Bridge Commander Central

Recreational Forums => Art Forum => Topic started by: Sean on August 12, 2007, 07:07:58 PM

Title: calling all 2d artists
Post by: Sean on August 12, 2007, 07:07:58 PM
hey guys. not sure if you remember The Enterprise Project i started a while back, ill refresh your minds incase you cant

The Motion Picture Enterprise Bridge

(http://img70.imageshack.us/img70/2300/1uh0.th.jpg) (http://img70.imageshack.us/my.php?image=1uh0.jpg)        (http://img142.imageshack.us/img142/3669/2vg0.th.jpg) (http://img142.imageshack.us/my.php?image=2vg0.jpg)   (http://img119.imageshack.us/img119/8328/3pk0.th.jpg) (http://img119.imageshack.us/my.php?image=3pk0.jpg)   (http://img137.imageshack.us/img137/8509/4hq3.th.jpg) (http://img137.imageshack.us/my.php?image=4hq3.jpg)   (http://img119.imageshack.us/img119/841/5ib2.th.jpg) (http://img119.imageshack.us/my.php?image=5ib2.jpg)   (http://img141.imageshack.us/img141/9841/6pv6.th.jpg) (http://img141.imageshack.us/my.php?image=6pv6.jpg)

The Wrath of Kahn - USS Enterprise

(http://img325.imageshack.us/img325/4964/twoke1ze5.th.jpg) (http://img325.imageshack.us/my.php?image=twoke1ze5.jpg)  (http://img228.imageshack.us/img228/8357/twoke2uz4.th.jpg) (http://img228.imageshack.us/my.php?image=twoke2uz4.jpg)   (http://img249.imageshack.us/img249/7343/twoke3tz1.th.jpg) (http://img249.imageshack.us/my.php?image=twoke3tz1.jpg)   (http://img249.imageshack.us/img249/1411/twoke4dt1.th.jpg) (http://img249.imageshack.us/my.php?image=twoke4dt1.jpg)   (http://img249.imageshack.us/img249/6961/twoke5ul2.th.jpg) (http://img249.imageshack.us/my.php?image=twoke5ul2.jpg)     (http://img249.imageshack.us/img249/2923/twoke6mk5.th.jpg) (http://img249.imageshack.us/my.php?image=twoke6mk5.jpg)

The Wrath of Kahn - USS Reliant

(http://img83.imageshack.us/img83/5231/twokr1wo9.th.jpg) (http://img83.imageshack.us/my.php?image=twokr1wo9.jpg) (http://img157.imageshack.us/img157/2488/twokr2td1.th.jpg) (http://img157.imageshack.us/my.php?image=twokr2td1.jpg) (http://img83.imageshack.us/img83/5776/twokr3jw3.th.jpg) (http://img83.imageshack.us/my.php?image=twokr3jw3.jpg)  (http://img92.imageshack.us/img92/8492/twokr4ra6.th.jpg) (http://img92.imageshack.us/my.php?image=twokr4ra6.jpg) (http://img157.imageshack.us/img157/4467/twokr5tt8.th.jpg) (http://img157.imageshack.us/my.php?image=twokr5tt8.jpg) (http://img83.imageshack.us/img83/6876/twokr6wt4.th.jpg) (http://img83.imageshack.us/my.php?image=twokr6wt4.jpg)

And the stargazer bridge

(http://img98.imageshack.us/img98/8117/cstell1eg3.th.jpg) (http://img98.imageshack.us/my.php?image=cstell1eg3.jpg)   (http://img212.imageshack.us/img212/2742/cstell2od4.th.jpg) (http://img212.imageshack.us/my.php?image=cstell2od4.jpg)   (http://img89.imageshack.us/img89/1520/cstell3us5.th.jpg) (http://img89.imageshack.us/my.php?image=cstell3us5.jpg)   (http://img135.imageshack.us/img135/7714/cstell4ry2.th.jpg) (http://img135.imageshack.us/my.php?image=cstell4ry2.jpg)      (http://img220.imageshack.us/img220/5042/cstell5er8.th.jpg) (http://img220.imageshack.us/my.php?image=cstell5er8.jpg)     (http://img220.imageshack.us/img220/3323/cstell6pi5.th.jpg) (http://img220.imageshack.us/my.php?image=cstell6pi5.jpg)

Well im kinda wanting to start this project back up, tho im useless with the TMP era displays. So if anyone fancies their hand at it, it would be a great step forward for this project. i can texture the core of these bridges but im unable to create decent console displays that look like they do in the movies.

also i no that in TWOK there were some inconsistancies relating to the reliant bridge, mainly featuring the constitution class being on some displays, id like to ignore that and recreate it as it should have been

anyone interested in this post here and we'll take it from there.

cheers
sean
Title: Re: calling all 2d artists
Post by: Bones on August 13, 2007, 08:12:16 AM
If I only know how to texture models in any modeling program You could count me in, I think I could handle this
Title: Re: calling all 2d artists
Post by: Nighthawk on August 13, 2007, 08:46:53 AM
did you lurk in Okudagrams.com?
they have some MSDs and tutorials. (I needed help for my Akira bridge and went there lol)

LCARSCom.net is also good.
Title: Re: calling all 2d artists
Post by: Bones on August 13, 2007, 12:34:57 PM
Ok for preview I've made some displays all based upon screencaps from TMP so these are displays from TMP not TWOK or TSFS. Under every  texture I added reference pick if You lwould like to compare them.
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 13, 2007, 01:15:50 PM
This is an image i did a while back,  i dont think its cannon, nor correctly coloured. But ive been lurking on the sidelines for a while, and i thought it was about time i wrote something.
hope you enjoy my second post, and the pic.
(http://i127.photobucket.com/albums/p127/intercepter1/Tacticaldisplay-1.jpg)
shocking isnt it.
Title: Re: calling all 2d artists
Post by: Sean on August 13, 2007, 02:41:04 PM
great work guys! these are excellent! please add me to msn @ seanabooth@hotmail.com


Dr_McCoy1701A   :   these are pretty damned good. if you feel like making some more of the other displays then please feel free and you will definately get a huge mention in the credits

intercepter   :   hmmm looks pretty good to me. not much ref for the stargazer pannels so i could deffo use them on there if you would like to continue to make some more for other consoles.

Title: Re: calling all 2d artists
Post by: JimmyB76 on August 13, 2007, 02:55:10 PM
did you lurk in Okudagrams.com?
they have some MSDs and tutorials. (I needed help for my Akira bridge and went there lol)
Jose Ralat is very strict and stern about his work being used and his name being on everything that is his (especially if anything of his is in a screenshot)... 
we went through all this not too long ago lol
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 13, 2007, 03:18:13 PM
I did that in drawplus 4.0.
Need i say anymore?

- Drawplus exports animations in gif format only, will that work?

I dont know much about programs that people use, or what programs are the best, but ill give it a shot,
...if you can bare me
Title: Re: calling all 2d artists
Post by: Sean on August 13, 2007, 03:26:26 PM
I did that in drawplus 4.0.
Need i say anymore?

- Drawplus exports animations in gif format only, will that work?

I dont know much about programs that people use, or what programs are the best, but ill give it a shot,
...if you can bare me


yea gif is fine. i can convert to tga at a later date :)
Title: Re: calling all 2d artists
Post by: Bones on August 13, 2007, 03:31:42 PM
@ Intercepter that display fits perfect for ST4 brigde, just look at the very end scene of ST4 and You will see.


Dr_McCoy1701A   :   these are pretty damned good. if you feel like making some more of the other displays then please feel free and you will definately get a huge mention in the credits


I'll start tomorrow, I also did right side of the science console keypad
Title: Re: calling all 2d artists
Post by: Nighthawk on August 13, 2007, 03:44:04 PM
I always wondered how they got to figure it out among a gazillion buttons with no labels lol
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 13, 2007, 03:44:38 PM
Excellent,
i guess then ill get started,
is there a certain length the animations have to be? or am i asking too much too soon.

and thanks for the feedback, Dr.Mcoy  :)

sean, its funny that you wrote that the display would be good for the stargazer, because thats the bridge i like most out of all three of them.
Title: Re: calling all 2d artists
Post by: Bones on August 13, 2007, 03:59:34 PM
I think BC can only support up to 5 textures per animation.
btw intercepter, in future try to make lines on displays thinner.
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 13, 2007, 04:04:21 PM
kk, thanks
ye the thing with the lines, i agree, giving it a second look
Title: Re: calling all 2d artists
Post by: Sean on August 13, 2007, 04:26:45 PM
id sooner not animate them as it can make things more difficult when it comes to BP features and such, also non animated textures are needed as these bridges are high in poly count and i dont want em to lag too much
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 13, 2007, 07:12:59 PM
ok, ive done a few displays here,
since im new im not sure about what size i should do them, i figured if i do them big, resising them down will look better than stretching them to a larger size. I think?, anyway I hope these are up to your standards, remember i did these in drawplus 4.0, so theres no cool effects and picture enhancing tools etc...
be nice
(http://i127.photobucket.com/albums/p127/intercepter1/helmdisplay.jpg)
(http://i127.photobucket.com/albums/p127/intercepter1/enginneringdisplay-1.jpg)
(http://i127.photobucket.com/albums/p127/intercepter1/Tacticaldisplay-2.jpg)
I was thinking about having the below picture on a small screen, or on the armrest of the captains chair.
(http://i127.photobucket.com/albums/p127/intercepter1/chairdisplay.jpg)
Im still going to change a few of these, until im happy with them
Feedback welcome
Title: Re: calling all 2d artists
Post by: cpthooker on August 14, 2007, 02:41:46 AM
I know what it is like to texture bridges, it takes time. Well for me it does as i hate texturing lol. Bridges look good so far
Title: Re: calling all 2d artists
Post by: Legacy on August 14, 2007, 08:54:39 AM
Hey Sean, nice to see those babies coming along. if you need any help, you kow where to help me, well, as long as it does not involve working time, as i have virtually none.
Title: Re: calling all 2d artists
Post by: Bones on August 14, 2007, 09:08:55 AM
Helm and Tactical station done, what do ya think
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 14, 2007, 02:20:33 PM
OK, ive just done these displays, for the engineering, and tactical pannels.
i not sure if the reshaping was neccasary, but i guessed it would look better than compressing a rectangular texture into a different shape,
enjoy, and
constructive critisism welcome.

EDIT : pic removed, see below
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 14, 2007, 04:03:26 PM
After realising that the engineering pannel was completley the wrong shape, i
re-made it. piccy below
i'm proud of it, to say im a newbie? :)
critisism welcome.
and as youve probably guessed, these probably dont look like they do in the movies.
(http://i127.photobucket.com/albums/p127/intercepter1/wowthistookalotoftime1.jpg)
Title: Re: calling all 2d artists
Post by: Sean on August 14, 2007, 05:25:20 PM
these are looking 100 times better than my try at these.... keep em comming.... btw is it possible to email them all to seanabooth@ntlworld.com?

cheers in advance.

sean

p.s. Any further progress on the bridge, not the texture creation, will be made in the WIP post in Bridge modding forums.
Title: Re: calling all 2d artists
Post by: Excal_Luke on August 14, 2007, 06:23:01 PM
theres just one thing, when i export the images, it also exports a white box around the display, look:
(http://i127.photobucket.com/albums/p127/intercepter1/45.jpg)
ive put in a black background, and as you can see, there is an ugly ''white square'' around the display,
ive never noticed this before because in all the other pics ive done, the background has been white.
does anybody know of a program that i can ''cut off'' the unwanted stuff,

?  thanks
Title: Re: calling all 2d artists
Post by: Sean on August 14, 2007, 06:47:16 PM
i can do it easily with photoshop