Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: ChiefBrex on August 21, 2012, 10:00:28 PM

Title: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: ChiefBrex on August 21, 2012, 10:00:28 PM
I know what you're thinking. "Brex must've gotten lost on the way to the Modding Forum," "What's Brex doing in the BC Bridge Modding forum?"

No, I'm not lost. And no, it's not the end of the world....yet.

This, is why I'm here:

(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/RigelBridge.jpg)

I'm sure you guys can figure out what it is ;) Comments and suggestions are most definitely welcome. I have never made a bridge before. Been reading all the tutorial threads and stuff. But will still need a LOT of help with this idea. I'll also be glad to answer any questions you guys have about what's where and all. So yeah.... enjoy.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: BFGfreak on August 22, 2012, 01:17:46 AM
Well I do have a suggestion for your rainbow variant that you're giving to Jimmy: Make Hendrix the red alert klaxon. That said, it does look like a pretty simple floor plan for the bridge part, so unless you're planning an excalibur release, the basic plan shouldn't be too difficult, granted I'm not too knowledgeable when it comes to interior models. From what I understand, modeling the bridge isn't the hard part, it's getting it all to work that's hard, but I wish you the best of luck.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: bdfd on August 22, 2012, 01:59:39 AM
Please Brex, where are restrooms  near the bridge ?
I'm in a hurry !  :funny

Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: JimmyB76 on August 22, 2012, 02:23:52 AM
Please Brex, where are restrooms  near the bridge ?
I'm in a hurry !
yeah and there is an alarming lack of bar...  just sayin.. lol :P
we could have shot-bois in the red-shirt-skirts that men were shown wearing in season 1 of TNG :P
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Bones on August 22, 2012, 04:57:53 AM
It would take me more than a week to explain what I would change if I were you so here's my idea of the floorplan for your bridge ;)

(http://i809.photobucket.com/albums/zz16/Bones_mccoy/RigelBridge.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 05:57:53 AM
Nice bones. But it looks a little cramped. Not sure I'd want three tiers on the bridge. Plus, I don't want the command center to be that far back. And I really only want one command chair. But, I do like the forward facing side consoles. And I like that you kept the main forward console. And the rear station did fix my issue of where to put Brex. Plus the MSD would be back along the wall behind that rear station. So I will add these changes to my floor plan, which is still a WIP. That's why I called it a concept ;)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Bones on August 22, 2012, 07:49:52 AM
Yes, it does look stuffed a bit too much ;) but the wooden arch behind captain would be an awesome addition like a crossover of Ambassador and Galaxy class bridges (Yamaguchi bridge had similiar arch) Glad I could help you ;)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Darkthunder on August 22, 2012, 08:55:40 AM
Sorry, impossible to resist  :dance

Most people atleast make the effort. And no, I don't see the resemblence. Could be argued that ALL bridges share that resemblence if it were true.

As for the bridge design itself, will be interesting to see Brex's first bridge :)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 12:09:42 PM
Stop hijacking my threads. Keep this thread about the bridge concept I'm working on, or I'll report people to the moderators mm. consider this my last warning to everyone.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: FarShot on August 22, 2012, 02:53:09 PM
Stop hijacking my threads. Keep this thread about the bridge concept I'm working on, or I'll report people to the moderators mm. consider this my last warning to everyone.

Cleared the offtopic posts.  Brex has asked several times already across his threads to keep them on track.  Please respect his wishes.

-FarShot
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: mckinneyc on August 22, 2012, 03:00:48 PM
I like Bones' version however in his I would move the port and starboard stations to the middle level
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 03:56:25 PM
I like Bones' version however in his I would move the port and starboard stations to the middle level

This might work, as I was planning on taking out the 2nd tier anyway. That way, there are only 2 tiers in the bridge, with the arch being behind the captains chair. I'd move the Captain's chair and arch forward a little bit to make room between the arch stations and the back wall where the MSD will be. This arrangement will make the bridge less cluttered.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Bones on August 22, 2012, 05:18:36 PM
Indeed, I had a feeling I'm puting too much out there  :funny

This bridge is getting really interesting :thumbsup:
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 06:03:27 PM
Indeed, I had a feeling I'm puting too much out there  :funny

This bridge is getting really interesting :thumbsup:

Then tell me what you think of this:

(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/RigelBridgev3.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Shadowknight1 on August 22, 2012, 06:12:48 PM
(http://0-media-cdn.foolz.us/ffuuka/board/a/image/1337/44/1337448866281.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Darkthunder on August 22, 2012, 06:27:58 PM
Now THAT one I like.

I assume an officer layout similar to this:
(http://s16.postimage.org/q1xo23ldh/Rigel_Class_edit.png)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Matt Williams on August 22, 2012, 06:59:47 PM
This is just an idea. Not sure if it's an improvement or not so keep that in mind.

What if the steps were cut into the higher tier? Like on the Nova class bridge: http://www.cardassiaprimera.com.ar/Nova-Class-USS-Equinox-Bridge.jpg

Also I dunno if it was on purpose but the arch stations don't have any steps.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 07:13:50 PM
DT: Switch the officer positions as follows:

XO ==> Tac
Sci ==> Eng
Helm ==> Ops

and vice versa. That'll give you the idea of how the stations would be laid out.

As for the stairs to the Arch stations, they're added, and they're cut into the tier like on a Nova class bridge.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: andyp on August 22, 2012, 07:15:12 PM
a question and a suggestion:

What is the thing that is located in front of the captains chair? is that a console or the light fixture on the ceiling?

and I would suggest making the consoles closer to the early TNG era to fit in with the TLE feel to the Rigel class. Currently the helm/opps feels closer to TMP, and the science / engineering stations look more towards DS9.

I would suggest looking towards the ambassador class ship, the Hathaway bridge from "Peak Performance" and even looking towards the galaxy class battle bridge.

Beyond that Interesting design I look forward to seeing what you do!
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 07:44:13 PM
a question and a suggestion:

What is the thing that is located in front of the captains chair? is that a console or the light fixture on the ceiling?

and I would suggest making the consoles closer to the early TNG era to fit in with the TLE feel to the Rigel class. Currently the helm/opps feels closer to TMP, and the science / engineering stations look more towards DS9.

I would suggest looking towards the ambassador class ship, the Hathaway bridge from "Peak Performance" and even looking towards the galaxy class battle bridge.

Beyond that Interesting design I look forward to seeing what you do!

I haven't even started building the bridge yet, and you're already suggesting a total redesign of the bridge. And the Helm/Ops console was a design choice I made. Yes, it looks similar to TMP Era, but a floor plan doesn't show you the nuances of the design. You don't see any details. You see just the basic shapes of the consoles. You're making assumptions of the designs before I even have had a chance to really create them. So, no, I will not redesign the consoles. I don't need to look at the Ambassador, Hathaway, and Battle Bridges. I just looked at those bridges not more than 30 mins ago, and saw nothing from any of them that I wanted to include in this design.

As for the thing in front of the Captain's chair, it's going to be a condensed situational monitor. My hope is that it will display shields and weapons status, without relying on the HUD of the game.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: BFGfreak on August 22, 2012, 07:54:23 PM
Cool, so it's like the thingy on the connie bridges that's between sulu and chekov I take it?
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 07:59:41 PM
No, that's an Astrogation plotter that you're thinking of. He's talking about the box thingie directly in front of the Captain's Chair on the 3rd tier. Not the column between the helm and ops posts.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: mckinneyc on August 22, 2012, 08:23:17 PM
Liking the revisions Chief! Great plan
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 22, 2012, 08:38:08 PM
Liking the revisions Chief! Great plan

I can't take all the credit. Bones did offer some great suggestions. I just modified what he suggested.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: andyp on August 22, 2012, 09:23:27 PM
I haven't even started building the bridge yet, and you're already suggesting a total redesign of the bridge. And the Helm/Ops console was a design choice I made. Yes, it looks similar to TMP Era, but a floor plan doesn't show you the nuances of the design. You don't see any details. You see just the basic shapes of the consoles. You're making assumptions of the designs before I even have had a chance to really create them. So, no, I will not redesign the consoles.

I apologize I thought you were still in the process of designing it based off of feedback from bones. I will keep my mouth shut, as i meant no disrespect.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: j.t.k. on August 23, 2012, 01:56:41 AM
Hi,

Who deleted my post without notice ?  :cry:
This is not a forum but a dictatorship ! :evil:
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Bones on August 23, 2012, 03:49:13 AM
Yes, it was meant to be either ship hull integrity / shield status monitor or navigational star chart ;) I thought adding it to your bridge would give it that cool vintage feeling ;)

I really like what you've done with the design, looks soo much better now  :thumbsup:

As for the ship monitor, it works just as LCARS alert status map swaping but it uses more complicated script, in the process of production you could use script from Miranda / Connie or Ambassador bridges.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: FarShot on August 23, 2012, 04:02:49 AM
Hi,

Who deleted my post without notice ?  :cry:
This is not a forum but a dictatorship ! :evil:

Because Brex asked you all to stop spamming his threads with unnecessary nonsense.  Any further discussion along these lines will be similarly dealt with.

Let's get on topic, people.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 23, 2012, 04:56:03 AM
Hi,

Who deleted my post without notice ?  :cry:
This is not a forum but a dictatorship ! :evil:
Because Brex asked you all to stop spamming his threads with unnecessary nonsense.  Any further discussion along these lines will be similarly dealt with.

Let's get on topic, people.

:yeahthat:

Yes, it was meant to be either ship hull integrity / shield status monitor or navigational star chart ;) I thought adding it to your bridge would give it that cool vintage feeling ;)

I really like what you've done with the design, looks soo much better now  :thumbsup:

As for the ship monitor, it works just as LCARS alert status map swaping but it uses more complicated script, in the process of production you could use script from Miranda / Connie or Ambassador bridges.

I'm going to need a lot of help with the scripting, animations, texturing, lighting, special fx, crew placement and animations, alert effects, and anything else I missed. Starship texturing is a lot easier compared to this.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: Bones on August 23, 2012, 05:38:03 AM
We can borrow most of the scripting from Ambassador bridge due to similiarities of the design, animations will be the hardest part. I could cover LCARS designs later, when the bridge is done and textured ;) I'm sure Baz and Lurok can fill you in about the scripting / animating and all the impossible stuff of bridge building :P
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Concept)
Post by: ChiefBrex on August 23, 2012, 05:59:45 AM
We can borrow most of the scripting from Ambassador bridge due to similiarities of the design, animations will be the hardest part. I could cover LCARS designs later, when the bridge is done and textured ;) I'm sure Baz and Lurok can fill you in about the scripting / animating and all the impossible stuff of bridge building :P

I feel sorry for both of them. Teaching me is like teaching a mule. We're both stubborn lol. Srsly though, I how they can dumb down stuff, because scripting was never easy for me in BC, and neither were animations. And I have never even attempted anything with bridge crew, other than trying to finish the original bridge crew swapping mod that put the crew in their right seats.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.2012)
Post by: ChiefBrex on August 23, 2012, 07:55:50 PM
Okay, here's what I got so far. It's not much of anything. It's just some walls, the floors, and the side doors.

(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/Rigel%20Bridge/Bridge01.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: BFGfreak on August 23, 2012, 09:58:40 PM
while I want to hold final judgement until the consoles are more fleshed out, I'm thinking that the aft section shouldn't have a step up to access it. Either make it a ramp or even with the second tier might work, but as I said, I say wait until you have it more blocked out before making these minor changes.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: ChiefBrex on August 23, 2012, 11:04:40 PM
Final Update for the bridge for tonight.

(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/Rigel%20Bridge/Bridge02.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: JimmyB76 on August 24, 2012, 01:33:01 AM
still an alarming lack of bar!
and pink walls, a booming sound system, an upper level for an awesome DJ, a few stipper-poles for the sluts, proper lighting, and a disco ball up on the ceiling would help :P
ok ill stop spamming now...  yay postcounts! :P
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: Bones on August 24, 2012, 03:46:15 AM
still an alarming lack of bar!
and pink walls, a booming sound system, an upper level for an awesome DJ, a few stipper-poles for the sluts, proper lighting, and a disco ball up on the ceiling would help :P
ok ill stop spamming now...  yay postcounts! :P
Sir, I'm reporting you to modera ... oh, wait ... you're moderator ... oooohh... moving along :funny

Chief, that's insanly quick built bridge, even if that's a rough version. What I'm thinking about it is walls, what if you make them tilt toward the center, the more they go up to the ceiling, more they tilt toward center but only slightly. I'm not sure if it would look all that good tho.

keep it up  :thumbsup:
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: FarShot on August 24, 2012, 03:56:45 AM
still an alarming lack of bar!
and pink walls, a booming sound system, an upper level for an awesome DJ, a few stipper-poles for the sluts, proper lighting, and a disco ball up on the ceiling would help :P
ok ill stop spamming now...  yay postcounts! :P

I'd learn bridge modding to make this.  I'd make custom animations for the strippers as well.  New mod team anyone? :P

On an ontopic (but just as serious) note, she's looking good.  If you need help with custom LCARS or an MSD for the Rigel, I can help. ;)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: Lurok91 on August 24, 2012, 04:51:48 AM
Chief, that's insanly quick built bridge, even if that's a rough version...

keep it up  :thumbsup:

 :yeahthat:  Good start. 
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: ChiefBrex on August 24, 2012, 06:03:08 AM
Yeah, even I have to admit I'm surprised at how fast it went. But I will say this, using the skeleton that I lovingly call Captain Bones, has had the process a lot faster and easier.  The tiers should be set at a height now comfortable enough for any npc to walk between them, should the need arise.

I may tweak the consoles a bit. I think im going to download lc's ambassador bridge, yama guchi variant to get the basic shape of the  consoles that I want, then distort them to the shapes I have chosen. And for the middle side consoles, instead of having them go all the way to the floor, like on Voyager, I may do them as tngish, with battle bridge or ambassador style supports. They'll still sit over the edge of the 2nd tier though.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: baz1701 on August 24, 2012, 06:09:50 AM
:yeahthat:  Good start. 
:yeahthat:

Need any converstion help give me a shout.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: ChiefBrex on August 24, 2012, 06:13:07 AM
:yeahthat:

Need any converstion help give me a shout.

zOMG, baz posted in my thread! :yay: :bow:
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: FarShot on August 24, 2012, 01:37:51 PM
It's an awesome feeling, isn't it? :)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: ChiefBrex on August 24, 2012, 01:44:26 PM
oh yeah. BTW, does anyone have the Ambassador bridges? I'm trying to download them from BC Files, but it keeps saying that the file can't be found.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: andyp on August 24, 2012, 02:20:05 PM
I may do them as tngish, with battle bridge or ambassador style supports. They'll still sit over the edge of the 2nd tier though.

Nice Start! yeah I agree I think that doing this will make it fit with the era you are going for and will make the bridge look amazing!

not to go off topic but lurok / baz anyway you guys could do a tutorial on the scripting / animation for bridge modding, thats what I could not figure out for my bridge and gave up a year ago. I think it would help ChiefBrex too as he said he did not know how to do it
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: ChiefBrex on August 24, 2012, 04:50:42 PM
(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/Rigel%20Bridge/Bridge05.jpg)

Updated the consoles a little bit. I think they look even better now. Also added the rail, and the captain's Chair. Now I'm getting to the hard stuff. I think I know what pattern I want to put on the bare walls. And the MSD and door to the head are going on the backwall once I'm done with symmetry modeling.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: Lurok91 on August 25, 2012, 05:19:37 AM
zOMG, baz posted in my thread! :yay: :bow:

Man, don't even get no recognition in own forum  :funny.  Fortunately Baz knows as much as I do so he'll be sure to sort out any problems  :thumbsup: 
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 23.08.12)
Post by: ChiefBrex on August 25, 2012, 05:31:22 AM
Man, don't even get no recognition in own forum  :funny.  Fortunately Baz knows as much as I do so he'll be sure to sort out any problems  :thumbsup: 

The first post in almost 24 hours, and it doesn't even mention the bridge! D:  :cry:
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 24.08.12)
Post by: Darkthunder on August 25, 2012, 05:33:21 AM
Sorry, gotten pre-occupied with Guild Wars 2 (headstart release today :P)

As for the bridge, it appears you are making excellent progress so far. Are the steps meant to be as is, or were you gonna make them "cut in" to the floor levels?
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 24.08.12)
Post by: ChiefBrex on August 25, 2012, 05:50:03 AM
Sorry, gotten pre-occupied with Guild Wars 2 (headstart release today :P)

As for the bridge, it appears you are making excellent progress so far. Are the steps meant to be as is, or were you gonna make them "cut in" to the floor levels?

Only the back stairs behind the arch are meant to be cut in. The ones up front are meant to be that way.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 24.08.12)
Post by: ChiefBrex on August 25, 2012, 10:11:44 AM
Latest Update on a Double Post. Chairs are built. Viewscreen is in place. Door to the bathroom is in place. Floor plan is pretty much complete. I'm trying to decide if I want to add wall details to bare walls on either side of the viewscreen wall, or if I want to add recessed consoles, like on the Enterprise-B bridge. Otherwise, once the walls are finished, I'm going to start cutting out the LCARS consoles and making them separate meshes. Once that's done, I'll pretty much be finished with the mesh. After that, I have NO IDEA WHAT TO DO!  :hithead: :banghead: :idk: :help: :doh: :newbie: :hide

(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/Rigel%20Bridge/Bridge06.jpg)

(http://i101.photobucket.com/albums/m61/ChiefBrex/Rigel%20Class/Rigel%20Bridge/Bridge07.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: andyp on August 25, 2012, 01:27:37 PM
Nice progress!

I think the captains chair looks a little skinny. I found this image for reference(captains chair ortho) (http://2.bp.blogspot.com/-nUE47Jm8AQs/TsqOROMhE5I/AAAAAAAAEdA/fRRXVkuHJ_E/s1600/Build+the+Enterprise+Captain%2527s+Chair.jpg) of course tho, that chair is based off of the second season and beyond chair, but the season 1 chair went on to be the basis for TLE captains chairs. Both chairs share a similar shape.

other than that the next step would be to determine how detailed do you want to make your mesh most ships of the era had panels resembling what you see on the galaxy bridge ramp.

Oh, and a ceiling would be nice.

After modeling is done then just like with ship modding create the uv's then the textures.

followed by creating lightmaps.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: ChiefBrex on August 25, 2012, 01:50:32 PM
Nice progress!

I think the captains chair looks a little skinny. I found this image for reference(captains chair ortho) (http://2.bp.blogspot.com/-nUE47Jm8AQs/TsqOROMhE5I/AAAAAAAAEdA/fRRXVkuHJ_E/s1600/Build+the+Enterprise+Captain%2527s+Chair.jpg) of course tho, that chair is based off of the second season and beyond chair, but the season 1 chair went on to be the basis for TLE captains chairs. Both chairs share a similar shape.

other than that the next step would be to determine how detailed do you want to make your mesh most ships of the era had panels resembling what you see on the galaxy bridge ramp.

Oh, and a ceiling would be nice.

After modeling is done then just like with ship modding create the uv's then the textures.

followed by creating lightmaps.


Sooooooooo nitpicky. Now you want a ceiling. Do I look like an interior designer to you? XD

yeah, totally forgot that I need a ceiling to this beast -_-
As for the Captain's chair, I didn't want to use the one from Season 1. I definitely chose elements from it, but I wanted something a little different. But I will admit, it's too thin. Going to widen it a bit.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: ChiefBrex on August 29, 2012, 05:32:33 PM
Okay, I need some serious help. I've been trying to design a ceiling for this bridge, But I'm not coming up with anything useful. Any suggestions?
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: Killallewoks on August 29, 2012, 05:44:53 PM
How about something similar ti the Ent-D bridge?

(http://3.bp.blogspot.com/_XNPD380IpBQ/S8aEN8erVEI/AAAAAAAAJoA/itj_TFf5aLk/s1600/P269_1.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: ChiefBrex on August 29, 2012, 06:17:25 PM
I could try that, but would have to replace the skylight with something else, as the Rigel Class does not have a skylight.
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: Darkthunder on August 29, 2012, 06:18:44 PM
Perhaps a light fixture of some kind? Not the kind that the Ent-A had, but something a little less "intrusive", while being bigger in a diameter?
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: Killallewoks on August 29, 2012, 06:19:38 PM
I could try that, but would have to replace the skylight with something else, as the Rigel Class does not have a skylight.

How about something like the dome on the Excelsior class?

(http://img.photobucket.com/albums/v606/GGN/Excelsior-bridge2290.jpg)
Title: Re: ChiefBrex's WIP List: CP: Rigel Class (Updated: 25.08.12)
Post by: ChiefBrex on August 29, 2012, 07:43:34 PM
hmm, the TNG ceiling is harder to do than I thought. Especially on a bridge that is mostly circular.