Bridge Commander Central

Recreational Forums => Art Forum => Topic started by: sovereign001 on July 06, 2011, 06:08:31 PM

Title: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 06, 2011, 06:08:31 PM
All the work of our modders like dj curtis, wiley , baz and many others are astounding!

We have seen the enterprise e again, the old enterprises and we love them. I don't have the time or skill (for the moment ) to model my own ships but i'm able to draw new designs!

So i wonder, if i design on paper and in illustrator new ships, are you designers (baz, dj curtis, mark, etc) able or do you want to take it a step further? Do you people want to model my designs?

Of course you people get the credits for modelling it and i for designing it.


For the moment, i'm working on a new tactical fighter post ds9!

It's a bash from a peregrine (wings) / type nine shuttle (cockpit) and a nova warpnacelle. The ship is around 11meters long.
Armed with two micro torpedo launchers (photon or quantum) and four phaser strips and two pulse phaser canons.


This is still a wip and i'm for the moment doing the dorsal side, after this the front aft and ventral side!

If a modder likes it, you are allowed to model it ;) please mention my name in the credits of course!
Title: Re: WIP Ship Designs
Post by: JimmyB76 on July 06, 2011, 07:25:08 PM
I don't have the time or skill (for the moment ) to model my own ships but i'm able to draw new designs!
So i wonder, if i design on paper and in illustrator new ships, are you designers (baz, dj curtis, mark, etc) able or do you want to take it a step further? Do you people want to model my designs?
please understand that modders generally never take requests as they are all backlogged with their own work...
so i hate to be the one to say, chances of anyone picking up your designs and making them for BC are very slim at best...

im going to have to move this thread to the Art Forum for the time being, as the BC Modding forum is for actual WIPs (beginning with modeling) of ships that will wind up for BC gameplay...

of course, if any modder sees a design of yours and want to model, texture, script, etc it for BC, they can PM you asking for your permission and then a new thread can be made in BC Modding with the basic model and continue from there...
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 06, 2011, 08:07:27 PM
Well thx jimmy for at least answering and for pointing it out. Still as a designer it is fun to do it, and who knows if some modders are willing to do something new instead of remaking known ships, they can have a look here ;)
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 06, 2011, 08:15:53 PM
Small update!

Still lots to do!
Title: Re: WIP Ship Designs
Post by: JimmyB76 on July 07, 2011, 10:33:30 AM
i like what youve done so far - and i do hope a modder picks it up :)
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 07, 2011, 01:54:31 PM
Thx jimmy, through the designing i'm still adding, removing and modifying stuff on all sides ;)
Title: Re: WIP Ship Designs
Post by: TheConstable6 on July 07, 2011, 01:56:03 PM
I like it too!

I hope you make it a true strike fighter - armed with a battleship-caliber torpedo launcher...so a wing of Razors could bring down one.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 07, 2011, 02:02:25 PM
Hehe, yeah this is a one person fighter. I never understood the peregrine fighter. It is actually very big (two persons?). This is more a fighter like we see in bsg. A one man fighter.


Armed with a warpengine to jump in or out a system and to strike the enemy and jump out again.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 07, 2011, 04:04:33 PM
New update

Black stuff on the belly are the sensor pallets (don't worry i'll explain everything)
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 07, 2011, 05:58:17 PM
Another update (big size this time)

The aft side, i'm having problems with a bit...

Comments or advice please!!!
Title: Re: WIP Ship Designs
Post by: FarShot on July 07, 2011, 06:05:04 PM
The windows feel a bit large.  Other than that, looks good.  If you want to know, I'm considering modelling this.  Looks like a solid design, and definitely seems to fit into the 2370's or 80's.  I would say it's a one man fighter craft for low profile, high risk situations.  Perhaps for covert specialist insertions and the like.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 07, 2011, 06:18:34 PM
Exactly, well it is actually a big cockpit (like a viper class from bsg). The point is to replace the aging peregrine fighters. I mean these ships are getting old (maquis using them, etc).

But like jonny asked, where is the door? I was considering the back (it is based on a type nine shuttle) but then the small warpcore is there (see the round and square on the ventral side). So i'm making a window that opens just before it hits the warpnacelle.

But this is excellent news farshot! Thx!
Title: Re: WIP Ship Designs
Post by: deadthunder2_0 on July 07, 2011, 07:49:18 PM
Why not a swinging glass like modern fighters?
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 07, 2011, 08:00:03 PM
Why not a swinging glass like modern fighters?

I already implemented that in the new update :D
(http://www.scenicreflections.com/files/F22_Raptor_Wallpaper_sgbzx.jpg)


like that ;)
Title: Re: WIP Ship Designs
Post by: FarShot on July 08, 2011, 01:34:51 AM
Front tire looks flat. :P

Show us a pic of that on your fighter.  Specifically me so I can see how it'll look with the model. :hithead:
Title: Re: WIP Ship Designs
Post by: ACES_HIGH on July 08, 2011, 02:36:14 AM
Another update (big size this time)

The aft side, i'm having problems with a bit...

Comments or advice please!!!
You asked for it. :P

no offense, but it could use some work, maybe it would benefit from a larger design.

While these pieces fit together well from a kitbash standpoint, it doesn't look like it would work well from a technical standpoint.  The Impulse engines looks too small for it to have much maneuverability or acceleration at high sublight, and, although the larger warp engine might provide better speed, the single in-line nacelle would restrict lateral maneuverability at warp to almost zero.  The stub wings might provide marginal lift in an atmosphere, which means it might have slightly more maneuverability than a standard Type-9 in an aerial dogfight, but it would probably be out maneuvered by something like the Peregrine, which has a larger wing area.  And unless you can hang ordinance from those wings, they wouldn't have much use in space.  Also, where are the weapons?  I can see what looks like 2 medium and 2 small pulse phaser cannons, this is very lightly armed for a fighter, the aforementioned Peregrine has 8 heavy phaser canons, at least 5 micro-photon tubes and several phaser beam arrays
Title: Re: WIP Ship Designs
Post by: Vedic on July 08, 2011, 06:32:04 AM
Why have an Windowed Cockpit?

Just have everything as an HUD, that way  it will help with the Structural Integrity.

Also she doesn't look all that Big.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 08, 2011, 08:25:41 AM
You asked for it. :P

no offense, but it could use some work, maybe it would benefit from a larger design.

While these pieces fit together well from a kitbash standpoint, it doesn't look like it would work well from a technical standpoint.  The Impulse engines looks too small for it to have much maneuverability or acceleration at high sublight, and, although the larger warp engine might provide better speed, the single in-line nacelle would restrict lateral maneuverability at warp to almost zero.  The stub wings might provide marginal lift in an atmosphere, which means it might have slightly more maneuverability than a standard Type-9 in an aerial dogfight, but it would probably be out maneuvered by something like the Peregrine, which has a larger wing area.  And unless you can hang ordinance from those wings, they wouldn't have much use in space.  Also, where are the weapons?  I can see what looks like 2 medium and 2 small pulse phaser cannons, this is very lightly armed for a fighter, the aforementioned Peregrine has 8 heavy phaser canons, at least 5 micro-photon tubes and several phaser beam arrays

Well i'm a graphic designer student (second year) so don't get harsh on my skills (after the last year i'm pure gonna study 3d stuff).  :D


Btw no offense taken, i wanted some advice. But let me correct a few things though...

Bigger impulse units don't mean always faster! Have a look at voyager. Her impulse units were actually ridiculous small and even for the defiant. And these are ships from 344 to 120/170/200 meters big(got to love cg). Perhaps i can make a few adjustments to show off something else (f16style).

The warp engine, well i think you are a bit technical over this i mean, there were lots of people saying about three engine warpnacelle or even four, but it works. I mean this is a fan stuff, it isn't gonna fly for real.

The wings, well we saw shuttles or other ships doing some cool flying stuff and we saw the peregrine too but actually to be honest, she didn't impress me (not even close).

Look at alice, or some other alien fighters.

Weapons, these are still being placed but i have four phaser strips(can shoot front and aft) for the moment, two torpedo launchers(front), and two pulse canons (on the wing).

She has perhaps less but that doesn't mean she packs less punch. I mean it is a new ship, the peregrine is damn old and there is a limit. This new ship has shields and some armor, so she can take a few hits before getting destroyed. We saw the peregrine in action (wasn't impressed) and they were shot down like flies. What are your weapons gonna do at this?

Consider the peregrine fighter as the raptor of bsg and this fighter as the viper.

Yes the peregrine can carry more guns and is bigger but the razor is way faster and has new sensors (working on the details) so better targeting or scanning.

@vedic,

no hud, just oldskool style with a joystick (like insurrection). And no she isn't big, that's the point.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 08, 2011, 10:21:18 AM
Small update

sensor are added

some aztec

wing armor panels

movement of the phaser strips

new main impulse drive
Title: Re: WIP Ship Designs
Post by: ACES_HIGH on July 08, 2011, 04:32:41 PM
when Andrew Probert designed all the new ships for TMP, every design feature had a purpose, even though it was for a movie and many of the features were never used, he designed everything as if it were a real space ship.  As a graphics design student you should keep that in mind, anyone can draw a space ship, but designing one is completely different.

According to the TNG technical manual, when at warp, ships maneuver by manipulating the warp field between two or more nacelles, so going by that logic, while this ship could probably go faster than a shuttle at warp because of the larger nacelle, it would only be able to travel in a straight line.

and the Peregrine isn't really that big, most estimates I've seen give it a 14 m wingspan, or about the same as the F-22.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 08, 2011, 06:01:31 PM
What about the freedom class?
The saladin class?
kelvin class (don't shoot me here :funny)

Btw, i wasn't really clear perhaps with the warp capabilities. This ship isn't meant to go warping from system to system, it is designed to fast travel or jump towards the enemy. Strike in and strike out while the base(ship) is on the edge or in an other system. These ships aren't made to go solo for a long time, only go out to fight in a fight with the capital ship or a strike action or in a fleet. (so it would be useless for the maquis :D)


But i retook some footage, and changed a bit.

So i added the two "auxiliary impulse units" on the wings (are bigger) and the main impulse unit is below the end of the nacelles.

Added an extra nacelle to create a better warpfield.
Title: Re: WIP Ship Designs
Post by: ACES_HIGH on July 09, 2011, 01:34:07 PM
well, from what I've read, those ships are designed to move fast in a straight line at warp, but be highly maneuverable at sublight, maybe to warp out to a trouble spot, fight as long as they can, then quickly run away when the bigger ships arrive.  The Vulcan ring ships seen on ENT and TNG would also fit this description, The Vulcan's approach to space exploration is more methodical, so they don't need warp maneuverability. 
I suppose that if the fighter is only designed to use the engine for short warp jumps, and not FTL combat or interstellar ferry flights, a single engine could make sense.

Have you given any thought to how this thing lands, I can't imagine those wings supporting the weight of the craft on the ground by themselves.
Title: Re: WIP Ship Designs
Post by: Lionus on July 09, 2011, 01:44:39 PM
Uh huh, but military fighters are nowadays big about redundancy, hence two engine designs are far more common, especially in the navy. thus, twin warp nacelles make sense as it offers a form of redundancy. and should we need extreme examples of redundancy, look no further than A-10 warthog that has triple redundancy..
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 09, 2011, 01:58:48 PM
well, from what I've read, those ships are designed to move fast in a straight line at warp, but be highly maneuverable at sublight, maybe to warp out to a trouble spot, fight as long as they can, then quickly run away when the bigger ships arrive.  The Vulcan ring ships seen on ENT and TNG would also fit this description, The Vulcan's approach to space exploration is more methodical, so they don't need warp maneuverability. 
I suppose that if the fighter is only designed to use the engine for short warp jumps, and not FTL combat or interstellar ferry flights, a single engine could make sense.

Have you given any thought to how this thing lands, I can't imagine those wings supporting the weight of the craft on the ground by themselves.


landing wouldn't be a problem.
Title: Re: WIP Ship Designs
Post by: flarespire on July 09, 2011, 02:54:58 PM
i have a suggestion, try mountin each nacell on the wings but right next to the fuselage, or attach them to the side of the fuselage just above where the wings are attached.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 09, 2011, 03:04:49 PM
i have a suggestion, try mountin each nacell on the wings but right next to the fuselage, or attach them to the side of the fuselage just above where the wings are attached.

I was thinking that the entire time when i was making the ship from sideview!

I think i'm going for that!
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 11, 2011, 08:20:50 PM
Changed it again!

But the design is coming to an end (about changes etc), if there will be changes to the design, they will be small ;)

Remember, still a wip people, things are still being added! Nothing is complete yet.
Title: Re: WIP Ship Designs
Post by: FarShot on July 11, 2011, 09:26:53 PM
Well, with these new revisions, I'd say the nacelle feels out of place.  I have a couple ideas for a change, maybe.
Title: Re: WIP Ship Designs
Post by: Darkthunder on July 11, 2011, 11:22:26 PM
One idea I had, goes back to present-day fighter planes, having the nacelles mounted under the wings (much like the ordnance hangs under the wings of fighter planes).

Tried to do some editing in Photoshop for an example, but couldn't quite get all the views done.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 12, 2011, 07:17:39 AM
I've been doing that too, but damn it i don't know man.

I know that the a one warpnacelle looks not right on the picture. I think i need to find something else.
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 12, 2011, 08:15:51 AM
Goddamnit! Apparently, my illustrator ai file of the razor fighter just got damaged beyond repair!! same counts for the back up :(


I'm gonna try working the current stuff that i have off in photoshop :(
Title: Re: WIP Ship Designs
Post by: 007bashir on July 12, 2011, 10:18:46 AM
why not sank the naccelle into the main hull?
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 12, 2011, 10:40:29 AM
I can't change it anymore :(
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 12, 2011, 11:57:52 AM
Unfortunately, i'm not able to open my ai file anymore :(

So the only stuff i've got is the latest screencap i've taken (the one of last night).

I'm gonna add some details to it, and that's it.

But there weren't any big changes i was gonna do towards it, so that's not the problem. The only thing i'm a bit angry about is the resolution.


Project i will be working on after the razor fighter is a new big ship.

It is gonna be a ship that will replace the excelsior class ship ;) Also post ds9.
Title: Re: WIP Ship Designs
Post by: CyAn1d3 on July 13, 2011, 03:28:31 AM
i WAS looking for a good fighter to go along with my carrier design before i got benched from a broken PC.. however keep this one in the bullpen and when i get back to buisness round here ill definately pick it up when i do my carrier  :thumbsup:
(unless someone beats me to it)
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 13, 2011, 08:26:48 AM
hehe, no worries. I will try to work with the screencap i still have ;) (adding details to it).
Title: Re: WIP Ship Designs
Post by: sovereign001 on July 19, 2011, 05:18:17 AM
I'm here for almost a week now in austriche and pff i'm bored.

The work i'm gonna put here are gonna be pure schematics and not a fully drawn (in color) ships.

SO

the Cronus class (new excelsior follow up/ post ds9 time) will be put here in pure schematics.

Miss the forum guys (this page loaded almost an hour on this lobby internet crap).

grtz Sovereign001
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 23, 2011, 06:05:09 PM
This is gonna be the new excelsior replacement.

Made up of a look a like galaxy class saucer / look a like excelsior hull (with sovereign class deflector) / look a like sovereign warpnacelles.

The size will be around 510 meters.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Killallewoks on July 23, 2011, 06:19:01 PM
Its good but the neck looks a bit odd, some different views might change that though. :)
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 23, 2011, 06:48:10 PM
No worries, top view and aft, front and ventral view will all be made.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Darkthunder on July 23, 2011, 07:45:52 PM
Excelsior with Galaxy saucer and Sovereign nacelles?

The mix of the three looks quite... weird, at current. The nacelles are alot bigger than the hull for one thing, and the saucer rests on top of a neck which is far too long.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 23, 2011, 07:53:58 PM
Yeah, in my sketches, i had galaxy class engines mounted, but it was too tng.

But this is wip. The final result isn't ready for the next month(s). I prefer to draw first everything so i have a basic, and then start modifying and tampering with it.


Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: flarespire on July 23, 2011, 08:07:25 PM
i would suggest making the thinner part of the secondary hull a little thicker, it looks like one good torpedo blast could shear off the entire warp nacell assembly..
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Vedic on July 23, 2011, 09:02:10 PM
I recommend adding an extra 150 meter sot the Hull.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: King Class Scout on July 24, 2011, 08:18:37 AM
actually, it looks like shifting into warp one would snap the ass end off!

other suggestions...scale up the excel e-hull or scale DOWN the sov nacelles, and get rid of that "captain Proton" wing on the saucer!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Vortex on July 24, 2011, 11:55:19 AM
Looks good.

I'd say make the neck about 25% shorter, just to give it a sleeker look though. :p
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 24, 2011, 03:21:02 PM
I recommend adding an extra 150 meter sot the Hull.

secondary hull?

Looks good.

I'd say make the neck about 25% shorter, just to give it a sleeker look though. :p

done ;)

i would suggest making the thinner part of the secondary hull a little thicker, it looks like one good torpedo blast could shear off the entire warp nacell assembly..

you're right!

actually, it looks like shifting into warp one would snap the ass end off!

other suggestions...scale up the excel e-hull or scale DOWN the sov nacelles, and get rid of that "captain Proton" wing on the saucer!

Lol, right to the core.

Well, if you compare the galaxy class, you can say she has ridicilous small engines for something huge. Or the excelsior class has also big engines. But i'll have a look. The cpt proton stuff is actually the hangar bay. But please, wait for the other views, but the rest of you guys are right and the requests will be done!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 27, 2011, 08:57:29 PM
Did some dorsal work.

I took the requests and comments from the last post and already fitted them on the side view.


So if we compare this to the original excelsior, we know that the above (where we see numbers now) are normally impulse engines, but this isn't. These is the shuttle bay. Shuttles or fighters can fly out (other exit) and land through the cargobays.

Remember this is wip, it is far from complete!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: WileyCoyote on July 27, 2011, 09:08:21 PM
Either the nacelles are too close together, or the oval saucer is throwing the design off. Have you tried a circular Ent-D styled saucer?
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 27, 2011, 09:21:20 PM
Yeah, i know what you mean. I think i need to work with the nacelles more. Sometimes if i see it from the top, it reminds me of a excelsior prototype of the wolf 359 battle.

http://www.friweb.hu/stvoyager/cikkek/wolf359/other/excelsior-4nacelles-ben.gif

Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: WileyCoyote on July 27, 2011, 09:32:14 PM
Do you also have to use Sovereign nacelles? Could they have a similar look, but not be exact?
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 27, 2011, 09:47:02 PM
The ones i'm using, look indeed like the sovereign, but if you start comparing details, they are different (the basics are there, but the details are different, but i can change it some more)
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: flarespire on July 27, 2011, 11:49:20 PM
the saucer looks too big for the ship now, maybe extend the pylons diagnonally backward so the nacells outer edge lines up with the outer edge of the saucer? so as to make the ship look more like an evolution of the excelsior and less of a kitbash, cuz at the moment when i look at the design all i can think of is kitbash.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Killallewoks on July 28, 2011, 04:18:14 AM
Put it next to the excelsior so you can compare details and change in stuff so they look in proportion. Just a thought.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 28, 2011, 07:11:52 AM
You guys aren't easy, are you :P


Don't look at the top side of the saucer lines, they are now not in proportion, because i changed the hull size.

It looks better to me.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: CyAn1d3 on July 30, 2011, 07:20:00 PM
You guys aren't easy, are you :P

meh, it happens, but in the end we tend to be our own worst critic as artists  ;)


ive been stalking this design for awhile and i have some thoughts: that straight line on the underside aft section of the eng hull totally throws off the "curves" of the design, but not soo much as a DRASTIC curve as the original excel, something subtle, but still noticable at the same time, alternatively, you could slide the top portion of that line back somewhat and do the curve. (if that makes any sence at all)

the back of the "neck" could use the same touch as well. take where the back neck meets the hull, and slide it aftwards slightly and add a subtle graceful curve to it, reason being is you have the curve of a galaxy saucer, meeting a dead straight line wich throws the whole look off, that and its the same for the underside of your impulse housing,same as well with the fore of the neck.

other than that my only other complaint is the pylons, BUT i really cant think of any other course of action to take with them other than giving them the sovvy "wing" style wich would not look good IMHO.

keep it up though, i like how this is turning out!  :thumbsup:

something along the lines like this:
(mind the crudeness.. i cant use PS with a touchpad to save my life)
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: flarespire on July 30, 2011, 07:27:14 PM
i still think those pylons should be diagonally swept back, the pylons being straight just dont look right to me...
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 30, 2011, 08:16:39 PM
@cyan1d3

i like the changes you did! I will add them also to the new stuff i've drafted.

Also about the pylons i hear, if i start changing the pylons into a diagonal stuff, it doesn't really look anymore like an excelsior upgrade but more a prototype sovereign.

Again, thank you and i will add the changes!!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: CyAn1d3 on July 30, 2011, 08:22:26 PM
@cyan1d3

i like the changes you did! I will add them also to the new stuff i've drafted.


No problem, glad to help out!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: flarespire on July 31, 2011, 07:48:51 AM
by sweeping the pylons diagonally back i only mean what you can se on the side view, dorsal view wise the ship looks ok.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: King Class Scout on July 31, 2011, 08:29:35 AM
that butt STILL looks like it's gonna snap off from the weight of the nacelles. my inner Draftsman must be acting up, today.  I'm dying to slap a spine support under that that matches the impulse deck (and could probably used for the aft torps).
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: flarespire on July 31, 2011, 09:39:54 AM
yeah the backside of that thing still looks like going to warp .2 would break the nacell assembly off, put some meat on her bones!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 31, 2011, 11:14:55 AM
I'm gonna put my ship that i have for the moment next to some other designs, really you guys are overreacting(no offensive of course, but i mean snapping if she goes to warp).
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 31, 2011, 01:50:17 PM
Srry double post!

Remember! This is still work in progress! Things are added/removed etc!

Also a comparison (not size) but about the thickness and snapping off stuff. I don't see a problem.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: flarespire on July 31, 2011, 02:30:41 PM
the excelsiors nacell houlding bit of the secondary hull is around 2-4 decks in height. yours looks like 1 deck.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Darkthunder on July 31, 2011, 02:57:22 PM
Consider the following:

The deck height under the nacelles/pylons, appears to be close-to identical to the height on the original Excelsior-class design. Add to that, your "Sovereign-style" nacelles appear to be nearly double the length (and thus double the mass) compared to the original Excelsior-nacelles.

So yea, you -should- consideer adding more mass to the ships rear end, or consider smaller, sleaker nacelles.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: CyAn1d3 on July 31, 2011, 04:13:10 PM
... consideer adding more mass to the ships rear end, or consider smaller, sleaker nacelles.

OR adding a "spine" similar to the sovvys, only add a deck or two to the dorsal and ventral sections, not alot but just enough to throw some meat on it.

Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 31, 2011, 04:23:22 PM
OR adding a "spine" similar to the sovvys, only add a deck or two to the dorsal and ventral sections, not alot but just enough to throw some meat on it.



I thought about that spine but then the typical excelsior look will dissapear and it will be a pre-sovereign ship.

But adding some decks and who knows a cargobay or so will do a bit better.

For the people that wonder what the thing on the end is, it is not a shuttlebay (that is located on the saucer). It is platform where the captain and the staff can meet diplomats or drink, some kind of ten "after". :D
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: CyAn1d3 on July 31, 2011, 04:25:29 PM
I thought about that spine but then the typical excelsior look will dissapear and it will be a pre-sovereign ship.

But adding some decks and who knows a cargobay or so will do a bit better.

For the people that wonder what the thing on the end is, it is not a shuttlebay (that is located on the saucer). It is platform where the captain and the staff can meet diplomats or drink, some kind of ten "after". :D

i would just add a deck on top, and 2 on the bottom to thicken it up.

i like the ten "after" idea. sounds like a good place for easter eggs ;)
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 31, 2011, 06:11:45 PM
Will do!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: King Class Scout on July 31, 2011, 06:16:50 PM
this from one of the guys FAMOUS for throwing in texture easter eggs.  take advantage of it!

crap, shoulda done that with my Concours/Conqured
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: CyAn1d3 on July 31, 2011, 06:22:25 PM
this from one of the guys FAMOUS for throwing in texture easter eggs.  take advantage of it!

ME? famous?  :funny
INfamous more like :P
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 31, 2011, 08:45:01 PM
Voila,

i've added a cargo bay a few decks too. i'm quite fond of it and i'm not gonna add new things. Perhaps some things on the shuttlebay or some small tweaking. But no big changes.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: CyAn1d3 on July 31, 2011, 09:04:31 PM
muuuuuch better.  :thumbsup:
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: Darkthunder on July 31, 2011, 09:47:34 PM
Voila,

i've added a cargo bay a few decks too. i'm quite fond of it and i'm not gonna add new things. Perhaps some things on the shuttlebay or some small tweaking. But no big changes.

Much better on the thickness of the aft section. However, I'm not too fond of the obvious Sovereign-nacelles on the design. You clearly state it as an "Excelsior Replacement" (which technically the Ambassador, Galaxy and Sovereign classes already are). And you also state that you don't want it to look like a Proto-Sovereign. And yet, you use Sovereign nacelles? Maybe design some unique nacelles that fit in whatever era you intend it for, without the obvious ripoff from the existing design?

Just a thought.
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on July 31, 2011, 10:24:46 PM
No the engines will stay. I meant if i start making a spine it will completely look a pre sovereign, i wanted the typical neck "und" secondary hull style. The engines will perhaps change a bit in style but they look will stay.

@cyani

thx!
Title: Re: WIP Ship Designs - Cronus Class (the excelsior replacement)
Post by: sovereign001 on August 04, 2011, 01:14:49 PM
Update
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