Bridge Commander Central

BC Forums => BC General => Topic started by: RhVaurek on July 21, 2007, 04:48:06 PM

Title: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 21, 2007, 04:48:06 PM
 I got it about oh 2 hrs ago now most of which I have spent offline in a nice lil battle dodgeing phaser fire and the like and loving it.
 Been online and repeatedly crashed.. but thats not that new lol I think its my 2mb bb net connection and 2yr old computer playing that up oh well I'll see tomorro.

 Pros:
 General gameply is great
 Gadgets and gizmos are great
 Ships = Fab
 Effort put in = Unlimited
 Ability to change bridge when transporting to a new class of ship = priceless
 
 Cons:
 Warp FX Stars sorry but I cant stand em I might overwrite em with the previous ones or would that cause issues?
 
 So far loving it, great work KM Team. I'll have to get some screenshots for the best screenshots thread.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nebula on July 21, 2007, 04:57:59 PM
Quote
Warp FX Stars sorry but I cant stand em I might overwrite em with the previous ones or would that cause issues?

They are generated by the game now... try moving the ship around in warp and you will see they move with you.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 21, 2007, 05:06:26 PM
 No I know they move with me thats extremely cool, its just the colour of em green and white and blues dont mix.. yes star streaks change colour rainbow style but these just dont float my boat. I much prefer the old warp sequence colours. Still im nitpicking here thats my only con so far.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Jb06 on July 21, 2007, 05:27:57 PM
Ability to change bridge when transporting to a new class of ship = priceless
You could do that before km 1.0 came out i've had it for more than a year now

Cons: Warp FX Stars sorry but I cant stand em I might overwrite em with the previous ones or would that cause issues?
 

i no what you mean the colours just don't look right
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Cube on July 22, 2007, 08:13:11 AM
I just don't like that the Warp streaks come in "packs", rather than randomly. The colours look fine, it's just the layout that looks.

But, yea. Fantastic mod. It's progressed very well since I've been away from the project.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: DJ Curtis on July 22, 2007, 11:58:58 AM
I've got to say...

KM 1.0 is amazing.  What the team has done is nothing short of compile and create an entirely changed BC experience that is far beyond anything i think anyone thought it could be just a couple of short years ago.  It kind of makes me think about ATP Dimensions in terms of size and scope. 

Well done to all the developers, it's a great mod.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Tuskin38 on July 22, 2007, 12:12:41 PM
It is awesome...
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nighthawk on July 22, 2007, 06:16:58 PM
pros:
-top-of-the-line graphics and environments
-new accurate bridges
-stability
-mods in multiplayer

cons:
-ships are still way too big, polygon wise. can't handle big battles
-no new missions  :(
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 23, 2007, 06:07:17 AM
 I had to reboot my comp lol and so lost KM 1.0 oh the humanity!!!
 Now re-downloading it and nice speed too 55mins from start to finish.
 Hopefully I can run it online smoother than last time, but I think that may be hopeing for too much with my comp. Offline play rules but I was hopeing for some nice clan battles in 1.0. Oh well I will see later.
 Whats everyone fav new ship anyway? Atm Id say, LC's Intrepid lovely and the Defiant is very nice looking too and I HATE defiant. 8)
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: sg2 on July 23, 2007, 06:29:12 AM
intrepid is the best.just a great improvement on the other intrepids.Loving the moving nacelles aswell-this makes a whole new form of game play.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Mustang on July 23, 2007, 11:04:46 AM
KM 1.0 completely blew me away. The many different ships, mods, bridges and other things all combined into one is absolutely incredible.

Kudos to the KM 1.0 team!
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nighthawk on July 23, 2007, 11:56:18 AM
sorry if this doesn't go here, but wanted to know if someone already has the same problem.
KM 1.0 disabled BCS:TB' Boost shields and Intensive Scan.

there might be another mods disabled, but didn't check my install deeper.

I'm gonna go to KM bugtracker and report this anyways, just wanted to ask.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Jeffery_Hawkins on July 23, 2007, 12:02:47 PM
I also love KM. 1.0, But the only thing thats bothering me  is the Hping of the ship. I don't lime it, I mean I went with a Prommie against a BOP and I lost.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Cube on July 23, 2007, 12:46:00 PM
sorry if this doesn't go here, but wanted to know if someone already has the same problem.
KM 1.0 disabled BCS:TB' Boost shields and Intensive Scan.

Some BCS were disabled. If you don't care for multiplayer, I think you can install the full version of BCS after KM 1.0.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 23, 2007, 03:02:58 PM
 How come intensive scan was disabled? I mean its not 100% accurate and isnt the "nemesis" of cloaked ships that say a mine can be. Boost shields I get though, personaly I wish that silent running worked online that would be sweet. :D
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nighthawk on July 23, 2007, 04:29:18 PM
Some BCS were disabled. If you don't care for multiplayer, I think you can install the full version of BCS after KM 1.0.
fine. I really rely on Boost Shields.

Actually, I know how to disable the multiplayer barrier in the scripts. will it affect the mode if I use them? I mean, they're disabled to avoid cheating, but what if they weren't?
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: JimmyB76 on July 23, 2007, 05:01:25 PM
all the BCS mods are still there, theyre just "blocked"...

you can "reactivate" them by going to the BCSTheBeginningMutator py in Autoload and removing the # from in front of the lines of the scripts you'd like back...  altho this will kill MP capability...

Code: [Select]
#import Custom.QBautostart.AdvancedCoreOptions
#import Custom.QBautostart.AssimilationBeam
#import Custom.QBautostart.ESR
#import Custom.QBautostart.IntensiveScan
#import Custom.QBautostart.PlasmaYield
#import Custom.QBautostart.SilentRunning
#import Custom.QBautostart.TractorBeamSettings
#import Custom.QBautostart.TransportTorps
#import Custom.QBautostart.TransportTribbles
#import Custom.QBautostart.VentPlasmaBCS

#mode = Foundation.MutatorDef("BCS:TB: Advanced Core Options")
mode = Foundation.MutatorDef("BCS:TB: Assimilation Beam")
# silly my almost forgot to include a mutator for Boost Shields, sorry :(
#mode = Foundation.MutatorDef("BCS:TB: Boost Shields")
mode = Foundation.MutatorDef("BCS:TB: Emergency Repair")
#mode = Foundation.MutatorDef("BCS:TB: Intensive Scan")
mode = Foundation.MutatorDef("BCS:TB: Silent Running")
#mode = Foundation.MutatorDef("BCS:TB: Tractor Beam Settings")
#mode = Foundation.MutatorDef("BCS:TB: Transport Torpedoes")
#mode = Foundation.MutatorDef("BCS:TB: Transport Tribbles")
#mode = Foundation.MutatorDef("BCS:TB: Torpedo Yield")
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 23, 2007, 05:32:04 PM
 Thanks JimmyB76 thats handy to know :D
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: JimmyB76 on July 23, 2007, 07:44:34 PM
oh wait - hold that thought...  i think i w am mistaken, i think some of those BCS:TB scripts aren't included in KM1.0 Autostart after all...
so perhaps youll have to install BCS:TB over KM1.0 after all...
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Jb06 on July 23, 2007, 08:39:25 PM
Bad decision to install bcs: tb after km 1 is installed. it seems to mess up the new warp streaks and revert to the old ones, and all the buttons go back to the original places. but its up to you...

Edit: solved it... install bcs: tb the copy the scripts/custom folder from the km folder & that should get rid of the problem i mentioned, then open up BCSTheBeginningMutator py in the autoload folder and get rid of the # on these ones

Code: [Select]
#mode = Foundation.MutatorDef("BCS:TB: Advanced Core Options")
mode = Foundation.MutatorDef("BCS:TB: Assimilation Beam")
# silly my almost forgot to include a mutator for Boost Shields, sorry :( - NOT THIS ONE THOUGH
#mode = Foundation.MutatorDef("BCS:TB: Boost Shields")
mode = Foundation.MutatorDef("BCS:TB: Emergency Repair")
#mode = Foundation.MutatorDef("BCS:TB: Intensive Scan")
mode = Foundation.MutatorDef("BCS:TB: Silent Running")
#mode = Foundation.MutatorDef("BCS:TB: Tractor Beam Settings")
#mode = Foundation.MutatorDef("BCS:TB: Transport Torpedoes")
#mode = Foundation.MutatorDef("BCS:TB: Transport Tribbles")
#mode = Foundation.MutatorDef("BCS:TB: Torpedo Yield")
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 24, 2007, 05:02:07 AM
 Im going back to the old warp streaks anyway when I mod the install for KM 1.0 also going to add the post nem sov and CR's nebula pack and the NX classes too, I was rather dissapointed that the NX01 - 05 wasnt in KM 1.0 really want to use that ship online one day.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nebula on July 24, 2007, 11:16:26 AM
Im going back to the old warp streaks anyway when I mod the install for KM 1.0 also going to add the post nem sov and CR's nebula pack and the NX classes too, I was rather dissapointed that the NX01 - 05 wasnt in KM 1.0 really want to use that ship online one day.

LMAO why would a PRE-TOS Ship be in a TNG+ Mod???
also don't replace the nebula in KM 1.0 with the crap that is the CR nebula that model is soooooo wrong in so many ways I hate it for its uncanoness the one in KM is the most accurate one out there.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: CaptainGMAN on July 24, 2007, 11:20:51 AM
Then why does it have the TMP Constitution?
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nebula on July 24, 2007, 11:28:01 AM
the constitution was seen in TNG thats why
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: DJ Curtis on July 24, 2007, 11:36:00 AM
really?  I didn't know that.  I was also wondering why the connie was in a TNG mod.  When was it seen?
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: CaptainGMAN on July 24, 2007, 11:44:48 AM
I dont know as well.
the Miranda yes but i dont reber the constitution.
and the Constellation was in 2 shows.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nighthawk on July 24, 2007, 12:14:56 PM
I dont know as well.
the Miranda yes but i dont reber the constitution.
and the Constellation was in 2 shows.
really?  I didn't know that.  I was also wondering why the connie was in a TNG mod.  When was it seen?
god bless Memory-Alpha.....

Models
As the Enterprise travels through said aftermath, several of the destroyed ships are actually Enterprise concept models built for the ill-fated Star Trek: Phase II. There are also remnants of the "destroyed" Refit 1701 from Star Trek II: The Wrath of Khan, as well as several new "kit-bash" starships including the Cheyenne-class, Challenger-class, Freedom-class, Niagara-class, New Orleans-class, and Nebula-class. The latter would go on to appear as a fully-realized design in "The Wounded" later in the season.
The Mars Defense Perimeter ships, seen as the Borg ship approaches Mars, were based on the submarine model used in The Hunt For Red October, dubbed by the staff the "Blue-gray October".

(from http://memory-alpha.org/en/wiki/The_Best_of_Both_Worlds%2C_Part_II)
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Blackrook32 on July 29, 2007, 09:10:31 PM
Opinion? Five days of Installation Hell. . .

The Readme's facts and installation is not discriptive at all. Neither is the KM 1.0's abilities. Though the readme says it has BCS:TNG included? Several core files are missing? After nearly 5 days, I finally got the mod in working order. Not that learning Windows Vista wasn't fun. I've published large mod packs before. And from experience, this one was not ready. Not that the mod is not great (12 failed installs later). I think the mod could have had a bit more "spit and polish". Things I added in myself. Like a new crew and music.

@JB06: Yeah, it's not a good ideal to install BCS:TNG The Beginning over KM 1.0. Got a BSOD faster than you could blink. I installed Boost Shields, Engine Overload and Redistribute Shields from the singles released at BCF. Don't install the SNS Galaxy released by Scotchy over this either (BSOD). The following worked for me. . . .

* Defiant Class Mod Pack v.2.0
* CRNebula Pack v.2.0
* CRSovereign Pack v.2.0
* DWKlingon Ship Pack v.1.0
* DWCardassian Ship Pack v.1.0
* CRKorolev Pack v.1.0
* Solar Synthesis v.1.0
* c2x Borg BOBW Cube v.1.0
* CRTactical Cube v.1.0
* Bridge Commander GUI (full)
* DMConstellation Class Pack v.1.0
* Breen Shippack v.1.0

Still, I love the mod. But with one minor nit-pic. The Fonts used for the KM movie. . . "ugh". They should have used the same ones from the loading screen and menu icons at least. To make everything uniform. Now that I got everything working? Let the fun begin!! -BR32
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Billz on July 29, 2007, 09:28:35 PM
Sounds like I should hold off the installation of KM1.0 until a patch (or a few) is released.

A+++ for effort though.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Blackrook32 on July 29, 2007, 10:14:52 PM
Sounds like I should hold off the installation of KM1.0 until a patch (or a few) is released.

A+++ for effort though.

Might be a good ideal. I for one don't like to leave work unfinished. So, I consider getting the
KM 1.0 install running as a Challenge. ;) -BR32
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nebula on July 29, 2007, 10:32:24 PM
Quote
and music.

we added many new tracks to the game klingon and a remix of nemesis music... you should here it during a battle. 
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Blackrook32 on July 30, 2007, 12:41:03 AM
we added many new tracks to the game klingon and a remix of nemesis music... you should here it during a battle. 

I noticed. I just prefered my music, which I added to KM 1.0. The Music mod I made for the last KM. -BR32
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Erk on July 30, 2007, 01:32:34 AM
i like the mod a lot, and not to sound ungrateful or anything, it just feels like its missing a few things. one thing i really really wanted to see was a new sovereign, i think bc should have 3 sovies, and fc period, a dominion refit, and then a nemesis refit. it just feels to me like a lack of new models and ship variants, but thats just me, other than that i really like the mod.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Nebula on July 30, 2007, 01:46:43 AM
UMM the sov in KM 1.0 is the CG sov the nem refit version... its much better than the p81 sov .9.1 had...

also adding more ships = "larger file size" so be glad you got that great of a model.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Bones on July 30, 2007, 05:18:57 AM
UMM the sov in KM 1.0 is the CG sov the nem refit version... its much better than the p81 sov .9.1 had...

also adding more ships = "larger file size" so be glad you got that great of a model.

Too bad in KM we get p81 Constitution instead of Khalibans Connie or WZ or even moonrakers cuz every connie model is better than p81's
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Billz on July 30, 2007, 06:08:57 AM
Same with the Excelsior. Why not use the much better version by P$YCHO instead of using that old outdated one?
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Bones on July 30, 2007, 06:33:53 AM
also I think KM 1.0 could have a little newer b'rel and k'vort models like sandtroopers or WZ although WZs Bop is SFC 3 only and had to be ported but is still better than p81s model
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Mark on July 30, 2007, 06:55:48 AM
http://bridgecommander.filefront.com/news/A_Message_for_the_Masses;34568
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 30, 2007, 07:22:19 AM
 NO NO NO NO NO! I havent contributed to this have I by saying I hate the stars? Thats just my lil opinion on that one aspect.

 However I see your point in some of the things over the few years on bcfiles i've spent reading and downloading eventualy some of those posts will get you down and "p*****"
 Hopefully you will reverse this decision one day, however I know the majority of us "consumers" are EXTREMELY gratefull to you and everyone else who has modded pretty much anything for BC over the years whether it be bridges or simply adding music to it in a pack.

 I noticed a few EULAS popping up myself and thought yes that is going abit too far, I understand the need to want to protect your works and all but as you say contacting the person involved should be the only act necessary 99% of the time.

 We will miss you on BCfiles and hopefully you will stick around and post on here still otherwise its a very bad loss for everyone. Thanks for everything Mark.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Erk on July 30, 2007, 11:15:23 AM
well now i just feel rotten. im sorry if i have offended you mark,of any other modders of km1. it really is a great mod and whats truly great, is its online capabilities. ever since mods started coming out, everyone has had a different version of the game, with km1 more ppl are online than ive seen in a long time. i love playing online, its like an entire new game. ive reunited with ppl online that i played with 3 years ago. im having more fun with bc now then ever. thank you to you and all the other modders of km for all the hard work poured into this game and keeping BC alive.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: JimmyB76 on July 30, 2007, 11:32:48 AM
i for one think KM1 is probably the top 5 best things that has ever happened for BC (NanoFX, DS9FX, and BP Core are also in the top 5) - having been on the scene for like 5 years, i have seen the release of almost every mod made for BC, and this has to be IMO the most massive and complex thing ever done...  i truly applaud and am so very much thankful for Defiant and the KM Team for all their hard work, time spent, and incredible effort they have put into this mod for all of us to enjoy (free of charge), and for keeping BC alive...

i was aggravated by all the people crying about how long it was taking and how many people pleaded for some sort of beta or early release or complaining about how they had to wait...

but now, i am just astonished and frankly appalled by how much negative and utter rude feedback alot of whiny kids are spitting out...

this is a copy of the post i made in KM1's comment section regarding the incredible amounts of negativity from alot of people towards this mod (i have posted a comment at bcfiles in about 2 months, until today)...


it really saddens me to hear just how harsh and critical and downright rude some people are being about KM1... it's like there is no acknowledgment, appreciation, or gratification whatsoever from them, for all the people who put so much of their time and effort and work into this... and for what? to hear some people (who do nothing but sit on their behinds, throw tantrums, nitpick, and act like spoiled rotten children) slam and trash the work... this doesnt apply to any one person/people, moreso a description of the attitude i am seeing from some... it's like nothing is ever good enough, to hell with all the massive improvements from 0.9.1 to 1.0; some people still just nitpick and crap on it because they demand to be serviced like a king! first they were crying and complaining about how long it was taking, and now theyre crying and complaining about some few slight things with the mod... why are people like that?? even on KM's own forums there are alot of people with this attitude like "this sucks! and im not satisfied!" there is a huge difference between supportive and constructive criticism, and just trashing and slamming... i havent seen any positivity behind the nitpicks people have relentlessly doled out...

at least there are some respectful and appreciative comments out there, tho... some people at least are thankful and glad with what they have and recognize how much better it is than before they have it and can ignore petty and slight things... but i am surprised just how many of the opposite kinds of comments there are...

this has been happening for a long time now... i remember some years back when this was a respectful and supportive community, but it sure has gone downward the last several months... what has happened?? modders just cannot win anymore... and they're leaving the community one by one because of this... but who can blame them? it really does sadden me, all the negativity from some people because i can absolutely guarantee - those are the types of people that will kill this whole community... keep up the sour attitude guys, and you'll kill it all for all of us... it will be the death of everything for BC...
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on July 30, 2007, 12:15:02 PM
 I hope my first post in this topic was viewed as constructive criticism.
 
 What annoys me and everyone are the people who for instance get a file or mod or Potd or whatever that has a rating and then without saying a word in comment. Stick a 1 in there. I cannot stand that, I mean at the very least if you truly truly dont like something you should at least back it up in a civilised way in the comment section. Or just dont do anything to spil the opinion of everyone else who might enjoy it.
 The people who are slowly killing the community for modders by whining and moaning and demanding perfection should try and see how hard it is them selves and then say the same thing. ( I for one cant get a registry done lol so I really cannot imagine the work involved in changing things to the extend the KM team does )
 They cannot be allowed to kill such a fine community thats my view anyway.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Alexraptor on July 30, 2007, 01:56:24 PM
I hope these ungreatful n00bs havent frightened you off completely from BC modding. I know i have made some posts of issues like the NanoFX not working properly... but all in all i really enjoy KM 1.0, and it is very pleasing for me that my Quantum Torpedo has been done justice in terms of firepower and matched ship balancing.  8)
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Bones on August 01, 2007, 05:46:52 AM
i for one think KM1 is probably the top 5 best things that has ever happened for BC (NanoFX, DS9FX, and BP Core are also in the top 5)


If not the top mod cuz it contains all the best mods ever made and all these mods are playable in multiplayer which is the best best best thing ever made !

Oh and I almost forgot is that galaxy in KM1.0 is C2 galaxy retextured to look like scotchy galaxy ?
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Voyager16 on August 01, 2007, 06:33:01 AM
It is the C2 Galaxy,  with the textures from the SNS ;)
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Mustang on August 01, 2007, 10:01:45 AM
i was aggravated by all the people crying about how long it was taking and how many people pleaded for some sort of beta or early release or complaining about how they had to wait...

but now, i am just astonished and frankly appalled by how much negative and utter rude feedback alot of whiny kids are spitting out...

this is a copy of the post i made in KM1's comment section regarding the incredible amounts of negativity from alot of people towards this mod (i have posted a comment at bcfiles in about 2 months, until today)...


it really saddens me to hear just how harsh and critical and downright rude some people are being about KM1... it's like there is no acknowledgment, appreciation, or gratification whatsoever from them, for all the people who put so much of their time and effort and work into this... and for what? to hear some people (who do nothing but sit on their behinds, throw tantrums, nitpick, and act like spoiled rotten children) slam and trash the work... this doesnt apply to any one person/people, moreso a description of the attitude i am seeing from some... it's like nothing is ever good enough, to hell with all the massive improvements from 0.9.1 to 1.0; some people still just nitpick and crap on it because they demand to be serviced like a king! first they were crying and complaining about how long it was taking, and now theyre crying and complaining about some few slight things with the mod... why are people like that?? even on KM's own forums there are alot of people with this attitude like "this sucks! and im not satisfied!" there is a huge difference between supportive and constructive criticism, and just trashing and slamming... i havent seen any positivity behind the nitpicks people have relentlessly doled out...

at least there are some respectful and appreciative comments out there, tho... some people at least are thankful and glad with what they have and recognize how much better it is than before they have it and can ignore petty and slight things... but i am surprised just how many of the opposite kinds of comments there are...

this has been happening for a long time now... i remember some years back when this was a respectful and supportive community, but it sure has gone downward the last several months... what has happened?? modders just cannot win anymore... and they're leaving the community one by one because of this... but who can blame them? it really does sadden me, all the negativity from some people because i can absolutely guarantee - those are the types of people that will kill this whole community... keep up the sour attitude guys, and you'll kill it all for all of us... it will be the death of everything for BC...

Agreed 100%. I mean, in my opinion: yes, KM 1.0 *might* have a couple of things that could be better; and that's a huge *might*. That doesn't give *anyone* the right to bash it as harshly as they've been...

People need to learn that everything isn't always going to be perfect; believe me, it won't be. Who has the right to bash over a year of work just because "oh, the stars suck" or "oh, I don't like the nebulas". A lot of work went into KM 1.0, over the stars, nebulas, ships, just to name a few. You don't like the stars? Cope. I'm sure there's a way to change them. Don't like the nebulas? Tough. I'm sure there's a way to change them, although I can't *possibly* see how anyone could dislike the ownage nebulas that came with the mod.

That's just my opinion, anyways...
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: RhVaurek on August 01, 2007, 10:24:14 AM
 The nebula's own man!
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: Voyager16 on August 01, 2007, 12:26:12 PM
my opinion.  there are 'some' people. who consider KM as their lives.   have no problem with that. b?t: for over the half year, we heard: OMG Month delay :'(   and again, and again, and...well I made my point.

Point is, We didn't want to release *testers* but it did.  I admit, there are bugs, things which are not complete.  b?t we did work on this for a long time.  and than when it's released. you see that the guys who cried about delay, are now crying cause they dont like it.  sorry to say it like this.  but thats how I think about it ;)

Voy,,
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: moed on August 01, 2007, 06:07:15 PM
Just my 2 cents... there is no measure to how thankful and greatful I am to not only all the creators of KM 1.0 but to every single mod ever created for BC, and finally, to the BC community as a whole.

BC is over 5 years old and because of all the mods and especially the people who created them, it is IMHO the best by far Star Trek game ever.

I hope that Mark will return, he has been/is one of the best modders out there and his contributions have been invaluable.
Title: Re: Kobayashi Maru 1.0 - Opinions, Comments
Post by: MrPoe on August 02, 2007, 01:04:04 AM
it really saddens me to hear just how harsh and critical and downright rude some people are being

it's like there is no acknowledgment, appreciation, or gratification whatsoever from them, for all the people who put so much of their time and effort and work into this... and for what? to hear some people (who do nothing but sit on their behinds, throw tantrums, nitpick, and act like spoiled rotten children) slam and trash the work...

Couldn't agree more.