Bridge Commander Central
BC Forums => BC Scripting => Topic started by: CJLarkin on July 07, 2008, 10:26:55 PM
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Is it possible to change the length of time it takes for a ship to explode? In episodes throughout the shows, ships are seen to explode instantly, and I wondered if it was possible for either the stock BC Damage scripts, or with NanoFX.
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Scripts would have to be changed for that of course.
Say, the function NanoDeathSeq in scripts/Custom/NanoFXv2/ExplosionFX/ExpFX.py