Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: tiqhud on April 29, 2008, 11:11:05 AM
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My scripts\custom\carriers folder is gone and I also dont have the Transport , launch [all those buttons]
But see pic, this is my mutators, they ought to be there, last thing I installed few days ago , was TCMP pack.
Now, why if the mutator is on would they Now not be visible, they werew 10 minutes ago
>> This is a console tracker dump by USS Frontier
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>> This dump started on -> Tue Apr 29 09:45:20 2008
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#----------------------------------------------------------------------->>> Tue Apr 29 09:45:20 2008
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Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Foundation Tech loaded
Galaxy Charts v1.0 is online
Gravity FX has been loaded.
SpecialFX Enabled...
DS9FX Initializing...
Tracking Console
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AttributeError: PreLoadAssets
Setting Stock System Planets Random Density.
Traceback (innermost last):
File ".\Scripts\Custom\Autoload\000-Fixes20030305-FoundationTriggers.py", line 25, in __call__
i(pObject, pEvent)
File ".\Scripts\Custom\Autoload\LoadEngineeringExtension.py", line 240, in __call__
LoadQBautostart.ImportQBautostart()
File ".\Scripts\Custom\Autoload\LoadEngineeringExtension.py", line 163, in ImportQBautostart
pModule = __import__(dotPrefix + fileName)
File ".\Scripts\Custom\QBautostart\AIShuttleLaunching.py", line 3, in ?
import ftb.ShipManager
File ".\Scripts\ftb\ShipManager.py", line 96, in ?
LoadExtraPlugins()
File ".\Scripts\ftb\ShipManager.py", line 75, in LoadExtraPlugins
list = nt.listdir(dir)
OSError: (3, 'No such process')
Traceback (innermost last):
File ".\Scripts\Custom\Autoload\LoadTech.py", line 20, in __call__
techfunc.ImportTechs()
File ".\Scripts\techfunc.py", line 26, in ImportTechs
pModule.Setup()
File ".\Scripts\Custom\Tech\ShipLaunch.py", line 13, in Setup
ftb.LaunchShipHandlers.MissionStart()
File ".\Scripts\ftb\LaunchShipHandlers.py", line 198, in MissionStart
AddLaunchButtons(ftb.GUIUtils.GetScienceMenu())
File ".\Scripts\ftb\LaunchShipHandlers.py", line 229, in AddLaunchButtons
pCarrier = ftb.ShipManager.GetShip(pLaunchShip)
AttributeError: ShipManager
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#----------------------------------------------------------------------->>> Tue Apr 29 09:47:28 2008
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Traceback (innermost last):
File ".\Scripts\ftb\LaunchShipHandlers.py", line 210, in MissionRestart
AddLaunchButtons(ftb.GUIUtils.GetScienceMenu())
File ".\Scripts\ftb\LaunchShipHandlers.py", line 229, in AddLaunchButtons
pCarrier = ftb.ShipManager.GetShip(pLaunchShip)
AttributeError: ShipManager
Setting Stock System Planets Random Density.
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the console screen shot showed nothing
this morning, I did change the power output on an HP, and I also deleted a file from the carrier folder.
BUT after I deleted a pyc file, I copied the Py file to another folder, on a Flash drive.
I did discover that I do we do need a carrier folder, but what has got me boggled is why was it missing in the first place.
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You are missing an (empty) __init__.py file in the scripts/Custom/Carriers/ directory.
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You are missing an (empty) __init__.py file in the scripts/Custom/Carriers/ directory.
well I had saved the carriers folder before, so recreation is not hard, but Im going to have to get the carrier scripts from the TCMP, just wondering if they are the problem, I will run and get those, then see.
THANKs
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The error you have only happens when you try to list the files of a directory it can't find.
BC (or Python) can't find a directory if it doesn't have an __init__.py file.