Bridge Commander Central

BC Forums => BC Modding => Topic started by: Darkthunder on November 26, 2007, 11:47:35 AM

Title: Daedalus class Re-imagined
Post by: Darkthunder on November 26, 2007, 11:47:35 AM
The author Aethernaut from Scifi-Meshes has designed a really cool looking version of the Daedalus class of Star Trek. No 3D model is available as of yet, but he has given permission for modellers to create a 3D or Game model of the ship so long as he is given credits for the design.

http://www.scifi-meshes.com/forums/2d-wips/36316-daedalus-class-rewritten.html

And as there are a number of excellent modellers in this community, I was hoping someone would be willing to take this project up :D
Title: Re: Daedalus class Re-imagined
Post by: Jay Crimson on November 26, 2007, 12:10:58 PM
Lol and this morning I thought of designing an ENT era style daedalus (because imagining them going from NX to 4 cylinders, two pylons and a ball was a bit hard to swallow).
Title: Re: Daedalus class Re-imagined
Post by: DJ Curtis on November 26, 2007, 12:28:25 PM
I'm not about to take on any more projects, but i do like this re-design.
Title: Re: Daedalus class Re-imagined
Post by: tiqhud on November 26, 2007, 02:14:58 PM
Yes, agreed, the design is good
Title: Re: Daedalus class Re-imagined
Post by: Starforce2 on November 27, 2007, 08:32:14 PM
I was also suggesting on the sfc boards that perhaps the concept's features could be used on a model that was done in the style of the connie in this movie:
http://www.gabekoerner.com/ent/trekreel002.mov

Use the Hull, deflector, nacelles ect from the movie. Keep the shape, impulse locations, exposed weapons ect.
Title: Re: Daedalus class Re-imagined
Post by: Phaser on November 30, 2007, 12:47:49 PM
Very nice!  Fits perfectly with the alternate-universe that is 'ENTERPRISE'.  I really like the secondary hull!
Title: Re: Daedalus class Re-imagined
Post by: Barihawk on November 30, 2007, 01:13:56 PM
I was also suggesting on the sfc boards that perhaps the concept's features could be used on a model that was done in the style of the connie in this movie:
http://www.gabekoerner.com/ent/trekreel002.mov

Use the Hull, deflector, nacelles ect from the movie. Keep the shape, impulse locations, exposed weapons ect.

I just wet myself at the Enterprise in that clip. I secretly pray that's footage from STXI
Title: Re: Daedalus class Re-imagined
Post by: Starforce2 on December 01, 2007, 01:54:14 AM
nah i think that's some dude from sci-fi meshes or something similar.
Title: Re: Daedalus class Re-imagined
Post by: Nebula on December 01, 2007, 11:59:28 AM
woo that looks cool
Title: Re: Daedalus class Re-imagined
Post by: Barihawk on December 01, 2007, 03:12:35 PM
nah i think that's some dude from sci-fi meshes or something similar.

Just keep wetting on my coals :(.
Title: Re: Daedalus class Re-imagined
Post by: Phaser on December 04, 2007, 04:14:01 PM
nah i think that's some dude from sci-fi meshes or something similar.
Yep yep.  Hadn't seen that particular movie, though.  Very cool!!
Title: Re: Daedalus class Re-imagined
Post by: Billz on December 04, 2007, 04:24:13 PM
I like that Daedalus. I think it actually bridges the gap between ENT and TOS better then the NX-01 does. They should have use a Daedalus in Enterprise instead of the god awful 'Akiraprise'. Probably would have gotten higher ratings.
Title: Re: Daedalus class Re-imagined
Post by: Shadowknight1 on December 25, 2007, 01:07:29 AM
I was also suggesting on the sfc boards that perhaps the concept's features could be used on a model that was done in the style of the connie in this movie:
http://www.gabekoerner.com/ent/trekreel002.mov

Use the Hull, deflector, nacelles ect from the movie. Keep the shape, impulse locations, exposed weapons ect.

Forget the Daedalus, I want that Connie in BC!

And why does everyone seem to hate the NX-01?
Title: Re: Daedalus class Re-imagined
Post by: 086gf on December 25, 2007, 01:18:10 PM
^You're only like the 20th person to request it lol.

Wow, peaple are still finding out about the GK Connie? Good grief the model was created in 2005 but that short clip was done last year I believe.
Title: Re: Daedalus class Re-imagined
Post by: Asylum on December 25, 2007, 08:16:25 PM
its a nice idea, love the twist on the original design, i have seen loads of variants, but this is very nice  :D
Title: Re: Daedalus class Re-imagined
Post by: Arvis Taljik on January 04, 2009, 01:04:20 PM
I understand that I'm gravedigging but as a "nobody" on these boards I figured I'd undertake the beginnings of a project already suggested as opposed to starting a new one.

I've linked a model that I threw together over the past 48 hours of my take on the Daedalus Re-imagined. I've taken some inspiration for certain sections from various sources to include the original reference image posted here, the new Trek movie (namely the back end of the Kelvin's warp nacelle) and the pseudo-Enterprise-ish Daedalus from Star Trek Legacy.

As I model strictly in Wings 3D I do not possess any rendering software that can do a mesh justice so I invite you to simply download the model and do with as you please (giving credit of course). I honestly don't have the time or current skills to texture this ship properly so that can be left up to someone else.

If you'd like the model please let me know as the forums will not let me post a link.
Title: Re: Daedalus class Re-imagined
Post by: FourChan on January 04, 2009, 09:10:18 PM
I would like to see some more JJ Abrams inspired Starships :P due to the new trekkie movie that's coming out. Like, some of the TOS Ships reimagined.
Title: Re: Daedalus class Re-imagined
Post by: moed on January 04, 2009, 09:57:20 PM
This is what the Daedalus truly should have looked like.

Very nice design.

The original design however simple, is still pretty nice in it's own right though.
Title: Re: Daedalus class Re-imagined
Post by: Villain on January 04, 2009, 10:05:07 PM
Not to mention bizarre. :lol:
Title: Re: Daedalus class Re-imagined
Post by: Darkthunder on January 05, 2009, 01:19:51 AM
I understand that I'm gravedigging but as a "nobody" on these boards I figured I'd undertake the beginnings of a project already suggested as opposed to starting a new one.

I've linked a model that I threw together over the past 48 hours of my take on the Daedalus Re-imagined. I've taken some inspiration for certain sections from various sources to include the original reference image posted here, the new Trek movie (namely the back end of the Kelvin's warp nacelle) and the pseudo-Enterprise-ish Daedalus from Star Trek Legacy.

As I model strictly in Wings 3D I do not possess any rendering software that can do a mesh justice so I invite you to simply download the model and do with as you please (giving credit of course). I honestly don't have the time or current skills to texture this ship properly so that can be left up to someone else.

If you'd like the model please let me know as the forums will not let me post a link.

Would love to see what your Daedalus model looks like. FYI, you need to post more before being allowed to post links (due to various recent events with link-abuse).
Title: Re: Daedalus class Re-imagined
Post by: Arvis Taljik on January 05, 2009, 02:31:16 AM
I kind of figured that may be the issue. Though from running my own mod forums I honestly don't understand such a restriction.

NEways, I'll send the file link to you via PM tomorrow when I've had a decent night's sleep.  :D
Title: Re: Daedalus class Re-imagined
Post by: szekeres2008 on January 05, 2009, 08:56:04 AM
This is the second time I see this pict about the daedalus, I like it it looks so nice!
Title: Re: Daedalus class Re-imagined
Post by: Villain on January 05, 2009, 09:49:26 AM
Gave it a shot myself (Waiting for City of Heroes servers to come back up :lol:) Kinda rushed, I suppose.

EDIT: Stupid res hides the neck detailing.
Title: Re: Daedalus class Re-imagined
Post by: szekeres2008 on January 05, 2009, 10:40:38 AM
 :shock: :shock: :shock: :shock: Very good start!!!!!!!!! I'm impressed :shock: :shock: :shock: :shock: