Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: tiqhud on April 14, 2008, 02:17:16 PM

Title: Aromuor
Post by: tiqhud on April 14, 2008, 02:17:16 PM
MY brain must be mush today, I been trying to add Amblative to a ship , using Ftech in KM
ad AHHHH nothing is working right here is my latest console report
>> This is a console tracker dump       by USS Frontier
##############
>> This dump started on -> Mon Apr 14 13:08:00 2008
##############
#----------------------------------------------------------------------->>> Mon Apr 14 13:08:00 2008
####
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Tracking Console
Foundation Tech loaded
Galaxy Charts v1.0 is online
Gravity FX has been loaded.
SpecialFX Enabled...
DS9FX Initializing...
####

####
Fixing Jaggies
####

####
AttributeError: PreLoadAssets
Setting Stock System Planets Random Density.
####

#----------------------------------------------------------------------->>> Mon Apr 14 13:10:08 2008
####
Trying to clean memory
####

#----------------------------------------------------------------------->>> Mon Apr 14 13:12:16 2008
####################
>> This dump ended on -> Mon Apr 14 13:12:16 2008
>> Console Tracker Dump END
####################
>> This dump ended on -> Mon Apr 14 13:12:16 2008
>> Console Tracker Dump END
Title: Re: Aromuor
Post by: cordanilus on April 14, 2008, 02:21:12 PM
I don't really see anything wrong in that console report.  Can't really help you out tiq.
Title: Re: Aromuor
Post by: MLeo on April 14, 2008, 02:32:57 PM
*Moved to Technical Support*

Attach the ship plugin you are working on (the file from scripts/Custom/Ships).
FTech is setup to be as robust as possible, meaning that some potential errors aren't shown (or allowed to give a bsod).
Title: Re: Aromuor
Post by: tiqhud on April 14, 2008, 02:34:53 PM
as requested
I thought was in the HP, all the pys of ships with KM [that have AA] show in HP save 1
Title: Re: Aromuor
Post by: MLeo on April 14, 2008, 02:36:38 PM
Wrong file, that's from scripts/Ships/ not scripts/Custom/Ships/.
Title: Re: Aromuor
Post by: tiqhud on April 14, 2008, 02:41:45 PM
OPPPs , appologize, [brain mush]
Title: Re: Aromuor
Post by: MLeo on April 14, 2008, 02:52:36 PM
Well, there is a very simple reason why it didn't work, you didn't add it.
Title: Re: Aromuor
Post by: tiqhud on April 14, 2008, 02:57:56 PM
Sometimes I have troubles figurung Out manuels, I gues I did nt read it enough only 10 times, probably should have read about 15, thanks for looking
Title: Re: Aromuor
Post by: MLeo on April 14, 2008, 03:04:27 PM
It's possible you did apply it, but not to the correct file.
Or that you forgot to save the file.
Title: Re: Aromuor
Post by: tiqhud on April 14, 2008, 03:18:05 PM
yep, I should have read the instructions , about 5 more times, Now it looks like I need to bump up the hit value in the HP, Thanks for you time Mleo
Title: Re: Aromuor
Post by: MLeo on April 14, 2008, 04:43:50 PM
No, you need to add a line to the ship plugin (the file from scripts/Custom/Ships/)