Bridge Commander Central

Recreational Forums => Art Forum => Topic started by: blaXXer on September 03, 2007, 11:08:49 AM

Title: just some small vector job I did today, thought I'd share...
Post by: blaXXer on September 03, 2007, 11:08:49 AM
(http://i39.photobucket.com/albums/e182/blaXXer/j_a.png)

aaand: the vectors...

(http://i39.photobucket.com/albums/e182/blaXXer/wipshot.jpg)
Title: Re: just some small vector job I did today, thought I'd share...
Post by: Nighthawk on September 03, 2007, 11:18:07 AM
<.<
>.>

0.0 OMFG! 0.0
Title: Re: just some small vector job I did today, thought I'd share...
Post by: UPD Equinox on September 04, 2007, 04:49:14 AM
And it is...?
Title: Re: just some small vector job I did today, thought I'd share...
Post by: blaXXer on September 04, 2007, 06:48:15 AM
Please to be bekomink permission to be killink you in tar pit for not rekognizink Jessika Alba.

(http://i39.photobucket.com/albums/e182/blaXXer/j_a_jeans2.png)
Title: Re: just some small vector job I did today, thought I'd share...
Post by: UPD Equinox on September 04, 2007, 10:45:32 PM
I meant what is vectoring.
Title: Re: just some small vector job I did today, thought I'd share...
Post by: blaXXer on September 11, 2007, 05:14:49 AM
I meant what is vectoring.

http://en.wikipedia.org/wiki/Vector_graphics
Title: Re: just some small vector job I did today, thought I'd share...
Post by: WileyCoyote on September 23, 2007, 12:16:12 PM
A vector image is an image that is really crisp and no matter how large the image gets, it never get pixelly.  That is what I know.  Pixelly- is that a word?
Title: Re: just some small vector job I did today, thought I'd share...
Post by: Legacy on September 23, 2007, 02:20:21 PM
While bitmaps are painted pixels (points)
Vectors work with.. well, vectors.. that means, lines dinamically created between 2 points.
Title: Re: just some small vector job I did today, thought I'd share...
Post by: 1DeadlySAMURAI on November 03, 2007, 03:07:32 PM
You can vectorize here: http://vectormagic.stanford.edu/
Title: Re: just some small vector job I did today, thought I'd share...
Post by: blaXXer on November 05, 2007, 12:51:40 PM
shweet, trying out now
Title: Re: just some small vector job I did today, thought I'd share...
Post by: Nighthawk on November 05, 2007, 01:49:11 PM
this might be accurate for charts or signs, or something where you have letters or icons.
but for pics, best to stay with bitmaps and AA.
having tried vectors myself, I still preffer bitmap images to 'vectorized' images when it comese to textures or backgrounds. it might be faster to render than bitmaps at the distance, but closer they look like anime paintings. you know, step-shaded instead of smooth-shaded.
also, there aren't much programs that work with vector images as raw material. you have to convert them to bitmaps to load them.
Title: Re: just some small vector job I did today, thought I'd share...
Post by: blaXXer on November 06, 2007, 10:20:42 AM
well, about the step-shaded look you're right. although PSP X and PS CS2 work just fine with the ESPs or SVGs (although I'd recommend The Gimp for the SVGs).

As for logos and simple shapes you're right.
Title: Re: just some small vector job I did today, thought I'd share...
Post by: Nighthawk on November 06, 2007, 10:34:29 AM
well, about the step-shaded look you're right. although PSP X and PS CS2 work just fine with the ESPs or SVGs (although I'd recommend The Gimp for the SVGs).
no, I mean, 3d programs that can load them as texture. some WMFs maybe, but they seem to convert them to bitmap
or graphic engines that use them instead of BMPs, for that matter.

of course that programs like paint shop pro, photoshop, illustrator or corel can load them.
Title: Re: just some small vector job I did today, thought I'd share...
Post by: blaXXer on November 06, 2007, 12:02:07 PM
oh okay, my bad, then. that'S when you post without enough caffeine in your bloodstream...
Title: Re: just some small vector job I did today, thought I'd share...
Post by: BES on November 06, 2007, 07:53:27 PM
well, about the step-shaded look you're right. although PSP X and PS CS2 work just fine with the ESPs or SVGs (although I'd recommend The Gimp for the SVGs).
no, I mean, 3d programs that can load them as texture. some WMFs maybe, but they seem to convert them to bitmap
or graphic engines that use them instead of BMPs, for that matter.

of course that programs like paint shop pro, photoshop, illustrator or corel can load them.

I thought Photoshop CS3 could deal with those and could place them on objects in a 3d space..