After seeing the news about ME "4", i couldn?t shake this question from my head: Why is Bioware making a new game? Why not remake the previous ones?
Sure, theres nothing wrong with ME1 an 2, but ME3 didn?t quite have the closure feeling i was hoping for. I liked the EC endings, especially the Synthesis ending.
Why? Cause it was the most adequate, at least from my point of view. The Destroy ending was basically throw my efforts regarding synthetics out the window(EDI paired up with Joker and i made peace between Quarians and Geth). The Control one gave me the "This isn?t going to last" feeling. What if eventually the Reapers brake Shepards control and begin the harvesting again? The Refusal ending, if it was better thought out and explored could easily be the Evil ending. So Synthesis was the one that really worked out.
BTW, i disregard the Indoctrination Theory entirely.
Now for the ideas on how to save(more like improve) the endings is not to fix them, but change their results. Destroy, Control and Synthesis would be Neutral endings, with Shepard dying in all of them(even with high EMS). Refusal would be the Evil ending, where Shepard would end up as a Guardian of sorts for the surviving races, ensuring to help them find the relays, the Citadel, etc(Doing all that completely indoctrinated and with only his face barely recognizable while his body is a mix of the raw power of the Brute, the biotics of a Banshee, weapon power of a Ravager and the accuracy of a Nemesis.)
The "Happy" ending would only happen if your Shepard was completely hostile with TIM during ME2 and 3, among other things. In this ending Shepard always survives, since EMS doesn?t count. This would result not in a full closure of Sheps story, but rather DLC-like post ending adventures, with you controlling Shepard and in some missions his/her children. A nice example of this type of ending are the fanfics Legacy of Fire(
https://www.fanfiction.net/s/8688193/1/Legacy-Of-Fire ) and Mass Effect: Pathways(
https://www.fanfiction.net/s/8227866/1/Mass-Effect-Pathways ). Read those. they?re extensive, but fit well into a DLC of sorts.
BioWare could also fit some DLCs in the story. Omega, Leviathan and Citadel played in a very detached way, Citadel especially. Making different assignments like ME1 would be nice too. One should expect mercenary and rogue groups to rise even in times of war.
These are just a couple of ideas. The thread is for discussion purposes. I would also like to request a not so detailed report of your actions in the Trilogy, belief in Indoc Theory, additional ideas, corrections and criticism, of course.
AllotoniFan ME Trilogy report:
Name: Henry Shepard
Class: Soldier(ME1), Engineer(ME2 and 3)
Reputation: Renegon(emphasis on Renegade bar)
ME1
Romance: Ashley(after i found out she?d turn out that way in ME3, i?d have nuked Kaidan in all my saves.)
Rachni Queen: Free(and doing good, i hope.)
Wrex: Alive(this one was close, though)
Virmire Sacrifice: Kaidan(Ashley suffered a couple of times. Bros before Hoes.)
Council: Rescued
Human Representative: Udina
ME2
Loyalty: All of the squadmates, except Legion(haven?t got the IFF yet.)
Normandy Upgrades: All installed, even the useless ones.
Romance: Did possible and impossible things to keep me from diving into Tali's arms.