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BC Forums => BC Bridge Modding => Topic started by: Jb06 on September 18, 2007, 03:58:37 PM

Title: Stargate Sg-1 X-303 Bridge
Post by: Jb06 on September 18, 2007, 03:58:37 PM
A few of you here might have wondered why the lack of updates for the crew and uniforms pack... This is why. so for the first big project,the newly formed JL Studios (myself and limey, thats were the J and L come come  8)) has taken on the challenge of bridge making. We thought that, BC lacks other genres bridges and with Dave's Stargate Pack released a few months ago, we thought, as being stargte fans, to start with stargate bridges. If you don't no them, you should be ashamed of yourself lol, but you can use this as reference to check the how canon the bridge is

http://www.stargatecaps.com/sg1/s6/612/html/6x12%5F0005.html

So let me introduce you to the X-303 bridge also known as the Prometheus.

The model was created and  mapped by limey98, optimized by Sean, textured by me, Jb06, just undergoing final lightmapping by Sean and scripted by LJ and limey98. Animations will be undergoing as soon as we can figure them out.

If you want to keep track with this bridge, along with other projects, like the Lost City of Atlantis, come over to BCS.

Enjoy!!

What do you guys think?

~Jb06

JL Studios

Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on September 18, 2007, 04:11:51 PM
Looks amazing. You wouldn't have a beta that needs testing, now would you?
Can I ask you if you have any other Stargate bridges in plan?
(Oddisey, Gou'auld mothership, freighter..)
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Jb06 on September 18, 2007, 04:37:35 PM
thanks. the beta tester slots have been filled up, before we even started the project, but if we need anymore, you'll be the first person we ask.

The other bridges we have planned are:


    * X-303 varients - retextures
    * BC-304
    * Ori
    * Hatak
    * Potentially Asgard (if we can find decent pics)
    * Lantean
    * Tel'Tak

~Jb06

JL Studios
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Darkthunder on September 18, 2007, 04:52:36 PM
I think the bridge looks awesome.

For BC positioning i'd suggest:

Helm (Carter's position in that screenshot)
Tactical (Teal'cs position in that screenshot)
First Officer (Forward station next to "viewscreen")
Science & Engineering (Opposite sides of the "display" behind the captain)

While it's never been said which positions are what, Teal'cs position has been shown with a human officer manning the weapons so it could be assumed that it's tactical, and Carters position was used for piloting. All other stations are basically, whatever you decide.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Teh 1337 on September 18, 2007, 05:20:29 PM
This is so totally awesome. *Drool all over seat*
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on September 18, 2007, 05:45:56 PM
thanks. the beta tester slots have been filled up, before we even started the project, but if we need anymore, you'll be the first person we ask.

The other bridges we have planned are:


    * X-303 varients - retextures
    * BC-304
    * Ori
    * Hatak
    * Potentially Asgard (if we can find decent pics)
    * Lantean
    * Tel'Tak

~Jb06

JL Studios

Well, my esteemed colleague missed a few :P! We will be doing all the varients of the 304's, which are, i think, just retextures of the starmap at the back! Also, if we can iron a few kinks out, 302 and Death Glider 'bridges' may be in order. Puddle Jumper should work. Potentially Replicator bridges! Also, a slight change to the Tel'Tak bridge gives the Alkesh bridge!

I think the bridge looks awesome.

For BC positioning i'd suggest:

Helm (Carter's position in that screenshot)
Tactical (Teal'cs position in that screenshot)
First Officer (Forward station next to "viewscreen")
Science & Engineering (Opposite sides of the "display" behind the captain)

While it's never been said which positions are what, Teal'cs position has been shown with a human officer manning the weapons so it could be assumed that it's tactical, and Carters position was used for piloting. All other stations are basically, whatever you decide.

There are actually 2 more stations that arn't seen in that screenshot, just to either side of Thor (the guy sitting in the chair right at the edge of the shot). These 2 are Science and Engineering. We have put the XO slightly behind and to the left of the Engineering station, putting them on the far left as you look from the captains chair. The positions seem to jump around a bit with the different varients, and also on the 304 bridge.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on September 18, 2007, 06:30:33 PM
That's a very nice list of ships. I wish you luck.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 10, 2007, 08:52:32 PM
This is gonna sound like a really n00bish question, but how the heck do you set keyframes in 3D Studio Max 9? I am trying to create some new animations for the bridge, but can't really get onto the animating part! Just posing!

As for progress...Sean says he is about 35% through the lightmapping, but is just touching up some of the textures. He has updated the starmap at the back already:

Spoiler: show
(http://i237.photobucket.com/albums/ff74/JL_Studios/x303_123.jpg)


But, and I quote from BCS here, 'tho not sure if it will work in game as we have had trouble recreating that effect since version one of the excalibur bridge'.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Legacy on October 10, 2007, 08:58:04 PM
This is gonna sound like a really n00bish question, but how the heck do you set keyframes in 3D Studio Max 9? I am trying to create some new animations for the bridge, but can't really get onto the animating part! Just posing!

Err, don't even waste the time, animations made in max 9 are totaly useless at BC.
You need to be at max 3 to create then.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 10, 2007, 09:19:25 PM
I have no idea why I typed 9! I did in fact mean 3! I have both. It gets kinda confusing!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Legacy on October 11, 2007, 06:53:59 AM
There's a big button at the bottom bar called animate.
When it`s turned off, every movement you do with an object will be keyframed.
You can also select an object and right click over the timeline, a box will popup asking to which keyframes to add.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Bones on October 11, 2007, 10:05:59 AM
wow Danube bridge, raven bridge, TEP project and now Stargate project it looks like all bridge modders are very busy now  :D this is remarkable bridge you made, really great stuff I also wish you luck with this pack :thumbsup:
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Legacy on October 11, 2007, 10:16:36 AM
looks like all bridge modders are very busy now  :D

If you only had any idea.. hehehe.

It`s a very nice set indeed.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on October 11, 2007, 10:37:15 AM
looks like all bridge modders are very busy now  :D

If you only had any idea.. hehehe.

It`s a very nice set indeed.

Agreed, very nice set. Can't wait to see it in-game.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 11, 2007, 09:01:35 PM
The starmap at the back has been tweaked a little more:

Spoiler: show
(http://i237.photobucket.com/albums/ff74/JL_Studios/x303_1231.jpg)


And the first animated GUI is done:

Spoiler: show
(http://i237.photobucket.com/albums/ff74/JL_Studios/Gui2_1.gif)


Thanks to Sean for these, and everything else :D! Comments/opinions?
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: JimmyB76 on October 11, 2007, 09:15:50 PM
ya - Sean has done an amazing job with them!  you guys are lucky he loves SG :P

(btw - spoiler tags dont work here...  dont ask me why, i brought it up but the idea was rejected i guess lol)
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 11, 2007, 09:18:46 PM
Yeah, bloody lucky!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: rengers on October 12, 2007, 03:09:19 PM
that animated GUI looks really cool :D
great job on this. can't wait to see more of this bridge
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Shinzon on October 12, 2007, 03:34:20 PM
i love the animated gui
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Bones on October 12, 2007, 03:50:40 PM
WOW how can you apply animated texture to single display ? cuz this doesn't look like 5 maps posing as anim like in every bridge we saw so far...
great job on this display btw.  :D

do you guys need any help with displays texture cuz I could help you with them a bit, just need some reference pics cuz I never watched any stargate series only movie so far
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 12, 2007, 04:19:52 PM
Bones: I think it is just the same principle, but with more maps. This is just in .gif format, I assume just to show me and jb what its supposed to look like!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on October 12, 2007, 06:43:38 PM
Bones: I think it is just the same principle, but with more maps. This is just in .gif format, I assume just to show me and jb what its supposed to look like!

That means that the end result won't be so smooth.. animated panels in bc usually only have a few frames, if I'm not mistaken 3 or 4 are standard. A shame, really, this looks great.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 12, 2007, 07:15:18 PM
Well, the animated maps tutorial thing I read the other day implied that you can have as many seperate maps as you like. It just may cause slight lag
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Sean on October 13, 2007, 07:54:47 AM
Bones: I think it is just the same principle, but with more maps. This is just in .gif format, I assume just to show me and jb what its supposed to look like!
just because the previous bridges have only had 4 -5 max ... doesnt mean on new bridges that we have to stick to that limit
That means that the end result won't be so smooth.. animated panels in bc usually only have a few frames, if I'm not mistaken 3 or 4 are standard. A shame, really, this looks great.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Bones on October 13, 2007, 08:01:49 AM
O ... right my bad I thought this gif can be applied to console :lol: yes it is a shame we can't get at least 20 frames anims, tho it would be pain in a$$ to make 20 maps tho.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on October 14, 2007, 04:50:01 AM
..tho it would be pain in a$$ to make 20 maps tho.

That's only half of it.. say you have a 1024x1024 map you want animated - that's 20 1024x1024 24 bit tga's to keep in video memory for just one console. You see the problem..
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Bones on October 14, 2007, 06:24:56 AM
yeah I can imagine :)
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Sean on October 18, 2007, 07:25:20 PM
hey guys been a while since i last posted an update...


Bad news first tho. Lightmapping is still at 35%

good news tho. Ive just finished the new GUI's ive been working on. Posted are comparison shots taken from renders of the  model showing first the improved GUI's and then the old ones.

(http://img139.imageshack.us/img139/1312/39698935bm6.jpg)

(http://img151.imageshack.us/img151/6235/98517176ad9.jpg)

(http://img135.imageshack.us/img135/7876/84132206iy5.jpg)

(http://img100.imageshack.us/img100/881/70536148iv5.jpg)

(http://img86.imageshack.us/img86/2262/26059510tx1.jpg)


And another set of updates... When looking through my screen caps to create a new set of GUI's i noticed that there are actually minor changes to the set at least 3 times through its use onscreen. so ive created the textures for each varient but i will still need to make at least one minor mesh adjustment for 2 of these varients.

here are some screenies
(http://img132.imageshack.us/img132/8119/1auq5.jpg)
(http://img134.imageshack.us/img134/4062/1blu4.jpg)
(http://img135.imageshack.us/img135/7942/1cth0.jpg)

(http://img136.imageshack.us/img136/2334/2alb6.jpg)
(http://img132.imageshack.us/img132/4574/2bqc1.jpg)
(http://img141.imageshack.us/img141/665/2cfq2.jpg)

(http://img149.imageshack.us/img149/160/3atu1.jpg)
(http://img89.imageshack.us/img89/9990/3bej7.jpg)
(http://img136.imageshack.us/img136/3889/3cwa5.jpg)

Cheers
sean
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 18, 2007, 07:39:46 PM
There are actually a couple of other changes that are gonna happen between the original 303 and the refit and upgrade (yup, thats 3 seperate bridges!). Sean has already done the screens colour change, there is also a change of colour in some of the lights around the bridge, from blue to white. Both of those take effect on the change from the original to the refit. For the upgrade, the light on the front of the helm and tactical stations join together to form one light (also white).
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on October 19, 2007, 06:37:01 AM
Very impressive texturing, Sean! Looking very good indeed. I'm curious - did you actually draw the entire panels yourself? They look very canon to the show.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Jb06 on October 19, 2007, 09:29:59 AM
I think on some of them, he used some screencaps.

http://www.stargatecaps.com/sg1/s7/713/html/Grace%5F0173.html

that one as you can see 4th image down is practically the same, except from a few parts.

~Jb06

JLS
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: newman on October 19, 2007, 10:23:40 AM
Well, the result is very impressive. Can't wait to see more of this.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 30, 2007, 06:07:13 PM
I'm sure you'll all be thrilled to hear that Sean has now finished the lightmapping :D. As soon as the transfer is complete, I will bodge some scripts together and test the lighting ingame. Expect an update soon!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 30, 2007, 07:43:43 PM
Damn. Theres nothing like having your excitement mount and mount, then plummeting back to Earth like.....well, like something..... I don't know! Despite mine and Seans best efforts, we have been unable to get the 303 to work ingame :(. Chances are it'll be a few days before it works. However, from some of the renders I have taken, it looks absolutely stunning! Kudos to Sean on the excellent work on it!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 30, 2007, 09:30:49 PM
Wow, things move fast in the world of modding! I have some good new and some bad news. Sean has managed to get it to work! Sort of. There are 2 textures that currently arn't showing up. Sean has given up for the night and will resume work ASAP (his words )! So after my fall from grace (^^) only 20 minutes ago, I am now on a high again!

Behold!

(http://i237.photobucket.com/albums/ff74/JL_Studios/303.jpg)

Before you say anything, I know. The bridge is back to front and the crew are in the complete wrong place. The former can be sorted out in about 5 seconds flat, and the latter is because the script I used to get the bridge ingame was a slightly modified (ie changing the name of the model and texture path) Intrepid bridge script! Like I said, it was bodged together!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Billz on October 30, 2007, 09:59:44 PM
Just noticed the star chart at the back. I had a feeling that tranparency wouldnt work so well in BC. Ahwell. Still looks awesome.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on October 31, 2007, 06:15:04 AM
It might just be the angle and the fact that parts of the bridge doesn't seem to want to work at the moment. We'll have to wait until Sean can work out the last (hopefully) few bugs.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Excal_Luke on October 31, 2007, 06:27:56 AM
wow, nice work limey, and Exellent work Sean.
good luck fixing the bugs!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Legacy on October 31, 2007, 08:11:12 AM
Just noticed the star chart at the back. I had a feeling that tranparency wouldnt work so well in BC. Ahwell. Still looks awesome.

It all depends on how you setup the opacity mask.
It worked at the excalibur bridge. Was hard to make it right, but it works.
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Sean on October 31, 2007, 08:41:23 AM
It all depends on how you setup the opacity mask.
It worked at the excalibur bridge. Was hard to make it right, but it works.

yea it was a pain in the a** to get the texture working right, had to edit the texture a couple of times to get it to display correctly, but setting it up in max wasnt too difficult
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: limey BSc. on November 04, 2007, 09:03:51 PM
It's update time!! Sean has manages to get all the texture working, including the animated ones :D! The model has a few more kinks that need to be worked out. Basically the bridge is mirrored in both axis, some textures are the wrong way round and the veiwscreen doesn't want to work as it should. But it doesn't half look good! Check jb's new sig for proof ! Also, while you're there, I have a new one too! We decided to go for the good and evil thing ! We each created out own too (hence the fact that his is hundreds of time better than mine. He uses pro software, I used.........well, I used MS Paint!). Mine may get redone soon ! So yes, a proper update (with pics) will be posted once some of the major fixes have been done!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Coreyjohnson on August 03, 2008, 04:34:56 PM
Have you Completed Any Of These Bridges Yet, As I Understand Theses Bridges Are Amazing,  :D
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: lint on August 03, 2008, 04:35:44 PM
Necro Alert!
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Kirk on August 03, 2008, 04:42:16 PM
Do you see any of these bridges on BCF? Does it say they are complete in this thread? Did you even read the thread, or did you just look at the pictures?
Title: Re: Stargate Sg-1 X-303 Bridge
Post by: Jb06 on August 03, 2008, 04:45:44 PM
Indeed. We will revive the thread when we feel appropriate. At the moment we have 2 major projects on going, so don't expect an update soon.

Locked

~Jb06