Bridge Commander Central
BC Forums => BC Modding => Topic started by: Shermanator1987 on September 02, 2014, 03:59:43 PM
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I am not very good at modding and i was wondering would someone help me with the uss typhon out of star trek invasion?
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do you have any modelling programs?
a free one is Gmax
if you have that or 3ds Max then im sure we can help you create the ship yourself.
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i already have the 3ds made its just after that idk what to do that is why i am asking for a little help
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i already have the 3ds made its just after that idk what to do that is why i am asking for a little help
ok can you show us what you have so far?
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good point, Hobbs. let's get this guy set up to Kibbutz(critique) the model for the next step. see if anything needs to be done to get it to work right with the old engine.
btw, welcome. it's nice to see a fresh modelling face.
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thanks and i have the model ready its just the texture and all the other things i need help with
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thanks and i have the model ready its just the texture and all the other things i need help with
yes... how is the exporting to a different format coming.
guys just in case shermanator is having any exporting issues... how do we get a milkshape file into bc? how do I convert it to max or nif?
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guys just in case shermanator is having any exporting issues... how do we get a milkshape file into bc? how do I convert it to max or nif?
AFAIK (It's has been some time since I had milkshape installed, so this might not necessary be the case anymore) Milkshape has a build in exporter to several 'standard' file formats --including whatever 3dMax/Gmax uses.
For direct nif conversion there was this exporter (http://www.gamefront.com/files/files/986552/milkshape_plugins_r4_no_installer.zip). But i think it screws up any/most smoothing groups.
About textures and other things, there is still the Modding Tutorial (http://bc-central.net/forums/index.php/board,44.0.html) section.
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long story short, you can export milkshape file to 3do or something like that, then import it in NifSkope, there you can convert it into NIF. If everything goes right, you get yourself a nicely smoothed and clean model ready for BC ;) you just have to look up what formats are allowed for import in NifSkope
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ok i have it in nif now i am trying to figure out the texture part.
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c'mon, man, let's see what you built. bare models are on here all the time. and if something derped in the conversion to NIF, mabey we can spot something.
as for textures, the model has to be "unwrapped" (the various parts laid out on a flat plain), then the texture can be started.
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Shermanator passes it over to me its ok but unfortunatly its not a solid model... what I mean by that is I think it needs its verts welded.
once I've sorted that ill need to combine the polys and then try unwrapping it.
Its a good model too.
Shermanator: can you export as a 3ds or gmax file... it might be better for me to look at converting it to nif.
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i have changed it to 3ds
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Cool... ill be home tommorow so you can send it then :)
Kcs: a pic will be posted when its smoothed (unless shermanator wants to post one from his milkshape version)
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yeah i can send it to you when you get home
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well Sherm sent me the 3ds file and it worked in my 3dsmax... joy!
here is a quick look in game with a quick window texture glow and hull texture.
Shermanator is looking to texture her though hes currently looking for a program to do it with... any ideas guys? whats a good free art program?
(http://i1065.photobucket.com/albums/u383/ussgriffin/shermTyphon_zps9a516115.png)
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Best bet would be the GIMP ;) tho he can get relatively cheap Paint Shop Pro ;) 8 is really cheap, I worked with it for 4 years and it was really good ;) 9, X and above are slightly more expensive but they are still really cheap compared to PS
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lol well im using paint shop pro 7 and it does me fine (i even managed to do light glows)
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See ? ;) if you know what you're doing even paint.net will be good enough but let's not be too extreme :P GIMP is really nice tool, for free ;)
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lol well im using paint shop pro 7 and it does me fine (i even managed to do light glows)
I will also recommend you GIMP, I also use PSP7 but GIMP has the ability to do some other things that are either too complicated on PSP7 or impossible. I have both on my comp and go back and forth when I need it. It's free too so unless you tight on space, try it.
;)
Although I warn you if you are very used to PSP7; at first GIMPs layout is a little disorienting but you will eventually get use to it and there's lots of tutorials.
Adam
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cheers adam :)
what do you guys think of his model? i think its pretty damn good.
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I like it, sort of like Defiant meets Corellian Corvette and the Narcissus (Nostromo shuttle) might fit as heavy escort ;)
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Bones its the typhon from "startrek invasion" ps1 game
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Hey did you get the rest of the pics for her?
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No but ill be on later after 6.
its a really cool model. I'm going to work on the nacelles tonight and try to ally glows to them.
then its just check the uvw maps for everything and maybe a slight adjustment to the sides... in reference Pics it shows the gap being larger the further aft you go.
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Something was itching in my brain about that model. I was like I've seen this quad nacelle ship from somewhere and bam once you guys mention it; I remembered it all.
It's a very cool design.
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I had to look up the original ship. the heavy and Thick design threw me a bit.
the UV should be interesting.
I don't know if GIMP could handle Alphas
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I'm pretty sure it can
http://docs.gimp.org/en/gimp-layer-alpha-add.html
Adam
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Thanks guys and me and Hobbs are trying our best because ever since the version 1 fight was made by willycoyote I was thinking why not give the community the ship that I grew up thinking about and I am happy I have Hobbs for the help.
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Do what makes you happy.
;)
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and i present shermanator1987's Uss Typhon with upgraded nacelles :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/newnacellesShermTyphon_zps2b53f44a.png)
glad to help sherm :)
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Any chance of taking a look at the unwrap texture?
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Any chance of taking a look at the unwrap texture?
Yes ill post it later after work. At present its got an overlap that I noticed last night but I can fix that.
I have one map for top bottom and glows an one for the middle bit but I hope to get it all on one map.
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The ship is looking nice bud and now since we talk last night we have a few more projects in time for xmas
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ok here are some more screen shots and the UVW
(http://i1065.photobucket.com/albums/u383/ussgriffin/Shermtyphon2_zps3d9cbd30.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Shermtyphon1_zpscad82ae3.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ShermTyphonUVW_zpsf909c3b0.png)
just so you know this is not necessarily how the UVW will stay i think i need to change the nacelles UVW.
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oof, I hated hitting UV's like that. you get distortions all down the sides when you texture. glad you're rearranging that. I'd want it to look really good if I was texturing it.
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King Class Scout do you want the job lol
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Texturing, hardpointing, scripting service here ;) PM me and u get what u want, full package of course ;)
since I'm unemployed I've got really vast ammounts of time ;)
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She has already been hardpoint by my friend hobbs but if you want the scripting and texturing job I'll PM you bones
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*chuckle* wish i could. Bones isn't the only one with a lot of free time. unfortunately, something ate the Win32 in my desky 2 years ago.
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oh wow lol well she is coming along nicely
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Here are two shots of the USS Typhon... (this is my first render. its using wcNemEnt)
(http://i1065.photobucket.com/albums/u383/ussgriffin/invasion2_zps13ba0b0f.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/invasionB_zps806f4517.png)