Author Topic: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.  (Read 1021 times)

Offline Anew9

  • Posts: 197
  • Cookies: 1
Hi everyone! I just discovered this amazing mod and I am blown away how much more immersive it makes the game.

I noticed that every ship has a unique max warp and max cruising speed. How can we change these for each specific ship?

I was playing as a Galaxy class and noticed its max cruising speed was warp 9.99 yet the Intrepid was warp 6...

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #1 on: June 28, 2013, 05:47:39 AM »
These Values are stored in the Ship plugin as:

Quote
Foundation.ShipDef.SHIP.fMaxWarp
Foundation.ShipDef.SHIP.fCruiseWarp

AFAIK, you can alter these with BCUTs Plugin -Editor

Offline Anew9

  • Posts: 197
  • Cookies: 1
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #2 on: June 28, 2013, 10:13:51 AM »
These Values are stored in the Ship plugin as:

AFAIK, you can alter these with BCUTs Plugin -Editor

So when I load a ship plugin in BCUT and open it, it will state each ships unique maxwarp and cruise speeds?

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #3 on: June 28, 2013, 05:02:40 PM »
yup.  this was scripted in in some older mods as well.  Limey's old daedalus mod carried a warp 3 max.  there's a time taken feature with it as well.  some of us sped that up to decrese the flight time, as after so long with some ships, galaxy Charts would derp out and crash in mid flight.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Anew9

  • Posts: 197
  • Cookies: 1
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #4 on: June 28, 2013, 09:36:00 PM »
Right, I figured out how to change the speed but now my Intrepid wont MVAM its nacelles anymore! When I detach the aeroshuttle it works again until eventually the nacelles completely disappear and the game crashes. How can I return the folding nacelle pattern back to my JLS CGI Intrepid?

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #5 on: June 29, 2013, 07:06:51 AM »
The easiest would be to the original Intrepid files (assuming you have a backup), and alter the specific Warp -lines in notepad or something similar.

Edit: BCUT should have given you a warning, when it could not load the Plugin entirely.
 And incase you don't have a backup of the Ship plugin, here is a copy of the submodel lines from the CGIVoyager, mind you this is from the release a few years back and not from the recent DQ-Pack!

Quote
Foundation.ShipDef.CGIVoyager.dTechs = {'SubModel': {
        "Setup":        {
                "Body":                 "CGIVoyager_no_nacelle",
                "NormalModel":          "CGIVoyager",
                "WarpModel":          "CGIVoyager_Warp",
                "Hardpoints":       {
         "Port Warp":  [-0.63, -1.15223, -0.15],
         "Star Warp":  [0.63, -1.15223, -0.15],
                },
                "WarpHardpoints":       {
         "Port Warp":  [-0.6, -1.15223, 0],
         "Star Warp":  [0.6, -1.15223, 0],
                },
        },
               
        "Port Nacelle":     ["CGIVoyager_n_left", {
                "Position":             [-0.32, -1.07, -0.144],
                "Rotation":             [0, 0, 0], # normal Rotation used if not Warp
                "WarpRotation":       [0, -0.45, 0],
                "WarpPosition":       [-0.32, -1.07, -0.144],
                "WarpDuration":       150.0,
                }
        ],
       
        "Starboard Nacelle":     ["CGIVoyager_n_right", {
                "Position":             [0.32, -1.07, -0.144],
                "Rotation":             [0, 0, 0],
                "WarpRotation":       [0, 0.45, 0],
                "WarpPosition":       [0.32, -1.07, -0.144],
                "WarpDuration":       150.0,
                }
        ],

}}

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #6 on: June 29, 2013, 07:35:10 AM »
I think a lot of the goofs and typos inherent in mods get corrected if they're thrown into a KM, as well.  I seem to remember some sort of correction script along these lines for Voyager.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #7 on: June 29, 2013, 07:47:07 AM »
to be honest i use the notepad way of doing things as i have found BCUT to be problematic on occasions.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #8 on: June 29, 2013, 09:11:06 AM »
HOWEVER, be VeRy very careful, in Notepad, you can remove an ) or a ,  and then cause a problem.

So BE CAREFUL
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #9 on: June 29, 2013, 10:35:03 AM »
HOWEVER, be VeRy very careful, in Notepad, you can remove an ) or a ,  and then cause a problem.

So BE CAREFUL

agreed... sorry should have said that myself lol

i have taken to making a copy of script file (but then i also have a back up bc install...hmm need to make an up-to-date one thinking bout it.)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Anew9

  • Posts: 197
  • Cookies: 1
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #10 on: June 30, 2013, 02:04:35 PM »
The easiest would be to the original Intrepid files (assuming you have a backup), and alter the specific Warp -lines in notepad or something similar.

Edit: BCUT should have given you a warning, when it could not load the Plugin entirely.
 And incase you don't have a backup of the Ship plugin, here is a copy of the submodel lines from the CGIVoyager, mind you this is from the release a few years back and not from the recent DQ-Pack!


And I should replace the plugin for the CGI voyager with these lines of script which would give me the ability to change max warp cruise etc as well as keep the MVAM folding nacelles?

Sigh, what us fans do for that extra bit of immersion.

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: Galaxy Charts 2.0 Setting ship specific max cruising warp etc.
« Reply #11 on: July 01, 2013, 08:59:37 AM »
Yes, my original post should have been: "restore the original Intrepid files, and alter the specific Warp -lines"