Bridge Commander Central
BC Forums => BC Technical Support => Solved Problems => Topic started by: TwIzTiD on March 08, 2013, 11:20:25 PM
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Hi im fairly new to the modding scene in bc and i found a problem while trying to fire torpedoes with scotchy's galaxy,i installed bc then installed the official bc patch and the requirements to run the sns galaxy...then the ship itself and my game crashes to the desktop!
pc specs
*windows 7 ultimate 64
*intel core 2 duo processor
*nvidia xfx geforce 8500gt pci-e
*2 gigs of ram
*750 watt psu
*500 gb hard drive
*creative soundblaster audigy zs sound card
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did you turn on the mutators?
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yes i did...i think there is no torpedo scripts which is resulting in the game crashing?
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That... actually I think I remember something about that... there might be a patch on bc files take a look.
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scotchy posted an hp fix here http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16202 through the release section in bc files on the comment section but it seems to not be working anymore?
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IIRC Didn't Scotchy use Durandal's Photon Torpedoes? If so doesn't anyone have that?
EDIT: here are two links to the mod, since I can't find the damned thing on BCFiles anymore...
http://www.smitherineproductions.com/bcmods/Projectiles.rar
http://www.smitherineproductions.com/bcmods/Textures.rar
Unrar the Projectiles file into the Scripts/Tactical/Projectiles folder
Unrar the texture files into the Data/Textures folder. When you do this part it might ask you to override, say yes.
Let me know if it works!
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thank you eclipse...ill give it a try as soon as i get home from shopping! :D
Update
hahaha it worked like a charm thanks to the assistance of nebula and eclipse...maybe its not such a bad idea to recreate the install to include the torpedo fix...manual or executable!
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Might have to do that...and glad I could help!!!