Bridge Commander Central
BC Forums => BC Modding => Topic started by: kaden on October 26, 2007, 12:00:21 AM
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I bring you the Federation Heavy Explorer (Diplomatic) Legacy Class WIP.
As i mentioned in the other thread I have no idea how to put ships in to the game, so when this is finished up I will need assistance, right now I'm getting the main shapes sorted out before i optimize the hull, then details then uvmaps, I might need assistance with the textures too.
any way its getting there slowly
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looks pretty good so far.
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A few tips regarding BC modelling:
For a ship like this, you can easily set the polygon limit to around 10-14k. The CG Sovereign is around 13k, and there have been ships released with more then that. Of course, part of the limit of how many ships you can have at the same time is due to the polygon count, another part is the texture sizes.
I think the general concensus is that the saucer textures are 2048x2048 (I think DJ Curtis's Enterprise-F has 4096x4096 saucer textures), and that other parts of the ship use 1024x1024 textures.
Would love to see this ship ingame :D
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cheers dude, right now its sitting round 6k without the engineering hull and underside of the saucer, theres still a lot of optimizing to go and i think a lot of the details will be in the textures.
is there any chance someone could show me a wire frame of that sovereign?
-to the model chucked on the saucer shuttle bay and door.
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Kaden mate, you know I wanted to do an ingame version of the Legacy, so I'm still in ;)
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the main hull is almost finished, need to optimize the top of the saucer before i start to cutout the windows up there
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Nice work!
im looking forward to the finished product! 8)
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I can assist you with putting it ingame as well as getting it released for SFC if you'd like.
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Ok. I like it. Finaly someone that makes it. I was planing to make it, put I'm just beginning to model. And I don't know anything about textures. But I'm learning. Good luck with making this ship. I can't wait to see it in game.
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I thought its probably better that I made it since i also co-designed the ship.
I hope it will get in game ok. theres a few things i would want to do with it but i wouldnt know where to start, things like having the captains yacht playable of the ship and the different types of torpedos
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I hope it will get in game ok. theres a few things i would want to do with it but i wouldnt know where to start, things like having the captains yacht playable of the ship and the different types of torpedos
Well, your in the right place to find out,
If its been done in BC i can gaurantee atleast a couple people here could explain it to you. :)
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oooo, me likey. glad to see you doing some work for BC again, kaden.
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Hey, Kaden! Long time no see. Nice new avatar. Spike from Cowboy Bebop, correct?
Anyway, I am liking that lip on the neck! Very slick design.
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Woohoo! I remember the CG version of this ship, and I'm glad it's finally coming to BC! As I recall, I was one of those advocating it being in BC. lol Great work so far Kaden.
And a Spike Spiegel fan as well...I knew there was something I liked about this guy.
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I don't have enough time to keep working on this so feel free to finish it off (needs uvs and textures) or rebuild it better for the game
over the last week iv been working on finishing the modelling, i don't think its too great though. in the zip there is the lightwave .lwo version and a .3ds version, hopefully max can open that for all you maxers.
if someone does want to finish it and put it in game post here or email me and let me know
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Hmmm, well, some have downloaded it, so that gives me hope. RL can be a pain in the butt eh Kaden?
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the 3ds was just the bridge file, so ive been nice and reconverted the lwo and uploaded it again with the original lwo
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weird, ohhh might of been because i had some parts on different layers
thanks very much