Author Topic: Vortex' WIP's; Lost Era Avenger Class  (Read 8107 times)

Offline Vortex

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Re: Vortex WIP's
« Reply #20 on: May 20, 2013, 02:18:37 PM »
Thanks, Andy.

Here's an update, started work on the bridge module. Again, used a circle for this. Proving to be the most challenging part so far. It's not much, I know, but didn't get anything done over the weekend. Damn not knowing what I did on Saturday and spending all of yesterday at a Drink and Food Fair in Derbyshire. Double damn because I was driving and could therefore only have half a pint of cider from the cider bar. xD












Offline andyp

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Re: Vortex' WIP's; Constitution Refit
« Reply #21 on: May 20, 2013, 07:02:59 PM »
I would separate out these faces, they appear to all currently use the same verts, otherwise the program attempts to make it smoothed, where it should be more defined....

i would separate them like this:

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Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #22 on: May 22, 2013, 02:38:36 PM »
I'll do that when I rebuild tomorrow. I'm thinking about rebuilding the superstructure as well, so that I can try modelling in the rec room windows.

Offline andyp

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Re: Vortex' WIP's; Constitution Refit
« Reply #23 on: May 22, 2013, 04:13:43 PM »
its not really a rebuild, you just need to select the faces by the color from my image, then hit p
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Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #24 on: May 22, 2013, 04:43:15 PM »
I've been going by: Build once to figure it out, then build again to refine.

I was playing earlier to try smoothing separately by selecting the faces in groups and doing it one at a time. Didn't work. Smoothing groups would be a nice feature in the next Blender.

Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #25 on: May 23, 2013, 02:34:43 PM »
Here's a small update. Nothing big, but I've started to rebuild the bridge module. I've taken a slightly different approach this time as well. This seems to be following the lines a little better. Just need to figure out how I'm going to join it all back up.






Offline andyp

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Re: Vortex' WIP's; Constitution Refit
« Reply #26 on: May 23, 2013, 07:36:40 PM »
Nice! I would recomend selecting the top verts of the outer section , and then also select the verts from the inner outline,up to where it starts curving up. then use the F hotkey. for the curve, use extrude, but also use the snap to feature, which is the magnet icon. from there extrude the back edges, select the sides, fill, then fill the top. then separate by what faces should be defined edges and use hotkey P.

if that makes sense.

Hope my blender expertise is coming in handy. If i get to be too much, let me know :angel
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Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #27 on: May 24, 2013, 09:54:14 AM »
Thankyou, I'll play around with snap and then give that a go.

Yes, it's coming in handy, I'm slowly picking things up, so keep going please. :p

Something I've come to realise about WIP threads is that they tend to show just progress and little to no process. Not saying it's a problem, but it would probably help and maybe encourage other people who are starting out if some more experienced modelers showed their workflow a bit. Just so that we aren't fooled by how easy they make it look. :p

Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #28 on: May 24, 2013, 02:49:11 PM »
I've split them off as you suggested. Doing this section, particularly the curves showed how horribly out of alignment the background images are. I had to generalise a little.






Offline andyp

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Re: Vortex' WIP's; Constitution Refit
« Reply #29 on: May 25, 2013, 04:01:28 PM »
Amazing! :yay: i do see a smoothing error, can you post a wireframe?
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Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #30 on: May 25, 2013, 04:08:15 PM »
Thankyou. Pretty sure that I know where you're on about, I noticed it when I did the renders. No progress to show for today, spend most of it watching CGCookie Sci-Fi ship series, picked up some tip and tricks. Also went out with camera, so that took time away from the computer. :p



More work tomorrow. (Where's today gone?)

Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #31 on: May 26, 2013, 11:18:42 AM »
I re-sized and realigned the images, they seem to be much more in line now. I've also rebuild the saucer from scratch.





What I need to figure out next is how to accurately get the rise in the bottom of the saucer.

Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #32 on: May 28, 2013, 01:14:38 PM »
Well, I've redone the ventral of the saucer and made a start on the sensor dome. Annoyingly, the sensor is bigger on the ventral view than all of the other views on my references, even thought the saucer size line up with the other views. Strange thing.

Offline TraxZion

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Re: Vortex' WIP's; Constitution Refit
« Reply #33 on: May 30, 2013, 06:47:09 AM »
I think your making good progress

Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #34 on: May 30, 2013, 09:53:02 AM »
Thankyou. Here's the photo that the um... board... fogot to post on Tuesday.  :banghead:


Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #35 on: May 30, 2013, 02:11:28 PM »
Some more work done on the sensor area. This part is proving to be damned tricky.


Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #36 on: June 01, 2013, 04:46:47 PM »
I've decided to leave the sensor dome for a bit and start on the secondary hull instead. Here's my first pass at it:






Offline WileyCoyote

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Re: Vortex' WIP's; Constitution Refit
« Reply #37 on: June 03, 2013, 05:27:05 PM »
Very nice. The saucer rim and the secondary hull needs more polies (needs to be rounder).

Areas to be careful on the secondary hull:
-the 3 forward sensors around the deflector (mainly how they connect to the hull)
-pylon connection to the secondary hull

Good start.
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Offline Vortex

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Re: Vortex' WIP's; Constitution Refit
« Reply #38 on: June 04, 2013, 03:50:42 AM »
Thankyou, Wiley. How many segments do you tend to use for the saucer? I've got 40 on this one.

Offline baz1701

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Re: Vortex' WIP's; Constitution Refit
« Reply #39 on: June 04, 2013, 04:04:48 AM »
Agree with Wiley. On mine I lath the line to about 32 and them select the lines of the rim and chamfer them. This will give you a rim of 64 polys whilst not over loading the rest of the saucer with unnecessary polys.
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