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BC Forums => BC General => Topic started by: Jb06 on November 20, 2007, 09:59:51 AM

Title: Ftech warp glow
Post by: Jb06 on November 20, 2007, 09:59:51 AM
Right for the TMP Connie ultra res pack which i did a month back ive decided to add the warp glow which adonis did to his ships. I've managef to swap the warp glow, but i also want to swap the deflector. So my question is what do i add/change to make it work?

thanks

~Jb06

JLS
Title: Re: Ftech warp glow
Post by: Nighthawk on November 20, 2007, 10:10:59 AM
if it's for what I think, then either MVAM or MLeo's SDT.
Title: Re: Ftech warp glow
Post by: Jb06 on November 20, 2007, 10:19:40 AM
no ftech... ive already switched the engine glow when the connie goes to warp, i just want the deflector to change aswell

~Jb06

JLS
Title: Re: Ftech warp glow
Post by: Nighthawk on November 20, 2007, 10:35:27 AM
you mean the flash? of the texture itself?
if it's the texture, then maybe SDT would be better than calling ftech
i think you can do it in real time, if not, then ftech might be ok.
Title: Re: Ftech warp glow
Post by: Jb06 on November 20, 2007, 10:57:23 AM
its like the ashton, before it goes to warp there is no engine glow, while in warp there is a glow. its just the texture which has been swapped to make it look like the engines are on.

I only need to extend the script in custom/tech and custom/ships to incorparate the deflector aswell.

~Jb06

JLS
Title: Re: Ftech warp glow
Post by: Adonis on November 20, 2007, 04:23:47 PM
Something like this:
Code: [Select]
0.0: "data/Models/Ships/AdTMP/Ashton/High/Plas_glow.tga", "deflector texture path"
1.0: "data/Models/Ships/AdTMP/Ashton/High/Plas1_glow.tga", "deflector lit texture path"
Title: Re: Ftech warp glow
Post by: Jb06 on November 20, 2007, 04:54:04 PM
Well i did something similar but in the py in the tech folder but it didnt like the def roll textures (near the bottom) after i added the lines for the deflector dish.

No worries i decided that it would look better not turning the deflector on and off.

~Jb06

JLS
Title: Re: Ftech warp glow
Post by: MLeo on November 21, 2007, 11:41:21 AM
I currently can't give you an example (need to go), but you can add multiple textures to swap.
I will provide an example later.

[EDIT]
Right, here is the original:
Code: [Select]
"AdonisTMPWarpStartUp": {
"track": {
"Plas_glow": {
0.0: "data/Models/Ships/AdTMP/Luxor/High/Plas_glow.tga",
1.0: "data/Models/Ships/AdTMP/Luxor/High/Plas1_glow.tga",
}
}
}
Now, repeat the "Plas_glow": { } part for every texture you want to swap, the names (ie. Plas_glow) is the same type of name as for SDT.

Say you want to also replace the texture data/Mods/Ships/AdTMP/Luxor/High/Sau_glow.tga with data/Mods/Ships/AdTMP/Luxor/High/Clover_glow.tga and then data/Mods/Ships/AdTMP/Luxor/High/cat_glow.tga at 1.0 and 1.5 seconds, then get this:
Code: [Select]
"AdonisTMPWarpStartUp": {
"track": {
"Plas_glow": {
0.0: "data/Models/Ships/AdTMP/Luxor/High/Plas_glow.tga",
1.0: "data/Models/Ships/AdTMP/Luxor/High/Plas1_glow.tga",
},
"Sau_glow": {
0.0: "data/Models/Ships/AdTMP/Luxor/High/Sau_glow.tga",
1.0: "data/Models/Ships/AdTMP/Luxor/High/Clover_glow.tga",
1.5: "data/Models/Ships/AdTMP/Luxor/High/cat_glow.tga",
},

}
}
0.0, 1.0 and 1.5 are in seconds.
I hope that helps.