Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Mark on August 16, 2006, 09:08:01 AM

Title: BPSounds Public Test
Post by: Mark on August 16, 2006, 09:08:01 AM
(http://www.mdward.f2s.com/bps.jpg)

Before we put this on BCFiles we want to be sure everythings running smoothly.

Code: [Select]
Info:
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BPSounds is a module for Bridge Plugin that allows modders
to load bridge sounds through the bridge autoload file. The
mod also has some other features such has hull impact noises
that can be activated through Unified Main Menu mod.

Bridges that are already set up to use this framework:

TOS Bridge Pack
Ambassador Bridge Pack
Galor Class Bridge
Late TNG Galaxy Bridge


Im also attatching a sound pack that contains updates for the Nemesis Sovereign, Defiant (3.0), and Enterprise A (1.5).

have fun and let us know about any issues.
Title: BPSounds Public Test
Post by: blaXXer on August 16, 2006, 09:27:09 AM
once again, running smoothly. nice sounds btw^^
Title: BPSounds Public Test
Post by: MickJo on August 16, 2006, 10:16:15 AM
Running well on my end...
Title: BPSounds Public Test
Post by: Darkthunder on August 16, 2006, 10:20:02 AM
Works great here too.
Title: BPSounds Public Test
Post by: Ryles on August 16, 2006, 11:59:47 AM
Runs outstandingly.
Title: BPSounds Public Test
Post by: LJ on August 16, 2006, 03:04:23 PM
seems to work a treat for me too :)

(i must say - thats one freakin awsome logo!  8)  )
Title: BPSounds Public Test
Post by: MickJo on August 16, 2006, 03:24:04 PM
Quote from: LJ
(i must say - thats one freakin awsome logo!  8)  )


Agreed...  :D
Title: BPSounds Public Test
Post by: Nebula on August 16, 2006, 03:53:37 PM
sweet BP sounds is here :D
Title: BPSounds Public Test
Post by: Glenn on August 16, 2006, 04:12:02 PM
Can find nothing wrong with the installation, but the ambient sounds for the Galaxy and Ambassador Bridges could do with being a touch louder!? :)
Title: BPSounds Public Test
Post by: MickJo on August 16, 2006, 04:30:03 PM
I use this fellow for the D Bridge ambience. There's no console beeps or other sounds besides the viewscreen. Feel free to use it or adjust it though Mark...

Ive also got a few other sounds you may find useful.
Title: BPSounds Public Test
Post by: MLeo on August 16, 2006, 05:02:58 PM
Quote from: Captain Elgy
Can find nothing wrong with the installation, but the ambient sounds for the Galaxy and Ambassador Bridges could do with being a touch louder!? :)

If you want I can show you how to change the plugins to increase the volume.
Title: BPSounds Public Test
Post by: Mark on August 16, 2006, 05:04:40 PM
Quote from: MickJo
I use this fellow for the D Bridge ambience. There's no console beeps or other sounds besides the viewscreen. Feel free to use it or adjust it though Mark...

Ive also got a few other sounds you may find useful.


sounds like someone continuously ringing a doorbell
Title: BPSounds Public Test
Post by: MickJo on August 16, 2006, 05:30:22 PM
Never thought of it like that, still it sounds ok ingame...
Title: BPSounds Public Test
Post by: Mark on August 16, 2006, 06:23:11 PM
well the current file has already been released with the late tng galaxy bridge so there wont be any changing it now....

btw guys i just realised i didnt change the installer texts for the bridge upgrades, ill do that for the final so dont worry about mentioning it
Title: BPSounds Public Test
Post by: Glenn on August 17, 2006, 02:07:40 PM
Quote from: MLeo
Quote from: Captain Elgy
Can find nothing wrong with the installation, but the ambient sounds for the Galaxy and Ambassador Bridges could do with being a touch louder!? :)

If you want I can show you how to change the plugins to increase the volume.


Would be a great help, contact me through msn, pm me or send me an email. Thanks MLeo!! :D
Title: BPSounds Public Test
Post by: Rat Boy on August 17, 2006, 02:52:25 PM
No problems on my end, though I did notice that the ambiance noise from the Galaxy could be heard on the Connie, Ent-A, and Ent-E bridges.  Also, the sound for the doors opening on the Defiant are that of Cardassian doors on DS9 opening and closing rather than the sound from the show.
Title: BPSounds Public Test
Post by: Mark on August 17, 2006, 04:06:49 PM
yes the defiant doors aint quite right, although the ent d ambience being heard on the other bridges is odd... is the galaxy your startup bridge?
Title: BPSounds Public Test
Post by: blaXXer on August 17, 2006, 05:03:32 PM
Quote from: Rat Boy
No problems on my end, though I did notice that the ambiance noise from the Galaxy could be heard on the Connie, Ent-A, and Ent-E bridges.  Also, the sound for the doors opening on the Defiant are that of Cardassian doors on DS9 opening and closing rather than the sound from the show.


that is indeed strange, gotta check that now^^

//edit: seems about right, will now check the defiant bridge...

//edit2: seems he'S about right. I don't really care, tho. It sounds good anyways.
Title: BPSounds Public Test
Post by: Rat Boy on August 17, 2006, 06:19:52 PM
Quote from: Mark
yes the defiant doors aint quite right, although the ent d ambience being heard on the other bridges is odd... is the galaxy your startup bridge?



Isn't it for everyone?
Title: BPSounds Public Test
Post by: Mark on August 17, 2006, 06:34:06 PM
no, KM sets the default bridge to soveriegn, and i changed my default to the defiant a while back.
Title: BPSounds Public Test
Post by: Rat Boy on August 17, 2006, 08:39:10 PM
Quote from: Mark
no, KM sets the default bridge to soveriegn, and i changed my default to the defiant a while back.



Wait, are we talking about the default when Quickbattle first loads or the default if you don't click on any bridge in the QB menu?
Title: BPSounds Public Test
Post by: Mark on August 17, 2006, 09:00:21 PM
when qb first loads
Title: BPSounds Public Test
Post by: Billz on October 30, 2006, 09:25:27 PM
Thread revival!

Is there a final version of BPSounds out soon as me and betas generally dont get along?
Title: BPSounds Public Test
Post by: AndrewJ on October 30, 2006, 09:34:36 PM
Quote from: SuperSmeg
Thread revival!

Is there a final version of BPSounds out soon as me and betas generally dont get along?


I think they would let us know if one was here to be tested ;)
Title: BPSounds Public Test
Post by: MLeo on October 31, 2006, 03:23:58 AM
The texture animation code currently has one bug to fix (this is in the new core).

Though, there is a problem here, I'm on intern ship, and when I get back home, I'm tired, really tired.

For example, last night, I didn't even turn my computer on when I got back from work.


But, last time I checked, BP Sounds was bug free, with a couple of functionality changes though.
Title: BPSounds Public Test
Post by: JimmyB76 on October 31, 2006, 07:51:38 AM
Quote from: SuperSmeg
Thread revival!

Is there a final version of BPSounds out soon as me and betas generally dont get along?

it's all about patience...