Bridge Commander Central
		BC Forums => BC General => Topic started by: Jb06 on November 20, 2007, 09:59:51 AM
		
			
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				Right for the TMP Connie ultra res pack which i did a month back ive decided to add the warp glow which adonis did to his ships. I've managef to swap the warp glow, but i also want to swap the deflector. So my question is what do i add/change to make it work?
 
 thanks
 
 ~Jb06
 
 JLS
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				if it's for what I think, then either MVAM or MLeo's SDT.
 
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				no ftech... ive already switched the engine glow when the connie goes to warp, i just want the deflector to change aswell
 
 ~Jb06
 
 JLS
- 
				you mean the flash? of the texture itself?
 if it's the texture, then maybe SDT would be better than calling ftech
 i think you can do it in real time, if not, then ftech might be ok.
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				its like the ashton, before it goes to warp there is no engine glow, while in warp there is a glow. its just the texture which has been swapped to make it look like the engines are on.
 
 I only need to extend the script in custom/tech and custom/ships to incorparate the deflector aswell.
 
 ~Jb06
 
 JLS
- 
				Something like this:
 0.0: "data/Models/Ships/AdTMP/Ashton/High/Plas_glow.tga", "deflector texture path"
 1.0: "data/Models/Ships/AdTMP/Ashton/High/Plas1_glow.tga", "deflector lit texture path"
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				Well i did something similar but in the py in the tech folder but it didnt like the def roll textures (near the bottom) after i added the lines for the deflector dish. 
 
 No worries i decided that it would look better not turning the deflector on and off.
 
 ~Jb06
 
 JLS
- 
				I currently can't give you an example (need to go), but you can add multiple textures to swap.
 I will provide an example later.
 
 [EDIT]
 Right, here is the original:
 	"AdonisTMPWarpStartUp": {
 "track": {
 "Plas_glow": {
 0.0: "data/Models/Ships/AdTMP/Luxor/High/Plas_glow.tga",
 1.0: "data/Models/Ships/AdTMP/Luxor/High/Plas1_glow.tga",
 }
 }
 }
 
Now, repeat the "Plas_glow": { } part for every texture you want to swap, the names (ie. Plas_glow) is the same type of name as for SDT.
 
 Say you want to also replace the texture data/Mods/Ships/AdTMP/Luxor/High/Sau_glow.tga with data/Mods/Ships/AdTMP/Luxor/High/Clover_glow.tga and then data/Mods/Ships/AdTMP/Luxor/High/cat_glow.tga at 1.0 and 1.5 seconds, then get this:
 	"AdonisTMPWarpStartUp": {
 "track": {
 "Plas_glow": {
 0.0: "data/Models/Ships/AdTMP/Luxor/High/Plas_glow.tga",
 1.0: "data/Models/Ships/AdTMP/Luxor/High/Plas1_glow.tga",
 },
 "Sau_glow": {
 0.0: "data/Models/Ships/AdTMP/Luxor/High/Sau_glow.tga",
 1.0: "data/Models/Ships/AdTMP/Luxor/High/Clover_glow.tga",
 1.5: "data/Models/Ships/AdTMP/Luxor/High/cat_glow.tga",
 },
 
 }
 }
 
0.0, 1.0 and 1.5 are in seconds.
 I hope that helps.