Bridge Commander Central

BC Forums => BC Scripting => Topic started by: CJLarkin on July 07, 2008, 10:26:55 PM

Title: Damage & Destruction Rates
Post by: CJLarkin on July 07, 2008, 10:26:55 PM
Is it possible to change the length of time it takes for a ship to explode? In episodes throughout the shows, ships are seen to explode instantly, and I wondered if it was possible for either the stock BC Damage scripts, or with NanoFX.
Title: Re: Damage & Destruction Rates
Post by: MLeo on July 08, 2008, 05:36:52 AM
Scripts would have to be changed for that of course.

Say, the function NanoDeathSeq in scripts/Custom/NanoFXv2/ExplosionFX/ExpFX.py