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BC Forums => BC Technical Support => Topic started by: moed on August 24, 2020, 01:42:52 PM

Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 24, 2020, 01:42:52 PM
Hi all, I've recently started playing BC again after a nearly 4 year absence. My question: The game is limited to 1280x1024 as the highest screen res. I have several installs of BC that I use for different mods and my KM install allows for higher resolutions such as 1920x1080. I would like to also have that option for my other BC installs that are not KM. Where in the scripts can I change that to add higher res to the game and is that even possible to do?

Thanks!
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on August 24, 2020, 02:21:30 PM
 :hi:

http://www.bc-central.net/forums/index.php/topic,10588.msg221233.html#msg221233 (http://www.bc-central.net/forums/index.php/topic,10588.msg221233.html#msg221233)

Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 24, 2020, 03:30:53 PM
Thanks for the reply! I'll check it out.
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 25, 2020, 12:57:16 PM
The method didn't work for my install. I followed it to the letter and nothing.
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on August 25, 2020, 03:05:21 PM
The method didn't work for my install. I followed it to the letter and nothing.

1. BC Clean install 1.1 Patch?

2. When u start BC - Blackscreeen and Cursor???

or another error?
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 25, 2020, 06:55:47 PM
- BC Clean Install 1.1 Patch - YES

- Blackscreen & Cursor - NO

- Another Error - YES, "The program has stopped working"
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on August 26, 2020, 06:42:12 AM
Backup ur old Files

goto: scripts\Icons
Delete LCARS_640.pyc

goto: scripts\Tactical\Interface
Delete WeaponsDisplay.pyc

goto: BC dir
backup options.cfg
replace it.

Download and replace old files.

#.cfg is included in the RAR file
#Download below the post  :vb_how:
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 26, 2020, 07:02:34 PM
I'll give it another try with your instructions.

Here's a cookie for all your diligence!

Update: for the downloads, I keep getting stupid dating or credit card sites! I just want the freaking files and that's it! Any suggestions?
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Mario on August 27, 2020, 07:36:24 AM
Update: for the downloads, I keep getting stupid dating or credit card sites! I just want the freaking files and that's it! Any suggestions?

BC-Central links?
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 27, 2020, 11:00:03 AM
The original links provided by Haxxor1337 were not BC-Central links... I don't know what they were but I kept getting those other trash sites. The new link that was provided now gave me the correct file.
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on August 28, 2020, 12:54:37 PM
Hey, it finally worked! Thanks so much for all the help!

Now I have another problem, I recently added the DJSupremus to my BC Kobayashi Maru install and for some reason, pulse quantums don't work anymore for any of my installed ships that have that feature. I know that the Supremus has pulse quantums as I have it installed in one of my other BC installs and they work fine... but for some reason, they stopped working in KM.

Note: before I installed the Supremus in KM, any other ship that had pulse quantums worked fine. Once again, any help to fix this would be appreciated!
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on August 29, 2020, 12:54:38 PM
Hey, it finally worked! Thanks so much for all the help!

Now I have another problem, I recently added the DJSupremus to my BC Kobayashi Maru install and for some reason, pulse quantums don't work anymore for any of my installed ships that have that feature. I know that the Supremus has pulse quantums as I have it installed in one of my other BC installs and they work fine... but for some reason, they stopped working in KM.

Note: before I installed the Supremus in KM, any other ship that had pulse quantums worked fine. Once again, any help to fix this would be appreciated!

 :hi:
scripts\Tactical\Projectiles
Delete Dur_PromQuantumTorpedo.pyc

in your km installation
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 01, 2020, 03:59:48 AM
:hi:
scripts\Tactical\Projectiles
Delete Dur_PromQuantumTorpedo.pyc

in your km installation

Did that but didn't fix the issue.
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 02, 2020, 02:27:12 AM
Did that but didn't fix the issue.
:hi:

Can u Upload the Supremus ?
I will test it on my installation :)
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 02, 2020, 02:40:10 AM
I'll do that but bear in mind that I have multiple installations of BC on my PC. I have the Supremus installed on a 2 of those BC installations and on one of them, the pulse quantums are working perfectly. Only on my BC KM install are the pulse quantums not working. That goes for any other ship I have installed in BC KM as well. Before I installed the Supremus, the pulse quantums on any ship worked correctly, after the Supremus, that feature stopped working. I'll upload the Supremus tomorrow, it's late for me right now and I'm dead tired :wink:

BTW, if you've never had the Supremus I think you'll really like that ship. It's awesome and one of DJ Curtis's earliest mods for this game. I've been on BCC since 2004 and only recently came back after a nearly 4 year absence.I have MANY mods installed and quite a few that I'm planning on still installing.

BTW, I have one more new problem now (they never stop!), on one of my other non-KM installs, I'm getting the black screen/cursor. It was working fine just yesterday but now, for some reason, I get the black screen/cursor. Of course, any help would be greatly appreciated. Thanks! 
Title: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 02, 2020, 03:04:40 AM
I'll do that but bear in mind that I have multiple installations of BC on my PC. I have the Supremus installed on a 2 of those BC installations and on one of them, the pulse quantums are working perfectly. Only on my BC KM install are the pulse quantums not working. That goes for any other ship I have installed in BC KM as well. Before I installed the Supremus, the pulse quantums on any ship worked correctly, after the Supremus, that feature stopped working. I'll upload the Supremus tomorrow, it's late for me right now and I'm dead tired :wink:

BTW, if you've never had the Supremus I think you'll really like that ship. It's awesome and one of DJ Curtis's earliest mods for this game. I've been on BCC since 2004 and only recently came back after a nearly 4 year absence.I have MANY mods installed and quite a few that I'm planning on still installing.
ok  :)
Quote
BTW, I have one more new problem now (they never stop!), on one of my other non-KM installs, I'm getting the black screen/cursor. It was working fine just yesterday but now, for some reason, I get the black screen/cursor. Of course, any help would be greatly appreciated. Thanks!

1. code error in a modifed .py
2. error in a save file

there are 2 main reasons.... Did u install new mods on ur nonKM installation? when yes: which one?
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 03, 2020, 03:35:15 AM
Here's he Supremus.

Note that I've tweaked the HP and added speculars to the textures as this is my personal modded version of this ship.

Please let me know once you install it in your KM if the pulse quantums stop working. If they still work, then we can continue troubleshooting my KM with some other ideas.

Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 03, 2020, 06:50:03 AM
Here's he Supremus.

Note that I've tweaked the HP and added speculars to the textures as this is my personal modded version of this ship.

Please let me know once you install it in your KM if the pulse quantums stop working. If they still work, then we can continue troubleshooting my KM with some other ideas.
:hi:

works for me.

test it on km

(https://bc-galaxy.2ix.de/screenshots/stbc/mods/1.jpg)
(https://bc-galaxy.2ix.de/screenshots/stbc/mods/2.jpg)

Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 03, 2020, 12:50:49 PM
Do you mean that the mod works for you or that the pulse quantums work for you? I can't tell by your screenshots.

I wonder if there might be a setting within KM that turns on the pulse quantum feature that may have accidentally been turned off?

Let me know specifically what works for you.
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: JimmyB76 on September 04, 2020, 01:22:48 PM
what does the console report say when you try to fire those weapons?
could just be as simple as making sure the hardpoint itself is calling for the exact pulse quantum torps in the Projectiles folder...  if they dont match, they dont fire...
a console report would help...
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 04, 2020, 04:01:49 PM
what does the console report say when you try to fire those weapons?
could just be as simple as making sure the hardpoint itself is calling for the exact pulse quantum torps in the Projectiles folder...  if they dont match, they dont fire...
a console report would help...

I've already checked the console report and there's nothing there that I see that signifies an issue. I've also checked the hardpoint and made sure that the pulse quantums are correctly being pulled to the associated weapon HP.

But now I have another bigger problem, my vid card just took a dump so I can't do anything. Really pisses me off!
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 05, 2020, 03:22:56 AM
Do you mean that the mod works for you or that the pulse quantums work for you? I can't tell by your screenshots.

I wonder if there might be a setting within KM that turns on the pulse quantum feature that may have accidentally been turned off?

Let me know specifically what works for you.

No errors!
i can use all Weapons without problems.
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 06, 2020, 03:57:55 PM
II've uploaded the console tracker dump reports for 3 of my BC installs.

- BC KM - No pulse quantums
- BC 2 - Occasional cmd prompt appears stopping gameplay (especially after a battle) and I have to type "resume" to get back to the game and keep playing.
- BC 4 - Same problem as BC 2

I don't know if the console reports will be of any help but here they are just in case anyone can make sense of anything that tells of any errors that hopefully can be fixed.

Also, I've attached a Custom/Ships py file for the WC Nemesis Enterpise E that I just tried to install. When I launched the game, I got the blackscreen/cursor. I narrowed down the problem to this file as when I removed it, the game worked. I looked over the text in the file very carefully and could not find the reason this is not making the game start. I even compared it to another ships py file and except for the names of the ships, they looked identical. If anyone can look at this as well and see if they find something that I didn't see and perhaps fix the issue, that would be awesome.

Thanks!
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 07, 2020, 04:16:40 AM
II've uploaded the console tracker dump reports for 3 of my BC installs.

- BC KM - No pulse quantums
- BC 2 - Occasional cmd prompt appears stopping gameplay (especially after a battle) and I have to type "resume" to get back to the game and keep playing.
- BC 4 - Same problem as BC 2

I don't know if the console reports will be of any help but here they are just in case anyone can make sense of anything that tells of any errors that hopefully can be fixed.

Also, I've attached a Custom/Ships py file for the WC Nemesis Enterpise E that I just tried to install. When I launched the game, I got the blackscreen/cursor. I narrowed down the problem to this file as when I removed it, the game worked. I looked over the text in the file very carefully and could not find the reason this is not making the game start. I even compared it to another ships py file and except for the names of the ships, they looked identical. If anyone can look at this as well and see if they find something that I didn't see and perhaps fix the issue, that would be awesome.

Thanks!

Requirements:

Kobyashi Maru 1.0 (recommended)
Mvam (also in KM)
Submenu Mod (also in KM)
NanoFx 2.0 Beta (also in KM)

DropBox: Download TNG WC Nemesis Enterprise E v.1.0 (https://www.dropbox.com/s/crflqdmaufgiksh/TNG%20WC%20Nemesis%20Enterprise%20E%20v.1.0.rar?dl=0)

GoogleDrive: Download TNG WC Nemesis Enterprise E v.1.0 (https://drive.google.com/file/d/1muCdY51ZQTPjHYH6TQFFCqoyqiN8qOGB/view?usp=sharing)

I test it on KM and it works.

Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 07, 2020, 04:32:20 AM
Thanks for the download link, I'll give it a try.

Another question: I have BC KM installed on a separate PC as well as the one I'm having pulse quantum troubles with - which is on a newer PC. If I copy the KM from the other PC and paste it over the main KM that I play with (the one with the issue), it won't delete any new mods that I've installed on that KM correct? I ask because the KM on the other PC has working pulse quantums and it would probably fix the KM that has the issue but the KM that has the issue has some newer mods in it that I don't have in the other, older install of KM.
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 07, 2020, 08:24:29 AM
I guess its a mod incompatibility.
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 10, 2020, 04:33:03 AM
Is there anyone else that's experienced the pulse quantums not working on KM or non-KM installs?

If possible, I'd really like to fix this issue.

Update 9/15/2020: Fixed the problem.
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 15, 2020, 07:06:16 PM
Update 9/15/2020: Fixed the problem.

Hey, fixed now? What was the Problem  :vb_how:
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: moed on September 16, 2020, 12:18:33 AM
Hey, fixed now? What was the Problem  :vb_how:

It was silly actually, it's been so long since I played the game that I forgot to change one of the game settings that firing disruptors also fires pulse weapons!  :funny  :hithead:
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: Haxxor1337 on September 16, 2020, 04:40:54 AM
It was silly actually, it's been so long since I played the game that I forgot to change one of the game settings that firing disruptors also fires pulse weapons!  :funny  :hithead:

 :funny

Okay  :P
Title: Re: Changing Game Resolutions / Pulse Quantum DJSupremus issue
Post by: JimmyB76 on September 16, 2020, 11:17:42 AM
im gonna go ahead and lock this thread since the Supremus issue was solved.
any other problems can go into their own separate threads to make referring to easier :)