Textures could do with better details (unless you are basing them on what can be seen on the rubbish cameras that had back then). as I'm possitive theres much more details on the actual TOS Enterprise model.You're thinking of the inaccurate paint job Ed Miarecki did to the model back in 1991 which is on the model today. While he did get the details correct, he made everything far too pronounced (see this page (http://members.aol.com/IDICPage/Enterprise1991.html)). He thought he was compensating for the washed-out appearance of the ship on-screen due to the filming techniques of the day, but he went way overboard.
Thanks, Sean! I really appreciate it. Starforce2 is pretty swamped at the moment, so I could definitely use your help. Do you want me to e-mail you the ships, or contact you whenever your on MSN Messenger?
I'll have to come up with a way to make TCMP's included Type 1 Shuttle launch from the station, but have that overriden by ChiefBrex's Pan shuttlecraft once with Shuttle Pack is released. I imagine this'll take some creative scripting, so: Scripters wanted!
#######################################################################################
#                                                                                     #
# Uncomment these if you have TGL  
# Foundation.ShipDef.[b]YourShipNameHere[/b].hasTGLName = 1
# Foundation.ShipDef.[b]YourShipNameHere[/b].hasTGLDesc = 1
# Otherwise, uncomment this and type something in:
# Foundation.ShipDef.[b]YourShipNameHere[/b].desc = 'No Description Available'
#                                                                                     #
#######################################################################################
import App
import MissionLib
import string
import ftb.ShipManager
MODINFO = { "needBridge": 0 }
def GetShipType(pShip):
if pShip and pShip.GetScript():
return string.split(pShip.GetScript(), '.')[-1]
else:
return None
def chance(iRand):
if App.g_kSystemWrapper.GetRandomNumber(100) < iRand:
return 1
return 0
def EmergEscapeK7(pObject, pEvent):
pObject = App.ObjectClass_Cast(pEvent.GetDestination())
pShip = App.ShipClass_Cast(pObject)
if not pShip or not pObject:
pObject.CallNextHandler(pEvent)
return
ShipType = GetShipType(pShip)
if (ShipType == "K7STATION") and chance(20):
pFTBCarrier = ftb.ShipManager.GetShip(pShip)
pFTBLauncher = pFTBCarrier.GetLaunchers()
numTypes = len(pFTBLauncher)
for index in range(numTypes):
pFTBLauncher[index].LaunchShip("Type1")
pObject.CallNextHandler(pEvent)
def init():
pMission = MissionLib.GetMission()
if not App.g_kUtopiaModule.IsMultiplayer() or App.g_kUtopiaModule.IsHost():
App.g_kEventManager.AddBroadcastPythonFuncHandler(App.ET_OBJECT_EXPLODING, pMission, __name__ + ".EmergEscapeK7")
I don't think that the Ptolemy really needs to reintegrate, I mean that the cargo pod on the J class doesn't, that is just extra mass that should just be explosively jettisoned in combat. what will people do with it anyway.Tractor it for use as a projectile. Use it for Target Practice. Use it as a metal shield. Just to name a few.
No, I'm not going to be adding any new ships. The scope of this mod has been finalized for some time.
The Constition in DS9 was an actual model, not CG. And the crew that made it went to great pains to stay true to the original model. Personally, I think they did a bang-up job. The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull. Just fyi. ;)
"get a few beta testers to try out the mod and give me feedback"I know I mentioned beta testing before...
oh lord, you should not have said that. prepare for about 100 replies from people asking to be beta testers.
Just curious, what style of phasers are you using in this mod?Beam weapons. Blue phasers, specifically. (What else? :P)
"Yep" to both questions.The Constition in DS9 was an actual model, not CG. And the crew that made it went to great pains to stay true to the original model. Personally, I think they did a bang-up job. The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull. Just fyi. ;)
Wow that was a actual model? All this time I thought it was CG... Is K7 Cg or a model? Sorry for going off topic.
The Constition in DS9 was an actual model, not CG. And the crew that made it went to great pains to stay true to the original model. Personally, I think they did a bang-up job. The only two discrepancies I can think of are the bussard collectors (they look a lot cooler in the DS9 model :P) and the addition of a grid pattern on the ventral hull. Just fyi. ;)
Wow that was a actual model? All this time I thought it was CG... Is K7 Cg or a model? Sorry for going off topic.
i hope im on that beta phaser ;)D*mn right, you are. ;)
These ships look flawless; excellent work. 8)Thanks, CR. I appreciate it.
-CR
I don't think the ptolmey needs to MVAM? (BTW: I like TOS ships, well Others tooo)It's a carrier. It carries pods from place to place. So I added an MVAM feature to it (geez, that makes it sounds easy. lol)
Please let me be a better tester for this mod.
When your Ptomley pods seperate from the rest of the ship, will the MVAM sequence be animated or not?
About the K7 thing with the missing texture - make sure it's resoution is a power of 2. That should fix it. I had the same problem on some ramps i made for Immersion.Thanks, though I'm not quite sure what you mean. Are you talking about doubling the texture size? Please elaborate.
I think both Phaser's & Brex's ship packs are both cool. Phaser's ships look like the ones from the origional series, but brex's look to be based on the cg tos connie from ds9.
Well i did pm chief brex for testing this and he said i could so am i still testing?Brex and Phaser have two different packs
Looks great btw
Brex and Phaser have two different packs
Well if you need more testers I mite be able.same here
Though I am not sure what is involved in beta testing (other than playing as and against the ship taking note of any bugs including model problems, damage problems, stability, how well it works on my nearly low end system, HP errors, texture errors...etc etc) I would love to learn how to beta test and start with this mod.
I have been following its development since the BCU forums introduction and I would love to see it to the end.
PM me or email me at startrekmike@gmail.com if it is even possible.
Mike
pretty quiet around here...any updates?It will be updated, when it is updated!
I also have time to do testing.Well if you need more testers I mite be able.same here
LOL Thanks. Mine don't even come close in terms of model detail, but I feel I got the textures right (people constantly underestimate the amount of non-physical detail in TOS ships (a.k.a. textures), which is why so many fall short).I also have time to do testing.Well if you need more testers I mite be able.same here
In my opinion your TOS models are better than the TOS-Remastered ones, Phaser.
Oh, and one other thing, guys: This mod has been a WIP for over two years, now, and I'm sick of having it hanging over my head, and I'm sure you guys are sick of waiting. Therefore, I'm aiming to have this mod released by the end of the year. No promises, of course, but that's my goal.
LOL I like the 1701 on the nacelle of the Saladin :),
LOL I like the 1701 on the nacelle of the Saladin :), otherwise great finish! Will download asap :DHa! So it does! I made a change to that texture a while ago (which didn't go out to the testers--oops!) using the Enterprise's texture as a base, but I guess I forgot to update the registry! Thanks eclipse74569! (I swear, I didn't touch anything else after giving it to the testers!)
I'm a big TOS fan, an I'm really glad you've put this together phaser, no matter how long it took. Well done!Thanks, DJ. And sorry I didn't get around to making you a beta tester.
Thanks, DJ. And sorry I didn't get around to making you a beta tester.
Belated thanks, Glenn. Sorry I don't visit BCC more often, guys (sheesh, I had to revive this from page 2 again?!). And sorry I didn't release when I said I would, but you guys should be used to that by now. :P
Anyway, I was coming on to tell you that it would be another couple weeks because Mark is having some work done on his PC. However, I checked my PMs and found that he made it! Yay!! Therefore, all I have to do is maybe get a couple more preview screenshots and it's off to BCFiles.com!! Woohoo!
Oh, and no, this isn't an April Fools Day joke. :P
:dance Yay, finally it's done, why did my computer have to die last week, oh, the irony.
test that installer a couple of times just to be 100% sure phaser.. dont want to release a dud installer lolI installed it over the previous version and had no problems during the install or running it in-game, so I'm assuming it's good to go.
It's been a long roadlol
Gettin' from there to here...
I keed, I keed.
:D