Bridge Commander Central

BC Forums => BC Modding => Topic started by: Phaser on August 22, 2006, 04:03:13 PM

Title: TOS Canon Mod Pack (TCMP) -- Now Complete! (4/26/08)
Post by: Phaser on August 22, 2006, 04:03:13 PM
After some nudging by Nebula, I've decided to start a TCMP thread here.  Though I'll maintain the one on BCU, as well.

The ships:

Constitution Class:
(http://img159.imageshack.us/img159/3295/con02ym9.th.jpg) (http://img159.imageshack.us/img159/3295/con02ym9.jpg)
(http://img247.imageshack.us/img247/4385/con03zu6.th.jpg) (http://img247.imageshack.us/img247/4385/con03zu6.jpg)
6353 Polygons



Saladin Class:
(http://img243.imageshack.us/img243/4351/sal03zt4.th.jpg) (http://img243.imageshack.us/img243/4351/sal03zt4.jpg)
(http://img247.imageshack.us/img247/5338/sal01fz6.th.jpg) (http://img247.imageshack.us/img247/5338/sal01fz6.jpg)
(http://img180.imageshack.us/img180/449/sal02ew4.th.jpg) (http://img180.imageshack.us/img180/449/sal02ew4.jpg)
3828 Polygons



K7 Station:
(http://img183.imageshack.us/img183/8246/k71pk5.th.jpg) (http://img183.imageshack.us/img183/8246/k71pk5.jpg)
7356 polygons



Ptolemy Class:
(http://img180.imageshack.us/img180/77/ptolemy01yr4.th.jpg) (http://img180.imageshack.us/img180/77/ptolemy01yr4.jpg)
(http://img520.imageshack.us/img520/841/ptolemy02lm5.th.jpg) (http://img520.imageshack.us/img520/841/ptolemy02lm5.jpg)
5236 polygons



Ptolemy Class + Mk I/II/III/V Transport Container:
(http://img46.imageshack.us/img46/7553/ptolemyonepod01ws9.th.jpg) (http://img46.imageshack.us/img46/7553/ptolemyonepod01ws9.jpg)
(http://img183.imageshack.us/img183/303/ptolemyonepod02tf4.th.jpg) (http://img183.imageshack.us/img183/5390/ptolemyonepod02zp3.jpg)
5922 polygons



Ptolemy Class + Two Mk I/II/III/V Transport Containers:
(http://img105.imageshack.us/img105/9968/ptolemytwopods01tp8.th.jpg) (http://img105.imageshack.us/img105/9968/ptolemytwopods01tp8.jpg)
(http://img238.imageshack.us/img238/8889/ptolemytwopods02uk6.th.jpg) (http://img238.imageshack.us/img238/8889/ptolemytwopods02uk6.jpg)
6626 polygons



Ptolemy Class + Mk IV Transport Container (Personnel):
(http://img183.imageshack.us/img183/9479/ptolemylifepod01jd4.th.jpg) (http://img183.imageshack.us/img183/9479/ptolemylifepod01jd4.jpg)
(http://img211.imageshack.us/img211/7459/ptolemylifepod02gw5.th.jpg) (http://img211.imageshack.us/img211/7459/ptolemylifepod02gw5.jpg)
(http://img247.imageshack.us/img247/4994/ptolemylifepod03yg2.th.jpg) (http://img247.imageshack.us/img247/4994/ptolemylifepod03yg2.jpg)
7587 polygons



Mk I/II/III/V Transport Container (Alone):
(http://img247.imageshack.us/img247/3030/ptolemyonepodalonele8.th.jpg) (http://img247.imageshack.us/img247/3030/ptolemyonepodalonele8.jpg)
704 polygons



Two Mk I/II/III/V Transport Containers (Alone):
(http://img183.imageshack.us/img183/5839/ptolemytwopodsalonetw0.th.jpg) (http://img183.imageshack.us/img183/5839/ptolemytwopodsalonetw0.jpg)
1344 polygons



Mk IV Transport Container (Alone):
(http://img182.imageshack.us/img182/8944/ptolemylifepodalonean4.th.jpg) (http://img182.imageshack.us/img182/8944/ptolemylifepodalonean4.jpg)
2305 polygons



Type 1 Shuttlecraft:
(http://img231.imageshack.us/img231/8531/type1xu0.th.jpg) (http://img231.imageshack.us/img231/8531/type1xu0.jpg)
2124 polygons (Mesh cleanup in progress)




Daedalus Class:
(http://img70.imageshack.us/img70/2091/daedalus01kk7.th.jpg) (http://img70.imageshack.us/img70/2091/daedalus01kk7.jpg)
(http://img53.imageshack.us/img53/975/daedalus02vt0.th.jpg) (http://img53.imageshack.us/img53/975/daedalus02vt0.jpg)
3802 polygons (This mesh is pretty messy.  I'm going to try to clean it up more, but I might end up just making a new mesh; we'll see)


The Ptolemy Class ships will be MVAM-capable.

The Mk IV Transport Container (or as I like to call it, the Life Pod) is equipped with impulse engines and minimum shielding, but no warp capabilities or weapons.  Think of it as a giant escape pod.

Also, since the Mk IV carries personnel I thought it would be fitting to make the Ptolemy + Mk IV Transport Container able to repair systems slightly faster than the other versions (since there are more people around to fix things in a crunch).

Ranking by speed and maneuverability (1 = fastest/most maneuverable, 4=slowest):

1. Ptolemy without any pods attached (no cargo=>less mass=>faster)
2. Ptolemy + One Transport Container
3. Ptolemy + Life Pod (like with Galaxy Class ships, the Impulse engines on the Life Pod aren't active when it's docked with the rest of the ship, so it's still sluggish even with the extra impulse engines)
4. Ptolemy + Two Transport Containers

I haven't decided yet where the Life Pod itself will go in that list.

By the way, the Mk I/II/III/IV/V Transport Containers are based on the following images from the Star Fleet Technical Manual:
(http://img57.imageshack.us/img57/9564/transp00nf5.th.gif) (http://img57.imageshack.us/my.php?image=transp00nf5.gif)
(http://img247.imageshack.us/img247/2269/mkivclass1starlinerviewsxq5.th.jpg) (http://img247.imageshack.us/my.php?image=mkivclass1starlinerviewsxq5.jpg)
(http://img57.imageshack.us/img57/6969/mkivclass1starlinerviews01jq3.th.jpg) (http://img57.imageshack.us/my.php?image=mkivclass1starlinerviews01jq3.jpg)
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: MickJo on August 22, 2006, 04:29:07 PM
Im liking what is see, the models and textures look fantastic...

Good Work Phaser. :D
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Cube on August 22, 2006, 04:40:47 PM
Textures could do with better details (unless you are basing them on what can be seen on the rubbish cameras that had back then). as I'm possitive theres much more details on the actual TOS Enterprise model.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Mark on August 22, 2006, 06:15:22 PM
na i think the details are pretty good... are you gonna do an enterprise canon mod pack next? :funny
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Glenn on August 22, 2006, 06:54:05 PM
Very nice collection of ships Phaser, can't wait for the release of this mod pack!! :D
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on August 22, 2006, 07:25:23 PM
Thanks, everyone!  Right now I'm waiting for starforce2 to convert the ships.  Then I'll be able to continue work on the hardpoints.

Quote from: Cube
Textures could do with better details (unless you are basing them on what can be seen on the rubbish cameras that had back then). as I'm possitive theres much more details on the actual TOS Enterprise model.
You're thinking of the inaccurate paint job Ed Miarecki did to the model back in 1991 which is on the model today.  While he did get the details correct, he made everything far too pronounced (see this page (http://members.aol.com/IDICPage/Enterprise1991.html)).  He thought he was compensating for the washed-out appearance of the ship on-screen due to the filming techniques of the day, but he went way overboard.

I've seen a few rare high-quality photos of the ship taken during filming for the show, but I can't find them at the moment (I'm kicking myself for not saving them).  But, I do have a few images that'll help demonstrate what the model really looked like, and how Ed only messed it up further with his paint job:

The top of the Enterprise model has (thankfully) been virtually untouched since it was originally painted back in the sixties, so it's a great reference.
(http://img179.imageshack.us/img179/2880/dorsalsaucerjc5.th.jpg) (http://img179.imageshack.us/my.php?image=dorsalsaucerjc5.jpg)

And here's what the bottom of the ship looks like, thanks to Ed Miarecki:
(http://img217.imageshack.us/img217/9697/ventralcv8.th.jpg) (http://img217.imageshack.us/my.php?image=ventralcv8.jpg)
Gah!  Get it away!

As you can see, everything is way over-emphasized.


More evidence:

Mairecki's paing job:
(http://www.uah.edu/~jim/91entmer2.jpg)

Original model:
(http://www.stguardian.to/fed/constitution/constdy100.jpg)
Though this shot has a starfield imposed onto the blue screen, I've seen a photo taken during the shooting of this scene (that's the shot I'm really kicking myself for not saving), and I assure you, besides being a little blurry there was almost no loss of quality upon adding the starfield.  Though the ship is a little blurry in the shot, you can still see the weathering on the ship, and it's clear that the contrast wasn't nearly as great as Miarecki thought.

Trust me, Cube.  I've done my homework.  :wink:
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Shinzon on August 25, 2006, 04:25:38 PM
wow man! wicked awesome!
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: 1701-E on August 25, 2006, 05:01:44 PM
Quality stuff there I'm gonna have to add this to my list of mods for BC that I just can't wait to have.  :P
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on August 26, 2006, 02:18:23 PM
Just thought I'd share this quickly:

New Tactical Display Icons

(http://img61.imageshack.us/img61/4291/imadethesebp7.jpg)

Right now I'm waiting for starforce2 to convert the ships to .nif.  Then I can finally start hardpointing.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Shinzon on August 26, 2006, 02:28:38 PM
good icons, 3-D-ish
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on August 26, 2006, 02:46:15 PM
Another thing I was doing while waiting for starforce2:

Constitution Variant -- "The Cage" (1st Pilot Episode)
(http://img201.imageshack.us/img201/1093/cage01aj2.th.jpg) (http://img201.imageshack.us/my.php?image=cage01aj2.jpg)
(http://img201.imageshack.us/img201/8206/cage02sv4.th.jpg) (http://img201.imageshack.us/my.php?image=cage02sv4.jpg)
(http://img201.imageshack.us/img201/2218/cage03pt4.th.jpg) (http://img201.imageshack.us/my.php?image=cage03pt4.jpg)
(http://img201.imageshack.us/img201/5269/cage04ng7.th.jpg) (http://img201.imageshack.us/my.php?image=cage04ng7.jpg)

Modifications (from the production version):

Textures:
Window layout,  bussard collector, impulse engine housing, pylon "squares", the inner side of the nacelles, the bridge dome, saucer hull, and modified the hull textures so the hull lines are gone (they were added after the 2nd pilot episode).

Model:
Bridge dome height increased, spikes added to the bussard domes, saucer and aft nav lights removed, removed the mesh between the intercoolers (those fins at the back of the nacelles) and the nacelle hull, changed the aft ends of the nacelles, increased the size of the deflector, and slightly changed the ventral sensor array of the saucer.


Constitution Variant -- "Where No Man Has Gone Before" (2nd Pilot Episode)
(http://img53.imageshack.us/img53/7898/wnmhgb01kd8.th.jpg) (http://img53.imageshack.us/my.php?image=wnmhgb01kd8.jpg)
(http://img181.imageshack.us/img181/3686/wnmhgb02gv1.th.jpg) (http://img181.imageshack.us/my.php?image=wnmhgb02gv1.jpg)
(http://img244.imageshack.us/img244/9024/wnmhgb03wm6.th.jpg) (http://img244.imageshack.us/my.php?image=wnmhgb03wm6.jpg)
(http://img244.imageshack.us/img244/2998/wnmhgb04yt6.th.jpg) (http://img244.imageshack.us/my.php?image=wnmhgb04yt6.jpg)

Modifications (from the previous pilot):

Textures:
Window layout, lighted windows (in the first pilot the ship wasn't lit), impulse engine housing color and exhaust ports, bridge dome, saucer hull, and pylon squares.

Model:
Intercooler mesh added, saucer nav lights added, aft end of the nacelles changed (again).
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: tiqhud on August 26, 2006, 03:05:20 PM
Hmm, someone has been workin hard, I likee :D
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Glenn on August 26, 2006, 03:27:14 PM
This guy knows his stuff, good work Phaser, Those Icons Rock!!. :D
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: MickJo on August 26, 2006, 07:04:36 PM
He's the authority on Star Trek Canon, remember...

Excellent work Phaser. :D
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: dshash on August 27, 2006, 02:56:51 AM
This is the best.
really man i cany wait much longer....
keep it up
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Sean on August 27, 2006, 07:37:49 AM
looking great mate... damn fine work... if u need someone to help convert, my msn is seanabooth@hotmail.com
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on August 27, 2006, 03:45:20 PM
Thanks, Sean!  I really appreciate it.  Starforce2 is pretty swamped at the moment, so I could definitely use your help.  Do you want me to e-mail you the ships, or contact you whenever your on MSN Messenger?
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: AndrewJ on August 27, 2006, 04:33:39 PM
As a fan of TOS ships and getting more into the Tos era this is awesome work.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Sean on August 27, 2006, 10:40:33 PM
Quote from: Phaser
Thanks, Sean!  I really appreciate it.  Starforce2 is pretty swamped at the moment, so I could definitely use your help.  Do you want me to e-mail you the ships, or contact you whenever your on MSN Messenger?


contact me next time u see me on messenger... and we can sort em out through that :)
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Mark on August 28, 2006, 02:58:35 PM
looks really good phaser
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Nebula on August 28, 2006, 09:17:28 PM
nice job so far.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on September 10, 2006, 03:43:21 PM
General Update:[/size]

Mark is currently helping me convert ships, so the project is finally starting to move forward again.  Also, yesterday I completely revamped the Readme file--it hadn't been updated since the original one that was posted on the first page of the TCMP thread on BCU!

ChiefBrex and I have collaborated to come up with a shuttle for K7 Station.  While the name of K7's shuttle is officially unknown, ChiefBrex generously gave me the honor of naming her!  I chose 'Pan', the Greek God of shepards and flocks--think of the shuttle as a shepard, and ships docking at K7 as its flock.  Even more appropriate, Pan was also considered the cause of sudden fear that sometimes comes for no reason, especially in lonely places. That's why it's called "panic" (Pan-ic).  Why is this appropriate?  Well, the plan is that when K7 is about to be destroyed, about half the time it will launch the Pan as a sort of last-resort, abandon-ship thing.  I came up with the idea after recalling that something in KM does something similar to this.

I'll have to come up with a way to make TCMP's included Type 1 Shuttle launch from the station, but have that overriden by ChiefBrex's Pan shuttlecraft once with Shuttle Pack is released.  I imagine this'll take some creative scripting, so: Scripters wanted!

EDIT:
According to Nebula, the Borg Cube in KM does something similar to this with a Sphere when the Cube is about to be destroyed.  I thought there was something else that it did with multiple ships (like a lot of escape pods or something), but this is even better, considering that I only want one ship to launch.

I need to know where this code is located in the KM mod.  I've looked through my KM install, but so far I've been unable to locate this bit of code.  Any help would be appreciated.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Cube on September 10, 2006, 03:57:22 PM
Quote from: Phaser
I'll have to come up with a way to make TCMP's included Type 1 Shuttle launch from the station, but have that overriden by ChiefBrex's Pan shuttlecraft once with Shuttle Pack is released.  I imagine this'll take some creative scripting, so: Scripters wanted!


One word: MVAM.

More detail: Use a MVAM script, and just change the AI launch variables.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on September 10, 2006, 04:20:36 PM
Meet me on MSN, would ya, Cube?  :wink:

EDIT:
No luck, folks.  Thanks anyway, Cube.  I'm going to try and contact Defiant.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on September 12, 2006, 04:39:13 PM
General Update (Part 2)[/size]

Well, Brex has over-reacted to some criticism I gave him about his Type 1 shuttle's hull color, and has terminated our little coalition.  Not a big deal, though.  I'm still going to get the shuttle to sometimes launch from K7 when it's destroyed, it just won't have a unique registry.


Before that happened however, he got my version of Max 3.1 to work, so I can now import ships from Max 8 and export them to BC's nif format (I'll always be grateful for that, Brex)!  The problem was that I was missing a certain DLX plugin file.  For anyone who wants it, I've attached it to this post (I hope that's okay--moderators, feel free to remove it if you feel it may infringe on copyright laws; I got it from Brex; I don't know if it's something you can download for free online or if you have to purchase it).  I've also attached the STBCExporter plugin.  I got that from Cube (thanks again!).

Also, while I didn't mention this in the previous update, I had been having issues getting rid of that stubborn '???' name for ships when they're chosen in QB.  However, thanks to MLeo, that problem has now been solved.  MLeo suggested I try commenting out everything in the TGL section of the scripts/custom/ships file, and it worked!  All the ships, K7, and the Type 1 shuttle now have their proper names when selected in QB.   For anyone else who has a similar problem, here's what we did:

Comment out the entire TGL section of the scripts/custom/ships file as shown:

Code: [Select]
#######################################################################################
#                                                                                     #
# Uncomment these if you have TGL 
# Foundation.ShipDef.[b]YourShipNameHere[/b].hasTGLName = 1
# Foundation.ShipDef.[b]YourShipNameHere[/b].hasTGLDesc = 1

# Otherwise, uncomment this and type something in:
# Foundation.ShipDef.[b]YourShipNameHere[/b].desc = 'No Description Available'
#                                                                                     #
#######################################################################################

This not only fixed the '???' error, but for some reason, the TGL file still works in-game if you do this!  That's very good, because I'm including TGL files for everything in this mod.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: ACES_HIGH on September 12, 2006, 09:43:41 PM
will we be able to change the shuttle that K7 will launch to the K7 shuttle by ourselves?
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on September 13, 2006, 11:13:41 AM
Yea, that should be easy.  I'll explain exactly how once I get the script working.
Title: Phaser
Post by: tiqhud on September 13, 2006, 09:30:53 PM
If you rename ALL of the scripts and the Nif for your type 1 and K7 there should be no conflict, with CBs (oh forgot, icon too), you were worried about a conflict at one time, like had to be done to ALL the character scripts when 3rd eras TOS bridges came out :idea:
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on October 14, 2006, 03:16:54 PM
General Update[/color]
Wow, it's been a while since I last gave a general update!  Here's where TCMP currently stands:

Completed:
-All models.
-All mapping*.
-All textures (+ or - a few tweaks).
-All ships are in-game and fully-functional*.
-All TDE files are complete (did that in about an hour yesterday).
-All Ptolemy Class ships** separate through use of MVAM.
-All shuttle-launching scripts (including the special one for K7) are complete.
-All hardpoints (overall).

*Excluding Deep Space Station K7.  This starbase still has that major problem I talked about earlier.
**Excluding Ptolemy+LifePod


WIP:
-Hardpoint tweaks.  I just need to do a little bit more balancing.
-The Ptolemy+Variants TGL files.
-MVAM Reintegration sequences.  Sneaker98, your MVAM instructions are very detailed (great work), however I'm having a bit of trouble understanding how to get the positions of the ships for the reintegration sequences (for those of you on MSN/WLM, this is what my 'Personal Message' is talking about).  If you or anyone else can offer assistance, please contact me on MSN/WLM.  Thanks.

Of course, it wouldn't be a general update without these:
Problems:
-K7 Station is missing one texture in-game.  This drastically reduces the FPS, making it unplayable.  This is the only serious problem remaining.  Adonis and myself are completely out of ideas.  Experienced modelers/mappers, please help!
-The USS Daedalus icon is a Klingon Bird of Prey in Quickbattle (in the menu it appears as it should).  This one is just plain annoying.  Especially because the USS Essex's icon appears just fine, and its files (scripts/ships and scripts/ships/hardpoints) were made directly from the USS Daedalus!  A second set of eyes would be appreciated.
-Ptolemy+TwoPods won't reintegrate.  This is almost certainly a problem with the MVAM file, but I've looked over it quite a few times and I can't figure out what's wrong.  Again, a second set of eyes would be appreciated.  Just contact me over MSN/WLM.
-USS Ptolemy appears under the Ptolemy+One Pod sub-submenu (which is under the Ptolemy Class submenu).  I'm sure this is a result of MLeo's submenu code, which is just wonderful (except for this little snag :wink:).  MLeo, could you help me with this?

Once everything on this list is green, TCMP will ready for Beta-testing (We'll just consider that first round of tests a few months ago the Alpha-testing phase.  :P).


And, as promised, here's how you change the type of shuttle that K7 launches, (in a more general tutorial format):

First, the station has to be shuttle-capable.  Defiant's online shuttle-launching framework does that nicely.  Next, you have to modify the Borg's sphere-launching script included in KM v.0.9.1 as follows:
Quote
import App
import MissionLib
import string
import ftb.ShipManager


MODINFO = { "needBridge": 0 }


def GetShipType(pShip):
        if pShip and pShip.GetScript():
                return string.split(pShip.GetScript(), '.')[-1]
        else:
                return None


def chance(iRand):
        if App.g_kSystemWrapper.GetRandomNumber(100) < iRand:
                return 1
        return 0


def EmergEscapeK7(pObject, pEvent):
        pObject = App.ObjectClass_Cast(pEvent.GetDestination())
        pShip = App.ShipClass_Cast(pObject)
        if not pShip or not pObject:
                pObject.CallNextHandler(pEvent)
                return
        ShipType = GetShipType(pShip)
       
        if (ShipType == "K7STATION") and chance(20):
                pFTBCarrier = ftb.ShipManager.GetShip(pShip)
                pFTBLauncher = pFTBCarrier.GetLaunchers()
                numTypes = len(pFTBLauncher)
                for index in range(numTypes):
                        pFTBLauncher[index].LaunchShip("Type1")
       
        pObject.CallNextHandler(pEvent)


def init():
        pMission = MissionLib.GetMission()

   if not App.g_kUtopiaModule.IsMultiplayer() or App.g_kUtopiaModule.IsHost():
      App.g_kEventManager.AddBroadcastPythonFuncHandler(App.ET_OBJECT_EXPLODING, pMission, __name__ + ".EmergEscapeK7")

- Just change the name of the ship that launches from the mothership (in gold[/color]), and the name of the mothership (also in gold[/color]), to whatever you want.

- The number highlighted in cyan is the chance that the ship will launch upon the mothership's destruction.  Set this too 100 if you want this ship to always launch.

- Also, I've changed the name of the file from "BorgEmergEscape.py" to "EmergEscapeK7.py", so it won't override the Borg's script.  You'll need to do the same if you want to adapt this to other ships.  Make sure you change the ".EmergEscapeK7"  (shown in white) to match the name of the file.
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on November 26, 2006, 10:11:29 PM
General Update[/u]

Sorry for the lack of updates.  No, TCMP is most definitely not dead!  Since the last update, a couple of things have gotten fixed, while other things have gotten tweaked.  Here's the low-down on stuff that was in orange and red last time:

-K7 station now works perfectly in game!! Many of you already know this, due to a little party impromptu I held on WLM (heehee).  This was the last thing that I had some serious concerns about.  I'm really thrilled that it works properly.
-The Ptolemy+Variants TGL files are complete.  Those and the rest of the TGL files are what I've been concentrating on recently (I'm really just trying to avoid finishing K7's textures; it's a real pain lol.  It'll be worth it in the end, though).
-The USS Daedalus icon is no longer a Klingon Bird of Prey in Quickbattle.
-USS Ptolemy no longer appears under the Ptolemy+One Pod sub-submenu  Credits go to MLeo for this one.  Thanks a lot!

WIP:
-Hardpoint tweaks. I still want to do a little bit more balancing.
-MVAM Reintegration sequences.  I haven't made any progress on this because I've been waiting on Mark to get back to me with an MVAM file.  I can't continue with this until I get that file (just a friendly reminder, Mark).
-Textures for Deep Space Station K7.  Sorry, I forgot to mention this last time.

Problems:
-Ptolemy+TwoPods won't reintegrate.  Again, I haven't worked on this since the last update for the previously stated reason.  I'll get to it, though.


As you can see, we're getting down there!  I'm aiming to get this mod at least into the beta-testing stage by the end of the year, so stayed tuned!
Title: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: ACES_HIGH on November 27, 2006, 12:42:02 AM
I don't think that the Ptolemy really needs to reintegrate, I mean that the cargo pod on the J class doesn't, that is just extra mass that should just be explosively jettisoned in combat.  what will people do with it anyway.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: starfleetadmiral on November 27, 2006, 05:28:54 AM
I don't think that the Ptolemy really needs to reintegrate, I mean that the cargo pod on the J class doesn't, that is just extra mass that should just be explosively jettisoned in combat.  what will people do with it anyway.
Tractor it for use as a projectile. Use it for Target Practice. Use it as a metal shield. Just to name a few.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: ACES_HIGH on November 28, 2006, 11:30:21 PM
that is what I meant, that is all you are going to do with it, you won't need to reattach it.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on November 29, 2006, 12:27:17 AM
Meh, I might as well include it, since the framework is all in place.

I like those ideas, starfleetadmiral.  I was thinking people could use it for system maps.  For example, a Ptolmey Class ship could warp in every now and then, drop off a Mk I/II/III Pod, pick up a Mk IV, then warp out.  Just some stuff to make, say, a spacedock, more lively.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: ACES_HIGH on November 29, 2006, 02:28:18 AM
I don't think MVAM is capable of reintegrating with different parts.  That would probably require copious amounts of scripting
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Revan999 on December 03, 2006, 01:32:59 PM
I might get flamed for this but I feel I must ask , any chance you will add the ships from Star Trek Of Gods and Men ?

Here are some images of the ships so you know what they look like. You might be able to get more off of http://www.startrekofgodsandmen.com/ when they release more stuff for it.

The GOC-1701
(http://img171.imageshack.us/img171/756/stgmship1wa3.jpg)
(http://img53.imageshack.us/img53/6229/stgmship1firinglx1.jpg)
(http://img171.imageshack.us/img171/882/stgmship1backyq9.jpg)

Some other random ship
(http://img53.imageshack.us/img53/6339/stgmship2xe7.jpg)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on December 03, 2006, 08:25:20 PM
No, I'm not going to be adding any new ships.  The scope of this mod has been finalized for some time.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Revan999 on December 03, 2006, 09:29:27 PM
No, I'm not going to be adding any new ships.  The scope of this mod has been finalized for some time.

Alrighty , I didn't mean any by asking , I was just wondering. I am not even sure if Of Gods and Men will be taken as canon even if it does have trek actors in it.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: kirkncc1701 on January 31, 2007, 08:48:20 AM
I think both Phaser's & Brex's ship packs are both cool. Phaser's ships look like the ones from the origional series, but brex's look to be based on the cg tos connie from ds9.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on January 31, 2007, 06:41:46 PM
The Constition in DS9 was an actual model, not CG.  And the crew that made it went to great pains to stay true to the original model.  Personally, I think they did a bang-up job.  The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull.  Just fyi. ;)

Anyway, sorry I haven't posted any updates in a while.  I've been distracted with other things in my spare time.  But don't get the wrong idea; I am in no way abandoning this mod (I've put way too much work into it to just abandon it).  I've just been on a little break...sort of.  I have been working on it here and there.  Plus, Mark just finished getting the remaining Ptolemy Class MVAM scripts up and running (I was having problems with a couple of the ships).  I just need to test them, finish some things that I've been putting off, and get a few beta testers to try out the mod and give me feedback (and make the necessary adjustments).  Then TCMP will finally be ready to roll. :)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: kirkncc1701 on February 01, 2007, 05:09:09 AM
"get a few beta testers to try out the mod and give me feedback"

oh lord, you should not have said that. prepare for about 100 replies from people asking to be beta testers.

perhaps you should ask people who are trek perfectionists, im gonna put in a word for Mark coz he's always improving on his bridges, his name in the beta tester credits in the readme is kind of like buying a new graphics card that says "built for crysis" on the box!
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Cube on February 01, 2007, 05:17:24 AM
Just curious, what style of phasers are you using in this mod?
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Tuskin38 on February 01, 2007, 08:03:23 AM
The Constition in DS9 was an actual model, not CG.  And the crew that made it went to great pains to stay true to the original model.  Personally, I think they did a bang-up job.  The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull.  Just fyi. ;)

Wow that was a actual model? All this time I thought it was CG... Is K7 Cg or a model? Sorry for going off topic.

Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: Phaser on February 03, 2007, 09:55:21 PM
"get a few beta testers to try out the mod and give me feedback"

oh lord, you should not have said that. prepare for about 100 replies from people asking to be beta testers.
I know I mentioned beta testing before...

Just curious, what style of phasers are you using in this mod?
Beam weapons.  Blue phasers, specifically.  (What else? :P)

The Constition in DS9 was an actual model, not CG.  And the crew that made it went to great pains to stay true to the original model.  Personally, I think they did a bang-up job.  The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull.  Just fyi. ;)

Wow that was a actual model? All this time I thought it was CG... Is K7 Cg or a model? Sorry for going off topic.


"Yep" to both questions.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: ACES_HIGH on February 05, 2007, 02:24:59 PM
yay :D he's back!
I was beginning to think you dropped off the face of the planet.  I'd be happy to beta this for you!

The Constition in DS9 was an actual model, not CG.  And the crew that made it went to great pains to stay true to the original model.  Personally, I think they did a bang-up job.  The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull.  Just fyi. ;)

Wow that was a actual model? All this time I thought it was CG... Is K7 Cg or a model? Sorry for going off topic.



I've seen it at the SCIFI museum in Seattle, I can assure you that it is.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Mark on February 07, 2007, 06:50:51 AM
i hope im on that beta phaser ;)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: CaptainRussell on February 07, 2007, 01:17:40 PM
These ships look flawless; excellent work. 8)

-CR
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: tiqhud on February 07, 2007, 02:18:40 PM
I don't think the ptolmey needs to MVAM? (BTW: I like TOS ships, well Others tooo)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Phaser on February 10, 2007, 09:14:38 PM
i hope im on that beta phaser ;)
D*mn right, you are. ;)

These ships look flawless; excellent work. 8)

-CR
Thanks, CR.  I appreciate it.

I don't think the ptolmey needs to MVAM? (BTW: I like TOS ships, well Others tooo)
It's a carrier.  It carries pods from place to place.  So I added an MVAM feature to it (geez, that makes it sounds easy. lol)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Billz on February 18, 2007, 09:52:45 AM
Please let me be a beta tester for this mod.

When your Ptomley pods seperate from the rest of the ship, will the MVAM sequence be animated or not?
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: LJ on February 18, 2007, 10:48:01 AM
About the K7 thing with the missing texture - make sure it's resoution is a power of 2.  That should fix it.  I had the same problem on some ramps i made for Immersion.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Mark on February 18, 2007, 11:07:15 AM
Please let me be a better tester for this mod.

When your Ptomley pods seperate from the rest of the ship, will the MVAM sequence be animated or not?

yes - i did the anims
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Phaser on February 21, 2007, 09:45:55 PM
About the K7 thing with the missing texture - make sure it's resoution is a power of 2.  That should fix it.  I had the same problem on some ramps i made for Immersion.
Thanks, though I'm not quite sure what you mean.  Are you talking about doubling the texture size?  Please elaborate.

I got it to work anyway, though...sort of.  I have to update the same texture that I currently use if I make any changes; I can't go back to an earlier version--For some reason, if I override the current one with one made from a different file, I get the error.  Perhaps what you're talking about is source of the problem.

SuperSmeg, we'll see.  I still need to finish some things, but I've had zero spare time this past week, and this next one isn't shaping up to be any better.  So beta testing is still at least a couple weeks off.  I'll get to it, though.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 1/31/07
Post by: Phaser on May 21, 2007, 07:02:44 PM
Sup, guys?  Sorry to not have been around over the last month.  It's been the busiest time of my life!  But, it's finally over, so I'll be around BCC more often again.

Anyway, despite my busy schedule, I did manage to finally finish TCMP.
The TOS Canon Mod Pack is now in beta
Testers wanted!
If you feel you can provide some serious feedback and give constructive critism (I want nitpicks!), please don't hesitate to contact me via a PM or over MSN Messenger (a.k.a., WLM--happy Neb?  :P).

:dance
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: tiqhud on May 21, 2007, 09:21:00 PM
ME, Me,Me,  I'd be honored to test for you Phas-
 (now back to the beggin) Can I please, PLLEEEASSEEE
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: Billz on May 21, 2007, 09:29:07 PM
My modded install is set up for my personal preference, so its probably the most unbalanced install in BCs history LOL.

Count me in for beta testing.

*PM sent since I dont know your WLM address*
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: Vortex on May 22, 2007, 09:34:18 AM
*Raises hand and jumps with joy*
I'll gladly test. I need summat ta do until KM is released lol.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: Jb06 on May 22, 2007, 10:48:48 AM
Put me down aswell. always up for testing great things.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: ACES_HIGH on May 22, 2007, 01:26:52 PM
I'd do it, but my PC is kaput right now, so I can't.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: Legacy on May 23, 2007, 04:45:12 PM
Glad to hear you finished it, Phaser.
But as I'm not in the beta, i just noticed that you forgot to put something on this thread... er... pics!
:P
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: Nighthawk on May 24, 2007, 09:48:54 AM
I've never been a fan of TOS, but since Phaser started this, I wanted to get it once it was finished.
it will be fun to recreate The Doomsday Machine with this mod. :P
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/26/06
Post by: ChiefBrex on May 24, 2007, 09:57:00 AM
I think both Phaser's & Brex's ship packs are both cool. Phaser's ships look like the ones from the origional series, but brex's look to be based on the cg tos connie from ds9.

Uhm....no? My ships are based off of the original images found in the Star Trek: Star Fleet Tech Manual by Franz Joseph. Plus some changes to make the ships fit better in continuity of the different Trek eras. Check out my thread for pics.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 5/21/07
Post by: Phaser on September 01, 2007, 06:52:37 PM
Hey, thanks for bashing the mod, Brex!  You're a real pal.

Anyway, I'm not going to get into a pissing constest with him.  Anyone who's been following this thread knows who accurate it is.  As for the mod, it's been in beta testing for the last month.  I know I said a long time ago that it was ready for beta testing, but I found a few more things that needed to be tweaked.  I apologize for not updating you guys for so long.  Rest assured, it is in beta testing now.  And yes, I am still looking for testers!  Contact me on MSN or e-mail me if you're interested!  Experienced testers only, please.

A few screenshots:
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: tiqhud on September 01, 2007, 07:04:51 PM
it looks gReAt, Phaser, and I would be very happy to test (I got a very low end system)
if your still intrested my {I got you on MSN
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: Billz on September 01, 2007, 08:08:11 PM
I thought you had abandonded this project. I have some expreience in beta testing (SG Ship v3 pack, Intrepid v3 Bridge, DS9FX, BPCore Gold, JB06 Voyager Crew And Uniforms).

*PM Sent*
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: Jb06 on September 01, 2007, 08:14:11 PM
Well i did pm chief brex for testing this and he said i could so am i still testing?

Looks great btw
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: tiqhud on September 01, 2007, 09:03:18 PM
Well i did pm chief brex for testing this and he said i could so am i still testing?

Looks great btw
Brex and Phaser have two different packs
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: startrekw_george on September 01, 2007, 09:25:34 PM
WOW!!! this looks awesome!! keep up the good work :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: DJ Curtis on September 01, 2007, 11:09:54 PM
TOS has never looked so good.  Well done Phaser.  I'd be interested in helping with the beta for this.  i love TOS.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: moed on September 01, 2007, 11:24:41 PM
Phaser! These look fantastic! Very much look forward to these and have followed this work from the start with great anticipation.

Extemely accurate looking models. Awesome job.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: StarTrekMike on September 02, 2007, 12:38:09 AM
I can't tell you how much I am looking forward to this mod...I have been following BC for years now and I always wanted a definitive set of TOS ships that capture the right look...I can't give phaser enough credit for these amazing ships.
 
  It is a shame they did not have guys like the modders here when they made the game...we would have had the most complete Star Trek experience imaginable.

  Peace and long life.
 
   Mike
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: startrekw_george on September 02, 2007, 01:52:57 AM
we dont need them in the gameing indestry, we already HAVE the ultament trek expirience!:D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: Jb06 on September 02, 2007, 05:48:40 AM
Brex and Phaser have two different packs

Lol that might be why then. ok im up for testing this mod aswell.

I've tested the same as billz and afew more, galaxy charts, slipstream drive, so yeah this mod should be fun.

~Jb06
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: Adm_willie on September 02, 2007, 01:40:43 PM
finally some really good TOS models! Can't wait for it to come out! :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: StarTrekMike on September 14, 2007, 01:36:48 AM
how goes the beta test so far Phaser?

  This is not a "is it done yet"...I am just wondering how it is shaping up.

  Thanks

    Mike
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/1/07
Post by: Phaser on September 30, 2007, 09:38:17 PM
No problem, StarTrekMike.  At the moment, I'm almost out of things to do with the mod (I'm putting off doing something that's a minor--though very noticable--tweak because it's rather work-intensive.  We'll see if laziness gets the better of me or not).  I'm also waiting for feedback from the beta testers, as well as getting more beta testers on board and set up.

DJ Curtis, I'd be more than happy to have you test TCMP.  Billz (a.k.a., SuperSmeg--way to confuse me with the name change while I was away!) and Jb06 are now also on board.

Guys, your kind words and praise mean a lot to me.  It really makes it all worth while.  Thank you all very much.  I promise this mod will be completed (*hopefully* soon).
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: CaptainGMAN on October 01, 2007, 01:21:27 PM
Well if you need more testers I mite be able.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: cordanilus on October 01, 2007, 01:39:51 PM
Those ships look really awesome.  Keep up the awesome work. :D

Will be waiting for the finished product.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: ACES_HIGH on October 01, 2007, 01:48:15 PM
Well if you need more testers I mite be able.
same here
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: admiral homer on October 01, 2007, 01:50:26 PM
I would love to test this for you
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: StarTrekMike on October 03, 2007, 04:07:18 AM
Though I am not sure what is involved in beta testing (other than playing as and against the ship taking note of any bugs including model problems, damage problems, stability, how well it works on my nearly low end system, HP errors, texture errors...etc etc) I would love to learn how to beta test and start with this mod.

  I have been following its development since the BCU forums introduction and I would love to see it to the end.

  PM me or email me at startrekmike@gmail.com if it is even possible.

  Mike
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: tiqhud on October 03, 2007, 07:45:01 AM
Though I am not sure what is involved in beta testing (other than playing as and against the ship taking note of any bugs including model problems, damage problems, stability, how well it works on my nearly low end system, HP errors, texture errors...etc etc) I would love to learn how to beta test and start with this mod.

  I have been following its development since the BCU forums introduction and I would love to see it to the end.

  PM me or email me at startrekmike@gmail.com if it is even possible.

  Mike

you got it right, that is what is involved
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: StarTrekMike on October 16, 2007, 09:58:52 AM
pretty quiet around here...any updates?
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: tiqhud on October 16, 2007, 02:49:55 PM
pretty quiet around here...any updates?
It will be updated, when it is updated!
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: FekLeyr Targ on October 24, 2007, 07:32:42 AM
Well if you need more testers I mite be able.
same here
I also have time to do testing.
In my opinion your TOS models are better than the TOS-Remastered ones, Phaser.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 9/30/07
Post by: Phaser on October 28, 2007, 02:06:06 PM
Well if you need more testers I mite be able.
same here
I also have time to do testing.
In my opinion your TOS models are better than the TOS-Remastered ones, Phaser.
LOL Thanks.  Mine don't even come close in terms of model detail, but I feel I got the textures right (people constantly underestimate the amount of non-physical detail in TOS ships (a.k.a. textures), which is why so many fall short).

As for updates, I've been struggling to get that work-intensive detail I mentioned earlier incorporated into the mod.  I know someone who can help me, though (I just need to catch him online).

Thanks for the offers to be testers, guys.  I'll be contacting some of you (and to those I said I'd contact but still haven't, I apologize.  My internet has been having issues recently, but it's fixed now.)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 10/28/07
Post by: FekLeyr Targ on October 29, 2007, 05:43:58 AM
Ok. If you want to contact me via E-Mail I'll give you my adress.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 10/28/07
Post by: Phaser on November 19, 2007, 05:21:17 PM
No real update today, guys.  I just wanted to let you know what's up, out of respect:

Not much has happened since the last update, unfortunately.  The only major item is that I have overhauled the hardpoint of the D7 in order to make it a match for the Constitution.  It's not perfect, but it's a heck of a lot better.

There's really only one thing left before the mod is finished--that "minor" tweak I was talking about a couple posts ago.  I'm still having difficulties with it.  The tweak is the addition of animated navigational lights.  With a lot of help from genty (again, thank you so much!), they now work properly in-game.  The issue is getting the timing right.  The animation works at about half the speed that it should.  It sounds simple to fix, but believe me, it's extremely difficult given the fact that BC doesn't seem to accept any changes made to the cycle time--30 frames is the default, and BC seems to ignore any changes made to that length.  If anyone knows a way around this or is very familiar with animations, please contact me on MSN.  I've been trying to catch genty on MSN for the last week or so, but haven't seen him yet.  So genty, if you read this, catch me on MSN!  I'm usually on after 18:00 (6:00PM) GMT.

That's all for now, guys.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/19/07
Post by: genty on November 21, 2007, 05:01:57 PM
I'm normally on later than that. I'll try and get on then tomorrow and see if I can help. Just remember that when you change the timing you have to change it in both the diffuse and opacity channels.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/19/07
Post by: Phaser on November 30, 2007, 12:58:48 PM
Quick update:

Thanks to genty, the navigation light animations now work! :dance

I only have two ships left that need the animations added to them.  After that, I just need to double-check a couple things and get feedback from the beta testers (you guys know you don't have to wait for me to ask before giving feedback, right?  It's been a bit quiet recently...).

A quick note to Mark:  I made a new icon for the exe with which I'm very happy! :D

Oh, and one other thing, guys:  This mod has been a WIP for over two years, now, and I'm sick of having it hanging over my head, and I'm sure you guys are sick of waiting.  Therefore, I'm aiming to have this mod released by the end of the year.  No promises, of course, but that's my goal.

Later, all!
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/19/07
Post by: Glenn on November 30, 2007, 02:05:48 PM
Oh, and one other thing, guys:  This mod has been a WIP for over two years, now, and I'm sick of having it hanging over my head, and I'm sure you guys are sick of waiting.  Therefore, I'm aiming to have this mod released by the end of the year.  No promises, of course, but that's my goal.

Good man!!

I think we all really appreciate the work you've done on this project Phaser, It would be a nice Christmas Release too. No rush though of course!!  8)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 11/30/07
Post by: Phaser on February 17, 2008, 05:35:06 PM
Oh my God.  I poor thread!  Page 2?!!  What have I done?!

I'm so sorry for the lack of updates, guys.  And I apologize for falling through with my new year release date (but hey, I said 'no promises'!).  BUT, you'll all be happy to know that TCMP v1.0 is now complete!  All I have to do now is install it and make sure everything works all right, and it'll be uploaded to BCFiles.com!!!

Thanks to those who stuck with this mod, and thanks to all those who have contributed (I've listed all of you in the readme)!

Teaser images:
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Phaser on February 17, 2008, 05:46:26 PM
More teaser images:
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: eclipse74569 on February 17, 2008, 05:50:07 PM
LOL I like the 1701 on the nacelle of the Saladin :), otherwise great finish!  Will download asap :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: DJ Curtis on February 17, 2008, 05:52:20 PM
I'm a big TOS fan, an I'm really glad you've put this together phaser, no matter how long it took.  Well done!
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Mark on February 17, 2008, 05:59:12 PM
LOL I like the 1701 on the nacelle of the Saladin :),

Back To Forumla!!!!111
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Phaser on February 17, 2008, 06:07:03 PM
LOL I like the 1701 on the nacelle of the Saladin :), otherwise great finish!  Will download asap :D
Ha!  So it does!  I made a change to that texture a while ago (which didn't go out to the testers--oops!) using the Enterprise's texture as a base, but I guess I forgot to update the registry!  Thanks eclipse74569!  (I swear,  I didn't touch anything else after giving it to the testers!)


I'm a big TOS fan, an I'm really glad you've put this together phaser, no matter how long it took.  Well done!
Thanks, DJ.  And sorry I didn't get around to making you a beta tester.

EDIT:
'Fixed' the images (Photoshop ftw!).  No worries, though:  I fixed the texture.  I just didn't want to have to remake those images. :P

EDIT #2::
Just to be clear, TCMP will be released some time in the next week (most likely this weekend, February 23rd/24th).  :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: DJ Curtis on February 17, 2008, 07:39:06 PM
Quote
Thanks, DJ.  And sorry I didn't get around to making you a beta tester.

np.  i'm pretty booked up anyway.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Kirk on February 17, 2008, 08:10:53 PM
Man, now I have to choose between yours and lint's? Better yet, I'll take both, and pit them against each other in an epic TOS battle. :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Bigkap on February 17, 2008, 10:26:02 PM
Looks amazing. Well done :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: WileyCoyote on February 17, 2008, 11:03:12 PM
When this comes out, I really want to do a battle damaged USS Constellation. :D  That would be cool.  Good work on the models and textures- I really like the cargo/shuttlebay of K-7.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: lint on February 17, 2008, 11:07:53 PM
well mine wont be out for awhile yet, i have been pretty damn lazy  :lol:,
These ships look awesome!, i cant wait to try them out  :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: moed on February 18, 2008, 02:14:25 AM
These look fantastic Phaser!

Good to hear from you again.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Adm_willie on February 18, 2008, 07:38:51 AM
Great work Phaser! :D These are the best TOS ships i've seen so far, and I'm also a big fan so, cookie for you man 8) again excellent work :)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: rengers on February 18, 2008, 08:46:36 AM
I'm normally no big TOS fan, but I think I will download this pack when it is out,
because it looks really great. :D

Excellent job, and a cookie for you :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Shinzon on February 18, 2008, 09:31:26 AM
good to see this is finally getting released (long time no speak phaser)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Glenn on February 18, 2008, 01:16:55 PM
It's been a long project Phaser, but I believe it's well worth the wait!!

Good job, have a cookie mate!!  :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Aeries on February 18, 2008, 01:40:03 PM
This pack is totally awesome so far, well done.  8)
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/17/08
Post by: Phaser on February 24, 2008, 05:33:22 PM
Bad news:  Looks like it's going to be another week until TCMP is released.  I tested the mod for myself today and found a couple issues.  Nothing show-topping, but it's stuff I wanted to fix.  I've done so, but I need Mark to make the new exe file, and he's probably not going to be MSN for the rest of the day (I'll stay online though, just in case!).

I should have tested it earlier in the week.  That's my fault.  I'm real sorry, guys.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/24/08
Post by: Glenn on February 25, 2008, 03:15:03 PM
Phaser, If your looking for a good .exe installer I would highly recommend this freeware one from clickteam:- http://www.clickteam.com/eng/installcreator.php

It has a robust set of options and is very easy to learn, I've used it as an installer on four or five ship releases now and it's been great.  :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/24/08
Post by: Phaser on April 01, 2008, 06:50:28 PM
Belated thanks, Glenn.  Sorry I don't visit BCC more often, guys (sheesh, I had to revive this from page 2 again?!).  And sorry I didn't release when I said I would, but you guys should be used to that by now.  :P

Anyway, I was coming on to tell you that it would be another couple weeks because Mark is having some work done on his PC.  However, I checked my PMs and found that he made it!  Yay!!  Therefore, all I have to do is maybe get a couple more preview screenshots and it's off to BCFiles.com!!  Woohoo!

Oh, and no, this isn't an April Fools Day joke.  :P
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: StarTrekMike on April 02, 2008, 12:26:43 AM
That is great news Phaser!

  It is pure good luck that I just dusted off my copy of BC and noticed that this mod is on the way.

   As someone who has followed this mod since you announced it, I am sure that this mod will set a new standard for TOS mods.

   Thanks for all the effort of everyone involved.

   StarTrekMike
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: Aeries on April 02, 2008, 12:41:44 AM
Geeze, I may have to reinstall BC now. :P
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 2/24/08
Post by: Mark on April 02, 2008, 04:29:50 AM
Belated thanks, Glenn.  Sorry I don't visit BCC more often, guys (sheesh, I had to revive this from page 2 again?!).  And sorry I didn't release when I said I would, but you guys should be used to that by now.  :P

Anyway, I was coming on to tell you that it would be another couple weeks because Mark is having some work done on his PC.  However, I checked my PMs and found that he made it!  Yay!!  Therefore, all I have to do is maybe get a couple more preview screenshots and it's off to BCFiles.com!!  Woohoo!

Oh, and no, this isn't an April Fools Day joke.  :P

test that installer a couple of times just to be 100% sure phaser.. dont want to release a dud installer lol
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: moed on April 02, 2008, 01:44:36 PM
I also have followed this from the beginning and really look forward to the release.

Fantastic job Phaser!
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: Rat Boy on April 02, 2008, 03:18:42 PM
It's been a long road
Gettin' from there to here...


I keed, I keed.

 :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: ACES_HIGH on April 03, 2008, 05:24:26 PM
 :dance Yay, finally it's done, why did my computer have to die last week, oh, the irony.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: Shadowknight1 on April 03, 2008, 05:27:07 PM
:dance Yay, finally it's done, why did my computer have to die last week, oh, the irony.

Mine is brand new...  :hide
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/1/08
Post by: Phaser on April 06, 2008, 05:19:46 PM
Well, it's finished.  I tested the new exe file and took some more preview screenshots yesterday  and everything looks good.  Thanks for all the kind words and support over the past few years, guys.

test that installer a couple of times just to be 100% sure phaser.. dont want to release a dud installer lol
I installed it over the previous version and had no problems during the install or running it in-game, so I'm assuming it's good to go.

It's been a long road
Gettin' from there to here...


I keed, I keed.

 :D
lol


Oh, and one last thing:  While testing all of the ships yesterday I discovered something that made me drop my jaw in amazement: The A.I. for the Ptolemy-Class ships that have pods attached automatically separate from the pod at the beginning of battle, which is exactly* what I recommend in the ship description!  How cool is that?  I was blown away.

*Well, except for what I recommend in the Mk IV pod description, but I'm not going to get into A.I. scripting just to change that!

Anyway, thanks again, everyone.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/6/08
Post by: StarTrekMike on April 06, 2008, 07:11:19 PM
Sounds like everything is going to be great with this mod...I can't wait to play it.

   Hope to see it soon.

   Thanks

   StarTrekMike
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/6/08
Post by: cordanilus on April 06, 2008, 10:37:33 PM
Oooo, excellent.  Been waiting for this pack for a while.  Will make some great videos. :D  Awesome work Phaser.
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/6/08
Post by: ACES_HIGH on April 07, 2008, 04:35:17 PM
awesome, have a cookie
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/6/08
Post by: Shinzon on April 07, 2008, 08:46:03 PM
great work Phaser, can't wait til release!
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/6/08
Post by: WileyCoyote on April 07, 2008, 09:50:46 PM
I too would love to play with these ships ingame.  Soon, someone will make a constitution pack of these ships.  Good work. :D
Title: Re: TOS Canon Mod Pack (TCMP) -- Updated 4/6/08
Post by: Phaser on April 26, 2008, 05:50:08 PM
Hey, guys.  I know I told you TCMP was complete 20 days ago (!), but on a whim at the last minute I had Nebula try it out on his machine, and he found a couple of things I needed to fix. :D

Anyway, long story short: TCMP is now complete, and it's available on BCFiles.com for download!

Thank you all very, very much for all your help and encouragement over the last three years.  It's been a long haul, but it's been worth it.  Enjoy TCMP!!

The Link:
http://bridgecommander.filefront.com/file/TOS_Canon_Mod_Pack_TCMP;89586
Title: Re: TOS Canon Mod Pack (TCMP) -- Now Complete! (4/26/08)
Post by: Shadowknight1 on April 28, 2008, 12:06:43 PM
Umm...yeah, I had to go in and do some editing to the scripts.  FYI, this will conflict with Dr_McCoy1701A's Connie pack.  Attempting to use the regular 1701 gave me the refit from that pack, same with the Essex.