Author Topic: Shuttle 23 [Type 6]  (Read 1881 times)

Offline TraxZion

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Shuttle 23 [Type 6]
« on: May 30, 2013, 07:11:26 AM »
Hi community

I'm Trax (Taz) I have been making models and stuff for a while. But after watching the new Star Trek movie I have gotten a bug to build a ship. I will start with something small whilst I learn the conversion method for Bridge Commander and I look forward to reading all your comments and feedback.

Sault'

TxZ




Offline TraxZion

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Re: Shuttle 23 [Type 6]
« Reply #1 on: May 30, 2013, 08:03:20 AM »
Small update:

I don't have many good reference images for this model, even after using google, so any links would be great


Offline Vortex

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Re: Shuttle 23 [Type 6]
« Reply #2 on: May 30, 2013, 09:51:42 AM »
That's looking good. Welcome to the forum.

Offline Darkthunder

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Re: Shuttle 23 [Type 6]
« Reply #3 on: May 30, 2013, 10:30:32 AM »
Looking rather nice so far.

I'd suggest taking into consideration, that "less is more". While Bridge Commander can handle models in excess of 20-40k polygons (perhaps even higher), one has to consider that a model with fewer polygons can still looks "high poly" if done correctly, and textures are utilized effectively. Further, you should consider that some models may be seen on the screen repeatedly, perhaps dozens at once. 10k polygons and 20 ships adds up rather fast :P
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Offline Shadowknight1

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Re: Shuttle 23 [Type 6]
« Reply #4 on: May 30, 2013, 06:31:38 PM »
Fresh blood is always welcome in the modding community!  Especially when modelling a highly unappreciated shuttle.

Here are a couple of refs for you:
http://www.neutralzone.de/database/Federation/Shuttle/Type6Shuttle17.jpg
http://www.the-blueprints.com/blueprints-depot-restricted/sciencefiction/star-trek-u-f-p-and-starfleet/type_6_personnel_shuttle-37970.jpg

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Offline hobbs

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Re: Shuttle 23 [Type 6]
« Reply #5 on: May 30, 2013, 06:34:24 PM »
yes welcome traxzion...

looking good so far... if you carry on with shuttles you'll make tiqhud happy lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 086gf

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Re: Shuttle 23 [Type 6]
« Reply #6 on: May 31, 2013, 04:40:46 PM »
Welcome into our little community. Looks like you're off to a really nice start.
All hail the messiah!

Offline TraxZion

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Re: Shuttle 23 [Type 6]
« Reply #7 on: June 04, 2013, 04:46:56 AM »
Appreciate the welcome thanks

Fresh blood is always welcome in the modding community!  Especially when modelling a highly unappreciated shuttle.

Here are a couple of refs for you:
http://www.neutralzone.de/database/Federation/Shuttle/Type6Shuttle17.jpg
http://www.the-blueprints.com/blueprints-depot-restricted/sciencefiction/star-trek-u-f-p-and-starfleet/type_6_personnel_shuttle-37970.jpg

That first one is just what i need thanks

Offline Nighthawk

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Re: Shuttle 23 [Type 6]
« Reply #8 on: June 05, 2013, 01:01:51 PM »
the modelling should be relatively easy... I strongly suggest you make it compatible with MLeo's skinning tool, so that it can have multiple registries.

Galileo seems to be a rather overused name :P

Offline TraxZion

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Re: Shuttle 23 [Type 6]
« Reply #9 on: June 11, 2013, 02:37:24 PM »
the modelling should be relatively easy... I strongly suggest you make it compatible with MLeo's skinning tool, so that it can have multiple registries.

Galileo seems to be a rather overused name :P

I will look into that.

I apologize for the lack of progress, I will have more to show this evening, but I have just finished moving house.

Offline tiqhud

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Re: Shuttle 23 [Type 6]
« Reply #10 on: June 11, 2013, 02:40:52 PM »
We ALL understand, Real Life issues come 1st
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline TraxZion

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Re: Shuttle 23 [Type 6]
« Reply #11 on: June 11, 2013, 06:13:02 PM »
Gentlemen

to say I have suffered difficulty is an understatement, as easy as this basic shutltle may seem, the rear area is a complete pain in the toilet area!!

Regardless of this fact, I have managed some progress:




Offline Darkthunder

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Re: Shuttle 23 [Type 6]
« Reply #12 on: June 11, 2013, 06:52:33 PM »
That is quite impressive. It may be a rather simplistic design, but the modelling is top notch. Good job :)
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Offline Shadowknight1

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Re: Shuttle 23 [Type 6]
« Reply #13 on: June 11, 2013, 07:55:22 PM »
That is quite impressive. It may be a rather simplistic design, but the modelling is top notch. Good job :)
Agreed! :thumbsup: :thumbsup:

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Offline Vortex

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Re: Shuttle 23 [Type 6]
« Reply #14 on: June 11, 2013, 11:56:16 PM »
Looks great.

Offline 086gf

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Re: Shuttle 23 [Type 6]
« Reply #15 on: June 13, 2013, 03:03:56 PM »
Very nice!
All hail the messiah!

Offline serverandenforcer

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Re: Shuttle 23 [Type 6]
« Reply #16 on: June 15, 2013, 06:19:48 PM »
Nice work buddy!

Offline Nighthawk

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Re: Shuttle 23 [Type 6]
« Reply #17 on: June 15, 2013, 10:38:32 PM »
as some certain Engineer would say... "Well that there's some fine piece o' work...."
 :thumbsup:

Offline TraxZion

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Re: Shuttle 23 [Type 6]
« Reply #18 on: July 13, 2013, 10:43:46 AM »
Sorry for the delay, been busy but the mesh is now complete and ready for mapping.

Final POLY count is 1800



TZ

Offline mckinneyc

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Re: Shuttle 23 [Type 6]
« Reply #19 on: July 13, 2013, 10:59:19 AM »
Finally a nicely detailed shuttle!  :bow: