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BC Forums => BC Modding => Topic started by: cordanilus on February 07, 2008, 04:20:16 PM

Title: Sovereign Drydock
Post by: cordanilus on February 07, 2008, 04:20:16 PM
Hello all.  Cordanilus here from SBP07 and I've been asked by someone to make a video about the Enterprise E at the end of ST: Nemesis.  I'm missing something so I decided to start a new model for the planned video and I hope you like what you see so far. :D

I must go now but have a look at the pic.
Title: Re: Ooooo, Shiney :D
Post by: rengers on February 07, 2008, 04:28:50 PM
that looks very cool, excellent start :D
Title: Re: Ooooo, Shiney :D
Post by: WileyCoyote on February 07, 2008, 05:00:37 PM
Nice.  The more drydocks the better. :)
Title: Re: Ooooo, Shiney :D
Post by: Aeries on February 07, 2008, 05:50:01 PM
Great start with Drydock. :)
Title: Re: Ooooo, Shiney :D
Post by: JimmyB76 on February 07, 2008, 07:10:42 PM
very nice!
Title: Re: Sovereign Drydock
Post by: cordanilus on February 07, 2008, 07:13:25 PM
Okay, I had some more time so I have more done. :D

Oh yeah, the poly count so far is 9194 polys and may reach the 10k mark but it shouldn't go any higher.
Title: Re: Sovereign Drydock
Post by: JimmyB76 on February 07, 2008, 07:56:26 PM
 :shock: wow!  well done!!
Title: Re: Sovereign Drydock
Post by: Aeries on February 07, 2008, 08:25:35 PM
O_o;; *jealous of uber-fast-building-speed-ness...*

Cookie for you... holy crud... amazing.
Title: Re: Sovereign Drydock
Post by: Nighthawk on February 07, 2008, 09:17:32 PM
in two words, im-pressive! 8)

watch the scaling, ok?
Title: Re: Sovereign Drydock
Post by: Shadowknight1 on February 07, 2008, 09:38:10 PM
Wow, and you started this just because someone asked you to do a video?  Cool-ness
Title: Re: Sovereign Drydock
Post by: cordanilus on February 07, 2008, 10:15:27 PM
Wow, and you started this just because someone asked you to do a video?  Cool-ness

Yup. :D  That's how the first drydocks got started.  If no one has made it, and I want one...then I'll make one.  It's the reason I started to learn how to mod. He he.

@ Nighthawk
Scaling, sure thing.  I'm going to scale it to just a tad larger then the sovereign class but I haven't actually done mjor research into this. :D  I'm not following any blueprints or fan made schematics...just making it by the screencaps from nemesis.

Will continue it on tomorrow.  Hopefully the mesh will be done by then and onto other things after. :D
Title: Re: Sovereign Drydock
Post by: Nighthawk on February 08, 2008, 01:34:35 AM
@ Nighthawk
Scaling, sure thing.  I'm going to scale it to just a tad larger then the sovereign class but I haven't actually done mjor research into this. :D  I'm not following any blueprints or fan made schematics...just making it by the screencaps from nemesis.
precisely.
I mean the scaling of the parts to each other and to the ship.
sort of saying "pylons are 1/4 of a Sovereing nacelle width"

if my memory serves:
www.merzo.net

strangely, there's no reference for it in shipschematics.net
Title: Re: Sovereign Drydock
Post by: Kirk on February 08, 2008, 10:37:33 PM
"Never the saw the sun shining so bright, never saw that dock looking so nice." :D
Title: Re: Sovereign Drydock
Post by: cordanilus on February 09, 2008, 01:14:00 AM
Okey Dokey.  Here's an update.

I'm trying to get more used to max and it's many buttons. lol :D

Below is a picture of the model, made in Milkshape but the smoothing groups were set in 3DS Max. :D  I'm also going to try to UVW Map this sucker for my first time in 3DS Max.  It's been adjusted to a simple schematic I found online somewhere but it was only a side view and it's pretty close to the design.  Not exact mind you but pretty close. :D

Poly Count: 9616

Mesh is not final as i may adjust the model to be of one piece.  Currently, it's in 3 parts.  The top, middle and bottom sections.  I've yet to test it in BC to make sure it is destroyable and hopefull won't dissappear like the prior drydocks.

Anyway, the pic...
Title: Re: Sovereign Drydock
Post by: intrepid90 on February 09, 2008, 04:01:32 AM
will you implement the construct mod???
btw, awesome work, of course!
finally something worthy to make some nice nemesis screens :)  #loveFFX#
Title: Re: Sovereign Drydock
Post by: Bones on February 09, 2008, 04:05:55 AM
finally I almost thought you forgot to add it to your 'to do list' :lol: superb job on the model... like ussually :D
Title: Re: Sovereign Drydock
Post by: rengers on February 09, 2008, 04:22:10 AM
absolutly amazing job you have done here!

I think it's time for a cookie :D
Title: Re: Sovereign Drydock
Post by: cordanilus on February 10, 2008, 11:38:20 PM
Update time :D

I've done some mapping and texturing these past few days.  And I must say, I've done pretty good from not knowing how to map in 3ds max.  But, here's some pics for you all to look.
Title: Re: Sovereign Drydock
Post by: DJ Curtis on February 10, 2008, 11:55:28 PM
that looks really great cord.  i'd also say that you've done a good job on the textures.  What resolution are they?
Title: Re: Sovereign Drydock
Post by: cordanilus on February 11, 2008, 12:07:44 AM
1 texture @ 1024 x 1024. :D
Title: Re: Sovereign Drydock
Post by: WileyCoyote on February 11, 2008, 12:21:32 AM
That is very nice. :D  I look forward to its release.
Title: Re: Sovereign Drydock
Post by: cpthooker on February 11, 2008, 01:07:48 AM
Well done I was thinking about doing this but never had the time... have a cookie  8)
Title: Re: Sovereign Drydock
Post by: Aeries on February 11, 2008, 06:00:16 PM
Kewl.  :D

-Aeries.
Title: Re: Sovereign Drydock
Post by: cordanilus on May 25, 2008, 07:50:43 PM
And all of a sudden.......update.  LOL  :D

I made some minor corrections to the model and is now a single mesh with 1 texture of 1024 x 1024.  She's pretty much ready to be submitted to BC Files but I have to wait for my testers reports before I do.

Enjoy. :D
Title: Re: Sovereign Drydock
Post by: Aeries on May 25, 2008, 07:53:42 PM
Nice stuff, dude. :)
Title: Re: Sovereign Drydock
Post by: Billz on May 25, 2008, 08:48:44 PM
Could be just the angle that the screencap was taken at, but some of the texture looks a little blurry to me.

Aside from that, nice job.
Title: Re: Sovereign Drydock
Post by: intrepid90 on May 26, 2008, 05:18:50 AM
testers, hurry, c'mon ;)^^
looks veeery nice, finally a nem drydock that has the right scale
Title: Re: Sovereign Drydock
Post by: lint on May 28, 2008, 01:22:39 AM
i have tested it out and given it the green light
Title: Re: Sovereign Drydock
Post by: MarkyD on May 28, 2008, 03:10:13 AM
Great looking model, and nice job on the textures.
Title: Re: Sovereign Drydock
Post by: Captain_D on May 29, 2008, 02:39:06 AM
Truly a beut.  Looks great with the Sovy in there, brings a tear to me eye :cry:       

Great job :D
Title: Re: Sovereign Drydock
Post by: cordanilus on May 29, 2008, 09:57:39 AM
There it is, enjoy. :D

http://bridgecommander.filefront.com/file/Sovereign_Drydock;90569 (http://bridgecommander.filefront.com/file/Sovereign_Drydock;90569)

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