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BC Forums => BC Bridge Modding => Topic started by: Watashibaka on April 29, 2008, 04:32:19 AM

Title: Bridge Modding with (3DS mAX 9), Light problem
Post by: Watashibaka on April 29, 2008, 04:32:19 AM
I have edited a bridge and i have a super big problem in game the bridges are darker than dark
there have no light what can i do I have a tuturiel but it`s not going can someone help me please ihave buyed 3DS MAX for this, when this not going my program is a piece trash
and sorry for my bad English!  :)
Title: Re: Bridge Modding with (3DS mAX 9), Light problem
Post by: MLeo on April 29, 2008, 01:06:17 PM
You will need to create lightmaps for all your materials and bake them into textures and then add them to the materials as a second channel (bitmap).
Title: Re: Bridge Modding with (3DS mAX 9), Light problem
Post by: Watashibaka on April 30, 2008, 06:09:49 AM
I have VRay what must i do and thanks for youre help
Title: Re: Bridge Modding with (3DS mAX 9), Light problem
Post by: MLeo on April 30, 2008, 11:11:49 AM
That I don't know, I suppose some sort of "luminence" setting will have a play in this.


[EDIT] I'm merely a scripter, I don't know the process of making a bridge (let alone how to model, well, I know how to model, I just can't create anything :P).
Title: Re: Bridge Modding with (3DS mAX 9), Light problem
Post by: blaXXer on May 02, 2008, 05:13:27 AM
Lightmapping tutorial (http://bc-central.net/forums/index.php?topic=2209.0)
Title: Re: Bridge Modding with (3DS mAX 9), Light problem
Post by: Watashibaka on May 09, 2008, 04:34:52 AM
little problem the channel goes on one but i can`t set it on two or others

and my game crashes when i use channel one