Bridge Commander Central

BC Forums => BC Modding => Topic started by: laguardia528 on June 25, 2008, 08:29:26 PM

Title: Fighter Crafts Pack WIP
Post by: laguardia528 on June 25, 2008, 08:29:26 PM
After looking through my harddrive and finding some older models i had made, i decided to finally make something i've been wanting to see in Bridge Commander for a long time: Fighter Planes. Starting with WW1 Era up to Present Day. I'm covering planes like the Albatross DV Fighter (the German fighter plane the Red Baron flew) and the Allied Aircraft first, and have already started on a framing.

(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter.jpg)
(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter4.jpg)
(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter3.jpg)
(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter2.jpg)
Title: Re: Fighter Crafts Pack WIP
Post by: Kirk on June 25, 2008, 08:35:51 PM
Yay, we can recreate the Totally Games Intro!
Title: Re: Fighter Crafts Pack WIP
Post by: laguardia528 on June 25, 2008, 10:34:01 PM
finished modeling the sopwith camel (British Dogfighter).

(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter5.jpg)
(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter6.jpg)
(http://i279.photobucket.com/albums/kk126/laguardia528/SopwithFighter7.jpg)
Title: Re: Fighter Crafts Pack WIP
Post by: Adonis on June 26, 2008, 03:11:15 AM
Dude, don't take this the wrong way but that doesn't look remotely like a Camel...
Title: Re: Fighter Crafts Pack WIP
Post by: Villain on June 26, 2008, 07:18:42 AM
An interesting idea, have you considered adding Space variants of these fighters too? (Like something out of a retro scifi movie?) Would make for some interesting what-if's, having these shape up against the peregrine. ;)
Title: Re: Fighter Crafts Pack WIP
Post by: WileyCoyote on June 26, 2008, 08:14:20 AM
Or have a battle against the NX-01 Enterprise.  Too bad we don't have a city to fly these around in.
Title: Re: Fighter Crafts Pack WIP
Post by: Villain on June 26, 2008, 08:22:33 AM
Or have a battle against the NX-01 Enterprise.  Too bad we don't have a city to fly these around in.

If BC could handle it properly, I'd gladly build one.
Title: Re: Fighter Crafts Pack WIP
Post by: Trekky0623 on June 26, 2008, 10:22:02 AM
I was looking around in the data/models folder, and there was a city set.  Don't know where that was used.
Title: Re: Fighter Crafts Pack WIP
Post by: limey BSc. on June 26, 2008, 10:59:48 AM
Or have a battle against the NX-01 Enterprise.  Too bad we don't have a city to fly these around in.

If BC could handle it properly, I'd gladly build one.

As long as its not insanely high poly, it should work. Cord has proved with his Dyson Sphere experiments that you can get massive things ingame, as long as theyre not too high poly. If you loaded it as a planet into a system with a sphere for a skybox, it should work perfectly.
Title: Re: Fighter Crafts Pack WIP
Post by: 086gf on June 26, 2008, 02:42:39 PM
I was looking around in the data/models folder, and there was a city set.  Don't know where that was used.

Go to the planet specific(Earth, Vulcan, Romulus, Qo'nos...ect) maps and you will see.
Title: Re: Fighter Crafts Pack WIP
Post by: laguardia528 on June 26, 2008, 04:18:41 PM
Dude, don't take this the wrong way but that doesn't look remotely like a Camel...

i know. my detail skills are sadly still below par, now that i've gotten a frame made, im going to model in the details, maybe even a pilot.

An interesting idea, have you considered adding Space variants of these fighters too? (Like something out of a retro scifi movie?) Would make for some interesting what-if's, having these shape up against the peregrine. ;)

If it works the way i plan it too, I'm going to have fighters starting with WWI and then branch out, maybe doing the space fighters from Enemy Mine along with others.

Or have a battle against the NX-01 Enterprise.  Too bad we don't have a city to fly these around in.

yes, a city would be awesome, but for now i was thinking of maybe a map with lots of lighting sources and a sky backround instead of stars.
Title: Re: Fighter Crafts Pack WIP
Post by: Villain on June 26, 2008, 05:33:20 PM
Low poly is what I do best! :D Would make for a great place to hide mines, too.
Title: Re: Fighter Crafts Pack WIP
Post by: Captain_April on June 26, 2008, 07:04:59 PM
Quote from: WileyCoyote on June 26, 2008, 01:14:20 PM
Or have a battle against the NX-01 Enterprise.  Too bad we don't have a city to fly these around in.


yes, a city would be awesome, but for now i was thinking of maybe a map with lots of lighting sources and a sky backround instead of stars.


I made a sky texture some time ago, that might help
Title: Re: Fighter Crafts Pack WIP
Post by: Adonis on June 26, 2008, 07:09:55 PM
Dude, don't take this the wrong way but that doesn't look remotely like a Camel...
i know. my detail skills are sadly still below par, now that i've gotten a frame made, im going to model in the details, maybe even a pilot.

Try by working on the wing cross-section shape, and the lower wing dihedral, and also pay attention to the rudder and elevator shapes.
Title: Re: Fighter Crafts Pack WIP
Post by: Aeries on June 27, 2008, 04:51:31 AM
baby steps. You're improving. Just a note, be wise, and don't bite off more than you can chew. I did that with the D'Kyr... haven't touched it since... :/ so yeah, just keep it simple and take baby steps. :) slow and steady wins races of these sorts, dude.
Title: Re: Fighter Crafts Pack WIP
Post by: DJ Curtis on June 27, 2008, 01:05:06 PM
It should carry a photon torpedo on the belly. :)
Title: Re: Fighter Crafts Pack WIP
Post by: Aeries on June 27, 2008, 10:40:00 PM
Ftw, Dj dude. Ftw. xD
Title: Re: Fighter Crafts Pack WIP
Post by: laguardia528 on June 28, 2008, 10:12:36 AM
this may be jumping the gun a bit, but i was thinking about armings. since bc doesnt support missile shapes, (ive been told) im prob going to use a disruptor-like weapon for a machine gun, then (if i ever do make them) have things like spatial torpedos firing directly down for bombers like the B-2.
Title: Re: Fighter Crafts Pack WIP
Post by: Kirk on June 28, 2008, 07:23:09 PM
this may be jumping the gun a bit, but i was thinking about armings. since bc doesnt support missile shapes, (ive been told) im prob going to use a disruptor-like weapon for a machine gun, then (if i ever do make them) have things like spatial torpedos firing directly down for bombers like the B-2.
Check out the Stargate pack.