Bridge Commander Central
BC Forums => BC General => Topic started by: newhalo123 on April 16, 2017, 10:19:51 PM
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I've just noticed that DS9fx loads its hardpoints from scripts/Custom/AddOn/ships/Hardpoints instead of the usual scripts/ships/Hardpoints.
I only noticed because I went to edit some hardpoints for personal taste, and when I modified the hardpoints located in the usual place, nothing in-game changed. So I went looking for what the hell the issue was and eventually came to the conclusion that the game must be loading the hardpoint from somewhere else.
Is there a reason this was done? It doesn't really bother me or anything, I'm just curious.
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it was done for the scripted missions in DS9 FX.
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it was done for the scripted missions in DS9 FX.
Ah. Thanks for the info!
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I've never used such a folder structure in the initial release. Could have been modified in a release such as in KM.
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quite sure I remember you making that for the initial release. Did it so changes to ships wouldn't overwrite hardpoints others had in their modded installs.
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I never had such a structure. I did prefix all Ds9fx ships scripts and Hps with Ds9fx to prevent overwriting though anything in anyones install.
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huh so you are right... I found the install in my dropbox and gave it a look. It must have been done in KM and I just mixed it up. xD
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lol, I just love it when I make a topic on a forum and a discussion between two other people erupts. :icon_lol: