Bridge Commander Central

BC Forums => BC Downloads => Topic started by: Adonis on July 31, 2006, 02:33:51 PM

Title: My so far released mods
Post by: Adonis on July 31, 2006, 02:33:51 PM
For those who have forgotten, or don't know them all, here's the complete list of Adonis's released mods so far lol

Uniform mods:
Uniform mod (http://bridgecommander.filefront.com/file/Adonis_Uniforms_Mod;31938)
"Dark uniforms" mod (http://bridgecommander.filefront.com/file/Dark_Uniforms;38988)

Textures:
Mars Planet hig rez texture (http://bridgecommander.filefront.com/file/Mars_planet_high_res_retexture;37262)
Specular maps for SFP Bakrus (http://bridgecommander.filefront.com/file/Bakrus_Specular_Maps;32191)
Speculars for SFP Va'Jaq (http://bridgecommander.filefront.com/file/VaJaq_Speculars_repost;38978)

Ships:
Aeh'lla class Romulan scoutship (http://bridgecommander.filefront.com/file/Aehlla_Class_Romulan_Scout_Ship;47534) <<Colaboration with Zambie Zan
Borg Cone (http://bridgecommander.filefront.com/file/Borg_Cone;31570) <<Colaboration with MRJOHN
S-1 fighter pack (http://bridgecommander.filefront.com/file/S_Type_Fighter_Pack;29691) <<Colaboration with MRJOHN
S-4 fighter pack (http://bridgecommander.filefront.com/file/S4_pack;43924)
Venture scoutship (http://bridgecommander.filefront.com/file/Venture_Scout;38689) << TSP model HP-d by me

Bridge Retextures:
USS Hokum Galaxy bridge retexture (http://bridgecommander.filefront.com/file/USS_Hokum_Bridge_Retexture;41966) <<used Mark's LCARS here

SFC# releases:
Can be found here (http://outalance.battleclinic.com/Adonis/).
Title: My so far released mods
Post by: MLeo on July 31, 2006, 02:42:09 PM
Are those uniforms BP Uniforms compatible? 8)
Title: My so far released mods
Post by: Adonis on July 31, 2006, 02:46:17 PM
Quote from: MLeo
Are those uniforms BP Uniforms compatible? 8)

Nope, but we could change that can't we :P
Title: My so far released mods
Post by: MLeo on July 31, 2006, 02:48:01 PM
Sure.

You can even keep it backwards compatible with a BP Uniform-less BC.
Title: My so far released mods
Post by: Adonis on July 31, 2006, 02:51:26 PM
Quote from: MLeo
Sure.

You can even keep it backwards compatible with a BP Uniform-less BC.


Cool, I was thinking of making a new BP compatible version of the Hokum bridge too.
Title: My so far released mods
Post by: Mark on July 31, 2006, 02:53:35 PM
hope you redo some of those textures lol
Title: My so far released mods
Post by: MLeo on July 31, 2006, 02:53:37 PM
That's backwards compatible by design.;)
Title: My so far released mods
Post by: Adonis on July 31, 2006, 02:55:23 PM
Quote from: Mark
hope you redo some of those textures lol

Which one s exactly? lol
Title: My so far released mods
Post by: Mark on July 31, 2006, 02:56:04 PM
well you could make it use the dbridge enhancment model for a start :P
Title: My so far released mods
Post by: MLeo on July 31, 2006, 02:59:25 PM
If you do make your Hokum bridge BP compatible, we might have to look out for a bug in Foundation.

Namely, it's been a while, but when we were trying to make your current Hokum bridge BP compatible (for a test) didn't the old Galaxy also got overwritten?
Title: My so far released mods
Post by: Adonis on July 31, 2006, 03:04:43 PM
Quote from: MLeo
If you do make your Hokum bridge BP compatible, we might have to look out for a bug in Foundation.

Namely, it's been a while, but when we were trying to make your current Hokum bridge BP compatible (for a test) didn't the old Galaxy also got overwritten?

I don't recall it tho, I know that it had some sort of messup, but I think that it was what your saying.
Title: My so far released mods
Post by: MLeo on July 31, 2006, 03:06:21 PM
Oh well, we'll see when the time is there.

If there isn't an update of BP Core before that, you'll just have to use the following trick in your hokumBridge.py in scripts/Bridges:

Code: [Select]
from Bridge.galaxyBridge import *
That's all the code required in hokumBridge.py, that is, if it's going to be required to have a diffrent bridge file.
Title: My so far released mods
Post by: Adonis on July 31, 2006, 03:08:58 PM
Quote from: MLeo
Oh well, we'll see when the time is there.

If there isn't an update of BP Core before that, you'll just have to use the following trick in your hokumBridge.py in scripts/Bridges:

Code: [Select]
from Bridge.galaxyBridge import *
That's all the code required in hokumBridge.py, that is, if it's going to be required to have a diffrent bridge file.

ok, I'll test that.
Title: My so far released mods
Post by: MLeo on July 31, 2006, 03:10:09 PM
Correction, it's Bridge.GalaxyBridge
Title: My so far released mods
Post by: Adonis on July 31, 2006, 03:18:11 PM
Quote from: MLeo
Correction, it's Bridge.GalaxyBridge

Copy that, oh, and a stupid question, where does that line go exactly? lol
Title: My so far released mods
Post by: MLeo on July 31, 2006, 06:44:06 PM
It will be the only line in the file.;)

Except maybe some comments about who made the file and with what mod it belongs.