Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Kirk on March 17, 2008, 07:45:40 PM
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I have recently tried to improve my single player experience with various mods that I thought would not disrupt the single player mode in BC. I have so far installed: BP Core Gold, UMM, and the improvements for the Sovereign and Galaxy bridges by 3rd Era. Now, however, my game CTD's as soon as Saffi and Picard exit the turbolift. I have been unable to diagnose a problem and what is most baffling to me in the lack of material in the error report. Any help is appreciated. :)
-kirk2164
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The console doesn't mention anything.
Deactivate the Canon Crew Fixes.
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I don't have CCF. I never really liked it.
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What other galaxy bridge mods have you installed?
Remember, any real change to the bridge not textures or BP Model addons (overlays) cause the singleplayer to fail.
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Just the Late TNG Bridge by 3rd Era.
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That shouldn't matter.
Anything else bridge related?
Also, be sure to check if the CCF didn't come with an other install of BPCore.
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I checked my scripts folder for anything relating to CCF and found nothing. Here is my mutator menu and some other errors that pop up in QB.
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Have you tried disabling plugins or even BPCore entirely?
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Yes, and every time as soon as Admiral Lou finishes talking the game CTDs. If I enable debug mode for BPCore, where will the report files go?
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Activating Debug mode in BPCore will actually throw exceptions on errors instead of catching them.
What uniforms/charactesr have you changed?
Because if I remember correctly, that's the moment Saffi and Picard get on the bridge.
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I have not altered any of the characters or models. All are the original stock, and you are correct that is when Saffi and Picard enter.
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Could you attach scripts/Bridge/dbridgeproperties.py and scripts/Bridge/GalaxyBridge.py?
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Here you are MLeo. There is no .py for dbridgeproperties. Sorry I took so long. :)
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There is one change, so that could be it.
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Thanks a million MLeo, that worked like a charm. What did you do? Anyways, enjoy this cookie.
Update: Now the game CTDs after it tries to save the game. Here is the error report.
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Now that is a tricky one. I know it's from the savegame part of the code, but I'm unsure how to fix it (for now anyway). Defiant tracked this kind of stuff down a while ago.
What type of mods have you installed?
But it isn't a crash to desktop, if you were to type resume and press enter then it ought to continue.
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When I type resume, BC CTDs. Is there a way to disable game saving altogether? It isn;t really important since I will just be using TestMode to acess the levels where I left off. As for my mods,
I have so far installed: BP Core Gold, UMM, and the improvements for the Sovereign and Galaxy bridges by 3rd Era.
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Install this file to scripts/Custom/Autoload, I can't guarantee it though. :(
To uninstall simply delete the file.
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Excellent, the fix worked.
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Alright, new problem, but within the realm of SP instability. I installed NFX2b and its fixes, as well as some of SNS' Galaxys. I then tried to edit the mission files to call his ships rather than the same galaxy (USS Galaxy reg.) Now my game CTDs at the start of the game, before the bridge set loads. Here is E1M1. :( Also, SNS included the SDT as well as SubMenu with his mod, and I installed those as well.
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You haven't considerd the extensive SP rewrite I made for this while I was working on SDT for this?
Look at the Custom Missions.
Btw, I don't directly see anything wrong with it.
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Are you talking about the Custom.ScotchyMalestrom missions? I was going to use those, but I wanted to make the change permanent. I tried overwriting the original mission files with the ones from the SNS pack, however I kept on getting an error because the files kept on calling for files in the Custom.ScotchyMaelstrom directory, and I had never copied over the files. So I used SNS' missions as an example template and tried to edit the mission files myself, and I ended up here. :(
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I would suggest then using those, since I made quite a few changes.
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Will do. Will the game reference those when you start a new game with the "New Game" button, or will I have to recode some things? Also, if I want to change other ships in the future (ex. Nebula, Akira, etc.) can you link me to a tutorial, or help explain it to me so I can avoid nasty mistakes like this again?
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You start the new game by clicking on the first mission you want to start at the Custom Missions menu (under the Scotchies Maelstrom section).
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I copied all of the files from the SNS Galaxy pack into my BC install now, however the custom Scothcy missions do not show up in the custom mission directory.
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It ought to if it was installed.
It's in the scripts/Custom/ScotchyMaelstrom directory
And it uses all the convention that BC uses so it ought to show up there (if it's installed that is!).
I know it's there, since I've tested it at that time.
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Mleo, I've copied and recopied and rerecopied the files into my BC install, but it still doesn't show up. The mutator is enabled and I'm really confused. :?
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You have looked below the Quick Battle button, have you?
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Yes . . . it's supposed to be under Custom missions. It shows up in my modded KM instal, but not in my SP campaign install.
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You are installing it in the correct location, aren't you?
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Yes, just retried it again.
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Could you give me a listing of the files under scripts/Custom/ScotchysMaelstrom/?
Just filenames, or, if the resulting zip isn't to big, a zip of the entire folder?
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Here you go Mleo.
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Could you attach the file scripts/MainMenu/mainmenu.py?
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Here you go.
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Could you attach the file scripts/MainMenu/mainmenu.py?
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Sorry MLeo. :oops:
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Try this one.
I'm really unsure how the Custom.Games. got there. I don't remember putting it there.
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This will cure your need for a better single-player experience:
http://bridgecommander.filefront.com/file/BC_Supermod_3;89270 (http://bridgecommander.filefront.com/file/BC_Supermod_3;89270)
-CR
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Thanks CR, but first I want to see if MLeo's fix worked. :wink:
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Sorry for the double post, but MLeo's fix didn't work and CR's batch file fried my main BC install, so I'm gonna have to reinstall my full BC install first, and deal with my SP campaign install later.
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Define fried, what do you see? What is the error?
Also, I find it mildly supprising that it didn't work.
I actually think making the SuperMod work would be best.
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The Supermod works now, it's just that the batch file deleted the folders from my custom BC install in Activison/Bridge Commander, even though I installed the batch fille under Activision/Bridge Commander Campaign. :( Oh well, back to the beginning.
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What other galaxy bridge mods have you installed?
Remember, any real change to the bridge not textures or BP Model addons (overlays) cause the singleplayer to fail.
I uninstalled the game and put it in c:. I made a folder (Star Trek bridge Commander) and installed the game there because of Vista incompatability possibilities. The game works so far up to the second save with patch 1.1 and BCMI/w foundation. Afraid to download anything else. Want to be sure. So your saying just download supermod 3.0 and forget about KM1.0? And is it ok to download TOS Cannon pack?
Do I need anything else to run supermod 3.0? Do I need BCMP? Witch is the best, KM or SM3.0?
Sorry about all the help I seem to need, but I don't wanna have anymore probs.
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You cannot use KM 1.0 and BC Supermod together. Installing KM eliminates SP as an option because 99% of the mods in KM conflict with SP. All in all, BC Supermod is stand alone and should only be modded with great care.
Oh, and welcome to the forums, sorry about my harsh tone.
Please help
Welcome to the world of forums, where we will help, in due time. Please be patient.
My single player game crashes to desktop after Admiral Lui finishes talking in the start of the game.
Did you read the beginning of this topic? That question was already answered.
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Installed game, patch 1.1, BCMIw/Foundation, SuperMod 3.0. Game worked fine into like 5th save.
Thats as far as i played. Then I wanted to install TOS cannon pack. So I read install instuctions and discovered I needed NanoFX 2.0, Shuttle Launch Framework 1.2, MVAM Infinite 2.0. Getting this game right is so confusing. Installed NanoFX 2.0, tried the game, does not work. Tried installing GFTnanofx2 fix and nanofx SP fix and still don't work. Not sure how to do console report. I am reinstalling up to=Game,patch 1.1, BCMI, and supermod 3.0. Im pretty sure its stable up to there. I would like to have TOS cannon and other mods, but having to much difficulty.
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Console report please.
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Not sure how to do console report.
Stickies :wink:
As for installing NFXv2 and other things, I would recommend a separate install for this, as the more you install, the less SP works and Supermod is designed for SP playability. For non-Sp improvement, install KM 1.0 and work up from there.
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Alrighty, here's the best description I can give of BC Supermod v3, for clairification. BC Supermod v3 contatains, in addidtion to many cool new ships and effects, its own version of Foundation. If you install anything, such as NFXv2, that overwrites CR's version of Foundation, you will encounter problems. Most likely the BSOD you are experiencing after installing NFXv2 is due to the Foundation rewrite in NFXv2. The ship plugin codes for BC Supermod do not work with NFXv2 installed. You will have to rewrite the ship plugins.
As for TCMP and other mods, I strongly suggest that you create a separate install, using KM 1.0 as a stable foundation to expand from.
As for KM installation instructions, there is a small .txt file called a ReadMe. It is titled as such because you are supposed to read it to understand how to use whatever you are using. I have checked the KM readme, and it does provide a very limited explaination on how to install it. To install KM, simply copy the folders, data, scripts, and sfx, into your BC location.
I still would like to see a console report to confirm my suspicions.
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Alrighty, here's the best description I can give of BC Supermod v3, for clairification. BC Supermod v3 contatains, in addidtion to many cool new ships and effects, its own version of Foundation. If you install anything, such as NFXv2, that overwrites CR's version of Foundation, you will encounter problems. Most likely the BSOD you are experiencing after installing NFXv2 is due to the Foundation rewrite in NFXv2. The ship plugin codes for BC Supermod do not work with NFXv2 installed. You will have to rewrite the ship plugins.
As for TCMP and other mods, I strongly suggest that you create a separate install, using KM 1.0 as a stable foundation to expand from.
As for KM installation instructions, there is a small .txt file called a ReadMe. It is titled as such because you are supposed to read it to understand how to use whatever you are using. I have checked the KM readme, and it does provide a very limited explaination on how to install it. To install KM, simply copy the folders, data, scripts, and sfx, into your BC location.
I still would like to see a console report to confirm my suspicions.
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Thanks kirk2164 for your help. I recently installed km on another pc. Had to reinstall Nanofx2.0 umm and Nano fx fixes in order to get my menu back. Had a few probs with game crashes. Making sure i have shuttle launch framework and such. I still cannot connect to multiplayer game due to file mismatch. How am I supposed to know what files or programs to have? Also sorry still don't know how to console report, but my probs have since changed. Trial and error lol!!!
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To get a console report, please read this sticky: http://bc-central.net/forums/index.php?topic=57.0 (http://bc-central.net/forums/index.php?topic=57.0)
As for your KM situation, if I understand what you're saying, you installed NFX, Shuttle Launch Framework, and UMM, over KM. If you did do this, it was unnecessary. KM comes with these mods.
Also, could you edit your post to include another bracket, "]" after "[/quote"