Bridge Commander Central

BC Forums => BC Scripting => Topic started by: Kirk on February 06, 2008, 10:55:36 PM

Title: Geting BCS:TNG functions not included in KM
Post by: Kirk on February 06, 2008, 10:55:36 PM
Could someone point me to the correct files within BCS:TNG that allow for the intensive scanning, torpedo transport,  and tribble transport? Though some are essentially eye-candy, I miss those features, and I do not want to risk overwriting the newer and more improved KM versions of the original BCS:TNG release. Much appreciated.

-kirk2164
Title: Re: Geting BCS:TNG functions not included in KM
Post by: Picard_1 on February 07, 2008, 02:02:04 AM
I think BCS: TNG comes with a mutator so you can turn functions on and off. I never had
a problem with it either.
Title: Re: Geting BCS:TNG functions not included in KM
Post by: JimmyB76 on February 07, 2008, 07:56:36 AM
you could reinstall BCS:TNG, tho im not entirely sure if that would have any other conflicts with KM...  i imagine it shouldnt...  tho it will kill MP...  wouldnt hurt to make a backup of your install first before trying tho of course...

also - you might want to go consult the BCS forums about this question; this might have been asked before (cant quite recall tho)...

http://bcs-tng.com/forums/
Title: Re: Geting BCS:TNG functions not included in KM
Post by: FekLeyr Targ on February 07, 2008, 09:33:45 AM
If you want reactivate all bcstb functions, go to scripts\custom\autoload and open the file "bcsthebeginningmutator.py"
and change
Code: [Select]
#mode = Foundation.MutatorDef("BCS:TB: Advanced Core Options")
mode = Foundation.MutatorDef("BCS:TB: Assimilation Beam")
# silly my almost forgot to include a mutator for Boost Shields, sorry :(
#mode = Foundation.MutatorDef("BCS:TB: Boost Shields")
mode = Foundation.MutatorDef("BCS:TB: Emergency Repair")
#mode = Foundation.MutatorDef("BCS:TB: Intensive Scan")
mode = Foundation.MutatorDef("BCS:TB: Silent Running")
#mode = Foundation.MutatorDef("BCS:TB: Tractor Beam Settings")
#mode = Foundation.MutatorDef("BCS:TB: Transport Torpedoes")
#mode = Foundation.MutatorDef("BCS:TB: Transport Tribbles")
#mode = Foundation.MutatorDef("BCS:TB: Torpedo Yield")
into
Code: [Select]
mode = Foundation.MutatorDef("BCS:TB: Advanced Core Options")
mode = Foundation.MutatorDef("BCS:TB: Assimilation Beam")
# silly my almost forgot to include a mutator for Boost Shields, sorry :(
mode = Foundation.MutatorDef("BCS:TB: Boost Shields")
mode = Foundation.MutatorDef("BCS:TB: Emergency Repair")
mode = Foundation.MutatorDef("BCS:TB: Intensive Scan")
mode = Foundation.MutatorDef("BCS:TB: Silent Running")
mode = Foundation.MutatorDef("BCS:TB: Tractor Beam Settings")
mode = Foundation.MutatorDef("BCS:TB: Transport Torpedoes")
mode = Foundation.MutatorDef("BCS:TB: Transport Tribbles")
mode = Foundation.MutatorDef("BCS:TB: Torpedo Yield")
Title: Re: Geting BCS:TNG functions not included in KM
Post by: JimmyB76 on February 07, 2008, 10:45:50 AM
and of course make sure you have the scripts in the Autostart folder...  i dont recall if KM1 included them and just commented out the lines calling for them in the Autoload folder...
Title: Re: Geting BCS:TNG functions not included in KM
Post by: Kirk on February 08, 2008, 10:29:50 PM
Worked like a charm, thank you very much! :)

Thread's purpose served, please lock it down.