Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: Jb06 on June 20, 2007, 03:26:31 PM
-
I've already started on the mid TNG uniforms and so far they do not look to bad. i'm going to try them out ingame then post some screenshots. i'll get the uniforms out of the way then i will concentrate on the heads.
In this mod i will be doing the following characters
XO - Commander William Riker
Tactical - Lieutenant Worf
Science - Lieutenant Commander Data
Engineering - Lieutenant Commander La Forge
Helm - Wesley Crusher - correct me if i'm wrong if he's not at the helm from seasons 3.
Male Extra 1 - Lt. Reg Barclay
All main characters will have there own SFX.
If its possible, certainly not yet, a head to suit La Forge's visor might need to be created so i might ask the genious Legacy for his talents, thats if he wants to. :D
And again this will be mutator controlled
-
You wouldnt need to do much for Data's head since its already in the game. (From what I understand, it actually was a texture of Brent Spiners face in full make-up applied to the head model).
For the male extra, would you be willing to do Lt, Reg Barkley. Gives me someone to shout at :D
Like the Voyager mod, I really hope you do justice to the comm-badge as it was always the thing that ruined previous versions. (How hard is it to do comm badges? Ive been wondering for a while.)
I dont have any TNG DVDs but I do know where sound files can be attained when you need them.
Also, I agree, a new model would be needed for Geordis head.
(PS: Dont include Troi! LOL She was always a whiney little betazoid :lol: )
Up to you though.
-
i was just going do some touch ups on data's head a little.
for the extra male thats a good idea, i couldnt think of a male i could do
i will try my best for the comm badge. well the first time i tried to make a comm badge i thought i was hard to get the shape and colour right, but after that, it was a toddle.
thanks well when i'm up to that stage for sfx, giv me a bell.
lol i wasn't planning to do that annoying little person, so thats good for everyone. :D
-
Here you go. remember the head textures i haven't done yet thats why there black. and therefore collars still need doing
Anything like the mid TNG uniforms?
do you think the Comm badge is too big?
Hows worfs sash?
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot341.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot340.jpg)
-
Comm badges are a bit big. Making them smaller a bit might also sort out the obvious distortion on Brex's/Geordi's and all other uniforms.
Meaning, if they are a bit smaller, they wont get stretched quite as much.
-
Thats what i thought, just wanted to confirm it
-
Also, might just be the angle, but Geordis uniform looks like it has developed a downwards lip or 'dip' on top of the gold bit of his uniform. If you straightend it out a bit like Worfs or Rikers, it may look better.
Worfs belt should be a more silver then blue.
-
Nice work so far - in my opinion the collars are the most difficult part on these uniforms - the throat of the female heads has been modelled really bad.
The com badge looks a bit like one of these plastic merchandising com badges - it lacks the golden-metallic look - I can?t really explain it, but you might want to try one i have found on the net - I have added it below
I think it still needs to be darkened a bit...
-
Well i have changed the badge since i last posted so ill get some new ones up see what you think
-
How about this, created new badges and new sash also corrected la forges mest up uniform
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot343.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot344.jpg)
-
I took that latest picture and made a few quick changes on Geordi's uniform in MSPaint. Something about your version looked a little strange so I edited it slightly to show you what might look a bit better.
(You can the pic was crapply edited by me in MSPaint)
I only did it because I couldnt think up good ways to explain it.
-
Yeh i get you, it sort of curves. bloody stupid textures being stretched. i'll compensate for the tommorrow
-
I edited the bottom of the gold bit aswell. It just looked to long from the top to the bottom of the gold bit. Moved the comm badge slightly left aswell.
Its all upto you though. I wont argue with the final result.
-
Ok, i've binned the ones that i've shown so far, because they didn't look anything like the ones in the show, i'm now in the process in levelling were the black top meets the gold, but since the bodies like to stretch the textures and do all kinds of things to them, its taking longer than normal, so i will try and get an update by the end of the day.
Data's head was so not made for the TNG uniforms. its just awful trying to position the pips and collar
-
Data's head was so not made for the TNG uniforms. its just awful trying to position the pips and collar
Yea that?s what I was talking about.
If you want I could send you Admiral Liu?s head.
You should open the head files in NIFScope and apply the head textures you?re working on.
You can see every error immediately and correct it.
That?s what I did with Liu
-
Ok, i've binned the ones that i've shown so far, because they didn't look anything like the ones in the show,
Oh I dunno. The red and Worfs uniform you made looked perfect (so far).
It was just the Geordi one that looked a litte strange.
Ahwell, looking forward to whatever updates you make.
-
the problem was that the black part on all was far to low compared to the screencaps. when i sortened the black, thats were the problems started. thsi was from earlier, as you can see it just mest the level on the black so i've had to manually straighten it out on screen. the .tga black is not straight, but ingame it now is, so its been hell and i still have to do the arms and back.
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot351.jpg)
-
Hmm, it?s way easier using the EF2 bodies, they even have colar necks modelled.
Perhaps we should get a crew teaser released sometime.
-
Well here's a progress report with a better collar than the last screenshot. opinions please. still need to do abit more to the arms
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot386.jpg)
-
Almost perfect Data!!!
9/10
Like before, the black bit looks a little mishapened but you said you'd try and sort that out so im not going to harrass you.
The colar, pips and com badge are perfect.
-
Man that is good.
-
Been busy for the past few dates so i haven't been able to so anything.
i've just fixed the black on data's uniform like billz said, i'm just doing the same for the red uniform.
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot001.jpg)
-
Perfect Data!
10/10
-
*whistles*
Incredible Data. Looks better than the stock one. Defenitely.
-
Earlier in the thread I suggested that you use 'Lt Reg Barcley' as the male extra.
If your still interested, I found a pic of him in his TNG uniform with his rank as visible as possible.
(http://images.wikia.com/memoryalpha/en/images/6/64/Barclay_gold.jpg)
If you like, I'll get to work as soon as I can on aquiring new lines for the TNG crew (IE: Sound of words taken from TNG)
Let me know where I can help out.
-
didnt Reg get promoted to full LT by First Contact tho? not that i think it would matter for this pack, since this is TNG-era anyway...
-
thanks billz. i must be honest this uniform texture is a pain in the butt. from some reason the black edge distorts badly depending on what head i use, so i've had to do each uniform different for each person. taking a lot longer than expected. i haven't done a lot of work on it in the past few days, but i will post an update soon. i've already started on wesley crushers head and uniform and riker, so there's not that much to do. its all down to the uniforms. thats what is taking so long.
-
Ok here's an update on welsey crusher. opinions please.
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot653.jpg)
-
not bad! but it seems his head is a slight bit too narrow... or maybe his shoulders are too wide? i cant quite put my finger on it, something seems just a tad bit off...
-
Well thats using the medium body, i am probably going to use the small body. i'll post the pics when i change it to see if it was the shoulders.
EDIT: Just tried the small body, and the shoulders seem to be the same width. it might be the angle i taken the screen shots. give me 2 mins and i will try a different angle
EDIT: Here's a different head. better or worse?
i think the mouth needs adjusting a little bit
(http://s93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot657.jpg)
-
The second Wesley is better, but the face might need to be a little more round and just a little more jaw.
I'm not sure if this is allowed or not, but here is a picture from Memory Alpha (sorry if it is not, Im new. Feel free to delete)
(http://memory-alpha.org/en/images/thumb/9/96/Wesley_Crusher,_cadet.jpg/180px-Wesley_Crusher,_cadet.jpg)
BTW, how are you constructing the faces, from scratch or editing photo?
-
I'm not sure if this is allowed or not, but here is a picture from Memory Alpha (sorry if it is not, Im new. Feel free to delete)
(http://memory-alpha.org/en/images/thumb/9/96/Wesley_Crusher,_cadet.jpg/180px-Wesley_Crusher,_cadet.jpg)
BTW, how are you constructing the faces, from scratch or editing photo?
its all right.
and 2 looks beter.
-
The second Wesley is better, but the face might need to be a little more round and just a little more jaw.
I'm not sure if this is allowed or not, but here is a picture from Memory Alpha (sorry if it is not, Im new. Feel free to delete)
(http://memory-alpha.org/en/images/thumb/9/96/Wesley_Crusher,_cadet.jpg/180px-Wesley_Crusher,_cadet.jpg)
BTW, how are you constructing the faces, from scratch or editing photo?
the faces are from scratch.
i'll try round the face abit more later one.
EDIT: Any better? changed the mouth and tried to round the face. also even the skin tone out more.
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot004.jpg)
-
Much better, to me it looks like the head is long enough, so if you could increase the width a touch it would be perfect!
-
it looks like he is kinda biting his bottom lip lol
also - will he have Kiskas voice? cuz i think that would be incredibly funny!!! :lol:
-
right well i will make the bottom lip a tad bigger.
lol i could leave kiska's voice, but as the voyager mod, i will try to find the correct voice.
BTW jimmy do you think the head needs to be abit wider?
EDIT: taken into account trekker670's widening of crusher and jimmy's bigger lip. so here it is. you can also see a sneek preview of riker in the background
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot020.jpg)
-
Lip looks good, as does Riker! but I think the head should be wider still.
-
BTW jimmy do you think the head needs to be abit wider?
hmmmm it's so tough to say, because it is so close... maybe just a tad bit...
-
Well my milkshape 30 day trial has run out so adjusting the heads might be hard now. i've got no money because i've just bought a new laptop, after dropping my old one and also buying photoshop cs3.
Opinions does the crusher head look that bad?
(http://i93.photobucket.com/albums/l62/01burrowsj/bestofbothworldstwo135.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot020.jpg)
-
lol, we do need new heads and crewmen. I'm planning to do a new crew with new models, but that's on my already way-too-long to-do list
I don't know if you edited Wesley's lips from the model or the texture, but except that, it looks nice.
so, this texture and head, with the previous lip, would do.
Data looks awesome. fits just like on the show.
Riker does need a bit of work, tho. too cartoonish.
-
lol, we do need new heads and crewmen. I'm planning to do a new crew with new models, but that's on my already way-too-long to-do list
I don't know if you edited Wesley's lips from the model or the texture, but except that, it looks nice.
so, this texture and head, with the previous lip, would do.
Data looks awesome. fits just like on the show.
Riker does need a bit of work, tho. too cartoonish.
which lips are them? go for the ones on the previous page?
and yeah riker is still a long way away from completion. i just put a basic layout for him.
-
which lips are them? go for the ones on the previous page?
and yeah riker is still a long way away from completion. i just put a basic layout for him.
the last one on page 1
sadly, there are too few pictures of wesley taken right from the front.
-are you gonna make Geordi with the visor version?
-
kk well i will redo them and you can see if they look better. the reason i scrapped the first ones was because it was distorting when i got them ingame.
well i certainly will be doing textures for a visor version of geordie, its just the head that will need doing since milkshape has expired.
-
Lips... how i do hate trying to create them. any better?
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot028.jpg)
-
ya that is much better...
-
Only in BC will you see a person with *that* much space between their shoulder and armpits.
lol, but seriously, this is coming along great. Can't wait to see the finished result.
-
that's a scripting issue.
you'll have to re-route the helm script of the D bridge to look up for Miguel's body instead of Felix's.
same with Kiska, in the original mod.
I hope it will be fixed in the new BP Core
-
anybody besides me notice that Riker looks exactly like he did in ST: A Final Unity??? Just booted up my old DOS Computer yesterday and played it. It was AWESOME!
anyway..just a slight observation on my part...lol.
-
that's a scripting issue.
you'll have to re-route the helm script of the D bridge to look up for Miguel's body instead of Felix's.
same with Kiska, in the original mod.
any idea what scripts i will have to change?
EDIT: Not to sure about this one. hair needs a lot of work and i think its completely the wrong shape head. opinions please.
Ignore that the uniform has no badge
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot353.jpg)
-
ug bad bad. need I say more.
-
Hair needs fixing, and the head has the wrong shape...
But the face looks perfect.
-
Ok all i've changed here is the shape of the head. any better? or worse
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot357.jpg)
-
it's beter but the ears.
-
better, but the hair still needs work (as you know), why is the hair so much darker than the beard?
-
better, but the hair still needs work (as you know), why is the hair so much darker than the beard?
Bad hangover = hard to work lol
I will correct the hair in the next hour or so. just got something else to do.
-
He looks a little pale. Whats he been smoking? (where can i get some LOL)
-
He's been partying with me lol.
little darker skine tone and lighter hair. better?
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot366.jpg)
-
his face seems off-centered slightly lol
-
Hair still needs to be shortened, and try squaring the face just a little bit more.
-
Shorter hair, eyes less...wide open (if possible)
-
Ok guys will take everything into account.
trekker670 when you said eyes less, did you mean close them abit?
i was browsing though bcfiles and i came across this.
lol no-one can slate the riker i've made when you see this. no offence to the guy who put the time and effort to make the mod.
EDIT: here's what i hope is an improvement.
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot359.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/ScreenShot360.jpg)
-
Looks spot on, if you ask me... :)
-
LOL i saw that mod one time and one time oney.
maybe add more coler to the hair.
-
Right other than making the hair abit more detailed does everyone think riker is finished?
-
i dunno... somehow his face still seems offcentered... in the second pic, it does look off a bit, like it is a mask he is wearing over his real face...
lol my condolences - isnt modding fun? :P :)
-
Lol indeed it is.
ok were about does it look off centred? eyes, nose and mouth or what? can you explain more please jimmy thanks
+ i've noticed there seems to be a line across his forehead which i will fix.
-
the face itself looks ok... but as a whole (as if it were a mask) is a bit offcentered to the rest of the head... it seems just a slight bit too forward...
-
so do you mean everything is too far forward? sorry for not getting you lol
-
ya... the face itself seems a bit too forward...
-
and he looks a bit thin, but I don't think there's any way to fix that aside from direct modeling.
-
ok well i will try to somehow move the face backwards...
the thin issue, the nif head im using is too small fo the large body. about a 1cm gap is created when i use this head and a large body so i had to switch it down to the medium body. you can see on the previous page that riker originally had a large body, but then i noticed the gap and changed it
-
Ah, i see. Well then I withdraw my previous statement lol
-
right i've messed around tryin to get the face further back & its pretty hard work. i dnt no if this is any better, as i say it might not be. it might be 10 times worse.
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot383.jpg)
-
his forehead is a bit big...
-
I think its the neck on the model itself. It looks too long and skinny to me and makes his head look a little weird.
-
Ok i decided to try a new head and i also went for the large body. the gap i mentioned isnt that bad. what do people think?
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot403.jpg)
-
I like it. looks good to me.
-
his arms look a bit strange, and the torso is a bit blocky... but that's just more model issues.
-
Lol well i reverted back to the large body just for you mustang! make your mind up lol.
Besides im concentrating on the face.
-
I would try to make his face a little pinker still, I learned this lesson trying to make my face into a texture for a model, the best thing to do is to try and match his skin color to one of the stock ones, like Picard or Dawson, those colors will stand out better than photo real ones.
oh and if you want I can probably try to add a visor to Geordi's head nif, as I do have a registered copy of milkshape
-
Heh it would be cool to have picard sitting on cpt. chair, good job.
-
I would try to make his face a little pinker still, I learned this lesson trying to make my face into a texture for a model, the best thing to do is to try and match his skin color to one of the stock ones, like Picard or Dawson, those colors will stand out better than photo real ones.
oh and if you want I can probably try to add a visor to Geordi's head nif, as I do have a registered copy of milkshape
Ok will try that.
that would be great if you could add a visor to geordi's head
BTW does anyone want to script so then the galaxy bridge has extra crew members?
-
Ok there hasn't been an update for a while so i thought i would do a late nighter.
still need to fix the collar on riker, but i think he is looking better. i will post a screenshot when i have finished fixing the collar.
for now here's Worf. only jus done this in the last half an hour. opinions please and remember i am stuck with the stock klingon head so i no moaning about that lol
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot036.jpg)
-
try the Tactical officer Worf .nif.
-
I think it looks really good, I'd suggest giving him more of a neck (of possible), and his body looks strange maybe you can fix that (I think it's too blocky, but not 100% sure)
-
those look really really good!, some of the best crew for BC i have ever seen!, your Wesley Crusher is really good! "being named after him i would know". and so is your Worf!!
-
This is superb job ! the only thing I don't like in worf's model is that he is a bit thin in shoulders but I believe You can fix that
-
Can't you try using that same model that klingon male in the stock campaign used? Should work?
-
LOL I just looked closer on rikers face and he looks like he is frightened LOL tho he looks very realistic and so does worf, wesley and data
-
is there going to be a Tasha Yar? that would be interesting to have.
-
LOL I just looked closer on rikers face and he looks like he is frightened LOL tho he looks very realistic and so does worf, wesley and data
Well the update to that is abit different, but i havent posted a screenshot yet so it should get rid of the frightened riker
is there going to be a Tasha Yar? that would be interesting to have.
Not in this pack, but if i ever to an early season TNG uniform and Crew i will make her as the tactical officer.
-
alright
i have another question, is there going to be a voice mod for this pack?... so Riker dose not sound like Saffi.
-
yup all crew with the correct voices.
if you've already downloaded the voyager crew and unforms, you should already know :D
-
sweetness! i am defiantly looking forward to this!! :D
-
alright
i have another question, is there going to be a voice mod for this pack?... so Riker dose not sound like Saffi.
LOL Riker with Saffi voice... that sounds awesome I remember when I downloaded TMP crew and somehow soundpack didn't work and Kirk had saffi voice and, dunno how but models were affected too and he had saffis body except the head :lol:
-
Ok here's the update i promised
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot014.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot011-1.jpg)
What do people think? it seems the squashed blocky body on worf is the same for felix so i guess it might be somehing to do with ccf. if they are ok i will start on geordi.
ACES HIGH i request your skills as you said you could try attach a visor for geordi
-
those screenies look great - nice work on the skin tone - just one thing: the black color on Rikers collar is slightly brighter than the one on the body - you should probably check this again.
-
thanks. I still need to do some fabric texturing on the top half of most uniforms so that will be why it looks brighter
-
The red bit on the uniform looks a little too dark. IMHO, it looked better on the previous page.
-
thanks billz, i'll change it to a lighter red tommorrow. good to see your back :D.
-
Ok changed the colour of the red uniform to a lighter colour. while i did that i tried to see how the early TNG uniform n crew would look like. i've only just whipped this up. what do you think?
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot037.jpg)
-
Is that Riker?? That doesn't look like Riker...
Nice looking uniform, btw
-
Lol well i didnt try on the face. i only removed the beard from the mid season tng. besides i was concentrating on the uniform... but i changed it anyway since that last screenshot. don't worry i will do a new face for riker for the early tng crew.
i might be considering doing this pack with two different uniforms and faces.... early tng uniforms and crew and mid season tng uniform and crew. they are the same era so it would make sense. Do you all agree? it would just mean this pack will take a little longer to be released.
-
thats cool
-
nice but I like mid TNG Riker better cuz in early he had boyish face. Which type of clothing You'll give Troi, starfleet uniform or those fancy purple/red/blue clothes ?
btw I voted TMP crew next although we have nice TMP crew but it is outdated and everytime I install it Kirk has Saffi's body except head and he has her voice :lol:
-
well that screeny is for the early tng uniforms i just hadn't made a new thread at that time. i've changed the young riker since then... nip over to the early tng thread n take a look.
i might try give troi the fancy clothes - purpley
well for now it looks like nemesis might win... though i don't think it will take long as its the same crew as tng except for the helm.
I haven't done any work on the mid for abit im just doing yar for the early uniforms... but the early & mid crew & uniforms will be released together so no worries there.
~Jb06
-
can't wait!
-
(Nemesis pack related) What you could do is make the helm officer a mutator, that way the player could choose between Hawk (FC) and whoever the helmsmen were in INS and NEM. This would make it more of a TNG Movies Pack.
-
well i was thinking something along those lines, i just hadnt posted any ideas yet because i haven't started that pack yet, but thanks for the idea :D
-
could you make a scrips so that an officer can re leave another officer and take there post? that would work well with that idea!
-
I would love to see a mutator that blows the helmsmen out of the viewscreen lol. I think his name was Branson and was it Lt Curtis in insurrectin. How do you go from a cool and excellent movie like FC to insurrection lol anyway off topic slightly.
-
ya, very much offtopic :P
-
Ok after the very off topic conversation here's the update i promised. this means all bridge crew are now present, with the exception of the extra crew
opinions on geordi
~Jb06
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot294.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot295.jpg)
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/tng/ScreenShot297.jpg)
-
Aside from the huge chin (model) and tiny mouth (texture) it looks brilliant.
The chin looks like hes got some beard stubble (darker then the rest of the head) but otherwise the texturing is top notch.
-
The chin is darker, and his head is a little long; Geordi has a rounder head
-
The chin is darker, and his head is a little long; Geordi has a rounder head
Aside from the huge chin (model) and tiny mouth (texture) it looks brilliant.
The chin looks like hes got some beard stubble (darker then the rest of the head) but otherwise the texturing is top notch.
the dark chin has now been sorted out... the length of the chin i don't no if it can be sorted out. i have asked lc if there's any chance in fixing it, but i don't want to keep pressuring him.
~Jb06
EDIT: i've asked lc about shrinking the jaw/chin and he said if he has time he'll make it smaller!
-
Ok thanks to Lc yet again the chin has been fixed and i have changed the skin tone to more a tng geordi
had to upload the pics from my pc because photobucket aint responding
here they are: opinions please
~Jb06
-
Thats much better. Nicely done.
-
oh most definitely an improvement!! good job!
-
The head looks amazing!! You might consider reducing the reflectiveness of the gold on the visor; the real on was more of a dull gold
-
thanks for the tip. you should thank legacy for the fantastic head. without that geordi head, he wouldn't look anything like him
i've now began the tedious process on changing the tgl to pick up the custom sfx. this is the most boring part of the project. changing around 500 lines.
~Jb06
-
Just to let eveyone no, i havent abandoned none of the crew and uniform projects, i've just been busy, texturing the x-303 bridge + school work.
Basically the tgl for the sound is done, around 50% of the sounds for riker are done, 60% for worf, 90% for data, 30% for geordi and i havent done any for crusher yet.
If i have time to do extra crewmen i will, but because this mod is supposed to be for the galaxy bridge and there are no extras on there, i might leave it. it all depends how much time i have to do barclay.
I changed my mind on releasing the two tng mods together. When this mod is complete i will release it, then continue work on the others.
Im also waiting for a worf head for the early tng, but like i said, i've still got the sfx to do for this one. I think i might have time to do the sfx over the weekend, just depends how busy i am, so if all goes to plan *fingers crossed* this mod should be done in the next 3 weeks that includes testing. Beta testing will be shorter this time, as there are only sfx to check and textures, maybe bugs, but i think i sorted them out in the 1st crew mod.
~Jb06
JL Studios
-
Ok as promised one extra... reg barclay. this was done very quickly so then i can concentrate on the sfx.
What do people think?
~Jb06
JL Studios
-
Looks good! I think the face itself should be more flat
-
i think it is dead on!, even captures his "frightened" look. :D