Bridge Commander Central

BC Forums => BC Modding => Topic started by: Jb06 on December 31, 2007, 02:30:01 PM

Title: Federation Damage FX - Update 12th May
Post by: Jb06 on December 31, 2007, 02:30:01 PM
Ok this has only just been done in the last hour, and is certainly no were near completion. It was sort of a test to see if it would work I just wanted feedback before i proceed any further.

I've been sick to death in bc of the horrid damage fx ingame. we have stunning models, but the damage is just horrid to look at. So i've come up with an idea which as you see in this videos has been put into early action.

These damage fx will have decks with fully functioning red alert status, force fields going up and failing, sparks flying, fires burning, so this is the first time this has ever been attempted.

The one you see in the video only has 10 frames so thats why the force fields go up and down quick, but the final version will go upto 31 frames so  alot more detail can go into them an of course will be a lot slower. These will replace the nanofx original ones when releasedl

anyway check it out and tell me wot you all think.

(http://i93.photobucket.com/albums/l62/01burrowsj/th_Damagefx.jpg) (http://s93.photobucket.com/albums/l62/01burrowsj/?action=view&current=Damagefx.flv)

~Jb06

JLS
Title: Re: Federation Damage FX
Post by: Shinzon on December 31, 2007, 02:33:13 PM
wow that looks sweet, i like the force fields, although ya they are kinda fast right now :P

EDIT: just saw the red alert. This is definitely promising
Title: Re: Federation Damage FX
Post by: DL Forsaken on December 31, 2007, 02:34:25 PM
Absolutely Stunning :D
Title: Re: Federation Damage FX
Post by: JimmyB76 on December 31, 2007, 02:37:56 PM
indeed - this is off to a great start!!  keep it goin! :)
Title: Re: Federation Damage FX
Post by: intrepid90 on December 31, 2007, 02:54:28 PM
wow
great work here!
nice forcefields
Title: Re: Federation Damage FX
Post by: Nebula on December 31, 2007, 03:04:36 PM
Nice!
Title: Re: Federation Damage FX
Post by: Vortex on December 31, 2007, 06:47:49 PM
SWEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeTTTTTTTTTT :D

Quetion:

If the bridge got breached, would the bridge of the ship actually be seen? Maybe with crew in there............. maybe with Saffi getting sucked out into space? :P
Title: Re: Federation Damage FX
Post by: intrepid90 on December 31, 2007, 06:58:55 PM
there is a Nanofx mod on BCFiles I think where crewmen get sucked into space...
Title: Re: Federation Damage FX
Post by: AndrewJ on January 01, 2008, 02:10:52 PM
That is amazing work JB06.  8)
Title: Re: Federation Damage FX
Post by: yanlou on January 01, 2008, 02:13:06 PM
im looking foward to this mod  :)
Title: Re: Federation Damage FX
Post by: rengers on January 01, 2008, 02:15:49 PM
wow,that is indeed very promising :D
Title: Re: Federation Damage FX
Post by: Jb06 on January 01, 2008, 08:32:19 PM
SWEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeTTTTTTTTTT :D

Quetion:

If the bridge got breached, would the bridge of the ship actually be seen? Maybe with crew in there............. maybe with Saffi getting sucked out into space? :P

Nope sorry, it doesnt define which part of the ship should show what, which would be cool but not gonna happen... yet lol

Ok ive now got 30 frames and the force fields fail a lot slower. I'll make a video in abit, but for now here's a screenie. Screenies jsut dont do these justice.

~Jb06

JLS
Title: Re: Federation Damage FX
Post by: Vanguard on January 01, 2008, 09:30:43 PM
i feel sorry for that intrepid  :lol:

lovely work JB, now these ships are beginning to look real (damage wise )

looks very promising, keep it up!
Title: Re: Federation Damage FX
Post by: Billz on January 01, 2008, 10:40:11 PM
Very cool.
Title: Re: Federation Damage FX
Post by: Shinzon on January 01, 2008, 11:34:49 PM
indeed, although im looking forward to the video
Title: Re: Federation Damage FX
Post by: FekLeyr Targ on January 02, 2008, 05:01:57 AM
year of hell ;)
As I said on msn, I'm looking forward to this mod.
Title: Re: Federation Damage FX
Post by: Voyager16 on January 02, 2008, 12:08:47 PM
Great JB, really great! :D
Title: Re: Federation Damage FX
Post by: Firestar on January 02, 2008, 12:19:07 PM
 :D :D :D :D :D I love it JB.  :deadimage
Title: Re: Federation Damage FX
Post by: yanlou on January 02, 2008, 04:47:32 PM
will this become some sort of race specific damage mod?, it be wicked to have seperate damage textures for klingons, roms and the other races,
Title: Re: Federation Damage FX
Post by: WileyCoyote on January 02, 2008, 09:37:55 PM
This will look nice with the Year of Hell Voyager. :)  Really good job.
Title: Re: Federation Damage FX
Post by: Aeries on January 02, 2008, 09:48:22 PM
will this become some sort of race specific damage mod?, it be wicked to have seperate damage textures for klingons, roms and the other races,

Heeey, I think that's an AWESOME idea! O_O Chyea!!!
Title: Re: Federation Damage FX
Post by: Asylum on January 03, 2008, 05:48:32 PM
awsome work there, its great to see people branching off into different areas... and this is awsome  :)
Title: Re: Federation Damage FX
Post by: Jb06 on January 03, 2008, 05:55:30 PM
thanks people.

As for the race damage fx... im not sure. I would have to ask nano if it is possible.

The only problem with the actual deck damage compared to the normal damage in bc is that sometimes they decks can be stretched in one place, which sometimes doesnt look pretty, though overall i'd prefer damage like this over the existing ones.

~Jb06

JLS
Title: Re: Federation Damage FX
Post by: MLeo on January 03, 2008, 06:39:12 PM
I see a couple of problems.

We can't change the shield and hull damage per ship. I suppose only those "sprites" are possible to do per ship (through NanoFX, but that might require some editing on the NanoFX front).
Title: Re: Federation Damage FX
Post by: Jb06 on January 03, 2008, 06:44:31 PM
yup thats why i sed i might have to contact nano, unless you have any ideas how to do it mleo?

thank

~Jb06

JLS
Title: Re: Federation Damage FX
Post by: MLeo on January 03, 2008, 06:58:19 PM
To my knowledge, not possible.
But there are a couple of things even I have yet to try (like "breaking" into the "set" of a ship).

That means, so far, not possible (to my knowledge, Nano might know a bit more, but it has been a while for him, I believe).
Title: Re: Federation Damage FX
Post by: ChronowerX_GT on February 17, 2008, 07:25:52 AM
Hi, i know it's been a while since anybody's posted and it's a bit off topic but i don't know if you've noticed, when a ship get a hull breach you see a wire like structure on the ship where the hull used to be. Is there any way to remove that so there's just a little bit sticking out on the edges of the breach? I think that'd make the damage look much more real.
Title: Re: Federation Damage FX
Post by: Jb06 on February 17, 2008, 08:49:39 AM
There is a way and i have actually tried it for this. I'll try post some update pics on the damagefx soon. I mainly been concentrating on the DQP, but these will get done.

~Jb06

JLS
Title: Re: Federation Damage FX
Post by: MLeo on February 17, 2008, 12:13:56 PM
Good thing you posted, since I, um, haven't tried yet.  :oops:
Title: Re: Federation Damage FX
Post by: ChronowerX_GT on February 17, 2008, 03:01:46 PM
Lol, anyway the current damage textures that you're working on look fantastic. Can't wait to try them out. Should look pretty good on POTD's. Actually has anyone ever thought of releasing a set of mods just to optimise potd's?
Title: Re: Federation Damage FX
Post by: Picard_1 on February 17, 2008, 04:54:34 PM
Quote
I've been sick to death in bc of the horrid damage fx ingame

I was thinking about this just the other day. I've always wanted to see the damage textures
from Star Trek VI where the torpedo hits have electricity swirling around it.

Forcefields and fires look good up close, but will they look like orange and blue blobs from far away?
Images tend to distort in BC the further you are away from the object.
Title: Re: Federation Damage FX
Post by: Raven Night on March 13, 2008, 08:57:18 AM
Excellent work.

Is it possible to lengthen out the animation?, either to slow it down or increase its length? Its only failing is that it is too repetitious, but I have to say you did a fantastic job.
Title: Re: Federation Damage FX
Post by: Jb06 on March 13, 2008, 11:45:21 AM
yeh, there is 31 frames now i believe. I havent worked on these for a while since the DQP and the Ultimate stargate pack is taking up most of my time. I can easily increase the number of frames which i believe was one of my intentions, i just made 31 frames as this started out as a test.

~Jb06

JLS
Title: Re: Federation Damage FX
Post by: Raven Night on March 13, 2008, 02:35:30 PM
If you want to keep the size down, I suggest you lower the overall animation activity for most of it, perhaps a few small flares or fires, followed by a torrent of flashes, then a torrent of force fields and sparks. Otherwise, most of the sparks and fires should be subdued. Then you can make it really long, as the size would be minimal.
Title: Re: Federation Damage FX
Post by: Bren on March 14, 2008, 10:41:20 PM
That wouldn't really help, Raven. The filesize is based on the picture content of each frame, there is no animation-based compression, since each frame is essentially a small TGA picture file. Things that would make a difference are lowering resolution and decreasing the contrast. However, both of these are detrimental to visual quality.

Additionally, keeping the animation length down (and therefore fewer frames) is desirable, as it means less of a memory footprint.
Title: Re: Federation Damage FX
Post by: Raven Night on March 15, 2008, 03:49:04 AM
Ok, fair enough...why not use very low rez frames then for dead time. Im sure you could set up a sequence that could benefit from set dead time. Would that work?
Title: Re: Federation Damage FX
Post by: MLeo on March 15, 2008, 09:49:51 AM
A texture based animation is a texture with a grid of small images, all in the same tga.

Though, there isn't really a limitation to using multiple texture sources, but it's how NanoFX does things.
Title: Re: Federation Damage FX
Post by: Raven Night on March 16, 2008, 03:20:28 AM
Ok, first, are we talking about base NanoFX, the Nightsoft product? If so, perhaps a modification of that mod is in order. You certainly have my permission to change it, I will look into the Nightsoft side of things. Perhaps that would be a solution.
Title: Re: Federation Damage FX
Post by: MLeo on March 16, 2008, 06:58:53 PM
TBH, I've always made modifications for it (general fixes).
TBEMH (To Be Even More Honest) I forgot that NightSoft acquired it. There was/is even some copyright business (Nano used parts of an unreleased framework from Dasher, and sold NanoFX, with those parts, to you, without permission about those parts).
Title: Re: Federation Damage FX
Post by: ChronowerX_GT on March 16, 2008, 07:13:58 PM
I know this may sound very stupid but I had an idea. I was looking at the pic of the damaged Constellation and I was wondering if there could be 2 layers of textures in the game. The top layer would be what you normally see and the second one would be like the hull structure. Is there any way that you could make the bottom layer take no visual damage (except perhaps take holes in it) but keep the top one as normal? Actually is it even possible to create 2 layers?
Title: Re: Federation Damage FX
Post by: MLeo on March 16, 2008, 07:22:34 PM
I think the damage texture would take over.
Title: Re: Federation Damage FX
Post by: ChronowerX_GT on March 16, 2008, 07:25:18 PM
Is there any way to make the top layer tougher so it'll take quite a pounding to get through to the hull?
Title: Re: Federation Damage FX
Post by: MLeo on March 16, 2008, 07:30:13 PM
BC has no concept of multiple "hull" layers.

You can affect how much burn and how much holes you want (and how fast), this is done in the ship file (scripts/Ships). Most (if not all) stock files contain a description of the values there.
Title: Federation Damage FX - Update 12th May
Post by: Jb06 on May 12, 2008, 10:53:02 AM
THREAD REVIVAL :D

Ryt i nearly forgot about this, if it wasnt for the heap load of damages textures being released. I really wanted to get these released way back before the Delta Quadrant Pack, but that just took main priority.

I havent worked on the majorly, but here are some screenies. I'll try get a new vid up as they are way different from th original video on the first page.

DJ won't be happy as i've ripped apart 2 of his prize winners, but i don't think he'll mind :D

Enjoy

~Jb06
Title: Re: Federation Damage FX - Update 12th May
Post by: Aeries on May 12, 2008, 12:24:32 PM
Damn, DJ's babies just can't get a bloody break these days, can they? The poor things...
Title: Re: Federation Damage FX - Update 12th May
Post by: intrepid90 on May 12, 2008, 12:29:14 PM
deer god, make it stop. :D
these textures are photorealistic.
you can see al the decks and holy moly.
when I saw the attached pics in small I thought: looks almost like flux's ones.
but this is THE top notch.
Title: Re: Federation Damage FX - Update 12th May
Post by: majormagna on May 12, 2008, 12:34:36 PM
WoW! These are fantastic damage textures, by the way, are those force-fields I see?  :P
I really want to see these soon. They look great!
Title: Re: Federation Damage FX - Update 12th May
Post by: Vanguard on May 12, 2008, 12:58:19 PM
These are amazing, Fantastic work!

Title: Re: Federation Damage FX - Update 12th May
Post by: Jb06 on May 12, 2008, 01:29:50 PM
deer god, make it stop. :D
these textures are photorealistic.
you can see al the decks and holy moly.
when I saw the attached pics in small I thought: looks almost like flux's ones.
but this is THE top notch.

ah but these have been done for months so they couldn't have been like flux's :P

WoW! These are fantastic damage textures, by the way, are those force-fields I see?  :P
I really want to see these soon. They look great!

Yup there's force fields, red alert flashing, explosions, fires burning... a hole load of stuff going on.

Hopefully then i'll get these released pretty soon, so they're not gathering dust on my HDD.

~Jb06
Title: Re: Federation Damage FX - Update 12th May
Post by: intrepid90 on May 12, 2008, 03:00:42 PM
I knew that you made them longer ago.
but from far they look simlilar. a bit.

Quote
Hopefully then i'll get these released pretty soon, so they're not gathering dust on my HDD.

I know a way to prevent this...release them NOW!! ;):D
Title: Re: Federation Damage FX - Update 12th May
Post by: rengers on May 13, 2008, 03:39:19 AM
I love the force fields :D

damn good work there!
Title: Re: Federation Damage FX - Update 12th May
Post by: moed on May 13, 2008, 01:31:56 PM
nice dude... real nice

Title: Re: Federation Damage FX - Update 12th May
Post by: Jb06 on May 13, 2008, 02:50:52 PM
thanks everyone.

Right the read me's done & damage fx has been packed. Im off to get drunk so ill get SF to post them on BCF tomorrow :P

~Jb06

Title: Re: Federation Damage FX - Update 12th May
Post by: ChronowerX_GT on May 13, 2008, 03:35:48 PM
Wow what have I been missing? These are amazing JB!!! I thought that Flux Capacitors were the best i've seen but these just blow them away.
Title: Re: Federation Damage FX - Update 12th May
Post by: Jb06 on May 15, 2008, 10:57:51 AM
Right the only thing stopping its release is that i want to double check if i have permission off nanobyte... so if you're looking over this thread nano, say if its a ok ;)

~Jb06
Title: Re: Federation Damage FX - Update 12th May
Post by: El on May 15, 2008, 01:23:19 PM
Right the only thing stopping its release is that i want to double check if i have permission off nanobyte... so if you're looking over this thread nano, say if its a ok ;)

~Jb06
Just drop him a PM, JB, here or over at www.nanofx.org.
Title: Re: Federation Damage FX - Update 12th May
Post by: Jb06 on May 16, 2008, 11:09:44 AM
Thanks Elm, done, received the A O.K from nanobyte... so im gona go ahead and lock this thread and make a new one in the downloads section once it's been posted.

~Jb06

JL Studios