »
Ok guys please bare with me as this is somthing that i have always wanted to do, but have always worried about it due to my skills still being somewhat limited. Also knowing how people feel about the ICONIC Constitution class being played with...now i'm going to give my own swing at it, but TRY to keep it true to the original to a point....WELL more than the JJ'Prise anyway so again i BEG OF YOU, please just bare with me as i learn fall crash and burn as this is nothing but an experiment as i have NEVER done high poly work before!


Offline Toa_Kaita

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Re: My FIRST high Poly Mesh EVER
« Reply #1 on: May 03, 2013, 10:29:53 PM »
Its a nice start so far :)

Offline Phoenix Bondi

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Re: My FIRST high Poly Mesh EVER
« Reply #2 on: May 04, 2013, 05:04:10 PM »
Weapon pods added


Offline hobbs

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #3 on: May 04, 2013, 05:11:26 PM »
 :eek

my god i have wanted to do that for so long... modelled in hull lines on a fed ship  :dance ( i tried and failed long ago)

and im loving the ball phasers (please make it have normal phasers not the jj super gatling omfgwearefiringabillionboltsofphasers

i want this to be done and then you can do the 1701 A.... but i warn ye do it good  :evil:
 :D

awesome!!!
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Offline FarShot

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #4 on: May 04, 2013, 05:13:43 PM »
Those JJ phasers are actually very similar to those fired by the TMP Connie in Wrath of Khan.

Offline hobbs

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #5 on: May 04, 2013, 05:22:53 PM »
but in wrath of khan there were 2 (two!) beams not 102 (a hundred and two!!!) lol im messing dude

i agree similarity exists just jj went way over the top lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline FarShot

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #6 on: May 04, 2013, 05:26:46 PM »
What I'm saying is that even in this shot, it's pulsed.  They aren't two solid beams.
http://movies.trekcore.com/gallery/albums/twokhd/twokhd0524.jpg

Offline Vortex

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #7 on: May 04, 2013, 05:33:15 PM »
But they aren't pathetic looking points of light either, they have more of a beam to them than a break.

As for your ship, looking nice. How big is it? Those phaser banks look a little undersized.

Offline Phoenix Bondi

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #8 on: May 04, 2013, 06:07:24 PM »
scaled to the tos connie, and believe it or not the bull turrets are right size different posistion :D

Offline Vortex

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #9 on: May 05, 2013, 04:48:44 AM »
Fair enough, then.

Offline Phoenix Bondi

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Re: My FIRST high Poly Mesh EVER update weapons added
« Reply #10 on: May 06, 2013, 01:14:20 PM »
below are some pictures of the weapons that are going to come out of each of my weapon bulls on my connie, the middle is pure beam *classic style* and the 4 around it are for cannon effect *JJ style* - the ball at present is only a place holder, so bare with me,




Offline FarShot

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Re: My FIRST high Poly Mesh EVER update Gun barrel done 6/5/13
« Reply #11 on: May 06, 2013, 03:11:21 PM »
Almost looks like the Discovery from 2001.

Offline Nighthawk

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Re: My FIRST high Poly Mesh EVER update Gun barrel done 6/5/13
« Reply #12 on: May 06, 2013, 06:28:07 PM »
I once worked with a 210k-poly Sovereign.... you could clearly see the lifeboats serial number from a few dozen meters apart :P
even the registry number was carved into the saucer armor XD

be careful tho.... as you cut the geometry to make carvings and extrusions, you're gonna cut transversal edges and get a lot of misplaced vertices, which in the end will get you smoothing errors and duplicated edges.

I strongly suggest you break the design down, and figure out what you can build as a whole (like those phasers, for instance) before adding it to the hull, or the hull *to* it.
carving the windows, for example, will make the hull split into multiple misaligned edges and vertices.... and what was once a perfectly smooth hull with the right amount of vertices, ends up being a spiderweb of bent edges and smoothing errors :P

here you have the ability to play with the geometry space as you'd like.... so, take advantage of it... shape first those sections that would otherwise mess with your finished mesh, and spread the error margin all over the ship.
the bigger the spread, the lower the general error.
....ultimately, you just scale the thing to shape and get rid of any errors.

Offline Phoenix Bondi

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Re: My FIRST high Poly Mesh EVER update Gun barrel done 6/5/13
« Reply #13 on: May 07, 2013, 05:17:37 AM »
Almost looks like the Discovery from 2001.

never seen it  :facepalm:

Offline Phoenix Bondi

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Re: My FIRST high Poly Mesh EVER update Gun barrel done 6/5/13
« Reply #14 on: May 09, 2013, 05:26:19 PM »
more update

Overall Blueprint


Airlock


front of bridge


Impulse Engines *still in design stage


Saucer Sideview


Aft view showing engines


Bridge and deck 2/3 aft view


Bridge and deck 2/3 fwd view


More working to be done later

Offline hobbs

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amazing work!  :yay:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline FarShot

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All those added parts feel a bit fat and chunky.  Like this ( instead of this /.  Otherwise, it's pretty good.

Offline Nighthawk

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I like how the bridge stands there with, like, a bullseye at the top..... "hey! over here! blast me to death!"  :hithead:  :banghead:

Offline Phoenix Bondi

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Re: My FIRST high Poly Mesh EVER update 9/5/13 Impulse design question
« Reply #18 on: October 22, 2013, 01:11:20 PM »
I like how the bridge stands there with, like, a bullseye at the top..... "hey! over here! blast me to death!"  :hithead:  :banghead:

well i wanna get back to work on this, what is it you don't like about the bridge?

Offline eclipse74569

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Re: My FIRST high Poly Mesh EVER update 9/5/13 Impulse design question
« Reply #19 on: October 22, 2013, 08:59:23 PM »
Just the fact that every ship has the bridge at the top....which is an obvious target for enemy ships....Eh, I can see his stance, but I like it anyways
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric