Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: EternalKnights on July 12, 2008, 07:46:38 PM
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The title says it all, really. I've attached a screenie of the console report.
Current mods/utilities installed:
Foundation
NanoFX 2.0
Change Warp Speed 2.0
SNS Galaxy pack
CR Sovereign pack
Cpt. LC Amaral's Excalibur Class
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try putting a # in front of "from ATP_Config import *" in the init py in scripts/custom/advancedtechnologies/data and then delete the pyc...
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Ok, I did as you suggested and altered the _init_.py in the advancedtechnologies/data folder. The game starts and gets to the main menu, but CTD's when starting quick battle.
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Run the game in windowed mode and/or install USS Frontier's Console Tracker.
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I ran console tracker. Here is the dump.
>> This is a console tracker dump by USS Frontier
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>> This dump started on -> Sun Jul 13 16:55:44 2008
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#----------------------------------------------------------------------->>> Sun Jul 13 16:55:44 2008
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Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Custom.ScotchyMaelstrom.ScotchyCampaign
Tracking Console
####
#----------------------------------------------------------------------->>> Sun Jul 13 16:57:52 2008
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nothing wrong there...
exactly when does the CTD occur? what are the exact circumstances?
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Never mind how tedious the detail is. Just write it down.
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Ok.
My original issue was the BSoD upon starting the game. None of the intro movies loaded, it simply stayed black leaving the fed cursor. I was still able to open the console to generate a report however.
After kirk2164's suggestion of altering the _init_.py in the AdvancedTechnologies/data folder, the game started normally. However upon selecting Quickbattle, the loading screen would pop up for about a second. During that brief moment the various ship sounds could be heard, like the engine hum and a few beeps. It would then kick me straight back to the desktop, no error messages or anything.
This happens even when the mutators are toggled off.
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After kirk2164's suggestion of altering the _init_.py
That was Jimmy. :wink:
Since the dump didn't give us anything, could you run the game in windowed mode? If there is a script error, we can catch it while in windowed mode. It may also be a missing .nif file, as that would cause BC to CTD.
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After kirk2164's suggestion of altering the _init_.py
That was Jimmy. :wink:
Yes, my bad, sorry. Wasn't paying attention.
Ok, I ran the game in windowed mode, it CTD'd as expected, but no debug window popped up.
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What ship is your default?
Or did you recently changed it to a new mod you installed?
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My default is the Galaxy. Though the SNS Galaxy pack replaced the stock version, I still start with the Galaxy.
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And what are your computer specifications?
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2.5ghz AMD Athlon64 X2
2Gb RAM
300Gb SATA HD
Windows XP SP2
Radeon X1900 XTX
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Do you have the file zzzShipReplacement.py in scripts/Custom/Autoload?
If you have the file, can you attach it?
Or if you know how to change the starting ship to a stock ship (the shuttle for instance)?
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I don't have it.
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Ok, I ran the game in windowed mode, it CTD'd as expected, but no debug window popped up.
Did you restart BC? Otherwise it won't show up until you do.
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I've decided to do a full reinstall. It's working ok now.
I appreciate all the help guys. Thanks.
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*Sniff* I've failed to save another BC install. :'(
Don't worry, while I'm disappointed I couldn't save it, I'm afraid I won't loose any sleep over it either. ;)
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*Sniff* I've failed to save another BC install. :'(
*hugs Mleo*
not to worry, mon ami - there will be many many more for you to save no doubt :P