Bridge Commander Central

BC Forums => BC Downloads => Topic started by: bsilver2988 on July 13, 2007, 02:31:26 PM

Title: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: bsilver2988 on July 13, 2007, 02:31:26 PM
To all who have been following this mod in the BC Bridge Modding Section, i thank you for your patience.  It's Done.

Pegasus Bridge (Oberth Class) V1.0

this is a retexture of the original nebula bridge v3 by the amazingly talented 3rd era team.
included in this is a retexture of the bridge, and newly installed MVAM maps. 

Installation: Simply copy the folders to your BC directory.  It will install itself as a separate bridge
and will not overwrite anything.

Bugs: None

Please feel free to post it on any free forum for downloading, but please credit us with the file if you do so

Textures: Bsilver2988, Barihawk
Original Textures: 3rd Era Team
BP Scripting Modifications: Bsilver2988
Independent Bridge Scripting: Jimmyb76

ENJOY!

p.s. Could someone please post this on BCFILES?  thanks.

Download Link:   http://files.filefront.com//;8043950;;/
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: JimmyB76 on July 13, 2007, 03:45:55 PM
awesome job guys!!  can't wait to see the next project!! :)
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: RhVaurek on July 13, 2007, 06:05:39 PM
 cool only 1 download before I got it :D I havent got time to look properly at this tonight however, tomorro expect a full appraisal.
 Mind based on the shots seen on the forums here its marvelous work so heres a preliminary congratulations 8)
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Bones on July 14, 2007, 03:59:40 AM
Cool, any chance You'll be making a TMP version of this bridge ??? If no I think I can handle it myself from this point
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Barihawk on July 14, 2007, 12:43:21 PM
Well, I've gotten a little better at personal designing. A ladyfriend of mine does 3D architecture work and has given me a personal selection of textures to use on my next bridge! Plus, she can coordinate better than I :P.

My next projects will be a TNG era Centaur and an Akira bridge, both retextures of KM1.0 bridges by Sean and Mark. The Centaur will be from the Excelsior base, and the Akira from the Ambassador.

Of course, I won't be getting any work done after KM1.0 comes out :P.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: JimmyB76 on July 14, 2007, 03:41:44 PM
perhaps a retextured Constitution Bridge (or Miranda even?) with TNG-era LCARS (or DS9-era) and such?  just a few quick ideas lol   
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: bsilver2988 on July 14, 2007, 04:00:21 PM
already been done...gonna be released in km1.0  my next projects are improvements of Intrepid and TNG Bridges.  Screen Shots to come.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: RhVaurek on July 14, 2007, 04:17:55 PM
 a TNG era connie bridge.. wow that would be extremely cool.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: JimmyB76 on July 14, 2007, 04:22:50 PM
Mirandas were seen in DS9...  and im pretty sure the only Miranda Bridge out there now is TMP era...
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: RhVaurek on July 14, 2007, 04:43:15 PM
 Yep very true, forgot about that, good bridge too the Miranda by 3rd era, as always.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Dawg81 on July 16, 2007, 12:48:42 AM
perhaps a retextured Constitution Bridge (or Miranda even?) with TNG-era LCARS (or DS9-era) and such?  just a few quick ideas lol   
I second that especially the connie retexture.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Bones on July 16, 2007, 04:27:04 AM
What about retexturing bird of prey bridge to something more klingon and up to date ?
I like that TNG connie bridge very much  :)
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Barihawk on July 16, 2007, 11:51:31 AM
The bird of prey just needs a completely new bridge. We saw plenty of them on TNG, none of them look like the ST3 bridge we have now. :(
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Bones on July 16, 2007, 11:56:26 AM
If I'm not wrong 3rd era is working on TNG bop bridge, it looked cool from scrennies. that ST3 bop bridge is nice but that's true it is no very klingon in style and could use some texturing...
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Barihawk on July 16, 2007, 11:57:02 AM
Tonight I will go and clean up the RAR file, add a more detailed readme.txt, add some screens, then submit it to BCFiles tomorrow.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: bsilver2988 on July 16, 2007, 01:19:30 PM
whats there to clean up man?  the readme is already pretty detailed....and there are already screenies..lol

are there any BCFiles moderators here who could just post it?  rather than going thru the standard submission system?
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: JimmyB76 on July 16, 2007, 02:15:44 PM
are there any BCFiles moderators here who could just post it?  rather than going thru the standard submission system?
try PMing the BCFiles staff perhaps?  at least to alert them to this thread... 
(Starforce, Mark, Blackrook32, Tiqhud, or Aces_High)
it is likely they are busy with life, which happens, and havent yet come across this...
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Barihawk on July 17, 2007, 04:17:04 PM
Trust me, I made the readme better :P.

I also included an alternate carpet texture and put the screenshots into a separate file to reduce filesize.

Submitting in the next few minutes.

EDIT: Done
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Barihawk on July 17, 2007, 05:43:20 PM
Quote
File: http://www.mediafire.com/?3mzodptmd4p
Screenshots: http://www.mediafire.com/?dbznnqwyg0y
 
My Username on the Filefront Networks is Barihawk, I would prefer this nickname.
Please use barihawk@hotmail.com for any replies or official reason.
The category is up for grabs. This is a fully functional bridge, all set to go. However, it is a retexture of an existing bridge. I'd love for it to be in the Standalone bridge section, but will settle for retexture.
 
NOTES:
 
Make sure that Bsilver 2988 is given the same (if not more) credit for me on this project.
Also, there is a second carpet texture in the file (in the folder "alternate carpet") that I forgot to mention in the readme (I had install directions for it in there, but didn't mention it anywhere else.) Mentioning this in the file info would be great! :)
 
The screenshots are in a separate folder to cut down on the end user's download. Please use a fair share of blue and tan carpet so they can choose which to use.

For some reason files@filefront.com refuses to accept my email. I think it has to do with the fact I am using a school computer.

Could one of the BCFiles staff post this?
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: Silver on July 27, 2007, 08:28:35 AM
I played this bridge and its awesome....but there were a few little things that cropped up, so I hope you dont mind me telling you?

Firstly when going from green/yellow alert to red alert, the light panels by the door stay either green or yellow and dont change to red. However they do change from yellow to green interchangeably

Secondly condition blue doesnt work for me. I  have BPGold so I used the galaxy class and used MVAM but the bridge reamined red. Did I miss something?

Aside from those minor, little points, the bridge is totally cool and awesome...more please :D
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: bsilver2988 on July 27, 2007, 09:24:13 AM
i've heard of this problem...in fact i used to have it on my old install.  It's a compatability issue with BP Gold, that is if it is what i think it is.  I think nobody really knows exactly what combination of mods causes this issue, and i ended up just starting over with a new install if you're having issues.

My advice to you is to start a new fresh install, get the 1.1 patch, get KM 1.0, which includes the latest version of BP Core Gold, and then install this bridge and see what happens.  So far you're the only one who's reported this problem, so i'm inclined to think it's your install and not the bridge. 

if you do all those things and you still have a problem let me know and we'll take a look at the bridge again for problems.
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: JimmyB76 on July 27, 2007, 10:58:07 AM
Firstly when going from green/yellow alert to red alert, the light panels by the door stay either green or yellow and dont change to red. However they do change from yellow to green interchangeably.
that's weird, because they work perfectly fine for me...   tho i havent tried the MVAM mode yet, in all honesty (i'll try it out later today tho), but everything seems to work as it should on my end...
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: admiral homer on July 27, 2007, 01:46:06 PM
Does any 1 know if the enterprise bridge project sean was working on will be being re-launched
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: JimmyB76 on July 27, 2007, 02:27:13 PM
what does that have to do with this thread? lol
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: silvermoon on August 03, 2007, 08:30:21 AM
Yay it works, except that now, after reintegrating, condition blue remains, until i stand down to another alert (but thats minor)

Great Bridge :D
Title: Re: Pegasus Bridge (Oberth Class) V1.0 RELEASED
Post by: admiral homer on August 03, 2007, 01:29:22 PM
Sorry i have no idea. Just a question guess i should open a thread for that really shouldnt i lol. By the way great bridge and good luck with the tmp version  8) 10/10