Bridge Commander Central

Recreational Forums => Other Sci-Fi Discussion => Topic started by: Blackrook32 on December 08, 2012, 01:26:38 AM

Title: Space Engine v.0.96 ** Full Version**
Post by: Blackrook32 on December 08, 2012, 01:26:38 AM
Hi All! :)

While surfing the net, I came across this interesting space simulator called "Space Engine". :dance
I haven't had the chance to try this out yet, but here are the system requirement specs...

Quote
System Requirements

Minimum                Recommended
CPU   2 GHz             3 GHz
RAM   2 Gb               2 Gb
Video   512 Mb          1024 Mb
OpenGL   3.0            3.0
OS   Windows XP     Windows 7

What caught my attention, with this sim, you can explore entire solar systems and go planet side!
The video below is really stunning, to bad we can't explore planet surfaces like this in BC! :P From
what I read, ship models can be ported to this simulator. Here is the YouTube video and go download
the simulator.

* SpaceEngine v.0.96:
http://en.spaceengine.org/ (http://en.spaceengine.org/)



Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Killallewoks on December 08, 2012, 09:32:45 AM
Beat ya to it.  :funny

http://bc-central.net/forums/index.php/topic,9191.msg189323.html#msg189323

Brilliant program nonetheless!
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: WileyCoyote on December 08, 2012, 09:55:50 AM
**Also, check out their forums.

One person has exported a few of my models(TOS Enterprise, Ent-D, Ent-E, Doomsday Machine), JL Studios Delta Flyer and Voyager, Vladko's NX-01, and DJ's Enterprise-F for the space engine. I sent them a PM about 2 weeks ago, and no response.
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: CyAn1d3 on December 08, 2012, 11:12:07 AM
One person has exported a few of my models(TOS Enterprise, Ent-D, Ent-E, Doomsday Machine), JL Studios Delta Flyer and Voyager, Vladko's NX-01, and DJ's Enterprise-F for the space engine. I sent them a PM about 2 weeks ago, and no response.

i would hope they at least had the decency to ASK before doing this??
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Blackrook32 on December 08, 2012, 11:37:46 AM
Beat ya to it.  :funny

http://bc-central.net/forums/index.php/topic,9191.msg189323.html#msg189323

Brilliant program nonetheless!
Great Minds... ;)

There is another simulator that's a higher quality, but I don't think you can port ship models in it. :(



**Also, check out their forums.

One person has exported a few of my models(TOS Enterprise, Ent-D, Ent-E, Doomsday Machine), JL Studios Delta Flyer and Voyager, Vladko's NX-01, and DJ's Enterprise-F for the space engine. I sent them a PM about 2 weeks ago, and no response.
I haven't had time to check the forums out there. Whoever ported those ships certainly know where to get the best ;)

i would hope they at least had the decency to ASK before doing this??

Doubtful, I'd be more concerned if the proper crediting wasn't observed. People have different views on converting
freeware mods. It depends on the modding community. Generally, if the Author does not "specifically" say in the
readme (if they supplied one with the mod) they wish to be notified or ect. This can be expected.

BR32
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on December 09, 2012, 12:02:13 PM
I posted in their thread back when it was posted asking if they got permission, never responded.
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Blackrook32 on December 10, 2012, 05:07:13 AM
Good news, I just got an email this evening, from the actual creator of SpaceEngine Vladimir Romanyuk.

I asked him if the simulator could be used with the bridge/cockpit sets. I also asked if the sim would have a RPG feel to it, or if the player had the freedom to explore the planetscape in FPV. Here is what he told me, his plans are to have an interactive simulation....

Quote
Yes, this is possible, it is in my plans, but not implemented yet. On the RGP- It is possible right now, this is the main feature in SpaceEngine - seamless landing on a planets and view 3D landscape. Best Regards, Vladimir.

I have a theory about this and some Defiant Class (deck meshes) and Intrepid Class decks! (all 15 decks)
that have come my way. I'll keep the forum posted. :thumbsup:

BR32

Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on December 11, 2012, 12:32:23 PM
0.97 preview video

Title: Re: Space Engine v.0.96 ** Full Version**
Post by: tiqhud on December 11, 2012, 02:27:04 PM
Might be whole New side :D
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on December 13, 2012, 04:02:00 AM
Some sort of ship maker for it

http://en.spaceengine.org/forum/17-1292-1
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on December 31, 2012, 12:57:00 PM
For anyone who does know already, the 12 Colonies from NuBSG are in this, as well as Pandora from Avatar.

I'm assuming he based his BSG system off of this, I had no idea Gemenon and Caprica shared an orbit.

http://www.giantfreakinrobot.com/wp-content/uploads/2012/06/BSGMap.jpg

Also make sure to download the patch as well, it came out in July and some how I completely missed it, it stopped all my crashing

http://en.spaceengine.org/load/core/spaceengine_patch_0_9_6_2/2-1-0-16

Small image dump

(http://i.minus.com/jbbymhwkU1VsFy.png) (http://minus.com/lbbymhwkU1VsFy)
(http://i.minus.com/jrNswT0VCvTmF.png) (http://minus.com/lrNswT0VCvTmF)
(http://i.minus.com/jbmunEq5UZVYmw.png) (http://minus.com/lbmunEq5UZVYmw)
(http://i.minus.com/j1zjl8CbHDuCR.png) (http://minus.com/l1zjl8CbHDuCR)
(http://i.minus.com/jsgl40eRnPEjC.png) (http://minus.com/lsgl40eRnPEjC)
(http://i.minus.com/jsKJQnHKxOC9o.png) (http://minus.com/lsKJQnHKxOC9o)
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on January 11, 2013, 10:01:56 AM
Release for the next version, is 'soon'
http://en.spaceengine.org/forum/21-881-17888-16-1357816676 (http://en.spaceengine.org/forum/21-881-17888-16-1357816676)
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on January 13, 2013, 11:08:45 PM
added a bunch of imagues to my Minus Gallery

http://tuskin38.minus.com/mbFaI5mtR4qhH
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on May 01, 2013, 09:47:05 AM
Apologize for the Bump, but I think its worth it

http://en.spaceengine.org/forum/20-1546-1

0.97 is now out!

The google drive download is overloaded, but if you just make a quick account on yandex and save it to your account, you can download at a decent speed.
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: King Class Scout on May 01, 2013, 05:04:13 PM
I must have missed this somehow, and was intrigued...untill I saw yandex

yandex (and for that matter, half of russian hosts) are on the kick list of every spyware and virus remover program on the planet.  most of which block it outright.
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on May 01, 2013, 06:09:06 PM
hm, none of my programs have yelled at me.
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Tuskin38 on January 03, 2014, 10:04:55 PM
0.97.1 came out a few days ago

http://en.spaceengine.org/load/core/spaceengine_0971/2-1-0-18

Love how its only .1 from the last update, feels like it should be called 0.98.

Video:



Change Log:

Quote
Major updates:
3D water: animated water specular reflections, underwater fog
Improved procedural moon system generator
Debris rings around planets
New landforms: pseudo rivers, shield volcanoes
Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
25 original soundtracks made by many authors
Smart blending of terrain detail textures
Detail noise textures on the planetary surface
New types of worlds with life, improved lifeform classifications
Many improvements with space ships
Built-in avi video recorder
Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
Installer for SpaceEngine distribution with automatic selection of localization

Space ships:
Supporting of emission textures
Supporting of modular models
Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu
Some old ships models changed to modular models
New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships
Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
Atmospheric flight physics
Spaceship Control Panel with Autopilot buttons
Spaceship HUD (Head-Up Display) for atmospheric and space flight modes
Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
Static Keplerian orbit mode for space stations artifical satellites
Improved warp bubble effect

Astronomy:
Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
Updated exoplanets catalog
Improved star calculator (computing of required parameters based on some parameters given in the script)
New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) known
Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
New parameters in the planet script - discovery method, discovery date and date of last data update
New lines in the planet info table - discovery method, discovery date and M*sin(i)
Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae
New Vesta, Mercury and Saturn textures and landscape
New galaxy and nebula models
Increased turbulence on clouds of procedural gas giants

Interface:
Updated GUI tables appearance
Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
Variable column width in the Star Browser's table
Green text in the Solar System Browser indicates that an object has life or satellites with life
Updated localizations and added new ones
FPS counter is enabled or disabled via console command "FPS"
Changed color of orbits, markers and labels for dwarf planets and dwarf moons
Onscreen keyboard help info in the Edit mode
Some improvements in the Planet Editor

Controls:
Capturing video with GUI by pressing [Ctrl]+[F9]
Sliders in the planet editor are not scrolled with mouse wheel
Close button on the Solar System Browser window
FOV is taken into account when choosing the camera position behind the ship in the Game mode
"Look around" by holding the middle mouse button; on release, camera returns to original view
Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes

System:
Terrain detail texture atlases are merged into a single atlas
Configurable color palettes for procedural planets
Automatic calculation of the offset of the ship model to make it perfectly centered
SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch
New magnitude function in the Map Mode: easy to find dim stellar objects
Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel
Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel
Supporting RGB color emissive textures for ships
Experimental support of the logarithmic Z-buffer
Exit screen texture saved to the config folder
The stars120k.txt file is renamed to stars120k.cfg

Bug fixes:
Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)
Fixed a bug with generating worlds with life only in multiple star systems
Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars
Fixed a "boring planets" bug and "deserted terra with life" bug
Fixed too low and too high altitude of clouds on some planets
Fixed a bug with impossibility to disable the VSync
Fixed a bug with moons counter in the Wiki's General info tab
Fixed a bug with moons with life counter in the planet's info table
Fixed a bug with incorrect star multiplicity counter
Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
Removed double slash in the message "Saving screensots//scrxxxx.xxx"
Removed duplicate of Fomalhaut
Removed "Fomalhaut B" name of star TW PsA/Gliese 879
Fixed some other mistakes in catalogs
Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
Fixed artifacts when window is stretched on a bigger or a secondary monitor
Fixed bugs with fish eye projection
Fixed various bugs in the Star Browser
Fixed a rendering slow-down after using the Star Browser
Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets
Fixed wrong obliquity parameter in exporting of the planetary system script
Fixed the absolute magnitude of the Halley's comet
Fixed a crash when turning on rendering of a spacecraft trajectory
Fixed a bug where "Warm ice world" was printed as "Warm ice giant"
Controls settings menu and right-click context menu changes localization properly
Fixed a typo on the coordinate grid labels
Fixed incorrect camera orientation on start if the last bound object was a spaceship
Fixed some VRAM cache issues (blinking stars, etc)
Fixed the music player
Fixed small blurriness of font and GUI
Fixed galaxy orientation problems
Restored clouds bump
Fixed a bug with no cyclones on gas giants
Fixed asynchronous loading of shaders
Fixed a bug with a black dot rendered above the star in the "Points" mode
Fixed a bug with bright blue stripes in evaporating planet tail
Fixed appearance of wrong textures on planets during loading/generation
Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
Fixed inability to select a moons inside the planet's shadow
Fixed discontinuity in normal map lighting on a ship models
Title: Re: Space Engine v.0.96 ** Full Version**
Post by: Bren on March 28, 2014, 09:11:01 AM
It's a magnificent program - and despite this thread's title, a "Full Version" is a long way off, but even in its incomplete state, it's stunning.

I understand that the guy who was posting ships without permission (and whom I lobbied at the time to seek permission), has seen the light, and now properly credits models and seeks permission.

I made this in 0.9.7, now that 0.9.7.1 supports light maps on ship models, I really ought to redo it. I've made a few attempts at a video version, but it's a pretty large undertaking.

(http://fc02.deviantart.net/fs71/f/2013/037/d/4/startrekg_by_romblen-d5u1gk8.gif)