Bridge Commander Central

BC Forums => BC Scripting => Topic started by: MrSFX on January 11, 2018, 06:05:05 AM

Title: Removing Phaser Slider
Post by: MrSFX on January 11, 2018, 06:05:05 AM
Is there any way to remove it without ruining the game, because it ruins pulse torpedoes on ships and etc. (eg. WC nemesis enterprise = fires 6 quantums when at 50 percent as stated in the hardpoint but when I put phaser power to 100 it only fires 3 quantums).
Title: Removing Phaser Slider
Post by: Defiant on January 14, 2018, 05:59:38 AM
Remove Reset.py[c] from scripts/Custom/Autoload.

But removing the calls to SetPowerSetting() for the pulse weapon should be able to keep the slider while not modifying the pulse weapon.
Title: Removing Phaser Slider
Post by: MrSFX on January 14, 2018, 01:31:16 PM
Thx man
Title: Re: Removing Phaser Slider
Post by: Mark McWire on March 17, 2018, 04:40:48 AM
By the way, the PhaserSlider makes no sense. The game engine can only distinguish between full effect and reduced effect. In between there is no attitude. That's why he did not come in my mod. Superfluous gimmick.