Bridge Commander Central

BC Forums => BC Modding => Topic started by: DJ Curtis on December 27, 2007, 04:44:21 PM

Title: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on December 27, 2007, 04:44:21 PM
Ok, so this is the BC mesh of the ship I'm offering up to BCC's new talent.  I've been in discussion with several different people, and I'll pass it off to someone soon.  i must admit I'm having trouble choosing.  I've got someone who knows how to texture, but not map.  Is there anyone out there who knows how to do mapping that could collaborate?

Here are some pix.

if you remember the old CGI mesh, you can see I've changed a lot of stuff.  The biggest difference is that I've added a couple of big but sleek impulse engines to the nacelle pylons.  I wanted engines that looked unique, and that's what I cam up with.  You can tell the ship is fairly small by the size of the torpedo launchers and the bridge.  The whole ship is only 9 decks, so the total length probably weighs in around 200m.

C&C welcome.
Title: Re: Abante Class
Post by: Starforce2 on December 27, 2007, 04:51:37 PM
nice work.
Title: Re: Abante Class
Post by: Aeries on December 27, 2007, 04:55:04 PM
Hmm... reminds me of a more futuristic Nova. Whereas the Nova was like a tiny variant of the Intrepid, this is like a tiny variant of the Vivance. Kinda cool. Personally not too fond of the colossal impulse engines, but then again, I do suppose they blend well with the overall design, so I'm not going to nit-pick. :P Wish I knew how to map & texture. This would have been great fun, I'd imagine.

Excellent work, as I've come to expect from you. :D Keep it up!

-Aeries.
Title: Re: Abante Class
Post by: intrepid90 on December 27, 2007, 04:58:12 PM
wou that impulse drives...
jeeeesus
nice design, still...
too bad I'm a dumbass in any of these categories :P
you can clearly see your influence of the vivace and century class
I'm suree you will only choose HQ Modders, so I don't have any fear that this wont become successful
Title: Re: Abante Class
Post by: Darkthunder on December 27, 2007, 04:58:30 PM
Judging by the size you specified, and the looks of the ship itself, i'm thinking... Nova replacement?

I count 8 phasers and 4 torpedo tubes so it is actually pretty well armed for a ship of it's size. For hardpointing i'm thinking that the phasers should be similar in strength to the Sovereign, albeit have longer recharge time or a shorter "burst" duration. And for the torpedo tubes perhaps 2-3 torps per tube before recharge? I think if textured appropriately, it would be a nice "little sister" to the Century class.

EDIT: Seems like more people think of this ship as a Nova replacement besides myself :P

I actually like the impulse engines. If you look at the Sovreign, it too had very large impulse engines. And considering the Sovereign is also 3.5 times bigger than the Abante class you have to imagine how big of a surface those occupy.
Title: Re: Abante Class
Post by: intrepid90 on December 27, 2007, 05:01:45 PM
Judging by the size you specified, and the looks of the ship itself, i'm thinking... Nova replacement?

I count 8 phasers and 4 torpedo tubes so it is actually pretty well armed for a ship of it's size. For hardpointing i'm thinking that the phasers should be similar in strength to the Sovereign, albeit have longer recharge time or a shorter "burst" duration. And for the torpedo tubes perhaps 2-3 torps per tube before recharge? I think if textured appropriately, it would be a nice "little sister" to the Century class.

EDIT: Seems like more people think of this ship as a Nova replacement besides myself :P

I actually like the impulse engines. If you look at the Sovreign, it too had very large impulse engines. And considering the Sovereign is also 3.5 times bigger than the Abante class you have to imagine how big of a surface those occupy.
2 torps before recharging ok, but imo 3 is too much...
The Phaserbalance you mentioned is a good one I think
Title: Re: Abante Class
Post by: DJ Curtis on December 27, 2007, 05:03:36 PM
One of the reasons why I made the impulse engines so large, is that I really wanted to emphasize that the ship is small but very fast and maneuverable.  It should accelerate quickly too.
Title: Re: Abante Class
Post by: Darkthunder on December 27, 2007, 05:04:46 PM
Yeah as I said "2-3 torps per tube". Wasnt sure what would be better. Maybe 2 torps per tube with 15 or 20 second recharge timer. Not sure if the ship should have purely quantums, or a standard compliment of photons and a limited supply of quantums.

One of the reasons why I made the impulse engines so large, is that I really wanted to emphasize that the ship is small but very fast and maneuverable.  It should accelerate quickly too.

Yeah I think your impulse engines definitely blend well with the ship. I might give it a shot at hardpointing it at some point ;)
Title: Re: Abante Class
Post by: Nighthawk on December 27, 2007, 05:08:06 PM
 :shock: a post-Nem Libertas class?
Title: Re: Abante Class
Post by: Aeries on December 27, 2007, 05:09:19 PM
As I said about my Mithra Class, I think photon torpedos would be thoroughly out-dated by the time these ships saw mass-production. Pure quantum torpedos might be the best way to go imo, but I can't say for certain. Photons have been around for... what? three hundred years? Nah... gotta be way more than that by now...

Anyways, I see your point DJ. She might actually wind up being one of my favorite ships as I always liked the small "kick yer butt and book it like a bat outta heck" ships. ;) She's totally cool, and as I said, the engines do blend nicely with the overall design, so i won't pick at them. :P

-Aeries.
Title: Re: Abante Class
Post by: intrepid90 on December 27, 2007, 05:15:05 PM
yeah, photons are outdated, but pure quantums?
2 per load..
that will make it quite strong imo.
the real strength should be its manouvrebility (hard word), correct me DJ, if thats not right...
Title: Re: Abante Class
Post by: rengers on December 27, 2007, 05:19:20 PM
wow, very nice little ship :D
I like that impulse engines, they are indeed unique.
As far for the photon torpedos, I don't think that they are outdated, but I think it would be the best to have photon torpedos like
on your Century Class, very fast and precisly.
Title: Re: Abante Class
Post by: eclipse74569 on December 28, 2007, 02:21:23 AM
I'm learning how to map....if someone wants to take on the textures, I can map her according to the textures...let me know what you think DJ :)
Title: Re: Abante Class
Post by: Asylum on December 28, 2007, 02:59:26 AM
Very nice ship man  :)
Title: Re: Abante Class
Post by: Adm_willie on December 28, 2007, 05:31:51 AM
Looks great DJ :) The impulse engines really give it a stealthy look, unfortunatly I also don't know how to map or anything of that kind :(
Title: Re: Abante Class
Post by: Vortex on December 28, 2007, 07:27:22 AM
Looks great.

How about phtons for the aft launchers and quantums for the forward launchers?

The impulse engines look great!
Title: Re: Abante Class
Post by: El on December 28, 2007, 01:30:33 PM
Guys before you can think about weaponry, you have to think about the ships role.
If its designed as a nova replacement as some suggest, then it is primarily a sience vessel and I see no reason for it to have quantum torpedoes at all.

Enhanced sensors; yes, enhanced propulsion; yes, but fitted out with quantums because they're the best in the arsenal? Come on its just a waste of resources.

As for the torp rate, I agree with DT mostly, the forward tubes should fire two torps a peice with a nice long recharge time and the aft ones should fire one a peice again with a nice long recharge time.


Also DJ, I like the impulse housings apart from the front bit were they are joined to the hull, maybe make them a little more flush like the sovvie?
Title: Re: Abante Class
Post by: Glenn on December 28, 2007, 02:34:16 PM
COOKIE ALERT...... COOKIE ALERT!!

Superb work DJ, I really like your Abante Class It reminds me of the Libertas you released a while back but with a secondary hull. I'm not a big fan of the impulse engines but thats just personal taste.... one things for sure it wont stop me from downloading it once it's released!!. Besidea the enlarged impulse engines allow you to get a lot of detail in with the textures. :lol:

A couple of questions for you....

1) Why the name Abante Class..... does it have some special meaning!?.

2) Whats you current poly count!?.

Once again it's first class work DJ, I'm glad your with us.... and modding for BC!!   8)
Title: Re: Abante Class
Post by: Voyager16 on December 31, 2007, 08:37:38 AM
Nice,  looks like a mini Vivace ;p
Title: Re: Abante Class
Post by: DJ Curtis on December 31, 2007, 09:56:43 AM

A couple of questions for you....

1) Why the name Abante Class..... does it have some special meaning!?.

2) Whats you current poly count!?.


1) Abante is latin for Advance.
2)11,722 polygons.  Though I'll probably be able to reduce that about 10-20%.

Title: Re: Abante Class
Post by: Shadowknight1 on January 13, 2008, 02:24:25 AM
Pretty!  Though, that's typical of your ships DJ, I hope she gets a decent texturer and hardpointer.
Title: Re: Abante Class
Post by: cpthooker on January 13, 2008, 03:17:11 AM
Are you saying that DJ is not one then ;)?

I love the nacelles, you always seem to come up with something different each time. Nice work
Title: Re: Abante Class
Post by: Darkthunder on January 13, 2008, 03:32:14 AM
Are you saying that DJ is not one then ;)?

I love the nacelles, you always seem to come up with something different each time. Nice work

Actually on this particular ship, DJ wanted the community to "step up" and do the texturing work.
Title: Re: Abante Class
Post by: mayhemuk on January 13, 2008, 07:28:06 AM
Guys before you can think about weaponry, you have to think about the ships role.
If its designed as a nova replacement as some suggest, then it is primarily a sience vessel and I see no reason for it to have quantum torpedoes at all.

Enhanced sensors; yes, enhanced propulsion; yes, but fitted out with quantums because they're the best in the arsenal? Come on its just a waste of resources.

As for the torp rate, I agree with DT mostly, the forward tubes should fire two torps a peice with a nice long recharge time and the aft ones should fire one a peice again with a nice long recharge time.


Also DJ, I like the impulse housings apart from the front bit were they are joined to the hull, maybe make them a little more flush like the sovvie?

I agree with every Elm says until you get to the Quantum Torps, i feel that they will replace the Photon torps to become the standard for all ships over time, so why not this ship.
Title: Re: Abante Class
Post by: Jay Crimson on January 13, 2008, 07:37:22 AM
You forget the political uproar which would come with a massive refit to quantum torpedoes. If the federation would arm every ship with quantum torpedoes, they'd initiate an arms race with the romulans and klingons who would feel the need to invent more terrible weapons to stay on par. Being that the federation are explorers and the weapon was originally a weapon deviced to fight the borg with, we can assume it is more likely distributed to starships on a special occasion or is accessable only to captains with a certain level of authority.

- USS Enterprise: Flagship, may encounter the most dangerous of situations where quantum torpedoes are required.
- USS Defiant: Invented to counter the borg, quantum torpedoes remained on the ship, perhaps a wise choice for the gamma quadrant's potential dangers and later as a weapon against the dominion.
- USS Lakota: We can only speculate if the Lakota was armed with quantum torpedoes for dangerous missions or if Leyton had ordered such to have superior firepower if anyone'd try to stop his coupe.

While memory alpha says the weapon was deviced to replace the photon torpedo, they've provided no source of how they came to that conclusion.
Title: Re: Abante Class
Post by: Barihawk on January 13, 2008, 08:57:02 AM
Matter/Antimatter warheads to Zero-Point Energy warheads.

It's like going from the Tactical Nuke to the Hydrogen Bomb.

For one thing, it would be expensive to produce, and also I agree with the arms race scenario. Remember that after the Dominion War, relations between the Alpha Quadrant species broke right back down again.
Title: Re: Abante Class
Post by: Darkthunder on January 13, 2008, 09:55:25 AM
You forget the political uproar which would come with a massive refit to quantum torpedoes. If the federation would arm every ship with quantum torpedoes, they'd initiate an arms race with the romulans and klingons who would feel the need to invent more terrible weapons to stay on par. Being that the federation are explorers and the weapon was originally a weapon deviced to fight the borg with, we can assume it is more likely distributed to starships on a special occasion or is accessable only to captains with a certain level of authority.

- USS Enterprise: Flagship, may encounter the most dangerous of situations where quantum torpedoes are required.
- USS Defiant: Invented to counter the borg, quantum torpedoes remained on the ship, perhaps a wise choice for the gamma quadrant's potential dangers and later as a weapon against the dominion.
- USS Lakota: We can only speculate if the Lakota was armed with quantum torpedoes for dangerous missions or if Leyton had ordered such to have superior firepower if anyone'd try to stop his coupe.

While memory alpha says the weapon was deviced to replace the photon torpedo, they've provided no source of how they came to that conclusion.

Another thing thou, is that this (along with the Century, and Vivace and most of DJs other ships) exist in the late 24th or early 25th century. By which point the following has likely happened:

- Klingons at the Federations closest ally sign a treaty making the Klingon Empire a part of the Federation.
- Romulans being severely weakened after the Shinzon incident would likely be on the same level of alliance the Klingons had with the Federation during the Dominion War (and during TNG-era).

So why would there be a major power struggle over what tech the Federation arm their ships with? I find it more likely they would've simply had all the ships equipped with quantums and in some rare cases, even transphasic torpedoes in case the Borg decided to pay them a visit again.
Title: Re: Abante Class
Post by: El on January 13, 2008, 10:21:57 AM
Hmm, some valid points. But I still think it all comes down to the ships role. You just wouldn't equip a science vessel with top of the line weaponry.
Title: Re: Abante Class
Post by: intrepid90 on January 13, 2008, 10:56:54 AM
I think she could take the role of a modern intrepid class.
a fast, agile small cruiser.
I think because of the fact that she will play in the early 25th century, she should carry qunatums.
As already said, some ships would be equipped better, but its the same as the intrepid.
the intrepid doesnt have quantums because she doesnt need them in her usual role.

Of course its all up to DJ, but just a suggestion
Title: Re: Abante Class
Post by: Jay Crimson on January 13, 2008, 11:03:01 AM
Hrmm but the Vivace seemed to be the intrepid role (which basically is a light cruiser / explorer). I like the ship alot, has DJ style in it, both Vivace and Century elements and original concepts.
Title: Re: Abante Class
Post by: Shadowknight1 on January 13, 2008, 12:28:47 PM
It looks more like maybe a Nova or Miranda replacement than an Intrepid size cruiser.
Title: Re: Abante Class
Post by: mayhemuk on January 13, 2008, 12:42:34 PM
Well some people see that arming a explorer ship with quantums as aggressive, but i see it as a defensive move, if it has quantums then it is less likely to have ships attack it if they know they can take alot of damage in return.
Title: Re: Abante Class
Post by: intrepid90 on January 13, 2008, 12:44:45 PM
It looks more like maybe a Nova or Miranda replacement than an Intrepid size cruiser.
nova perhaps, but Miranda ?!
Title: Re: Abante Class
Post by: Aeries on January 13, 2008, 01:11:21 PM
Yeah, not so sure she'd get shredded in the battlefield like the poor old Miranda's did. :P

When i suggested pure quantums I was thinking in the same style as the Vivance. Fire one, maybe two shots, before she has to reload. But enough of that.

To me, she seems like a Nova (or Rhode Island, perhaps?) replacement. In any case, however, I can't wait to see what DJ and his recruited/drafted "new talent" can come up with for her. I eagerly await future updates. ^_^

-Aeries.
Title: Re: Abante Class
Post by: Shadowknight1 on January 13, 2008, 02:29:52 PM
I say Miranda because it might be around the same size, judging from the deflector and shuttlebay.  And it could very well be a replacement as the Miranda class is obviously obsolete by the Dominion Wars considering how many of them got blown to pieces.

And I honestly don't know if pure quantums are the way to go, photon torpedo tech isn't quite obsolete yet and quantum torpedoes are still quite demanding as far as resources go.
Title: Re: Abante Class
Post by: Aeries on January 13, 2008, 02:40:27 PM
True, true. It was just a thought. :)
Title: Re: Abante Class
Post by: DJ Curtis on May 09, 2008, 02:42:54 AM
Time to revive this...

Working on the Galaxy refit has got me actually in the mood to do some texturing.  Thus, I thought I'd pick up this little bad boy and get to work.  I had originally intended to do the Raptor before this, but I think I'll do this one and then redo the other to match.

Not tons done, just the nacelles, but they're the hardest part to texture because you've got to get the maps to line up all around the body.  Mapping nacelles is such a pain in the arse.  I typically don't start with nacelles, usually the saucer, but I find that whenever I get to the engines on a ship I tend to stall out for a while because they're such a pain.  So I figured, I'll try doing them first and see if that improves my motivation, since the rest of the mapping is simple. :D

Anyhow, pix.  C&C are welcome.
Title: Re: Abante Class -- Updated May 9th
Post by: Aeries on May 09, 2008, 03:41:04 AM
VERY nice. Those nacelles give it a mean "cute but deadly" sort of look.
Title: Re: Abante Class -- Updated May 9th
Post by: Kirk on May 09, 2008, 07:57:49 AM
"cute but deadly"
Kirk is rolling is his grave, the way you talk about the Federation. :)

I like her DJ. Keep it up!
Title: Re: Abante Class -- Updated May 9th
Post by: yanlou on May 09, 2008, 08:59:02 AM
very nice DJ, subtle yet agressive and im looking foward to seeing more of the ship with textures
Title: Re: Abante Class -- Updated May 9th
Post by: Dawg81 on May 09, 2008, 12:25:38 PM
Holy thread resurrection i havent seen this thread since last year lol. Looking mighty great DJ l like the nacelle textures alot
Title: Re: Abante Class -- Updated May 9th
Post by: Technerd89 on May 09, 2008, 02:28:51 PM
personally i think the impulse engines roll a little to far up onto the dorsal side of the nacelle pylons. maybe if you pulled them back some to match the ventral side...
Title: Re: Abante Class -- Updated May 9th
Post by: DJ Curtis on April 11, 2010, 04:16:20 AM
Update, anybody?  :P

Hauled this project out of mothballs today.  Figures that I'd start on the second last day of holidays.  :banghead:  on the bright side, I've done all this texturing work in the last five hours.

Some of you probably know that this ship goes back a long way, much further than 2007.  I think I did the original (crappy) hi poly version back in 2003 or 2004.

I've tweaked the mesh in places, smoothing out hard edges and creating a more pleasing transition behind the bridge and around the shuttle bay.

Texture style is taken straight from the texture file of the USS Athena, hence the same hull color etc.

More pics in the morning.
Title: Re: Abante Class -- Mothballed no longer.
Post by: JimmyB76 on April 11, 2010, 08:33:24 AM
 :yay:

DJ is back in da hizzouse!!   :D  :thumbsup:
*moar cookeez*
Title: Re: Abante Class -- Mothballed no longer.
Post by: Bones on April 11, 2010, 09:07:02 AM
:yay:

DJ is back in da hizzouse!!   :D  :thumbsup:
*moar cookeez*
seconded :yay: good to see ya beck DJ ;)
Title: Re: Abante Class -- Mothballed no longer.
Post by: mckinneyc on April 11, 2010, 09:16:42 AM
He's back baby!!

Will she have a DJ type deflector array? Please say yes as I love it so and would refit every class in the fleet with one if I could!
Title: Re: Abante Class -- Updated May 9th
Post by: Dawg81 on April 11, 2010, 09:48:54 AM
Holy thread resurrection i havent seen this thread since last year lol. Looking mighty great DJ l like the nacelle textures alot
Wow DJ wb man hope u doin ok.
Anyways like what u are doing desgin reminds me of the norway class somewhat could be the big brother hahahaha
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 11, 2010, 09:54:33 AM
SWEET!!! :D though DJ how bouts trying those larger box like windows Voy has in those window slots....
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 11, 2010, 01:38:16 PM
Work progresses on the ship, especially the ventral saucer, though I've mapped the dorsal drive section as well.  (you can see a little bit of paneling already textured on by the shuttle bay)  :D

Neb--> Sry man, I already textured them by the time I saw your comment.   :)

9th--> Yes, doing fine.  haven't been around much.  I needed a break after the big Xmas blitz, and work has been busy as nuts.  :hithead:

MckinneyC--> The deflector will have a color scheme similar to the Athena, though with obviously a different layout.  not sure exactly what it will look like yet.  :idk:

Jimmy--> Hi Jimmy!  :dance

Pics or gtfo?  :funny



... Also, loving all the new smileys!  :evil:
Title: Re: Abante Class -- Mothballed no longer.
Post by: FarShot on April 11, 2010, 02:47:50 PM
OMG HE'S BACK!!!  :dance :dance :dance :dance :dance
+ 1 COOKIE
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 11, 2010, 03:16:20 PM
Don't know if I could ever leave for good.  :thumbsup:

Shuttle bay in progress.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 11, 2010, 04:10:59 PM
hmm put a door next to the shuttle bay... maybe?
Title: Re: Abante Class -- Mothballed no longer.
Post by: JamesTiberiusKirk on April 11, 2010, 05:02:14 PM
you know i love you, right?  :cry:
Title: Re: Abante Class -- Mothballed no longer.
Post by: Shadowknight1 on April 11, 2010, 05:06:00 PM
She's looking very pretty.  Good to see you back DJ, I was starting to think you'd run out of ideas. :P
Title: Re: Abante Class -- Mothballed no longer.
Post by: Vladko1 on April 11, 2010, 05:14:42 PM
Awsome small and cool ship ;) Very nice work DJ *cookied*. DJ, nice to be back here :)
Title: Re: Abante Class -- Mothballed no longer.
Post by: Dalek on April 11, 2010, 05:21:22 PM
I personally think this isn't the prettiest of ships DJ has doled out...
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 11, 2010, 06:16:16 PM
Dalek--> Thanks man.

Shadow--> Actually, i did.

JTK--> I love you too man.

Neb--> Door added.

Deflector in progress as well as the dorsal engineering hull.  Oh yeah, impulse textures are on.

Belly of the ship is now mapped.

Hopefully more progress yet today.  The wife wants me to houseclean.  :bitch:
Title: Re: Abante Class -- Mothballed no longer.
Post by: Toa_Kaita on April 11, 2010, 06:28:03 PM
She's looking gorgeous, mate. Cookie!
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 11, 2010, 06:43:28 PM
sweet :D this thing must have 4 impulse engines 2 in each pylon.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Shadowknight1 on April 11, 2010, 11:19:44 PM
I have to say, I like that deflector.  And here's hoping you find some inspiration!
Title: Re: Abante Class -- Mothballed no longer.
Post by: mckinneyc on April 12, 2010, 11:24:56 AM
I'm liking the deflector DJ, sort of like a mini Galaxy class one  :yay:
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 12, 2010, 11:34:10 AM
reminds me more of voyagers.
Title: Re: Abante Class -- Mothballed no longer.
Post by: 086gf on April 12, 2010, 08:35:23 PM
Everything looks good as always(shocker right? lol) though why two forward tubes and three aft? I don't see anymore than those. Is it going to fire two each out the front and one each out the back?
Title: Re: Abante Class -- Mothballed no longer.
Post by: CptBenSisko on April 12, 2010, 08:39:07 PM
the launchers on this ship could possibly the Type 4 burst...the dual launchers fore and aft fire up to twelve at a time in a burst every five seconds or single fire every half second...while the single aft is a standard tube that can fire single rounds every two seconds
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 12, 2010, 09:15:41 PM
This ship is quite small if it were like that it would exhaust it's supply very quick....
I'd reckon the 3rd launcher... is for probes only.
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 12, 2010, 09:49:43 PM
The "third launcher" is actually the tractor beam.  :P

As to how many torps will be fired... this isn't a warship.  In fact, I'm not really sure what its role is, exactly.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 12, 2010, 09:59:38 PM
short range patrol/science ship?? kinda like the nova?
Title: Re: Abante Class -- Mothballed no longer.
Post by: CptBenSisko on April 13, 2010, 01:01:07 AM
short range patrol/science ship?? kinda like the nova?

Possibly a destroyer...in that case..pulse fire torpedo launchers similar to the Akiras but of course only 4 as opposed to 15-18 lol
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 13, 2010, 01:27:21 AM
Well, its really a backbone kinda ship that you'd see everywhere, I think.  Not heavily armed, but not weak.  Relative to its size, it's as strong as say a galaxy would be for it's own size.

Anyhow, didn't have lots of time for this today, but I mapped out and started texturing the nacelles.

The last shot should give a good idea how the ship will look in game at the start of QB.  :D
Title: Re: Abante Class -- Mothballed no longer.
Post by: GMunoz on April 13, 2010, 07:17:27 AM
She definatley looks like a workhorse type ship, stout and durable.  As always, design, mesh ans textures are spectacular.
Title: Re: Abante Class -- Mothballed no longer.
Post by: 086gf on April 14, 2010, 02:13:06 AM
The "third launcher" is actually the tractor beam.  :P

Oh I see. It looks exactly like them thats why I was confused obviously lol.
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 16, 2010, 12:02:53 AM
Had some time to work on this tonight so I've hit the belly with some textures.  Additional textures around the deflector dish now, though the dish itself still needs some details.
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 16, 2010, 12:31:12 AM
Deflector update.
Title: Re: Abante Class -- Mothballed no longer.
Post by: ACES_HIGH on April 16, 2010, 02:00:15 AM
You owe me a keyboard DJ, and another cup of coffee. that looks awesome.
+1 Cookie
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 16, 2010, 02:07:50 AM
Well then I hope the coffee keeps you up long enough to see this...  :evil:

Best of all, all the textures are on a single 2048x2048 map.  Hooray for no slideshows!
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 16, 2010, 02:17:49 AM
Also, alongside the Athena for reference.  The Athena is about 80% the length of an Excelsior.  I think they look pretty good together, eh?  Funny, putting these side by side, I seriously like the Athena right now.  :D
Title: Re: Abante Class -- Mothballed no longer.
Post by: mckinneyc on April 16, 2010, 02:56:37 AM
I use the Athena most often in BC!  ;)

They look so well togther, the Athena escorting her little sister to make sure she doesn't get picked on.
Title: Re: Abante Class -- Mothballed no longer.
Post by: JimmyB76 on April 16, 2010, 07:36:56 AM
wow - loving it!  looks perfect alongside the Athena  :D
Title: Re: Abante Class -- Mothballed no longer.
Post by: Villain on April 16, 2010, 08:38:08 AM
Is it just me or is there something wrong with the phaser on the underside? It doesn't look like it's properly welded..
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 16, 2010, 09:30:19 AM
it's welded fine, that's just a little fix i have to make with the mapping on all of them.  It sometimes doesn't show up in the viewport.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Villain on April 16, 2010, 10:01:30 AM
Ah, nevermind then. Keep up the good work, etc.  :thumbsup:
Title: Re: Abante Class -- Mothballed no longer.
Post by: Kirk on April 16, 2010, 10:54:48 AM
Best of all, all the textures are on a single 2048x2048 map.  Hooray for no slideshows!
Gotta say, your mapping skills are impressive. What does the unwrap look like?
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 17, 2010, 07:45:34 PM
Here's a shot of the unwrapped texture.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Shadowknight1 on April 17, 2010, 10:32:56 PM
Cute ship.
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 17, 2010, 11:33:57 PM
All right, kids.  Last chance to provide suggestions on the textures as I'll be preparing to export in a little while.

I'll let the pics do the talking.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 17, 2010, 11:41:59 PM
hmm... all looks good except for the top of the bridge... seems like it's missing something.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Kirk on April 18, 2010, 12:40:08 AM
Here's a shot of the unwrapped texture.
Thanks, that explains some neat shortcuts to save on texture memory.
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 18, 2010, 02:16:19 AM
Kirk--> How so?  What were you looking for?

Ship's playable and in game, might be able to put it up for download tomorrow.

Specs--> Done
Glows--> Done
Scripting--> Done
Conversion--> Done
Icon--> Done
Tactical Displays--> Done
Title: Re: Abante Class -- Mothballed no longer.
Post by: JamesTiberiusKirk on April 18, 2010, 05:34:23 AM
awesome. never expected such an early relase. but oh well, dj curtis=synonym for quality.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Kirk on April 18, 2010, 06:23:04 AM
How so?  What were you looking for?
Just to see how you get so much from so little. I wanted to see what you cut out, what/where you mirrored textures, etc.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Billz on April 18, 2010, 07:37:31 AM
How small is she compared to the Eclipse?
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 18, 2010, 10:13:47 AM
A fairly small ship.  Maybe 250 meters.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 18, 2010, 10:18:24 AM
hmm I wonder if you should get Cord to experiment with the Nif... get those extra glows working.
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on April 18, 2010, 12:07:57 PM
extra glows?

i have enhanced glows turned off, if that's what you mean.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Nebula on April 18, 2010, 12:25:24 PM
no that's not it....

here is a pic showing what I mean.

http://bc-central.net/forums/index.php?action=dlattach;topic=4361.0;attach=41332;image

they aren't baked on..
Title: Re: Abante Class -- Mothballed no longer.
Post by: cordanilus on April 18, 2010, 03:14:23 PM
I would like to try it.  All the glows would have to be on a separate texture and it can be in in any variation of color that you choose.  No Alpha channels needed in the textures.  I used a MultiTexture node in the Nif file to add the glows on the ship, no "_glow" needed.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Captain_Licard on May 05, 2010, 12:08:52 PM
Looks good, I like it they way it is right now, I think that if you added more glows, you might ruin the subtle-ness of the ship. The only thing I don't like is the dual white spots on the impulse engines. It would probably look better if it was set up with one spot and that spot being a slightly lighter shade of red, In my opinion anyway. Also, The saucer looks like it could get elongated a little bit that might be better as it might give the ship a more stealthy look
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on June 15, 2011, 10:52:54 AM
Hey guys, I'll have this ship packed up and released soon.
Title: Re: Abante Class -- Mothballed no longer.
Post by: 086gf on June 15, 2011, 02:22:49 PM
Oh I almost forgot about this one very nice ship.
Title: Re: Abante Class -- Mothballed no longer.
Post by: moed on June 15, 2011, 03:11:43 PM
Awesome!

I asked this question in another thread but your new Sovereign won't overwrite anything right?
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on June 15, 2011, 03:15:36 PM
Not a thing.
Title: Re: Abante Class -- Mothballed no longer.
Post by: Locke on June 15, 2011, 03:23:35 PM
Damn, DJ.  Gettin the lead out, huh? :dance :thumbsup:

Glad to see you're finally getting all these projects off the ground.  What, may I ask, prompted this explosion of work?
Title: Re: Abante Class -- Mothballed no longer.
Post by: ACES_HIGH on June 15, 2011, 03:25:25 PM
only the beta version.  all the files are clearly marked as DJEnterpriseE
Title: Re: Abante Class -- Mothballed no longer.
Post by: DJ Curtis on June 15, 2011, 04:04:26 PM
Damn, DJ.  Gettin the lead out, huh? :dance :thumbsup:

Glad to see you're finally getting all these projects off the ground.  What, may I ask, prompted this explosion of work?

Nothing in particular.  The school year is starting to wind down and I'm basically just doing review with my students, so I have very little planning and marking to do.  Plus I'm in kind of a STO lull right now while I wait for season 4 to go live.  I've also had the modeling bug.  I've actually been working on a couple other things too that I haven't posted about, but I don't want to put those out because there's a good chance I won't finish them in reasonable time.
Title: Re: Abante Class -- Mothballed no longer.
Post by: CyAn1d3 on June 15, 2011, 04:41:08 PM
glad to see you back in the game for now DJ, i look forward to seeing what you knock out this summer  :thumbsup:

BTW thanks for putting up you MAX texture tutorials, im gonna texture a dummy to see if i can pull it off myself  :evil:
Title: Re: Abante Class -- Mothballed no longer.
Post by: serverandenforcer on June 16, 2011, 12:15:08 AM
BTW, whatever happened to that TNG frigate you were working on?  That looked freaken awesome!
Title: Re: Abante Class -- Mothballed no longer.
Post by: Captain_D on June 16, 2011, 01:20:36 AM
BTW, whatever happened to that TNG frigate you were working on?  That looked freaken awesome!

Hopefully it is still in the release lineup, I love the concept of that one. It really turned out nice.