Author Topic: Shuttle 23 [Type 6]  (Read 1880 times)

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Shuttle 23 [Type 6]
« Reply #20 on: July 13, 2013, 11:00:55 AM »
Finally a nicely detailed shuttle! 
:yeahthat:
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: Shuttle 23 [Type 6]
« Reply #21 on: July 13, 2013, 01:00:56 PM »
Looks brilliant!!

Offline nxadam1701

  • Posts: 491
  • Cookies: 20
Re: Shuttle 23 [Type 6]
« Reply #22 on: July 13, 2013, 01:58:45 PM »
Very nice.  :thumbsup:


Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: Shuttle 23 [Type 6]
« Reply #23 on: July 13, 2013, 02:52:07 PM »
Very well done!

Cookie

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Shuttle 23 [Type 6]
« Reply #24 on: July 14, 2013, 12:21:41 PM »
We've been needing a Type 6 shuttle since...well, since the days of stock BC.  Seriously, I don't think anyone's ever tackled this.  Great work.

To Boldly Go...Again.

Offline TraxZion

  • Beginner Model Guy
  • Posts: 35
  • Cookies: 50
  • "Shall we begin?"
Re: Shuttle 23 [Type 6]
« Reply #25 on: July 20, 2013, 01:19:57 PM »
Thank you for your comments, they are very much appreciated. Did not realise there was a lack of detailed shuttles for BC so I may build another shuttle once this is done.


Offline TraxZion

  • Beginner Model Guy
  • Posts: 35
  • Cookies: 50
  • "Shall we begin?"
Re: Shuttle 23 [Type 6]
« Reply #26 on: July 20, 2013, 04:53:32 PM »
I have had a few hours this evening to finish the UVW maps and start the textures. I have decided to go for a single 2048 map. I will start by matching all the livery with the studio reference then I will add dirt and detail myself.


Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: Shuttle 23 [Type 6]
« Reply #27 on: July 20, 2013, 06:02:00 PM »
Looking great.  :thumbsup:

Offline nxadam1701

  • Posts: 491
  • Cookies: 20
Re: Shuttle 23 [Type 6]
« Reply #28 on: July 21, 2013, 12:16:40 AM »
Can we get a nice clean one in there along with the roughed up one.

Adam

Offline mckinneyc

  • Screenshot Master
  • Posts: 1600
  • Cookies: 151
  • Screenshot Master
    • My DA page
Re: Shuttle 23 [Type 6]
« Reply #29 on: July 21, 2013, 05:19:52 AM »
 :eek She is gorgeous! Are you going to do a Voyager varient? Would love to have her alongside the JLS Type 9

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Shuttle 23 [Type 6]
« Reply #30 on: July 21, 2013, 06:21:51 AM »
loks fantastic... i really need to learn how to properly map a ship
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: Shuttle 23 [Type 6]
« Reply #31 on: July 21, 2013, 09:40:06 AM »
I agree with NXadam...leave a clean version of the texture as well.  I also think this should be automatically included with Excalibur.

I just bet you're going to be swarmed with texturing requests
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline nxadam1701

  • Posts: 491
  • Cookies: 20
Re: Shuttle 23 [Type 6]
« Reply #32 on: July 21, 2013, 10:59:21 AM »
Can you also, pretty please, include the font type and blank textures. I don't want to inundate you with request but at least if we have all the ingredients, we can make our own personal shuttles for our own starships.

I must say this is the best TNG shuttle I've seen. It was beautifully done. Thank you so much.

Adam

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: Shuttle 23 [Type 6]
« Reply #33 on: July 22, 2013, 09:36:27 AM »
I think baz already has the font and would know it's exact name.  if I remember right, he used it on the last take on the Galaxy he made.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline TraxZion

  • Beginner Model Guy
  • Posts: 35
  • Cookies: 50
  • "Shall we begin?"
Re: Shuttle 23 [Type 6]
« Reply #34 on: July 22, 2013, 02:18:39 PM »
Thanks for all the comments and requests.

I think baz already has the font and would know it's exact name.  if I remember right, he used it on the last take on the Galaxy he made.

The FONTS used are FederationStarfleet for the Registry, and FederationWide for all the other writing. These will be included with the model for custom reg's.

I agree with NXadam...leave a clean version of the texture as well.  I also think this should be automatically included with Excalibur.

I just bet you're going to be swarmed with texturing requests

A clean texture is not a problem, neither is releasing blanks. The PSD files will also be included to make changes more easily.

Again, thanks for the comments.

Offline nxadam1701

  • Posts: 491
  • Cookies: 20
Re: Shuttle 23 [Type 6]
« Reply #35 on: July 22, 2013, 04:23:26 PM »
Thank you... :bow:

Offline TraxZion

  • Beginner Model Guy
  • Posts: 35
  • Cookies: 50
  • "Shall we begin?"
Re: Shuttle 23 [Type 6]
« Reply #36 on: July 28, 2013, 09:10:38 AM »
Hi,

 I have adjusted the mapping in areas to get more resolution in the texture, its nearly complete as a clean version as the studio model really has not got a great deal of texturing. To that end should I stay true to the original? or start to add some plating etc?





Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: Shuttle 23 [Type 6]
« Reply #37 on: July 28, 2013, 10:24:36 AM »
Looking good! :thumbsup:

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Shuttle 23 [Type 6]
« Reply #38 on: July 28, 2013, 12:09:35 PM »
looks great as is but maybe a few faint panel lines... make the panels relatively large id say.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline genty

  • Posts: 148
  • Cookies: 19
Re: Shuttle 23 [Type 6]
« Reply #39 on: July 28, 2013, 12:51:17 PM »
Looks good.
I'd keep it as close to original as you can, but maybe you could include an optional spec map with some subtle panelling rather than having panelling on the main texture. That way in standard light it looks like the original but when the light hits at certain angles you get some more details.
There was no panel detail on the full size version either from what I remember.