Bridge Commander Central
BC Forums => BC Downloads => Topic started by: DJ Curtis on April 20, 2008, 05:03:51 AM
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Completed mod has been uploaded to BCFiles, and lint will be adding it soon.
Enjoy everybody!
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yay!!!! :D
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will be one of the firsts :)
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http://bridgecommander.filefront.com/file/DJ_Galaxy_Class;89383
Only one word comes to mind,
"Flawless".
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DJ, its awesome. 10/10
PS: Didn't expect the fish, lol. :wink:
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:dance :dance :dance
Time to kick some cardi asses with these, totally awsome! :D
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http://bridgecommander.filefront.com/file/DJ_Galaxy_Class;89383
Only one word comes to mind,
"Flawless".
Hardly.
1) Saucer section will goto warp when MVAM enabled.
2) No phaser sounds.
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dunno about the mvam warp thing, but I have Phasers sound
DJ: sry, I couldnt resist leting her swallow some klingon and polaronj torps.
she swallowed quite a lot :)
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Interesting I have a brand new KM 1.0 install less than 20minutes old the only modded ship is the DJ Galaxy :arms:
I shall redownload then.
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Actually, looking at it again, something seems off. Possibly because the escape pod hatches are a little hard to see.
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Hey Intrepid what damage effects are those? I'm DL'ing the ship now.
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Downloaded it again, have noticed lack of a SFX folder in the archive, so those with sounds may luckily have the sounds in their install it requires.
Saucer going to warp is a pretty bad bug surprised no beta tester found it ;)
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WOW nice ship. I've noticed one bug though. None of the weapons icons are showing up. I'll upload a pic later.
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Wonderful ship you built DJ, I am quite impressed by the quality of this ship it really blows all the previous Galaxy Classes made for BC out of the water. I was wondering though if possible at a later time would it be possible to release a blank texture set for the Galaxy and Venture for those who may wish to create their own registries?
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Well, there seems to be some kind of bug, where the HP file is corrupted when you assign tactical display icons. It appears to be random though, so I never no from one attempt to another which icons I can try and add.
WOW nice ship. I've noticed one bug though. None of the weapons icons are showing up. I'll upload a pic later.
He knows:P
Nice ship :) but got beaten by Supremus :D
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at luke: I think its the KM1.0 damage effect...dont think I changed them..
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Aww man, right when I packed my pc too. :/ aww well, I look forward to coming back to this stunner of a ship. It will be well worth the wait. Oh, and a sincere congratulations on her release; you have worked long and hard on this and set whole new standards for us young up and comers to work towards. :)
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I downloaded the ship and now i'm getting a bsod. if i remove it bridge commander works fine.
here is my console report. do you know what is causing it?
(http://img354.imageshack.us/img354/7618/consolereportxl2.png)
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Try removing the first line in DJGalaxy.py in the subfolder Scripts\Custom\Ships
Seems to be a debug-line that might not be needed.
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Try removing the first line in DJGalaxy.py in the subfolder Scripts\Custom\Ships
Seems to be a debug-line that might not be needed.
That didn't work. line 1 was import app. after i removed it the console report was still the same. someone else on bcfiles is having this problem also.
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yeah, that was a problem with Ent F too. as for the saucer going to warp, that is very unusual. Neither myself, Jimmy, or Elminster experienced that. As for the missing phaser sounds, the requirements recommend having km1.0. But if need be, I'll upload an sfx folder update to BCFiles.
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yeah, that was a problem with Ent F too. as for the saucer going to warp, that is very unusual. Neither myself, Jimmy, or Elminster experienced that. As for the missing phaser sounds, the requirements recommend having km1.0. But if need be, I'll upload an sfx folder update to BCFiles.
I have KM 1.0 I actually formatted last night and this morning made a brand new STBC 1.1 and then applied a KM 1.0 CD ISO mod over it, tested the KM 1.0 and then added the DJ Galaxy.
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still problems? btw, i appologize for not getting the beta to you for testing andrew. I just didn't get the whole package complete until yesterday afternoon, and I had a staff party to go to last night, and i really wanted to keep my word and have the thing out on April 20. By the soudns of things, so far people aren't having many problems. Though that saucer warp thing is really weird.
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found the problem causing bsod's. in the folder Scripts\Custom\Ships the py's for all the dj galaxy's have this line in them "from bcdebug import debug import Foundation" erase bcdebug import debug from all py's line 1. then it works like a charm. great ships dj super job :) .
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Downloaded it again, have noticed lack of a SFX folder in the archive, so those with sounds may luckily have the sounds in their install it requires.
Saucer going to warp is a pretty bad bug surprised no beta tester found it ;)
Stop complaining; all of your problems can be fixed easily.
Excellent job on this ship - I haven't downloaded or played it yet but it's the best Galaxy ever made for Bridge Commander. I don't care what's wrong with it because all of the hard work has been done, and everything else is miscellaneous and can be fixed easily.
-CR
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guys please avoid posting any technically-related issues you may be encountering in this thread... thats what the Tech Supprot forum is for - please create threads in that forum if need be...
and personally, i encountered no issues with this mod at all, sfx or otherwise... tho i didnt have the opportunity to thoroughly test in deep detail the MVAM functions; in either event any slight error like that can be fixed anyway, as CR pointed out...
i know how long and hard DJ has worked on this, so thank you DJ for this :D
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As for the missing phaser sounds, the requirements recommend having km1.0. But if need be, I'll upload an sfx folder update to BCFiles.
That would be excellent if you could do that. :D
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Try removing the first line in DJGalaxy.py in the subfolder Scripts\Custom\Ships
Seems to be a debug-line that might not be needed.
That didn't work. line 1 was import app. after i removed it the console report was still the same. someone else on bcfiles is having this problem also.
try making a new plugin file for the ship.
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Downloaded it again, have noticed lack of a SFX folder in the archive, so those with sounds may luckily have the sounds in their install it requires.
Saucer going to warp is a pretty bad bug surprised no beta tester found it ;)
Stop complaining; all of your problems can be fixed easily.
Excellent job on this ship - I haven't downloaded or played it yet but it's the best Galaxy ever made for Bridge Commander. I don't care what's wrong with it because all of the hard work has been done, and everything else is miscellaneous and can be fixed easily.
-CR
All could have been fixed if she had been given time by the community to be tested properly instead of pushed out, this is the exact same issue which hit KM 1.0
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Indeed it was,
Still a nice and fine ship.
I do have phaser sound, so that doesn bugger me, the mvam problem is a bit lame but that can be fixed.
Nice job.
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This should fix the no phaser sfx.
you can thank me all by cookies :P O/J
Oh & DJ... wasnt the venture refit supposed to have all 3 impulse drives light up?
~Jb06
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Thanks for posting that JB. Cookie!
And no, the Venture was never seen with saucer impulse activated. The USS Galaxy was seen with them active in the battle of chintoka. However, I'm not sure they'd have them on all the time. Probably just for redundancy during the battle.
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No problem.
Ok thanks for clearing that up... i always assumed they had 3 on always.
~Jb06
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Thanks for posting that JB. Cookie!
And no, the Venture was never seen with saucer impulse activated. The USS Galaxy was seen with them active in the battle of chintoka. However, I'm not sure they'd have them on all the time. Probably just for redundancy during the battle.
Technically, we never saw the Venture's impulse engines either way. :D
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The tactical weapons icons do not display.
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as emntioned roughly 300 times its a bug that appears randomly so DJ lfet the tactical icons out, which would have caused a bug
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Guys, if anyone has an issue not already covered in the readme, this thread or the one in Modding, please create a topic in techsupport.
I don't want to see any more posts about problems with this mod here.
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Great ship, I too have that saucer warp bug...but it only works once. lol
Also guys, if you have one of DJ's other ships, eg. the Century, you should have the sounds. ;)
Again, great ship, probably the only Galaxy I'll ever use.
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great ship, plays well with KM1.0 hardpoints. i expected it would kill my framerates like the CENebulas do, but this plays surprisingly well on my middle-of-the-road system :dance
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I love it lol, I had the warp saucer bug but I decided to use MPE and delete the warp drive from the saucer HP LOL. Took a screenie of her going into warp :D And now I can't find it.
But, this ship is the shiznit, I'm very pleased with this ship, she looks sexy as all get out! :D. DJ, you are da bomb LOL
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I've played with her ysterday and it's cool.
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I just realized...the saucer section supposedly has low warp capability. That's why the ship was able to separate at warp speed.
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I just realized...the saucer section supposedly has low warp capability. That's why the ship was able to separate at warp speed.
No, It does'nt.
Seperating at warp speed would result in the saucer section dropping to impulse,
as mentioned in the TNG episode "Brothers"
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The saucer section does not even have a warp core, let alone a warp engine. :lol:
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I left the warp system in because I thought ships wouldn't work without the core systems.
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I don't know if anyone has found this but, there are some little "easter eggs" or small secret stuff that DJ added to the ship.:D After looking at the textures, on the port side of the bridge you can see Picard looking out the window from his Ready Room (picture probably from Best of Both Worlds), also there is a Darwin fish located at the very back of the top engineering stripe, just above the aft torpedo launcher. Similar to the "bumper sticker" on the Enterprise-F. Very cool and nice work with this ship.
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yep. both are there. I always add a bumper sticker to all my ships, and the picard thing was just a nice touch, i thought.
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yep. both are there. I always add a bumper sticker to all my ships, and the picard thing was just a nice touch, i thought.
Indeed, too bad BC's camera won't let you get close enough, that would make a cool video, just start at Picard and have the ship slowly moving forward.
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Oy, I think I was drunk that night.........:oops:
I do like it, it's great, I personally like the little quirks on this. Makes me wanna do something similar to an upcoming update on a certain retexture/mod that I'm working on...
In any case, DJ, you rawk, my hat's off to you
DONE EDITING
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I'm sad... There is an alternative to download her?
I'm trying download her for days, but I alway got the same message:
"Your download has failed. There were no available download servers.
Click here to try your download again. Click here to try your download again." :(
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I just checked it and it worked fine
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I left the warp system in because I thought ships wouldn't work without the core systems.
Should work fine power wise as long as there is at least 1 'engine' system.
If you look at the HP's on my old Galaxy Class Mod Pack's, The saucer has four fusion generators, which are essentially just renamed impulse engine systems, but no warp core.
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"Your download has failed. There were no available download servers.
Click here to try your download again. Click here to try your download again." :(
FF has been having issues for a few weeks now... there are alot of people in certain countries who cannot download... you may want to bring this to the attention of the FF admins...
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nice!!! :D
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New problem, Pphaser script error in fresh install. I never had this problem with DJ galaxy before... I already knew about the import debug issue and was easily corrected, this is something new.