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BC Forums => BC Modding => Topic started by: Dawg81 on August 05, 2007, 07:03:34 PM

Title: Khaliban Connie retexture
Post by: Dawg81 on August 05, 2007, 07:03:34 PM
yep i have received his blessing to go ahead with htis simple project i decided to do. the retexture is based off the Enterprise as she looked in ST VI. Ive defined the impulse engines and main deflector dish as well as the warp nacelles. I have decided to step it up and include 2 sets of nacelle textures for Wolf 359 connie and a Dom War connie. Most of the retexture is done nothin major mainly cosmetic repairs. Though i do need help with a her HPs there will be 3 of them the orignal HP which i need help applying NanoFX blinkers to the end of her warp engines as well as the 2 on either side of her impulse engine what i want to do is Depict her running lights and the faster blinking formation lights. The for the TNG era HPs i need someone to alter the saucer sections phaser banks to act like the banks on the Lakota. I am really rusty with altering HPs so any help will be appreciated. I'll upload some pics of her in BC once FW and I get her new lightmaps integrated.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 06, 2007, 02:45:20 PM
Ok as promised here are some screenies of her ingame with new textures and some new regs
Before
(http://img19.imageshack.us/img19/3176/fcabeforern8.jpg)
After
(http://img524.imageshack.us/img524/7141/fcaafterwl9.jpg)
New Deflector dish and new Saucer textures plus Ventral reg
(http://img175.imageshack.us/img175/7227/screenshot013kg8.jpg)
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on August 06, 2007, 03:52:15 PM
very cool!!  glad to see youre working on this! :)
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 06, 2007, 05:17:20 PM
oooo! shiny!! i love what you did with the deflector dish!, are you going to retexture the MVAM power version as well?
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 06, 2007, 07:04:09 PM
oooo! shiny!! i love what you did with the deflector dish!, are you going to retexture the MVAM power version as well?
\
I am not sure i will have to look into it after i get this done. But for now here is another update the dorsal saucer section with new Regs compliments to Centurus for doing the regs and Khaliban for his 2048 maps of the saucer
(http://img411.imageshack.us/img411/1278/screenshot012ro8.jpg)
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 06, 2007, 08:25:07 PM
k, this is looking awesome, if you need a link to the mod I'll post a link if you want it.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 06, 2007, 10:08:50 PM
I have decided that i will do up an HP balanced to KM 1.0 for you connie fans out there and she will hopfully have ALL apropriate textures but i am unable to do extra regs as this is the original Khalibans which was has her regs on the textures themselves. Ive tried to cover the regs using PSP but im only a novice. and the results were less than promising. Right now im figuring out how to put this whole thing in a ship pack TMP textures and HP, Early TNG/Wolf 359 textures+HP, Dom War Era Textures+HP. I still need some help on the HP sa Im not sure how i should do TNG phasers and additional nanoFX blinkers. Any help is appreciated.
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 07, 2007, 01:21:07 AM
you should make it so that it overwrites the current retextured version of the khaliban constitution pack, it would be easier.
Title: Re: Khaliban Connie retexture
Post by: Bones on August 07, 2007, 08:12:24 AM
I have blank textures without regs, the ones that are on my connie pack if You like them then I can send them to You and help with HP's
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 07, 2007, 10:13:18 AM
I have blank textures without regs, the ones that are on my connie pack if You like them then I can send them to You and help with HP's
You have just made my day. I already have blank saucer textures but what i really want is blanks of the secondary hull where the starfleet delta is with her name running across it as well as on her nacelles. Doing a ship Pack sounds better than what i had orignally intended to do. having a differentreg on her as a wolf 359 connie and Dom War versions will be sweet!!!!!
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on August 07, 2007, 10:59:32 AM
excellent!!   :dance
Title: Re: Khaliban Connie retexture
Post by: Bones on August 07, 2007, 11:01:37 AM
Then it is a good day to send blanks to You !!!  :lol:
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 07, 2007, 01:52:49 PM
sweetness!
Title: Re: Khaliban Connie retexture
Post by: Bones on August 07, 2007, 04:21:42 PM
oh i almost forgot... do You remember colors on upper secondary hull, in ST1,2,3 it was blue/grey (enterprise refit) and in ST4,5,6 it was faint green (ent-a) and so was every detail which was blue before. If You could change these colors it would be perfect.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 07, 2007, 06:52:46 PM
oh i almost forgot... do You remember colors on upper secondary hull, in ST1,2,3 it was blue/grey (enterprise refit) and in ST4,5,6 it was faint green (ent-a) and so was every detail which was blue before. If You could change these colors it would be perfect.
yes i do i have started altering the blues on the pylons and secondary hull but it will take a while since im doing this by hand. Good catch Doc.
I have also decided to do a special reg for a Dom War version in honor of my father who passed away just before Christmas last year. He was a hard working man just as the connie represents the workhorse of StarFleet in her time
Title: Re: Khaliban Connie retexture
Post by: Shion on August 08, 2007, 07:33:31 AM
Dr_McCoy any chance you can send me the blank textures as well? Yours are well done and I'd rather use those for some custom regs than the originals, so they match your connie pack ingame.

Title: Re: Khaliban Connie retexture
Post by: Bones on August 08, 2007, 10:33:24 AM
No problem mate I assume You want saucer blanks aswell, I'll send them ASAP.
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 08, 2007, 03:12:12 PM
will you make an mirror universe version as well? i know there are a lot of mirror universe junkies that would love to get there hands on it.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 08, 2007, 08:43:58 PM
I will have to think about that but  doubt it for right now becuase i want to go a different direction but i need this answered. I want to incorperate 2 different MVAM scripts, ZZ miranda pack nacelle powerup/down as well as from the MVAM connies ship powerup/down features into this connie so she'll have it all.
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 09, 2007, 01:08:51 AM
cool!, the MVAM thing is a good idea to implament, it always is a nice thing to add on!
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 09, 2007, 02:35:55 PM
Let me rephrase my last question. Is it possible to have 2 MVAM power scripts on the same ship and can it be tailored to specific eras TMP, TNG 1 script i want to use will be from the MVAM connie over at bcfiles and the other one i want is the Warp nacelle power up created by ZZ?
Title: Re: Khaliban Connie retexture
Post by: Bones on August 09, 2007, 02:55:05 PM
I think yes cuz look at the MVAMprometheus it has 3 MVAM options so your connie can have 2 MVAM options although I never touched MVAM scripts before :P
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 10, 2007, 01:01:18 PM
A minor update MeteoraFallen has graciously voluntered his services to fix up a few textures for me as some are not on the A compared the 1701. BTW does anyone know the names and numbers of the surviving connies circa 2293 (ST VI) would really help to make this ship pack more canon
Title: Re: Khaliban Connie retexture
Post by: Bones on August 10, 2007, 02:11:03 PM
U.S.S. Ahwahnee         NCC-2048

U.S.S. Constitution     NCC-1700

U.S.S. Eagle               NCC-956
                               NCC-1738
                               NCC-1719

U.S.S. Emden             NCC-1856

U.S.S. Endeavour    NCC-1895
                               NCC-1777
                               NCC-1716

U.S.S. Enterprise     NCC-1701-A

U.S.S. Kongo             NCC-1710

U.S.S. Potemkin    NCC-1657
                              NCC-1702
                              NCC-1711

U.S.S. Yorktown        NCC-1717
                              NCC-1704

Ok I think that's all for canon connie refit pack, I've got those regs from Neutral Zone, dunno if it is 100% canon source but it's better than nothing
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 10, 2007, 02:19:08 PM
You have been a great help "Bones" Thank you
Title: Re: Khaliban Connie retexture
Post by: Bones on August 10, 2007, 02:44:50 PM
oh I almost forgot will ya show some pics of those modifications on details when they'll be done ? I remember some details wer different in Ent and Ent A on the bottom of secondary hull and especially in colors
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 10, 2007, 10:39:01 PM
how long till this reaches BCfiles?
Title: Re: Khaliban Connie retexture
Post by: 1701-E on August 11, 2007, 08:07:38 AM
how long till this reaches BCfiles?

 :whenitsdone
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 11, 2007, 08:34:28 AM
oh I almost forgot will ya show some pics of those modifications on details when they'll be done ? I remember some details wer different in Ent and Ent A on the bottom of secondary hull and especially in colors
Of course Bones right after i finish up the secondary hull which will take some time due to the patterns on her that i and MeteoraFallen need to redo as well as take ones out that are not on the A

And thank u 1701-E for answering startrekw_george question though it has been said many times never ask when its going to be finished or released. I will post updates when there is something to show everyone
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on August 11, 2007, 08:36:23 AM
how long till this reaches BCfiles?
don't ever ask for a release date or an update of any mod, ok?
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 11, 2007, 12:54:47 PM
Well i have decided to go ahead and do a terran version of the Connie but this will be done after my main project is completed
Title: Re: Khaliban Connie retexture
Post by: Bones on August 11, 2007, 02:03:45 PM
That's great, my only wish make HPs BALANCED cuz most of terran ships can be considered god ships which is not very funny, I used to make such HP for post nemesis enterprise and it could rip apart even 3 scimitars without any scratch, so there was no place for fun and long battle

I know I sound now like old veteran :lol: :P
Title: Re: Khaliban Connie retexture
Post by: WileyCoyote on August 11, 2007, 03:09:00 PM
Quote
Well i have decided to go ahead and do a terran version of the Connie but this will be done after my main project is completed

Can I do the texture?  Want it similar to this?-
http://bridgecommander.filefront.com/file/Terran_Empire_ISS_Enterprise_TMP;79748 (http://bridgecommander.filefront.com/file/Terran_Empire_ISS_Enterprise_TMP;79748)
Title: Re: Khaliban Connie retexture
Post by: admiral homer on August 11, 2007, 03:15:34 PM
Please no more terran retextures. I dont mind them but its all getting a bit too much.
Title: Re: Khaliban Connie retexture
Post by: 1701-E on August 11, 2007, 03:57:39 PM
Please no more terran retextures. I dont mind them but its all getting a bit too much.

I agree, a little too much of a good thing isn't such a good thing anymore now is it. I hope that what I said dosen't sound like bashing those who do the terran retextures though as it's far from the truth. They do a fine job with the terran retextures, it's just after seeing tons of terran ships it kinda cheapens the feel over time. But this is just my humble opinion, and this retexture of Khaliban's Constitution Refit is looking mighty fine if I do say so myself.

Edit: I would like to say though that I do enjoy the Terran Retextures myself and was only offering, a suggestion nothing more and if I've offended anybody with the above then I do sincerly apologize.
Title: Re: Khaliban Connie retexture
Post by: admiral homer on August 11, 2007, 04:12:20 PM
I agree iam not dissing any1 just an opinion and btw looking excellent cant wait to try her out in game.
Title: Re: Khaliban Connie retexture
Post by: Shion on August 11, 2007, 05:21:53 PM
Admiral Homer, and 1701-E, with all due respect, I don't understand this attitude.  If they wan't to make a Mirrior universe Retexture, then the world is better off because now there's one more option for Trek fans and BC players to download and enjoy.

If you don"t appriciate it or do not want it, then you simply don't have to download it.  Instead of telling these guys that you don't think they should make it cause you are "tired" of them.

A mirror universe retexture hasn't been done for Khaliban's connie yet, as far as I know.  So I think that many people out there will enjoy a Mirror Universe retexture. And thanks for taking the trouble in the first place.

Perhaps in the interest of Variety you can make the Mirror Universe Connie slightly different from the standard Yellow emblem fare that seems to be the standard.  Either way, keep up the good work, this project looks very nice, you can never have enough Connies.
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on August 11, 2007, 06:14:25 PM
ok this debate of mirror universe retexture ends now...
Well i have decided to go ahead and do a terran version of the Connie but this will be done after my main project is completed
thats is where it stands, so be it...  there will be no further discussion of it, please...

now back ontopic, shall we? :)
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 11, 2007, 07:29:29 PM
ok this debate of mirror universe retexture ends now...thats is where it stands, so be it...  there will be no further discussion of it, please...

now back ontopic, shall we? :)
Be glad to JimmyB76 after some careful thinking I decided to swap out the deflector dish textures with the one that Dr_McCoy1701A has done and to me it looks alot more canon compared to mine lol (gimme a break its been 3 years since i last did a texture bash). Enjoy and please i would like some comments on the deflector dish compared to the one in my second post
(http://img459.imageshack.us/img459/5581/screenshot015qw8.jpg)
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 11, 2007, 08:48:39 PM
the deflector looks great!, the other one (although very good looking) didn't seem as cannon as this.

o and sorry for the asking of the release date thing... i have been doing a lot of things lately (moveing) and i forgot not to ask that question. sorry :D
Title: Re: Khaliban Connie retexture
Post by: Bones on August 12, 2007, 05:16:10 AM
Looking good although :
1) there are some inconsistences with alpha channels and RGB textures on sacer thrusters, if You are able to fix lit position on thrusters then do it, I used the same textures and didn't noticed that before and have to fix that in my connie pack v2

2) change those windows although they are fine they will look better if they'll be more lit

3) get rid of that blue color around torpedo launchers

4)on they warp nacelles pylons there are umm... lets call it "vents" in movie they are grey (in ST3 they are very light and in ST5 they are dark grey almost black and so are bussards.

Everything except those 4 points look great ! keep it up mate  :)
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 12, 2007, 10:18:34 AM
oh dont worry bones im using pics of the studio model of the A as my reference guide and the torpedo launcher is almost black in ST VI
 along with the intakes on the nacelle pylons and which windows are u referring to?
Title: Re: Khaliban Connie retexture
Post by: admiral homer on August 12, 2007, 01:52:28 PM
Sorry for what i said. The new deflector looks great cant wait to see what else you plan to change.
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on August 12, 2007, 07:35:52 PM
wasn't the cover of the deflector dish a blueish color, as well as the top of the hull, starting from the deflector ending at the pylons. i have the bandai model of the enterprise-A, and this is what they have the hull colored as.
Title: Re: Khaliban Connie retexture
Post by: Bones on August 13, 2007, 08:50:50 AM
it was but in ST1,2,3 Enterprise since ST4 Enterprise have almost all details painted in faint green and so is the deflector cover and top of the sec hull (You can see it clearly in ST6 on the main viewer in Changs BoP when Enterprise flybys it is painted green)
Title: Re: Khaliban Connie retexture
Post by: cpthooker on August 13, 2007, 12:07:13 PM
looks great, love what you have done so far and can't wait for more :D
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 13, 2007, 10:24:27 PM
thanks to FWs help the deflector dish is spot on now thanks to his color bleeding a tad. Retexturing is progressing slowly as i am waiting for some friends to finish up some scripting that i would like to get and put into this lady. And i need someone who can get some nanofx blinkers to work properly
Title: Re: Khaliban Connie retexture
Post by: Bones on August 14, 2007, 09:04:00 AM
You can take blinkers from my pack HPs, they work fine
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 14, 2007, 08:17:57 PM
heres a minor update with the modified deflector dish texture and i decided to use Dr_McCoy1701A secondary hull textures with some modifications.
(http://img521.imageshack.us/img521/4135/screenshot017fs3.jpg)
(http://img248.imageshack.us/img248/521/screenshot018bb0.jpg)
Title: Re: Khaliban Connie retexture
Post by: Bones on August 15, 2007, 04:42:04 AM
Lookin good so far mate don't forget about front nacelles covers they aso should be green,nice work
Title: Re: Khaliban Connie retexture
Post by: Nebula on August 15, 2007, 02:49:48 PM
the update looks great :D
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 22, 2007, 07:50:51 PM
a few minor updates to the torpedo launchers and the front end of the warp engines paint scheme. Things are going to be slow going due to my grandmother fracturing her pelvis and going to rehab

(http://img329.imageshack.us/img329/6153/screenshot022ao0.jpg)

(http://img214.imageshack.us/img214/4112/screenshot023bg7.jpg)
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on August 23, 2007, 08:03:46 AM
looking good!! 
and hopefully your grandma will be ok :)
Title: Re: Khaliban Connie retexture
Post by: Shinzon on August 23, 2007, 03:15:34 PM
cool!

and good luck to your grandmother
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 24, 2007, 09:49:25 PM
I have sent the ship to Fallen Warrior for whitening and some touchups that are too intricate at my skill level. I already have a basic HP for the TMP era but i will need help adding some NanoFX blinkers my attempts have not been successful. Anyone interested?
Title: Re: Khaliban Connie retexture
Post by: Jb06 on August 25, 2007, 07:22:37 PM
This retexture is looking very nice.

Should be a nice addition to my tmp era ships

~Jb06
Title: Re: Khaliban Connie retexture
Post by: Kingpin on August 26, 2007, 05:05:32 PM
Wow, it looks almost as the the movie. Second post her so still a rookie. Back to the topic. How are the HP's coming? the textures are looking almost fined to me. I think it's a good thing that you make the torpedo launchers like the are. In the movie they are red when they start firering.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 26, 2007, 10:26:54 PM
the TMP HP is mainly done still trying to add the nanoFX blinkers to make her more canon need help on this
Title: Re: Khaliban Connie retexture
Post by: Bones on August 27, 2007, 05:18:58 AM
As far as I recall adding blinkers to original khaliban's HP it was pain on a$$ every time i modify the HP it crashed in game, then I decided to make a new one...
btw if You want use my HP, u just need to modify it to your needs
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on August 27, 2007, 10:48:09 AM
As far as I recall adding blinkers to original khaliban's HP it was pain on a$$ every time i modify the HP it crashed in game, then I decided to make a new one...
btw if You want use my HP, u just need to modify it to your needs

By all means Bones send it my way
Title: Re: Khaliban Connie retexture
Post by: Phaser on September 01, 2007, 06:07:38 PM
This looks very nice!
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on September 01, 2007, 06:36:43 PM
oo, so shinny! great work! :D
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on September 03, 2007, 01:07:54 PM
a small update Dr_McCoy1701A has sent me his revised HP and it will be used as a basis for TMP and Dom War eras with slight modifications and i mean slight just minor number crunching to make her on par with KM. In the meantime I'm waiting on a certain porter who has tweaked the khaliban mesh seeing if i can get my hands on her if she looks right. One other thing is anyone able to rip a sound off of a recording i want to use the canon STVI  ent torpedo sound i already have the sound file about 30 seconds worth if someone would be able to finish her up please
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on September 08, 2007, 03:17:38 PM
I have managed to get my hands on some basic sound editing software and extracted the torp sound from ST VI but i need help cleaning up the background music. I have enclosed the sound file in this post anyone that wants to take a shot at it is welcomed to do so
Title: Re: Khaliban Connie retexture
Post by: Bones on September 08, 2007, 04:12:04 PM
You know I don't reacall giving speculars to My connie pack, maybe You should add this to Your to do list, just to make this ship more let's say... more perfect, We never had this model with specular maps, what do You think ?
Title: Re: Khaliban Connie retexture
Post by: sargon01 on September 12, 2007, 01:58:30 PM
oh i almost forgot... do You remember colors on upper secondary hull, in ST1,2,3 it was blue/grey (enterprise refit) and in ST4,5,6 it was faint green (ent-a) and so was every detail which was blue before. If You could change these colors it would be perfect.

Excuse me a second here, the ST I, II, and III Enterprise was sage green (green that looked grey) after ST IV, it was all repainted blue.

http://forums.scalehobby.com/viewthread.php?tid=5619&page=1

http://www.starshipmodeler.org/gallery11/ac_tmp.htm

http://www.hobbytalk.com/bbs1/showpost.php?p=1417734&postcount=13

I have yet to see anyone make the STI-STIII enterprise the right color with the correct lighting effects. There was one retexture for Kaliban that made the Engineering green the right color, but the deflector lighting, impulse lighting was way too dim and blah. Also, a must, is the ability to turn on and off the warp engine lighting, it was NOT always on, only at warp.

I would do it myself if I had the ability. Can someone please do it right this time!
Title: Re: Khaliban Connie retexture
Post by: sargon01 on September 12, 2007, 02:11:05 PM
Here are some more STI-STIII refit pictures:Notice the light engineering green that appears grey.

http://s16.photobucket.com/albums/b31/trekmodeler/Greenbacked%20Enterprise/

Here is THE MAN who painted the refit in 1979:

http://www.olsenart.com/strek.html

And this is THE highest quality pictures of the ship before she became NCC-1701-A and after she became the NCC-1701-A.

http://www.cloudster.com/Sets&Vehicles/STMPEnterprise/STMPEnterpriseTop.htm
Title: Re: Khaliban Connie retexture
Post by: sargon01 on September 12, 2007, 02:16:38 PM
And being as you are making the STIV-STVI refit NCC-1701-A, you need to make some changes, this has been well documented here:

http://mw469.photosite.com/

http://mw469.photosite.com/Album7/

Notice the colors on the deflector housing where the Starfleet insingnia is, it is the color of the hull, NOT silver like many believe, compare it to the Cristie's Auction photos, see for yourself.
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on September 12, 2007, 02:32:58 PM
please avoid multiple-posting ;)
Title: Re: Khaliban Connie retexture
Post by: Bones on September 12, 2007, 03:13:02 PM
I think You misunderstood something cuz as some sources even the ones You provided us says
Quote
There are some areas that have different colors, most trim colors were light blue and medium blue with red pin stripes and yellow boxes where phaser banks were mounted.  There was also a very very light blue dusting applied in some areas, almost like weathering.  This was particularly visible on the forward portions of the engine nacelles.
it was taken from www.cloudster.com and it is about ST1,2,3 Enterprise.

And here are some references about NCC-1701-A from ST6, You can clearly see sage green color insted of blue
Title: Re: Khaliban Connie retexture
Post by: Voyager16 on September 12, 2007, 04:14:41 PM
awesome! :D
Title: Re: Khaliban Connie retexture
Post by: sargon01 on September 18, 2007, 10:31:26 PM
Nice to talk to you DrMcCoy. Nice to meet you Jimmy, and thank you for heads up. Will do it in one post. ;)

I can assure you, with absolute certainty, that Olsen and Andrew Probert have confirmed that the Star Trek TMP up to Search for Spock Enterprise was engineering green. It was after the ship came back for Voyage Home that the Enterprise's engineering green became blue.

And now, I will prove it to you.

http://www.hobbytalk.com/bbs1/attachment.php?attachmentid=25750

Do you know who Andrew Probert is? Well, here is his email and you can take it up with the man who built the ship. And if you email Paul Oleson, he will tell you also that the ship was painted engineering green until it became the A in STIV Voyage Home.

http://probertdesigns.com/Folder_ILLUSTRATION/E-INCIDENTS_Magazine.html

Here is his email: Andrew@ProbertDesigns.com

He is a very nice gentleman, and he will be more than happy to set the record straight. If you email him, he will tell you it is engineering green for the first three movies.

Remember, this is constructive critisism. If you guys are satisfied with a ship that is the wrong color, thats on you. Appreciate your effort in making the ships, but somebody needs to get the colors right on this one day, especially with all the effort put in to get it done right.

And Paul can be reached right here.
c367516@yahoo.com

And here is Thomas at Thomasmodels

info@thomasmodels.com

The colors you mistakenly thought were blue are green. Here is the correct paint guide:

http://www.hobbytalk.com/bbs1/showthread.php?t=188494&highlight=strongback

http://www.hobbytalk.com/bbs1/showthread.php?t=114719&highlight=strongback

And here is the deffinitive proof right here as well:

http://www.hobbytalk.com/bbs1/attachment.php?attachmentid=25746

Have a great night gal/guys,

Dave




Title: Re: Khaliban Connie retexture
Post by: eclipse74569 on September 19, 2007, 09:18:44 AM
I've talked with Mr. Probert before in reguards to the Galaxy Class, I told him that it was nice of him to put up the original paint scheme, and I guess it surprised him that someone actually read it LOL. (Verbatum, "Wow, I can't believe someone actually reads that stuff")

However, I think what the mean by Sage Green is the slight tent of green in the blue areas on the model.  Almost like the aztec panneling of the 6' Galaxy class, it was a subtle green barely noticable, it had more blue in it.

It's all in how you interpret the model itself :) and what's on screen.

This is my two cents worth :D
Title: Re: Khaliban Connie retexture
Post by: Bones on September 19, 2007, 09:26:57 AM
Quote
I can assure you, with absolute certainty, that Olsen and Andrew Probert have confirmed that the Star Trek TMP up to Search for Spock Enterprise was engineering green. It was after the ship came back for Voyage Home that the Enterprise's engineering green became blue.

Proved well enough, now I know I was wrong, thanks for info I'll try to keep it in mind while making connie pack v.2 :)
Title: Re: Khaliban Connie retexture
Post by: eclipse74569 on September 19, 2007, 09:32:58 AM
Glad this is resolved, I'd hate for Jimmy to have to break up a fight :P :arms: :hide
Title: Re: Khaliban Connie retexture
Post by: Bones on September 19, 2007, 11:29:02 AM
No break up would be needed I was wrong and I admit it cuz I just looked on to wrong/not best sources  :P
Title: Re: Khaliban Connie retexture
Post by: blaXXer on September 20, 2007, 06:26:39 AM
me wants preciousss...
Title: Re: Khaliban Connie retexture
Post by: Bones on September 20, 2007, 08:23:12 AM
me wants preciousss...
:shock: :? :o :lol:
Title: Re: Khaliban Connie retexture
Post by: sargon01 on September 20, 2007, 11:44:15 PM
Dr McCoy, its a true pleasure to have helped, if there's anything I can ever help with, I am vey pleased to help in any way. :) I love your models, very much, very big fan of the refit connie pack.

Gentleman, I have a question I would like to pose to you for thought, and appreciate your comments on this.

The Constitution refit is labeled as a Heavy Cruiser. In naval terms, a ship stronger than a light cruiser, heavier armament, and heavier armour for protection.

Now it is interesting to note, that the Miranda class is labeled as a light cruiser. Why is it the Mranda is stronger than the Connie?
Title: Re: Khaliban Connie retexture
Post by: eclipse74569 on September 21, 2007, 12:09:03 AM
Uhm, if you're referring to the reason that the Miranda Class nearly took out the Constitution in TWOK, it's because Khan knew certain things about Starfleet, and specifically, the Enterprise herself...(I'm guessing even with the refit, the Constitution is still vulnerable in the same spots).  That's why he was able to do heavy damage to her :)
Title: Re: Khaliban Connie retexture
Post by: Bones on September 21, 2007, 02:59:02 AM
That's true Spock said right after attack "They knew exactly where to hit" to Kirk
Title: Re: Khaliban Connie retexture
Post by: CptBenSisko on September 21, 2007, 02:31:13 PM
Also the fact that Kirk didn't order the shields up until Spock told him that the Reliant was locking phasers. If the shields had gone up immediately as per Starfleet Regulations...the Reliant wouldn't have had such an advantage so early on.
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on September 21, 2007, 06:06:53 PM
the Mranda was armed with the megaphasers, which is why it was able to pierce the hall so quickly,
Also the fact that Kirk didn't order the shields up until Spock told him that the Reliant was locking phasers. If the shields had gone up immediately as per Starfleet Regulations...the Reliant wouldn't have had such an advantage so early on.

agreed.
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on September 21, 2007, 06:14:24 PM
ooook we're kinda drifting offtopic here lol ;)
Title: Re: Khaliban Connie retexture
Post by: CptBenSisko on September 22, 2007, 08:08:32 PM
sorry sorry..I always thought the refit enterprise was blue with some green mixed in here and there..and that the Enterprise-A was the opposite....predominiantly green with some blue mixed in
Title: Re: Khaliban Connie retexture
Post by: bsilver2988 on September 23, 2007, 10:23:04 AM
they were neither.  It was just the way the light from the various suns that were nearby were reflecting off of the GREY hulls.  Every ship in the starfleet line (Except for the pre-refit constitution class) was Grey up until the time when the Soveriegn and Akira Classes came out.  All refit constitutions fall into that category.  Any time when they looked to have a tint of a certain color to them, it was the ambient lighting in the solar system they were in which caused it to look that way.
Title: Re: Khaliban Connie retexture
Post by: Bones on September 23, 2007, 10:56:43 AM
Ok guys I think this discussion belongs to the other thread, this thread is about 9thdawgs Connie retexture and next post should belong to Him with an update  8)
Title: Re: Khaliban Connie retexture
Post by: JimmyB76 on September 23, 2007, 11:22:50 AM
while your intentions are good and genuine, i must politely remind of this rule:

  • No wannabe moderating, let the staff do the moderating

:P

but ya, let's please let 9thDawg have the next post, ok guys?  thx :)
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on October 03, 2007, 02:42:12 PM
Ello everyone I'm back (watches everyone run away) after a hiatus due to RL i am back on my project. i am currently working on the secondary hull textures if by chance if someone has a few images of the ST VI enterprise-a I could use them so i can do this right the first time. Also i am in need of some help with the saucer texture maps they are too dark and my Corel only seems to be whitening up the outer areas of the saucer. Anyone wanting to take a crack at these 2048 maps drop me an PM.
   
Due to several scripts that are still being worked out for TMP purposes and i will release the Dom War variant when she is finished since she doesnt require additional scripting. Bones has graciously sent me a HP that i am modifying for use in KM1.0 but i need to get some opinions on what kind of systems she would have for example should i add ablative armor, quantum torpedoes also how many she can fire at one time per tube and other things. Please post your thoughts on this all feedback will be taken into consideration.

Lastly the Dom War connie regs will be custom in memory of my father NCC-62348  USS William Alan
Title: Re: Khaliban Connie retexture
Post by: Bones on October 03, 2007, 02:51:34 PM
I will send You fixed saucer textures but now to which textures You need thewm fitted to ? original Khaliban's or My ? cuz they are very different.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on October 03, 2007, 09:32:19 PM
I will send You fixed saucer textures but now to which textures You need thewm fitted to ? original Khaliban's or My ? cuz they are very different.

Que Es? u have a model u say hmmmm most interesting could ya send me a few renders of her my way please
Title: Re: Khaliban Connie retexture
Post by: Billz on October 05, 2007, 09:48:24 PM
How high res are the textures? Has the light mapping been improved? The problem with Dr_McCoys Connie pack (seen on the Enterprise) was that some textures were low res resulting in jagged edges on textures. Light mapping was improved on the saucer, but to be honest, not by much. Same as the reg lights on the nacelles. Actually, the nacelle reg lights dont look like they were even touched upon when compared to the original Khaliban model.

Im sorry if you dont like my review Dr_McCoy, but I am just stating my honest opinion. Afterall, people and entitled to different opinions.
Title: Re: Khaliban Connie retexture
Post by: Bones on October 06, 2007, 04:05:59 AM
That's true, this is constructive criticism, could You point those low res sections so I'll know what to improve
The lightmaping on this model especially on nacelles is weird cuz You have to fit light to small square which is pain in a$$
Your further opinions are welcome  :D
Title: Re: Khaliban Connie retexture
Post by: Billz on October 06, 2007, 06:57:24 AM
I'll get some screenshots for you in a little while. Maybe we should take it to whatever thread for your connie pack, if you had one. No need to spam up this thread.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on October 15, 2007, 02:09:36 PM
I'll get some screenshots for you in a little while. Maybe we should take it to whatever thread for your connie pack, if you had one. No need to spam up this thread.

Thank u Billz
and now for an update Unfortunatly this project will be on hold while i recover from injuries sustained from a major car accident broken right arm and a slight concussion when my belt broke slammed head first into the windshield. i am just now able to type again but it hurts like hell after a short time. Anyone who would be interested in helping me out with this let me know i still need a few things done, lightmaps and nacelle glows
Title: Re: Khaliban Connie retexture
Post by: Bones on October 15, 2007, 02:19:10 PM
You can count on me actually I wanted to fix everything Billz pointed out so this connie will get even better and JB06's speculars are a must for this retexture
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on October 22, 2007, 03:07:47 PM
well though i am still somewhat out of it after that rollover crash i was in i managed to do some work on the textures and these results look very promising. I have been able to successfully lighten up and adjust the contrast on several of the texture files and well judge for yourself. This will reflect a refitted connie in the Dom War. My thoughts are that they would have completly overhauled her with better hull plating if u can notice the aztec is still there but more subtle
(http://img512.imageshack.us/img512/8591/screenshot029hg0.jpg)
(http://img88.imageshack.us/img88/2794/screenshot026ei5.jpg)
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on October 22, 2007, 07:38:53 PM
additional pics bow views straight forward and dorsal saucer view similar to ST IV
(http://img136.imageshack.us/img136/1291/screenshot030sb5.jpg)
(http://img136.imageshack.us/img136/9634/screenshot031bm0.jpg)
Title: Re: Khaliban Connie retexture
Post by: rengers on October 23, 2007, 11:28:45 AM
That looks great! Can't wait to see more :D
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on October 26, 2007, 12:08:35 PM
Ask and ye shall receive. Ive went back and redone a few things the greens were too dark so i lighten them up and redone the flush vents so they should be their proper color now. As for the aztec FW is teaching me how to do it so hopefully ill be able to start working on that soon. But for now heres the updates
(http://img266.imageshack.us/img266/7472/screenshot033uj0.jpg)
(http://img132.imageshack.us/img132/2791/screenshot034wa2.jpg)
Title: Re: Khaliban Connie retexture
Post by: startrekw_george on October 28, 2007, 01:45:30 PM
wow, looks good! although the texturing on the warp nacels look a little to contrasted and edgy. but it still looks good!
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on November 07, 2007, 09:23:03 PM
sorry for the lack of updates but it turns out that i suffered a stress fracture in my wrist while helping my mom move around furniture so they sawed off my cast reset it cause the stress fracture aggravated my injury i received in that roll over crash a few weeks ago and my brother is a piece of work. Anyways enough ranting heres a minor update i went back and redid the panel work on the secondary hull to match the color scheme
(http://img213.imageshack.us/img213/9519/screenshot035oy1.jpg)
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on November 26, 2007, 06:22:27 PM
Sorry for the lack of updates RL has been hectic as of late but now here is a minor update. I went back and redid the color scheme on the nacelle pylons to go better with the overall paint scheme.
(http://img129.imageshack.us/img129/6163/screenshot039xz6.jpg)
Now that Mark has done his warp warmup anyone know how i can adapt it for this ship?
Title: Re: Khaliban Connie retexture
Post by: Bones on November 27, 2007, 07:32:07 AM
These are good but isn't the hull alittle bit blank ???
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on November 28, 2007, 06:58:51 PM
Yes it is. But it will be rectified Lint has offered his services to clean up the mesh namely widening the torpedo launcher deck and fixing the botanical garden area so its one nice smooth surface. Lint alos has speculars that he will help me adapt as well as adapting her for the naceele warmup script
Title: Re: Khaliban Connie retexture
Post by: Bones on November 29, 2007, 10:14:23 AM
Sounds interesting to me :D keep it up mate
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on November 29, 2007, 08:14:43 PM
Sounds interesting to me :D keep it up mate
Right now Lint is working on his Klingon ships but after that its game on for the connie. Everyone who sees this thread make sure to take a gooooooodddddd look at this cause it'll probably be the last time u see khakibans mesh in its present state. And yes Bones ill keep ya in the loop
Title: Re: Khaliban Connie retexture
Post by: WillDecker on November 29, 2007, 10:31:49 PM
If there is anything I can do to help as well, please feel free to let me know :-) I like the work on your retexture too, keep it up :D
Title: Re: Khaliban Connie retexture
Post by: lint on November 30, 2007, 01:04:23 AM
hahaha,
Dawg, i have told you like 5 times i can do the alterations whenever you want!,
But you always make excuses and tell me im too busy! which i always reply with "no, im really not".
Next time your on MSN you ARE sending me this mesh.
End of Story.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on November 30, 2007, 09:42:20 AM
ROFL ok Lint i will send u the mesh when i come on messenger though i may take a different direction cause i found out a certain lazy modder is getting back on his workhorse and doing his own renditions.
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on December 04, 2007, 12:16:26 PM
Update time
Lint has already started work on the mesh has found numerous lumps and errors and has already corrected them. I decided that there will be 2 versions of the refined mesh. One for the TMP era anyone who wants it PM me (looks at Bones and JB06). And there will be a Dom War variant. The only difference between the 2 is that the Dom War variant will have a stronger HP and a modeled aft torpedo launcher a single tube mind u as i am well aware of the limitations of her structure. The aft launcher will be mounted on the torpedo launcher deck and that will be the extent of the alterations. Renders to come soon
Title: Re: Khaliban Connie retexture
Post by: Jb06 on December 04, 2007, 01:06:46 PM
thanks but i shouldnt need it as the TMP Connie has been adapted for the skinning and damaging tool.

~Jb06

JLS
Title: Re: Khaliban Connie retexture
Post by: Dawg81 on January 01, 2008, 12:15:10 AM
To kick off 08 heres an update to the connie project. Lint has already gone through her and fixed the errors. He is now doing the torpedo launchers and I decided to add a single aft launcher. Heres the latest renders. C&C welcomed
Title: Re: Khaliban Connie retexture
Post by: Aeries on January 01, 2008, 12:22:21 AM
Hmm. Interesting addition of the third torpedo launcher... :)
Title: Re: Khaliban Connie retexture
Post by: Shino Tenshi on January 01, 2008, 02:45:38 AM
why not going for a more detailed version?

like that one:
Title: Re: Khaliban Connie retexture
Post by: FekLeyr Targ on January 01, 2008, 02:53:53 PM
Because I'll lag with some pc. ;)
superb detail yoyop.
Title: Re: Khaliban Connie retexture
Post by: Shino Tenshi on January 01, 2008, 06:52:20 PM
thanks, that's the one we made for Star Trek Legacy's "Trek Battles 2".

but, i think with some high-res textures 9thDawg's will just look as good. ;)