Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: tiqhud on April 14, 2008, 02:17:16 PM
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MY brain must be mush today, I been trying to add Amblative to a ship , using Ftech in KM
ad AHHHH nothing is working right here is my latest console report
>> This is a console tracker dump by USS Frontier
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>> This dump started on -> Mon Apr 14 13:08:00 2008
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#----------------------------------------------------------------------->>> Mon Apr 14 13:08:00 2008
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Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Tracking Console
Foundation Tech loaded
Galaxy Charts v1.0 is online
Gravity FX has been loaded.
SpecialFX Enabled...
DS9FX Initializing...
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Fixing Jaggies
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AttributeError: PreLoadAssets
Setting Stock System Planets Random Density.
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#----------------------------------------------------------------------->>> Mon Apr 14 13:10:08 2008
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Trying to clean memory
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#----------------------------------------------------------------------->>> Mon Apr 14 13:12:16 2008
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>> This dump ended on -> Mon Apr 14 13:12:16 2008
>> Console Tracker Dump END
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>> This dump ended on -> Mon Apr 14 13:12:16 2008
>> Console Tracker Dump END
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I don't really see anything wrong in that console report. Can't really help you out tiq.
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*Moved to Technical Support*
Attach the ship plugin you are working on (the file from scripts/Custom/Ships).
FTech is setup to be as robust as possible, meaning that some potential errors aren't shown (or allowed to give a bsod).
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as requested
I thought was in the HP, all the pys of ships with KM [that have AA] show in HP save 1
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Wrong file, that's from scripts/Ships/ not scripts/Custom/Ships/.
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OPPPs , appologize, [brain mush]
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Well, there is a very simple reason why it didn't work, you didn't add it.
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Sometimes I have troubles figurung Out manuels, I gues I did nt read it enough only 10 times, probably should have read about 15, thanks for looking
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It's possible you did apply it, but not to the correct file.
Or that you forgot to save the file.
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yep, I should have read the instructions , about 5 more times, Now it looks like I need to bump up the hit value in the HP, Thanks for you time Mleo
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No, you need to add a line to the ship plugin (the file from scripts/Custom/Ships/)