Bridge Commander Central
		BC Forums => BC General => Topic started by: shadow06 on July 07, 2008, 07:11:48 PM
		
			
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				www.youtube.com/watch?v=tX6Njv0OwLk&feature=related
 
 www.youtube.com/watch?v=Y29hjtoN20I&feature=related
 
 is this possible?? we can make in the future similar battle this videos?? we need is
 many good camera fx
 good game scripts
 many fight and battle scripts
 damage textures and types
 good ship models
 many good damage effects
 many formation battles tactics one or fleet
 i cant wait prepare to fight similar battles  8)
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				If possible, then it would be very, very, very, *Repeat for a while*, difficult.
			
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				I've been making many videos for a while now and I've improved on it a lot.  I can't really see the first video being able to be pulled off in BC since it uses many complicated camera angles in which you need to follow the ships or weapons fire.  It's nearly impossible to predict that in an AI fight in BC.
 
 As for the second video, it's possible but difficult.  Most of the views in the beginning of that video is doable but not all ships will have different movement.  Mostly going in straight lines, but the camera could follow them similarly as the video is.  Towards the end is more complex but something similar could be performed in BC.
 
 So all-in-all, first one is pretty much impossible in BC but the second one is plausible.
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				couldn't the AI problem be solved with a cooperative multiplayer game?
			
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				which program do you use for that?
 I would like to take part in trying to make such videos :D
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				Looks like either Max or Lightwave 
			
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				people obviously fail to realize that this game is not only over 5 years old by now but that the game engine is not only expanded upon...
			
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				thx, i'll try it now :D
			
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				Will this be made possible in Excalibur, complete with gravity/life support failure when walking through the corridors of ships?