Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Glenn on August 10, 2006, 03:48:49 PM

Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 10, 2006, 03:48:49 PM
Righty o people, since I have no fancy modding programs of any kind, the only way I can do anything for BC is to do crappy retextures of everything (It's damn annoying!!). :x

Anyways I've been working on a retexture for the stock Nebula Class Bridge, as it stands this is 'almost' ready for release but I want to know if I can improve on this in any way.
Can I have opinions both good and bad, all feedback is appreciated!! :D

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot001.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot002.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot006.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot008.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot009.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot011.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot012.jpg)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: El on August 10, 2006, 04:02:19 PM
Looks good, only thing I would say is turn the brightness down a bit on the LCARS, I'm sure they should be a bit more muted than that.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Sean on August 10, 2006, 04:22:09 PM
Looking good mate... like Eliminster said the lcars are a little bright but other than that looks great
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 10, 2006, 04:24:37 PM
I originally thought they were Ok but I see what you mean!!, Will have a look at them, stay tuned for an update.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: cpthooker on August 10, 2006, 04:28:47 PM
yeah I was going to say the same thing, but good anyway :)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: JimmyB76 on August 10, 2006, 04:43:40 PM
very nice!!  it's good to see some retextures to current bridges!
keep 'em coming!! :)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Sean on August 10, 2006, 04:55:04 PM
to reply to your comment about only being able to retexture existing stuff... 1 thats where i started out and your retexture is far higher quality than mine were... and 2 were current expecting at least 3 releases in the near future.. 2 ambassadors and 1 promethus bridge... im sure people will want to retexture them sometime in the future
Title: USS Explorer Nebula Class Bridge Retexture
Post by: MLeo on August 10, 2006, 06:28:05 PM
Looks good!

Are you considering using BP features?
Title: USS Explorer Nebula Class Bridge Retexture
Post by: blaXXer on August 10, 2006, 06:58:39 PM
Quote from: Sean
Looking good mate... like Eliminster said the lcars are a little bright but other than that looks great


yep, great work, might look into the LCARS, tho ;)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Ryles on August 10, 2006, 08:26:02 PM
Very nicely done.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: MickJo on August 11, 2006, 07:50:35 AM
That looks really good, i remember Mark mentioning that those aft consoles need remapping, lots of repeating and upside-down LCARS shows.

But these are spectacular...
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 12, 2006, 07:07:13 AM
Quote from: MLeo
Looks good!

Are you considering using BP features?


I'm afraid I've not looked into the scripting of BP Core much so I dont plan on using BP features in this release. I would need serious help with getting into BP but if you or anyone is willing perhaps we could collaborate!?
As it stand the original Nebula Bridge works with BP Core installed, so there would'nt be a problem playing it.

PS - stay tuned, update on the way!! :D
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 12, 2006, 09:23:52 AM
UPDATE - Just finished working on the Lcars screens, I've dimmed them a little bit, you guys let me know if they are still too bright!?. The lightmaps on the helm and carpets have also been worked as have the viewscreen blinkies. :D

Without further a do, the pics:-

BEFORE
(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot001.jpg)

AFTER
(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Lcars2.jpg)

BEFORE
(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/ScreenShot002.jpg)

AFTER
(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Lcars3.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Lcars4.jpg)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: MLeo on August 12, 2006, 10:26:24 AM
Quote from: Captain Elgy
I'm afraid I've not looked into the scripting of BP Core much so I dont plan on using BP features in this release. I would need serious help with getting into BP but if you or anyone is willing perhaps we could collaborate!? :D

If you name something you want, then I'll tell you if it's possible and how to do it.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: El on August 12, 2006, 11:05:54 AM
Looks better mate, but its still too bright, if you look at the aft bank of consoles its almost dazzling, should be a lot more muted.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Revan999 on August 12, 2006, 12:35:21 PM
Looks fine to me , can't ask for to much from just a retexture :)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: El on August 12, 2006, 03:31:42 PM
Quote from: Revan999
Looks fine to me , can't ask for to much from just a retexture :)


 :?:  I'm not talking about changing the bridge model, so adjusting the LCARS brightness (which is part of the retexture) isn't too much.

I'm sure Cpt Elgy would like to get it as good as he can.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 13, 2006, 02:55:53 PM
Another update people.

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update21.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update22.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update23.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update24.jpg)

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update25.jpg)

Dimmed the Lcars once again, hope I've got it cracked this time!!. I've also altered the colour of the walls making them a little brighter, looked a bit too dingy for a Starfleet Bridge. Decals and a few new panels have been added to the Helm and Ops stations as well as the doors. The Red Alert lights have been changed, and the Viewscreen Blinkies have been resized and retextured as well.

Feedback please folks, good and bad!! :D
Title: USS Explorer Nebula Class Bridge Retexture
Post by: JimmyB76 on August 13, 2006, 03:01:38 PM
wow dude - well done!  very nice!!   :D
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Darran on August 13, 2006, 03:57:36 PM
wow detailed or what, pukka job m8
Title: USS Explorer Nebula Class Bridge Retexture
Post by: 1701-E on August 13, 2006, 05:26:06 PM
Much better in terms of the LCARS Lighting, only thing that I can think of now would be how some of the LCARS in the last picture look kind of cluttered then again it is personal preference after all.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 13, 2006, 06:14:27 PM
Quote from: 1701-E
Much better in terms of the LCARS Lighting, only thing that I can think of now would be how some of the LCARS in the last picture look kind of cluttered then again it is personal preference after all.


Yep, I can understand that. I'll do a re-work tomorrow and see what it looks like. Unfortunately because of the way the Nebula Bridge is made, certain consoles such as the helm for instance are replicated on to the rear wall Lcars screens so I'll have to be careful with how I'll change it so it doesn't affect anything else. But I'll probably make 'em smaller a little bit.

We'll have to wait and see, cheers for the feedback!!. :D
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Sean on August 13, 2006, 08:23:58 PM
looks good mate... cant wait to see your next update
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Darkthunder on August 13, 2006, 10:29:17 PM
Is it difficult to add BPCore functionality to this bridge, to remove the repeated textures? The bridge is looking great I might add. The LCARS look perfect now. Like the color scheme on the bridge.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Nebula on August 13, 2006, 10:58:21 PM
Very Nice! :D
Title: USS Explorer Nebula Class Bridge Retexture
Post by: cpthooker on August 14, 2006, 03:54:28 AM
did you make your own LCARS?
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Sean on August 14, 2006, 05:21:54 AM
Quote from: darkthunder
Is it difficult to add BPCore functionality to this bridge, to remove the repeated textures? The bridge is looking great I might add. The LCARS look perfect now. Like the color scheme on the bridge.


we have the max model still... so we wouldnt need to do what we had to on the galaxy and soverign to sort them out, im sure we'll get round to it sooner or later ;)
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Mark on August 14, 2006, 06:44:11 AM
(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update21.jpg)

These are nav lights, theyre not supposed to have the LCARS identifications on them.... theyre not buttons.

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update22.jpg)

Nice and origional, looks good.

(http://i56.photobucket.com/albums/g166/Glendarin/ST%20Bridges/Update24.jpg)

what have you done to my poor lcars lol.. theyve had an omni backglow and now youve reduced the brightness on them... so they just look messed up.

Quote from: Captain Elgy
Quote from: 1701-E
Much better in terms of the LCARS Lighting, only thing that I can think of now would be how some of the LCARS in the last picture look kind of cluttered then again it is personal preference after all.


Yep, I can understand that. I'll do a re-work tomorrow and see what it looks like. Unfortunately because of the way the Nebula Bridge is made, certain consoles such as the helm for instance are replicated on to the rear wall Lcars screens so I'll have to be careful with how I'll change it so it doesn't affect anything else. But I'll probably make 'em smaller a little bit.


As I said to you via PM im going to be replacing all those LCARs when I redo the Nebula Bridge (which i started on thursday night), I really would urge you to just leave LCARS alone until then.

Quote from: Captain Elgy
I'm afraid I've not looked into the scripting of BP Core much so I dont plan on using BP features in this release. I would need serious help with getting into BP but if you or anyone is willing perhaps we could collaborate!?


Add me on MSN and i can show you the system, its as easy as making a new texture and writing a line or two of code.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 14, 2006, 02:32:33 PM
Added you to msn Mark, as for the blinkies I like 'em, though maybe I'll get rid of black writing in the middle of 'em. The Lcars I will leave until I hear from you otherwise!!.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: MickJo on August 14, 2006, 02:38:42 PM
Backlighting is a bit of a pain when adjusting already made LCARS, but it makes my Equinox LCARS look nice... :D

Looks like the MSD could use an upgrade if you go to Okudagrams (http://www.joseralat.com/forum/index.php) you might to be able to find a good one. JoseRalat is fanastic with LCARS.
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Mark on August 14, 2006, 04:57:02 PM
he is working on one but its not finished, although i already secured permisions for the nebula v3..
Title: USS Explorer Nebula Class Bridge Retexture
Post by: Glenn on August 15, 2006, 02:38:15 PM
Quote from: Mark
he is working on one but its not finished, although i already secured permisions for the nebula v3..


Drat you beat me to it!!, fair play to you, sir!! :cry: