Bridge Commander Central

BC Forums => BC Downloads => Topic started by: lint on December 04, 2007, 12:29:07 AM

Title: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 04, 2007, 12:29:07 AM
Here it is Ladies and GentleTargs, Thanks to Tachy for the original CGI mesh.

http://bridgecommander.filefront.com/file/Lints_High_res_Neghvar;84826

And this is a Pulse Disruptor Upgrade

http://bridgecommander.filefront.com/file/Lints_Neghvar_upgrade;84827

Nothing else to say except..
FOR THE EMPIRE!
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: DJ Curtis on December 04, 2007, 12:57:59 AM
windows?
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 04, 2007, 01:49:37 AM
i was planning to release a texture upgrade pack with them,
But going by the studio model and various CGI Shots it appears that the majority of images show very few windows if not any..

http://www.ex-astris-scientia.org/scans/mechanics/voodieh-model2.jpg
http://www.ex-astris-scientia.org/scans/mechanics/voodieh-model1.jpg
http://www.ex-astris-scientia.org/scans/christies/neghvar-christies-front.jpg
http://www.ex-astris-scientia.org/scans/other/modelshop1.jpg
http://www.ex-astris-scientia.org/scans/christies/neghvar-christies-side.jpg

The voodieh appears to have a few, but the neghvar its hard to determine if it has any at all on the model
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Darkthunder on December 04, 2007, 04:38:31 AM
In the "Neghvar" pics you linked, I can see plenty of windows. They're the small black rectangles located alot (easily seen in the sideview) and in front view I see both black rectangles and white ones which I assume are windows as well.

Also... Pink bussards? or whatever the Klingon equivalent is called :P
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 04, 2007, 07:05:54 AM
i found the actual model pics i was paying close attention to,
I might be going blind but i have trouble spotting many windows, but hey, if you guys think windows would be good then thats what ill do :),
Aswell darkening the nacelles

http://www.starshipmodeler.com/trek/future_Vorcha_iso.jpg
http://www.starshipmodeler.com/trek/future_Vorcha_top.jpg
http://www.starshipmodeler.com/trek/future_Vorcha_side.jpg
http://www.starshipmodeler.com/trek/future_Vorcha_aft.jpg
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Billz on December 04, 2007, 08:06:09 AM
Review:

Personally, I dont see windows in those pics either but adding windows to it would make it easier to see in a dark star system in-game where the only lighting is the engines.
The disruptors seem slightly off. As in, they weren't aligned aswell as they could be. They fire from about a centimeter inside the wings near the disruptor ports. I dont have a problem with the engine bussard pink-ness but more darkened bussards would be cool. The speculars that can be seen in well lit star systems look great.

The fact that I can take out 2 dominion warships with my shields down makes this pack extra awesome though. Klingons would never use shields. Qa'pla!

10/10
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 04, 2007, 08:25:18 AM
Im taking mental notes on all the suggestions guys, and ill make sure they are implemented in V2,
So keep them coming, constructive criticism helps me make improvements on the pack :)
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Nighthawk on December 04, 2007, 12:20:26 PM
omg, just got it and my video card is crying coolant lol!

if this doesn't replace the KM neghvar, call it as a lower quality model from the ship file, so when you're away of it, it doesn't keep the CGI model and it will render faster.
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 04, 2007, 12:54:26 PM
all 3 variants dont replace any previous neghvar, did'nt want it to do that just incase someone cant run the high poly's of this one, so then they would have a neghvar they could still play with
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Nighthawk on December 04, 2007, 01:01:28 PM
do you know if whatever material setting (like a very high specular value) you use in Max will show up in BC?
I ask because instead of specular map, you can use a specular highlight on the model itself.
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 04, 2007, 01:19:41 PM
the way i normally do it is assign the defuse texture and then goto the maps drop down menu and select specular and then add the appropriate specular map i want used :)
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Myxale on December 04, 2007, 05:19:41 PM
 :shock: :dance

Great work there Maestro!

Looks awesome! Now all I need is to see is how my Graphics Card is gonna deal with that one!

Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Sandtrooper on December 04, 2007, 06:45:27 PM
1) As soon as I DL'ed the model (I wanted the Voodieh Variant), I changed the red for both impulse & nacelle parts..
2) I havn't tested yet, I'll try your HP then if its good or bad, (if good, I'll keep it), if bad I'll use my Armada 1 hardpoint instead...
3) Uber-poly monster, but some parts are floating by .3 Ms, for example, near the end of the head....
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: 1701-E on December 04, 2007, 07:27:16 PM
Nice ship but I think I'm not a big fan of the hardpoint though not that that's hard to fix, over all though good job and I'm looking forward to the Vorcha.
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Billz on December 04, 2007, 08:33:19 PM
One thing though, unless you are willing to make a small change to the models, I would get rid of the aft phaser. Theres no physical model on the back so it looks weird when a phaser fires out of the aft section.
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 05, 2007, 10:36:55 AM
yeah, im not much of a hardpointer,
im a model and texture guy, haha
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Billz on December 05, 2007, 11:28:19 AM
Also, half of the physical model vanishes when cloaked.

Model errors I think.
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 05, 2007, 12:21:23 PM
yeah. i was aware of that, i put it in the errors with the readme :)
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: Sandtrooper on December 05, 2007, 03:02:26 PM
The only things I like on your hardpoint was the engine speed/turning radius and locations of some systems. If you want, I can hardpoint the starships for you, BUT: I do not know the balancing of KM 0.9/1.0, since it seems to destroy my BC install by slowing it down dramatically..
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: lint on December 05, 2007, 03:14:10 PM
i dont balance my ships for km nor do i know what the balance is so thats ok :)
Title: Re: Negh'var Class Pack AVAILABLE NOW
Post by: yanlou on December 05, 2007, 05:08:58 PM
wow ur ships great, i dont mind about the hardopoints, and what suprised me most was that my comp could handle 2 with slight lag, i think it may even work with 3 with not much more lag, ill have to give it a try as soon as i can, thanks for the beautiful ship  :D