Bridge Commander Central

BC Forums => BC Modding => Topic started by: Glenn on June 13, 2008, 03:41:00 PM

Title: Klingon Ship Retextures UPDATE - 16/09/08
Post by: Glenn on June 13, 2008, 03:41:00 PM
Hi folks,  :)

It's been quite a while since I posted anything new on these boards. Life has kind of busied up in the last couple of months plus I've been spending a lot of time out drinking and playing GTA IV.

Anyways.... I thought I would give you all a glimpse of to new retextured ships from my latest project (which will be revealed at a later date). One thing always bugged me about the kessok ships in BC, the textures were awful, so I decided to give them a new lick of paint so to speak...  8)

I've tried to keep the texture as close to the originals as possible, the models have also had their texture maps tweaked to make better use of the ships features.

Hope you all like, C&C always welcome!!.  :wink:
Title: Re: Kessok Ship Retextures
Post by: Vanguard on June 13, 2008, 03:51:25 PM
looks alot better cookie!
Title: Re: Kessok Ship Retextures
Post by: cordanilus on June 13, 2008, 04:09:32 PM
That looks excellent. :D awesome work glenn.  Cookie indeed.
Title: Re: Kessok Ship Retextures
Post by: Nighthawk on June 13, 2008, 04:13:42 PM
nice!
I'd go with a reshaping, but in the meantime....  8)
Title: Re: Kessok Ship Retextures
Post by: DJ Curtis on June 13, 2008, 04:25:09 PM
cool.  good to see you around again, glenn.
Title: Re: Kessok Ship Retextures
Post by: Technerd89 on June 13, 2008, 04:42:07 PM
forgive my blunt-ness, but the impulse manifolds on the Heavy look...terrible, especially with the drop shadowed checkerboard... i know i can do no better, but please try a different approach with them
Title: Re: Kessok Ship Retextures
Post by: moed on June 13, 2008, 05:56:13 PM
Very nice work Glenn.

Cookie for you.
Title: Re: Kessok Ship Retextures
Post by: JimmyB76 on June 13, 2008, 06:15:23 PM
very nice as always, Glenn!!! :D
*cookie*
Title: Re: Kessok Ship Retextures
Post by: Darkthorne on June 13, 2008, 06:16:01 PM
Well Done glenn
Title: Re: Kessok Ship Retextures
Post by: Billz on June 13, 2008, 06:50:28 PM
While your textures look great, could I ask that you try your hand at modeling too?

BC NEEDS NEW ORIGINAL KESSOK SHIP MODELS!!!!!!111111oneoneone 8)
Title: Re: Kessok Ship Retextures
Post by: Nebula on June 14, 2008, 02:44:56 AM
ahh that looks nice.... you know I think they need a bit more attention... someone needs to remodel the kessok they are practically the only stock ships in game that aren't touched.
Title: Re: Kessok Ship Retextures
Post by: admiral homer on June 14, 2008, 05:17:29 AM
The kessok need some attention and i love the retexture, does anyone else feel the the look of the kessok themself need redesigning, just my opinion but the kessok look like a demented goat, i think they need to be scarier and darker
Title: Re: Kessok Ship Retextures
Post by: JimmyB76 on June 14, 2008, 07:49:54 AM
someone needs to remodel the kessok they are practically the only stock ships in game that aren't touched.
indeed - they are the one neglected species lol
Title: Re: Kessok Ship Retextures
Post by: majormagna on June 14, 2008, 09:23:11 AM
True, the Kessok need more ships! A lot more!
As  Technerd89 said, the impule manifolds look... well, they could be better, if you joined the random pieces up into vertical strips, maybe a couple less, it'd look better, just my opinion though.
Like what I see so far!
Title: Re: Kessok Ship Retextures
Post by: Glenn on June 14, 2008, 12:40:09 PM
Thanks for the opinions folks. I agree with Technerd89's comments about the Impulse engines, but before I change them I'll need to have a look at the ship ingame with completed alpha channels to judge them properly. But it's unlikely I'll have time to change them anytime soon.  :roll:

I agree with you all about the lack of Kessok ships for BC, especially considering that they are probably the main bad guys in the BC single player campaign (along with the spoonheads of course!!). Unfortunately I've never really got to grips with 3ds max modelling or I would have made a whole bunch of new scripts from scratch by now!!  :(
Title: Re: Kessok Ship Retextures
Post by: Villain on June 14, 2008, 01:13:48 PM
Beautiful work Glenn! Now all we need are hardpoints that don't include torpedoes so big and agile I can't outrun them (That tear my tiny Steamrunner to shreds.) :(

But I disagree about the impulse engines, the manifolds have an odd, appealing funkiness to them.
Title: Re: Kessok Ship Retextures
Post by: Starforce2 on June 14, 2008, 06:02:39 PM
It's about time the kessok got some attention. Besides the afore mentioned impulse engines, they look great.
Title: Re: Kessok Ship Retextures
Post by: Glenn on June 15, 2008, 04:05:13 PM
It's about time the kessok got some attention. Besides the afore mentioned impulse engines, they look great.

Cheers Starforce.

As so many of you have voiced your opinions about the engines I've decided to change them, I think they look much better now.... so thanks for input everyone!!.

Here are some ingame screenies!!.   8)
Title: Re: Kessok Ship Retextures
Post by: JimmyB76 on June 16, 2008, 07:51:41 AM
wow!  very nice!!
Title: Re: Kessok Ship Retextures
Post by: admiral homer on June 16, 2008, 10:22:46 AM
love it, i have tried to do some new kessok models for a while, but it turned out hideous lol plus i lost all the information when my computer crashed and i didnt make any back ups  :(
Title: Re: Kessok Ship Retextures
Post by: Glenn on June 16, 2008, 04:14:58 PM
wow!  very nice!!

Cheers Jimmy!!  8)
Title: Re: Kessok Ship Retextures
Post by: JimmyB76 on June 16, 2008, 04:57:10 PM
cheers to do for doing it!!  :D
Title: Re: Klingon Ship Retextures
Post by: Glenn on July 09, 2008, 02:31:26 PM
Hi y'all, hope you fine people are doing well.....fine!!??.  :? :lol:

I've a new batch of ship re-textures to share with you all, this time it's the legendary Bird of Prey. Both the B'rel and K'vort are features here and are to be included in a mod that I am cooking up at the moment.

Both models appear with full credit to p81.

C&C always welcome, hope you all like.  :)
Title: Re: Klingon Ship Retextures
Post by: eclipse74569 on July 09, 2008, 05:35:12 PM
WOW :shock: Dude, that looks awesome!!!
Title: Re: Klingon Ship Retextures
Post by: moed on July 10, 2008, 01:36:47 AM
Looks awesome Glenn. Great job.
Title: Re: Klingon Ship Retextures
Post by: Glenn on September 16, 2008, 02:53:20 PM
Hi again folks, sorry for my long(ish) absence!!.

I've been busy with all sorts over the past few months which has meant that I've not had much time for modding ships.  :oops:

I've been pottering on with my retexture of Redragon's Vor'cha Class mesh for a while and I'm pleased to say that it is finally complete. Below are a few pics of the ship in question.

This ship will be available as part of a project that I hope to announce in the next couple of months, so if you are interested!!!.... stay tuned folks. :wink:

Full credit goes to Redragon for his original mesh which can be found here:- http://bridgecommander.filefront.com/file/Vorcha;56077 
Title: Re: Klingon Ship Retextures UPDATE - 16/09/08
Post by: moed on September 16, 2008, 06:51:00 PM
Very clean looking textures... and detailed.

Excellent work.

Question: Will you be HP'ing the Vor'cha or will it stay as a public domain mesh?
Title: Re: Klingon Ship Retextures UPDATE - 16/09/08
Post by: MarkyD on September 17, 2008, 05:10:46 AM
I love them... they look great.
Title: Re: Klingon Ship Retextures UPDATE - 16/09/08
Post by: DJ Curtis on September 17, 2008, 02:14:30 PM
looks great glenn.  glad to see you back.
Title: Re: Klingon Ship Retextures UPDATE - 16/09/08
Post by: Glenn on September 17, 2008, 02:51:50 PM
Very clean looking textures... and detailed.

Excellent work.

Question: Will you be HP'ing the Vor'cha or will it stay as a public domain mesh?

It's already been HP'ed, the ship is 100% ready for release!!. (But it's not going to be released just yet lol).  8)

looks great glenn.  glad to see you back.

Cheers DJ, good to see that you are still on the boards too dude!!  :D