Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: MickJo on June 03, 2008, 10:36:26 AM
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Hello all, I've started working in max again and come up with this. The bridge is set between IV & V but has features from the TNG Era.
Its taken about 4 days and currently stands at 14000 polys before optimization, comments are welcome as always.
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Fantastic bridge: very elegant!
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Great bridge. With that single turbolift looks like a Miranda or Oberth class bridge. Keep up the good work!
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WOW! O_O;;; Amazing. Cookie.
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Oh man, this is going to rock my TMP Bridge Module :P.
Are you going to make it with the actual ST5/ST6 buttons?
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:shock: this rocks !!! If you'll need LCARS just PM me I'm working on blanks ST4/5/6/7 TMP LCARS now so they should fit perfectly :D
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Thanks for the comments guys, the model is almost complete so i'll start the textures after i've finished tweaking.
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With post-TNG style Lcars and a few tweaks (like smoother consoles and streamlining certain things, and new chairs) I could easily see this being a Mithra Class bridge...
(just thinking aloud :P)
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Looking good, certainly will make Matt Jefferys and Herman Zimmerman proud
Can't wait to see it with textures
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Nice work. I can remember back to LC telling me NOT to go over 6000 polys. Now you guys are passing the 10k mark and going even higher.
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Nice work. I can remember back to LC telling me NOT to go over 6000 polys. Now you guys are passing the 10k mark and going even higher.
now that's going back a bit matey :)
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we ran a test and had people comfortable up to 23k.. as with ships it seems that BC prefers polygons to large textures.
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No kidding....now where did I put "The Disk"