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BC Forums => BC General => Topic started by: Billz on May 10, 2007, 07:41:17 PM

Title: Sol Multisystem - I would like to change a couple of things
Post by: Billz on May 10, 2007, 07:41:17 PM
I have this version of the sol multisystem,
http://bridgecommander.filefront.com/file/Sol_Multisystem_Warp_to_9_Planets_w_AI_ships_and_NanoFx2;24107

(I didnt want to have to download all those requirements for the version with 10 planets).

Basically, I want it to be able to use this jupiter station
http://bridgecommander.filefront.com/file/Jupiter_Station;24846

Also, I would like to change the AI controlled ships that you encounter to better versions created over the years by the community. This has happened automatically already with me using the SNS galaxy pack and LCs Ambassador pack, but I would like to change the sol system to use CRs nebula pack http://bridgecommander.filefront.com/file/CR_Nebula_Pack;70908 (for the planets that have nebula class ships flying near them) and for the planets that have akiras flying around them when you drop out of warp, I would like to use the ships in this pack, http://bridgecommander.filefront.com/file/SNS_Akira_Pack_2;49653

I have already changed to Earth texture to a better one in my opinion. Its just the ships and that one station that I think needs changing. Can anyone tell me how to do this in the sol systems scripts so that I wont have to change anything in the ships scripts?

At this moment, the sol system uses the stock nebula and akira ships.
Title: Re: Sol Multisystem - I would like to change a couple of things
Post by: faro0485 on May 11, 2007, 10:34:30 AM
Forgive me for intruding in this thread, but since it was about the sol system; I was wondering if it was possible (or if we are ready) to add glows and spec highlighting on to planets while facing the sun? Especially on planet Earth and the moon. Higher specs and glows on the water and ice caps.

What would you say, eh SuperSmeg?
Title: Re: Sol Multisystem - I would like to change a couple of things
Post by: Cube on May 11, 2007, 11:16:51 AM
Forgive me for intruding in this thread, but since it was about the sol system; I was wondering if it was possible (or if we are ready) to add glows and spec highlighting on to planets while facing the sun? Especially on planet Earth and the moon. Higher specs and glows on the water and ice caps.

What would you say, eh SuperSmeg?

It can be done. But BC's LOD makes the planet vanish unless you are very close to it.
Title: Re: Sol Multisystem - I would like to change a couple of things
Post by: MLeo on May 11, 2007, 11:37:36 AM
It can be done. But BC's LOD makes the planet vanish unless you are very close to it.
Ah, you are refering to the Ship planet.


We can stretch/change lod distances. Or atleast, it should.
Title: Re: Sol Multisystem - I would like to change a couple of things
Post by: Mandalore on May 15, 2007, 06:25:32 AM
Basically, I want it to be able to use this jupiter station
http://bridgecommander.filefront.com/file/Jupiter_Station;24846

Open the script Jupiter1_S.py (found ind scrips/systems/jupiter) and search this line:
Code: [Select]
# Create Jupiter StationThe next line describes the ship-file the game uses , the name you will see ingame and the location of the station/ship
Example:
Code: [Select]
pStarbase  = loadspacehelper.CreateShip("JupiterStation", pSet, "Jupiter Station", "Dock1 Location")If you have changed th ingamename search for "pFriendlies.AddName" and adjust the name there also. Otherwise the station will apear as neutral istead of friendly
Once you did this save the script, run the game, fly to jupiter and enyoj the new station.

You can also change ships in a system the same way
Title: Re: Sol Multisystem - I would like to change a couple of things
Post by: Billz on May 15, 2007, 09:09:44 AM
Thanks Mandalore.