Bridge Commander Central
		BC Forums => BC Downloads => Topic started by: lint on December 04, 2007, 12:29:07 AM
		
			
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				Here it is Ladies and GentleTargs, Thanks to Tachy for the original CGI mesh.
 
 http://bridgecommander.filefront.com/file/Lints_High_res_Neghvar;84826
 
 And this is a Pulse Disruptor Upgrade
 
 http://bridgecommander.filefront.com/file/Lints_Neghvar_upgrade;84827
 
 Nothing else to say except..
 FOR THE EMPIRE!
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				windows?
			
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				i was planning to release a texture upgrade pack with them,
 But going by the studio model and various CGI Shots it appears that the majority of images show very few windows if not any..
 
 http://www.ex-astris-scientia.org/scans/mechanics/voodieh-model2.jpg
 http://www.ex-astris-scientia.org/scans/mechanics/voodieh-model1.jpg
 http://www.ex-astris-scientia.org/scans/christies/neghvar-christies-front.jpg
 http://www.ex-astris-scientia.org/scans/other/modelshop1.jpg
 http://www.ex-astris-scientia.org/scans/christies/neghvar-christies-side.jpg
 
 The voodieh appears to have a few, but the neghvar its hard to determine if it has any at all on the model
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				In the "Neghvar" pics you linked, I can see plenty of windows. They're the small black rectangles located alot (easily seen in the sideview) and in front view I see both black rectangles and white ones which I assume are windows as well.
 
 Also... Pink bussards? or whatever the Klingon equivalent is called :P
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				i found the actual model pics i was paying close attention to,
 I might be going blind but i have trouble spotting many windows, but hey, if you guys think windows would be good then thats what ill do :),
 Aswell darkening the nacelles
 
 http://www.starshipmodeler.com/trek/future_Vorcha_iso.jpg
 http://www.starshipmodeler.com/trek/future_Vorcha_top.jpg
 http://www.starshipmodeler.com/trek/future_Vorcha_side.jpg
 http://www.starshipmodeler.com/trek/future_Vorcha_aft.jpg
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				Review:
 
 Personally, I dont see windows in those pics either but adding windows to it would make it easier to see in a dark star system in-game where the only lighting is the engines.
 The disruptors seem slightly off. As in, they weren't aligned aswell as they could be. They fire from about a centimeter inside the wings near the disruptor ports. I dont have a problem with the engine bussard pink-ness but more darkened bussards would be cool. The speculars that can be seen in well lit star systems look great.
 
 The fact that I can take out 2 dominion warships with my shields down makes this pack extra awesome though. Klingons would never use shields. Qa'pla!
 
 10/10
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				Im taking mental notes on all the suggestions guys, and ill make sure they are implemented in V2,
 So keep them coming, constructive criticism helps me make improvements on the pack :)
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				omg, just got it and my video card is crying coolant lol!
 
 if this doesn't replace the KM neghvar, call it as a lower quality model from the ship file, so when you're away of it, it doesn't keep the CGI model and it will render faster.
 
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				all 3 variants dont replace any previous neghvar, did'nt want it to do that just incase someone cant run the high poly's of this one, so then they would have a neghvar they could still play with
			
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				do you know if whatever material setting (like a very high specular value) you use in Max will show up in BC?
 I ask because instead of specular map, you can use a specular highlight on the model itself.
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				the way i normally do it is assign the defuse texture and then goto the maps drop down menu and select specular and then add the appropriate specular map i want used :)
			
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				 :shock: :dance
 
 Great work there Maestro!
 
 Looks awesome! Now all I need is to see is how my Graphics Card is gonna deal with that one!
 
 
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				1) As soon as I DL'ed the model (I wanted the Voodieh Variant), I changed the red for both impulse & nacelle parts..
 2) I havn't tested yet, I'll try your HP then if its good or bad, (if good, I'll keep it), if bad I'll use my Armada 1 hardpoint instead...
 3) Uber-poly monster, but some parts are floating by .3 Ms, for example, near the end of the head....
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				Nice ship but I think I'm not a big fan of the hardpoint though not that that's hard to fix, over all though good job and I'm looking forward to the Vorcha. 
			
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				One thing though, unless you are willing to make a small change to the models, I would get rid of the aft phaser. Theres no physical model on the back so it looks weird when a phaser fires out of the aft section.
			
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				yeah, im not much of a hardpointer,
 im a model and texture guy, haha
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				Also, half of the physical model vanishes when cloaked.
 
 Model errors I think.
 
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				yeah. i was aware of that, i put it in the errors with the readme :)
			
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				The only things I like on your hardpoint was the engine speed/turning radius and locations of some systems. If you want, I can hardpoint the starships for you, BUT: I do not know the balancing of KM 0.9/1.0, since it seems to destroy my BC install by slowing it down dramatically..
			
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				i dont balance my ships for km nor do i know what the balance is so thats ok :)
			
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				wow ur ships great, i dont mind about the hardopoints, and what suprised me most was that my comp could handle 2 with slight lag, i think it may even work with 3 with not much more lag, ill have to give it a try as soon as i can, thanks for the beautiful ship  :D