Author Topic: KDF MaveQ rebuild and texture work  (Read 1786 times)

Offline Raven Night

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KDF MaveQ rebuild and texture work
« on: January 28, 2014, 12:51:58 PM »
Hey guys. Long time no see. Almost finished with my MaveQ rework, so I decided to post the progress. The model is currently 3 pieces (main hull, starboard and port wings) with no errors, still need to do the smoothing and touch up the textures a bit, but it's almost ready to be released for conversion. It's done in Max 5.1.

The wings now move, as you can see. They rotate negative and positive 15 degrees on the Y axis, the lower position for combat, upper position for warp travel and landing. It has a three point landing gear system, though the gear itself is not modeled (just pads on the hull and wings), new engine, cannon and torp launcher rework, as well as mesh refinements and texture changes as you can see.

Here are the current pics.












Offline admiral horton

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Re: KDF MaveQ rebuild and texture work
« Reply #1 on: January 28, 2014, 12:54:30 PM »
very nice and good to see u back making meshes or updating them
there are great starship designs and there is crap

Please visit my Deviantart page at http://admiral-horton.deviantart.com/

Offline hobbs

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Re: KDF MaveQ rebuild and texture work
« Reply #2 on: January 28, 2014, 12:57:42 PM »
very cool ship there!

welcome back too.

(another modeller that makes my stuff look bad  :facepalm: lol)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Raven Night

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Re: KDF MaveQ rebuild and texture work
« Reply #3 on: January 28, 2014, 01:16:36 PM »
Thanks guys. Still a bit of work to do on this one. I have to do the smoothing, do another error pass and touch up the textures in a few spots. Using the old textures as a base, so some of the textures are a bit poor. Did that to save time.

Also not sure if having it in Max 5.1 might be a conversion problem. I could pull it into Max 9 if that would help.

Offline FarShot

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Re: KDF MaveQ rebuild and texture work
« Reply #4 on: January 28, 2014, 01:45:46 PM »
Awesome.  Definitely looks the part. ;)

Offline Vortex

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Re: KDF MaveQ rebuild and texture work
« Reply #5 on: January 28, 2014, 01:50:44 PM »
That's one cool looking bird.

Offline moed

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Re: KDF MaveQ rebuild and texture work
« Reply #6 on: January 28, 2014, 02:15:11 PM »
Awesome work Raven!  Good to see you back!

Offline nxadam1701

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Re: KDF MaveQ rebuild and texture work
« Reply #7 on: January 28, 2014, 02:18:14 PM »
Cool dude. Thx

Offline Raven Night

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Re: KDF MaveQ rebuild and texture work
« Reply #8 on: January 28, 2014, 03:57:59 PM »
Good to be back guys. I'm going to try to keep this thread updated with progress. This one should be finished in about a week.

Offline Shadowknight1

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Re: KDF MaveQ rebuild and texture work
« Reply #9 on: January 28, 2014, 08:03:02 PM »
Welcome back and q'apla!  The ship looks great!  Wish I could play BC...haven't been able to find my copy of BC. :(

To Boldly Go...Again.

Offline ViperM1

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Re: KDF MaveQ rebuild and texture work
« Reply #10 on: January 28, 2014, 08:54:34 PM »

 She looks Awesome! Nice job :thumbsup:

Offline JimmyB76

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Re: KDF MaveQ rebuild and texture work
« Reply #11 on: January 28, 2014, 10:09:30 PM »
awesome as always Raven!!
glad to see ya back around!  :D

Offline Kophjaeger

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Re: KDF MaveQ rebuild and texture work
« Reply #12 on: January 28, 2014, 10:53:06 PM »
Now I have to revise my Klingon stuff to keep up.... your models really do set the bar.

Offline KrrKs

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Re: KDF MaveQ rebuild and texture work
« Reply #13 on: January 29, 2014, 06:24:59 AM »
awesome as always Raven!!
glad to see ya back around!  :D
This! :drool:

Offline Raven Night

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Re: KDF MaveQ rebuild and texture work
« Reply #14 on: January 29, 2014, 08:16:08 AM »
Thanks guys. I'm working on mesh smoothing today, if someone could let me know what the current conversion process is I would appreciate it.

Offline Phoenix Bondi

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Re: KDF MaveQ rebuild and texture work
« Reply #15 on: January 29, 2014, 12:17:16 PM »
damn that is amazing, well im using max 2012 and exporting as NIF to nifskope and doing the animations for buzzards there and then just putting it into max, what is it you need to know, if i can help at all i will

Offline Raven Night

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Re: KDF MaveQ rebuild and texture work
« Reply #16 on: January 29, 2014, 01:36:05 PM »
Well, I am going to need someone to do the conversion for BC, would you be interested? I'm finished with the textures and error corrections, I just have to do the smoothing now. The textures are in BMP form, the model sits at three pieces, 11904 polys. I'm trying to keep all of my models below 15k polys.

Offline Kophjaeger

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Re: KDF MaveQ rebuild and texture work
« Reply #17 on: January 29, 2014, 01:44:04 PM »
I can do your texture conversions, and I can smooth it if it is around or blow 52k triangles. Shoot me a PM if you are interested.

Offline Raven Night

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Re: KDF MaveQ rebuild and texture work
« Reply #18 on: January 29, 2014, 05:19:39 PM »
Well, I just finished the smoothing, texture work and error corrections, and I scaled her to the proper size.

I wanted to chat about that...I decided to up the size of the Maveq to 86 meters. There were a few reasons for this, but mainly it just seemed to make sense based on what the ship is supposed to do.

Now, there is some contention about the size of the Brel, or even if there are different sizes of Birds of Prey, but of course I have 4 different ships that would be considered "BoP", moving wings and land on the surface.

MavQ (Blade)
qajunpaQ (Courage)
mupwI'noH (WarHammer)
NethQ (Doom)

The Blade (this ship) is of course intended to be the equal to the "brel" class, the Courage equal to the "Kvort", and the Warhammer and Doom are unique larger Birds of Prey. The Nethak is actually a combat transport, but the other ships are operational deep space escorts. So this ship is intended to be the smallest of the line for Birds of Prey.

The question would be whether or not 86 meters is too large for this ship. I believe I originally had it at 50 meters, but I though that was too small for it's purpose.

Let me know what you think.

Offline MajorPayne

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Re: KDF MaveQ rebuild and texture work
« Reply #19 on: January 29, 2014, 08:39:10 PM »
Impressive stuff Raven. As the Bird of Prey is one of my two all time favourite ship classes (the other being the TMP Miranda), I gotta say this is eye pleasing and could almost be post TNG or a future version of the BOP.