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BC Forums => BC Technical Support => Solved Problems => Topic started by: Digital_Clarity on June 23, 2010, 06:25:10 PM

Title: Self Destruct Not Working After HP Mod
Post by: Digital_Clarity on June 23, 2010, 06:25:10 PM
I've been tinkering around with a few ship hardpoints and made a few minor tweaks here and there.
Now, one of my ships fails to self destruct. I thought it may have been because I moved the warp core
to a new location. I moved it back to the original location, but it didn't help. I used the console tracker
to generate a report but I found nothing unusual.
Title: Re: Self Destruct Not Working After HP Mod
Post by: metalnick on June 23, 2010, 07:06:15 PM
Maybe post the console report so the scripting gurus can have a look?
Title: Re: Self Destruct Not Working After HP Mod
Post by: ACES_HIGH on June 23, 2010, 10:42:33 PM
the warp core has nothing to do with it, as I recall, self destruct only destroys the Hull property.  Take a look at the hardpoint and make sure that "Hull" is the only hull property that is set to Primary and Critical.
Title: Re: Self Destruct Not Working After HP Mod
Post by: Digital_Clarity on June 23, 2010, 11:27:55 PM
I double checked my hull properties and sure enough the life support property was checked as primary. It's always the little
things you forget when working on hardpoints. I unchecked it and self destruct works as normal. Thanks Aces High.