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BC Forums => BC General => Topic started by: cordanilus on April 30, 2007, 12:46:18 AM

Title: ST:BC Testing Camera...
Post by: cordanilus on April 30, 2007, 12:46:18 AM
I've been busy trying out ideas with ST:BC.
I have 2 videos here about the same idea.  Some good close-ups of some ships as they fly-by.

Let me know what you think.

ST:BC Testing Camera (http://www.youtube.com/watch?v=ogIwP0NHSoo)
ST:BC Testing Camera 2 (http://www.youtube.com/watch?v=fu-htMX9_80)
Title: Re: ST:BC Testing Camera...
Post by: Vortex on April 30, 2007, 12:07:47 PM
I posted on the vids (DoctorWho11)
Can't wait to see more, I'm sure you'll let your secret out soon lol (hinthint)
Title: Re: ST:BC Testing Camera...
Post by: Eagleeye on April 30, 2007, 12:27:44 PM
Pretty Intersting,nicely done  :)
Title: Re: ST:BC Testing Camera...
Post by: Glenn on April 30, 2007, 03:01:57 PM
Nice work, you've really done well with these video clips!!. I think a bit of Trek Music might be better for future videos though!?, but cool nonetheless!!.  8)

(Btw, where can I find the software for this testing camera?, is it available on BCFiles or still a WIP?)  :?
Title: Re: ST:BC Testing Camera...
Post by: Nighthawk on April 30, 2007, 09:26:04 PM
I kinda imagine what you have into hands, but I don't wanna ruin the surprise......
Title: Re: ST:BC Testing Camera...
Post by: Mario on May 01, 2007, 04:30:41 PM
lol
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 02, 2007, 11:37:06 PM
What can I say, this is my favorite ship.

ST:TMP Enterprise Launching Sequence (http://www.youtube.com/watch?v=XJ2Vh2gb_m0)

Check it out.  Let me know what you think.
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 03, 2007, 06:14:25 AM
 Very impressive I really think you do great work here, perfect angles, great close ups, and  your launching sequence was perfect a great recreation of a great scene. Some people thought that dragged on too long in the film but I loved it! Showing off the best ship in all her glory :D
 Which dry dock is that btw? Mine doesnt look that good... mind my computer isnt as good as yours either by the looks of it. lol Keep it up.
Title: Re: ST:BC Testing Camera...
Post by: Glenn on May 03, 2007, 08:43:52 AM
Very impressive I really think you do great work here, perfect angles, great close ups, and  your launching sequence was perfect a great recreation of a great scene. Some people thought that dragged on too long in the film but I loved it! Showing off the best ship in all her glory :D
 Which dry dock is that btw? Mine doesnt look that good... mind my computer isnt as good as yours either by the looks of it. lol Keep it up.

I totally agree, great work!!  8)
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 03, 2007, 09:05:00 AM
For your info.

P4 2.8 Ghz 533mhz FSB (used to have 2.5 Ghz)
1024 MM DDR 400 running at 333 Mhz (Used to use 512 MB)
Ati Radeon 9800 Pro 256 MB 8x running at 4x

Mobo was originally rated to run cpu's at 400 Mhz FSB and 266 Mhz DDR.

I think the drydock came with the Sol Multi-System because I just used whatever drydock was there at Earth.  Either that, it's stock.

I also watched the movie while I was making that video.  Just to make sure I can get the correct angles and camera movement.
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 03, 2007, 03:10:17 PM
Quote
I also watched the movie while I was making that video.  Just to make sure I can get the correct angles and camera movement.

Yeh you really nailed that well. :D Gives a great sense of nostalgia seeing that personaly it wasnt my favourite ST film, ST: II was the best and ST: IV but still you gotta love the launching of a fully redesigned enterprise!
Title: Re: ST:BC Testing Camera...
Post by: Nighthawk on May 03, 2007, 03:13:39 PM
personally, I think that the lauching sequence of ST:VIII is better, but classics are classics.......
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 03, 2007, 04:36:14 PM
Yup, Star Trek 2 is my favorite movie (I like the part where the 2 fed ships are getting hammered with no shields up).  TMP had the longest launching sequence and ST 2, most of it's launching sequence was re-used footage of the first movie.

personally, I think that the lauching sequence of ST:VIII is better, but classics are classics.......

What launching sequence in ST:VIII are you referring to?
Title: Re: ST:BC Testing Camera...
Post by: Nighthawk on May 03, 2007, 05:37:37 PM
What launching sequence in ST:VIII are you referring to?
oops, it was "7" not "8". damn fingers......
in Generations, when the Ent-B gets out.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 03, 2007, 05:48:17 PM
Maybe it's doable.  Gonna watch it again and check out the angles.  I need more practice anyway.
Title: Re: ST:BC Testing Camera...
Post by: Nighthawk on May 03, 2007, 09:27:07 PM
more? what do you mean?
it looked like in the movie! even with that small blur and shaking of the images!
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 03, 2007, 11:00:23 PM
No, the Ent-B launch.  I think I might be able to do it, like in Generations.  It is a short sequence with the ship and it's definately harder to reproduce.  It's more of a challenge to myself.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 04, 2007, 05:15:30 PM
How do I get the close ups without the camera eating the ship?


How is it done? (http://www.youtube.com/watch?v=P_E2a2_6SjM)
Title: Re: ST:BC Testing Camera...
Post by: Nighthawk on May 05, 2007, 12:33:56 AM
you blew the ship.
try the following:

Code: [Select]
import MissionLib
MissionLib.GetPlayer().SetHidden(1)

now the next step would be making a tweak to FedAttack.py so they don't move away when you get closer  :lol:
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 05, 2007, 07:19:55 AM
 My camera angles are good but no where near the quality of you or Dante, but still they serve my purposes for the moment, I'll need to be more comfortable editing scripts before I try getting it the way suggested by Nighthawk.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 05, 2007, 10:05:15 AM
Quote
Code: [Select]
import MissionLib
MissionLib.GetPlayer().SetHidden(1)

Which script do I put this in?
Title: Re: ST:BC Testing Camera...
Post by: Mustang on May 05, 2007, 10:27:25 AM
@Cordanilus

Hey, this post is a continuation of the post over at BCS. You redirected me here, so:

"Okay, that is awesome, but how on earth do you get the camera to move so smoothly in the fly-bys? Do you move the mouse at all, and which camera mode are you in? I realize it's cinematic mode (F9), but which mode in cinematic mode? F5?"

Thanks.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 05, 2007, 10:37:35 AM
Most of the angles I use are f5 and f2 in cinematic mode (f9).

Reason: Reverse Camera Angle shows the target camera facing your ship, keeping both in view.  F5 does the opposite, camera shows your ship and the camera is facing the target.  I also use f2, this way, I can simulate a fleet of ships moving.  In reality, that fleet isn't moving at all, the invisible camera is.

The camera moves so smoothly because when I use the s-video out on my video card, I use a video capture card on my other computer to record and it records with mpeg.  I don't have to set my AA as high since mpeg smoothens it out during recording.  Sometimes, speeding up the video 2x helps but 4x shows all the little adjustments in turning very well.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 08, 2007, 12:14:23 PM
Was wondering of your thoughts on this.  Was trying out some close-ups while firing upon a cube.

ST:Eternity Test 1 (http://www.youtube.com/watch?v=LJE19hszxYo)
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 08, 2007, 03:51:02 PM
 Very nice close ups there, your weapons were totaly ineffective it seems heh :D
 Really hated the music lol original bc music should be deleted and changed asap for anyone with bc I think, but as usual good angles I especialy liked the photons fireing at really close up to the tubes and your phaser tracking the cube near the end, I have never been able to master that myself. Litte idea don't limit yourself to federation vessels try out the other races capabailities for angles, the LC warbirds for instance I think would look VERY nice with your camera ship shooting around it when it fires its disruptor bank etc or cloaks and de-cloaks.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 08, 2007, 05:37:49 PM
Thx.

Actually, I haven't used the setscale on this video because (probably just my comp) the phasers and torpedoes don't fire in the correct positions when scaled to 4.

The post sovvie is the only one I adjusted the hp with the ship at 4x. (This way, I can get a proper close-up with weapons firing.)

I still have a few phaser banks to move around and of course, the photons.  I realized that they were supposed to be below the deflector dish.  Funny, the post sovvie I use doesn't have quantums. (No problem, I can always add it in.)
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 09, 2007, 05:10:39 AM
 I never used the post sovvy alot, dunno why really it IS a great ship but I use the cgsov2 pack alot more really I love the NX varient in that pack.
 Funny about it not having quantums tho, would have definately thought it would have some, maybe even some slightly upgraded ones too.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 12, 2007, 08:45:24 PM
Ah, Now I believe I am ready to continue with Star Trek : Eternity.  I'll have to redo all the ship clips but it will make it look that much better, also, the storyline will change due to the camera angles.

Check it out.
Improvement. (http://www.youtube.com/watch?v=V98muUm9JyI)

This will eventually be submitted to BCFiles but for now, it's on youtube.
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 13, 2007, 06:55:06 AM
 Very impressive! I see you took the music suggestion to heart ;p
 I take it to get the ships to super fast come at ya and then slow u just edited the speed of playback in your video editing program?
 What was the system you was in at 37 seconds? Those suns looked like the new Solar Synthesis which I have, but I have so far never seen a blue dwarf next to a red giant before been that CLOSE.... must hunt down that system.
 
 I do love your fly bys, they are a good core to work around and your 1701 coming at he Reliant trough its torpedo support (is there a name for that part of the ship?) and then going past and your camera following it was great, how did you manage to get the 1701 todo exactly what u wanted as I assume u was in the shuttle cam behind the Reliant. Was another player in the Enterprise?

 Sorry I seem to ask too many questions hehe but the more I understand the better my Vids will be and the less I ask in the future.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 13, 2007, 12:16:15 PM
I don't remember but it is in the System Pack 14 from Ben Howard
Here (http://bridgecommander.filefront.com/file/System_pack_14;17869) on BcFiles.

For the enterprise and reliant.  I use the camera ship as the third ship.  I am in command of the enterprise, I accidently targeted the camera ship which lead to the torpedoes passing right through the shields but the camera ship did not get destroyed.  It looked pretty good so it stayed in.

I just used the reverse camera angle since your target and the reverse camera angle don't have to be the same.

Don't worry, ask away.

The Enterprise-B launching sequence is doable, it may take me forever but it is possible.  Watch the ent-b leaving drydock, the camera moves away from the ship while the ship exits.  I thought it was the best part of that video.
Title: Re: ST:BC Testing Camera...
Post by: MrPoe on May 13, 2007, 10:42:35 PM
Good stuff, cordanilus, the best I've seen anyone do.
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 15, 2007, 11:28:16 PM
Was trying out the Ent-B launching.  Not close but not too far from the movie either.  Will improve as time goes by.  Hope you enjoy.

Enterprise-B Launch Test (http://www.youtube.com/watch?v=ycfj28zZlM8)
Title: Re: ST:BC Testing Camera...
Post by: RhVaurek on May 16, 2007, 02:40:34 PM
 Excellent again, I agree with you 005 rocks :D and excellent bonus footage. Your right its not close to the actualy ENT B launch but I dunno, yours has a measure of class too
Title: Re: ST:BC Testing Camera...
Post by: Jb06 on May 19, 2007, 03:28:37 PM
you blew the ship.
try the following:

Code: [Select]
import MissionLib
MissionLib.GetPlayer().SetHidden(1)

now the next step would be making a tweak to FedAttack.py so they don't move away when you get closer  :lol:

in which py do i need to make these changes? thanks
Title: Re: ST:BC Testing Camera...
Post by: cordanilus on May 19, 2007, 10:34:17 PM
.py   none.
When you play the game (quick battle), just click the button for console and type it in.  The console button is "  ~  " i do believe.  The one just left to the 1 (above the tab button).

then your good to go.
Title: Re: ST:BC Testing Camera...
Post by: Phaser on May 21, 2007, 08:07:33 PM
These are all very impressive!  And your technique for getting those close-up shots of the ships is simply brilliant.

If you want to update the "Ah ha!  Improvement" video (my favorite), I'd be happy to give you the Enterprise to be included in TCMP.